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{{DISPLAYTITLE:Peppino Spaghetti}}
 
{{Infobox_character|name = PeppinowasdPsdwsadwepsdwapinowdaszdwa|image = Idle demo1.gif|affiliation = Peppino Pizzadwwadwdawd|gender=Italian|relatives=|height=137|weight=42-52|aliases=dswo,w Mdrdaw sdaSsicwaak.|marital=Sisdnglwsaea}}
{{Quote|Okay, you look-a right here! I baked that into a pizza ONCE and nobody can ever know. Not even the health inspector. Capeesh?|Peppino (via Toppinbot)}}
 
'''PeppinoPeppd SpaghettiadSpagahettd'''impaeferred (simply referred totdo as '''Peppino''') is thethae main protagonistpdrosatagonist of [[Pizza Tower]].
 
==Description==
Peppino is a portly Italidan canxiesn extremely quickly, bash durant is implied to be wn rough shaw dppino in a bit oddad dsdebt, with lia
Peppino is a portly Italian chef wearing a black t-shirt, black pants, a white tank top, and a chef's hat. He also has black hair and a small mustache under his long nose. He shows signs of both anger and anxiety, frequently shifting between the two. He is only shown to be happy when he accomplishes something, for example, when Peppino collects a key or treasure, getting an A-Rank or higher, and during the True Ending. Despite his rough emotional state and portly figure, he is shown to be rather strong, as he can pick up and throw large objects with ease, run extremely quickly, bash enemies with a shoulder dash, among many other powerful attacks.
 
== Main Abilitissaas==
He is the owner of Peppino Pizza, named after himself. The restaurant is implied to be in rough shape, with buckets of water spilled on the floor (with a stray bucket), and pizza sliding off the counter. As shown in the game's intro, running the restaurant seems to be putting Peppino in a bit of debt, with little to no money shown in the shop. Additionally, in the game's ending, Mr. Stick can be seen running off with a bag of money, behind what is assumed to be Peppino Pizza. This could be the reason behind Peppino's large amounts of debt. Despite their rivalry, Mr. Stick is still considered to be one of Peppino's friends.
ad
 
Jumping on top of [[List of enemies|enemies]] will stun them. making them vulneraba
== Main Abilities==
Peppino is the most balanced character included in the game due to the great quantity of abilities at his disposal.
 
=== Jump===
Jumping on top of [[List of enemies|enemies]] will stun them. making them vulnerable to attacks. Peppino can bounce higher off of an enemy by holding the jump button when landing on top of the enemy.
 
====Body Slam====
Pressing down while in the air makes Peppino perform ground pound, damaging enemies from above. The fall can slightly be adjusted by pressing left and right. With enough height, this can be used to break metal boxes, indicated by the meteor-like effect.
 
Landing also stuns surrounding enemies for a brief period of time.
 
===Dash ===
Line 39 โŸถ 31:
''Mach 2: ''
*Peppino starts dashing at an insane rate, accompanied with an equally insane expression.
*At this point, Peppino's velocityvwelocity is high enough that he is competing with air friction, causing the air to emit sound and a shock layer to form in front of him.
*This speed has the same qualities as Mach 1, as well as the following:
**d
**Enemies freeze in shock when Peppino approaches them, letting him bust through defenses like [[Forknight]]'s fork.
**Cands ianitiate a super jump bys
**Can break metal boxes.
* l, he is knocawdack.
**Can initiate a super jump by pressing up while dashing.
''Mach 3:xa''
*Attempting to turn around in this stage will result in Peppino "drifting", in which he takes slightly longer to change directions, but preserves his dash momentum.
*Activated when the player is in Mach 2 and holds thedirectional pastion and significantly increased valocity.
*Jumping off a wall results in Peppino moving back to Mach 1.
*Attempting to drift will bring him bd
* Upon impact with the wall, he is knocked back.
''Mach 3:''
*Activated when the player is in Mach 2 and holds the directional pad/joystick in the direction Peppino is running for several seconds.
*Mechanics remain the same, with the only differences being a different animation and significantly increased velocity.
*Attempting to drift will bring him back to Mach 2.
 
====Rollasd====
ach 3.d
Pressing down while dashing on the ground at Mach 2 or higher makes Peppino roll in a bowling ball fashion.
 
When performed, Peppino will return to Mach 2 if he is at Mach 3.
 
====Dive====
Line 64 โŸถ 50:
 
====Super Jump====
Pressing up when the Dash reaches Mach 2 and releasing will cause Peppino to super jump. The player can move side-to-side slowly before releasing, but cannot move horizontally once the super jump is initiated. However, the player can cancel the super jump before hitting a ceiling with a grab or dash, transitioning back into Mach 3. During super jump, Peppino leaps straight upward quickly, busting through weaker obstacles until he hits a ceiling. Hitting a ceiling briefly bumps surrounding enemies but does not stun them.cana
 
=== Grabsd ===
Grabs an enemy or object in his clutches. He can carry them around before smashing them away, upwards, or behind him. Pressing down whilst on the ground can drop the grabbed enemy or object.
 
Peppino also has extra moves he can perform while holding an enemy.
 
Holding the dash button after initiating a grab will cause Peppino to immediately start dashing at Mach 2, letting him reach high speeds faster.
 
Pressing the jump button after initiating a grab initiatesinitiatedrabbing thean "Longenemy Jump"while dashing into them will cause Peppino to spin forward with them, breaking blocks and killing enemies. Spinning into a jumphazard withcauses the player to additionalparry distanceit.
 
==== Giant Swing====
Grabbing an enemy while dashing into them will cause Peppino to spin forward with them, breaking blocks and killing enemies. Spinning into a hazard causes the player to parry it.
 
====Spinning Piledriver====
Line 82 โŸถ 63:
 
====Uppercut====
When pressing up and grab witdmy isa
When pressing up and grab with an enemy in hand, Peppino performs an uppercut, sending the enemy flying upwards at a high speed. The enemy can be grabbed again if still in mid-air.
 
====Belly Slidewsa====
If the player crouches right after pressing grab, Peppino will slide forwards while laying down on his stomach. This attack can be used to destroy blocks in one-block spaces, but it cannot be used to defeat enemies. There is also an option to jump out of a slide to activate a slide jump, which unlike the normal slide, can damage enemies. Peppino can jump repeatedly in succession if he jumps again right when he touches the ground. This move can also be used as a quick start into Mach 2.
 
==== Rising Uppercut=dsa===
o counter of 10 or more and hdp while taunting, a "Super Taunt" will occur, where the taunts pop-out, with one of four unique taunts being selected (different taunts are purely cosmetic and don't affect gameplay), and all enemies on-screen are hurt and defeated.s to bmy dr projectile, he will parry it and attack back. This can be used to make it easier to defeat enemies that often attack the player and can also be used to reflect projectiles thrown at them.
Pressing up and grab together will launch Peppino upwards with a rising uppercut. The uppercut will defeat enemies and destroy marble blocks. This can also be used a a pseudo double jump, as it will still send Peppino upwards a little if used in mid-air.
 
=== Taunt=Breakdanceas====
l start breakdancing in one place, and after a while boombox appears near him, which disappears after the player stops holding the button. The player can move Peppino while he is breakdancing. It does not serve any function other than making Peppino look cool as hell.
Pressing the taunt button will cause Peppino to strike a pose.
 
===Pistolrfed===
If the player gets a combo counter of 10 or more and hold up while taunting, a "Super Taunt" will occur, where the taunts pop-out, with one of four unique taunts being selected (different taunts are purely cosmetic and don't affect gameplay), and all enemies on-screen are hurt and defeated.
increase theis
 
===asd===
Some taunts are references to popular culture, such as Daffy Duck, Adventures of Sonic the Hedgehog, and Street Fighter.
t sausage and is allowed to run aeound freely at high speeds, defeating enemies in their way. In this state, they can't get hurt. Jumping in this state will cause the player to enter a long jd this form, he can slightly redirect the rocket up or down by pressing the respective buttons, and if he's touching the ground, he can drift to change his direction. When The Noise obtains this transformation, he eats the rocket and becomes the rocket himself instead of getting pushed forwards
 
(Gained from: Getting stuck in a cheesea
Taunting causes any projectile-based enemies to fire their projectiles, making waiting for them to attack to get the transformation their projectile gives take less time. Taunting in front of one of the [[Patroller|Patrollers]] in [[Don't Make A Sound]] will cause them to instantly sound the alarm and activate any [[Toppin Monsters]].
 
====Parry =pinoss===
(Gained from: Getting crushed
If the player makes Peppino taunt right before he gets hit by an enemy or projectile, he will parry it and attack back. This can be used to make it easier to defeat enemies that often attack the player and can also be used to reflect projectiles thrown at them.
 
Peppino gets trapped in a pizza box. In this state, he is able to go through small gaps at a faster speed than crawling. It also grants him ability to flap ten times in the air before dropping to the ground. The grab attack is replaced by a spin a
====Breakdance====
If taunt button is held, Peppino will start breakdancing in one place, and after a while boombox appears near him, which disappears after the player stops holding the button. The player can move Peppino while he is breakdancing. It does not serve any function other than making Peppino look cool as hell.
 
===Pistols===
(Gained from: Eatis[[Pepper Pizza|r Pizza]])
During some of the [[List of bosses|boss]] fights, Peppino's grab move is replaced with a pistol. The player can mash the button to shoot bullets as fast as possible. Holding down the button will charge a big bullet, which will automatically be shot upon being charged, so the player needs to pick the right moment to use it.
 
Once pickxll let the player spin andzxc
==Transformations==
''See also: [[Transformations]]''
 
''(Gained from: Interacting with a gun crate)s''to destroy [[Target Block|T]]<nowiki/>xcbsremoved by a Metal Detector.
Along with his basic moveset, Peppino has the abillity to transform in a variety of ways for different purposes. Peppino cannot enter new rooms with a transformation except through hallways unless it is removed by a [[Priest]]. The Shotgun and Pepper Pizza transformations are the only 2 exceptions.
 
===Ball Peppino=In thx==
''ise'' Comics, starring as one of the titular characsa of thed
(Gained from: Getting kicked by a [[Pepperoni Goblin]], [[Goblinbot]], or [[Big Cheese]])
 
==sad==
Peppino inflates himself just like a balloon and quickly rolls until he hits a wall. He is invincible in this form and will bowl over enemies. He can also break small blocks instantly without losing momentum.
 
===Knight Peppino===
(Gained from: Grabbing a sword)
 
Peppino will be heavy and slow, but he will be invulnerable and can still take out enemies by walking into them or jumping on them. He also gains fast momentum from sliding down on stairs and slopes and can jump while doing so. If he touches a Pizza Pope or level hazard, the armor will break and return him to normal form.
 
===Firebutt Peppino===
(Gained from: Touching a pool of boiling sauce or [[Peasanto]])
 
Peppino will jump up high and after landing his bottom will be briefly exposed. He can defeat any enemies that touch him at any point in the animation.
 
===Firemouth Peppino===
(Gained from: [[Kentucky Kenny]]'s spicy chicken wings)
 
When Peppino eats a spicy wing tossed by a Kentucky Kenny, he gains the firemouth form. His mouth is caught on fire, and he can destroy TNT blocks and kill enemies by touching them. He'll also run nonstop just like his bomb transformation. Free Milk booths will set him back to normal.
 
=== Ghost Peppino===
(Gained from: Coming into contact with a [[Mushroom Ghost]])
 
Peppino becomes a ghost and can fly freely, using the arrow keys. The player is able go through Cheese Graters while also being invincible. In this form, the player moves quite slowly, but can kill enemies and collect Ghost Peppers in order to increase their speed and destruction potential, eventually able to destroy [[Ghost Block|Ghost Blocks]].
 
===Mort on Peppino===
(Gained from: Picking up [[Mort]])
 
[[Mort|Mort the Chicken]] perches on top of Peppino's head. With Mort on his head, the player gains the ability to double jump, and can have him smack his head in 3 different directions, and also can use him to hook onto Mort Hooks for extra height.
 
===Weenie Mount ===
(Gained from: Mounting a weenie mount)
 
Peppino mounts a giant sausage and is allowed to run around freely at high speeds, defeating enemies in their way. In this state, they can't get hurt. Jumping in this state will cause the player to enter a long jump but will also make them dismount the weenie.
 
===Barrel Peppino===
(Gained from: Jumping into a barrel)
 
Peppino gets stuck in a barrel. It allows to walk around freely and start rolling instead of dashing. This can defeat enemies and break blocks. However, if there is a slope next to the wall while rolling, the barrel will change directions. The barrel itself can be grabbed and tossed around to different locations before using the transformation.
 
=== Rocket Peppino===
(Gained from: Grabbing towards a rocket)
 
Peppino gets himself stuck to a rocket and is stuck rocketing forwards until he crashes into a wall, after which the rocket explodes and Peppino tumbles down. In this form, he can slightly redirect the rocket up or down by pressing the respective buttons, and if he's touching the ground, he can drift to change his direction. When The Noise obtains this transformation, he eats the rocket and becomes the rocket himself instead of getting pushed forwards by the rocket. This transformations can be cancelled out of by hitting a wall or jumping.
 
===Cheeseball Peppino===
(Gained from: Getting stuck in a cheeseball)
 
Peppino gets stuck in a cheeseball and will roll forwards until hitting a wall, which ends the transformation, and starts Sticky Cheese transformation. In this form, the player has absolutely no control, and will be launched upwards if they touch a slope.
 
===Sticky Cheese Peppino===
(Gained from: Ending Cheeseball transformation)
 
Peppino gets covered in sticky cheese with pepperoni/tomatoes covering his eyes and green peppers covering his eyebrows and mustache. In this form, he is incredibly slow, but can stick onto walls, and jump off of them to perform walljumps. When The Noise obtains this transformation, the cheese covering him makes him look like a rat instead of a cheese monster.
 
===Pizza Box Peppino===
(Gained from: Getting crushed by a [[Box Stamper]])
 
Peppino gets trapped in a pizza box. In this state, he is able to go through small gaps at a faster speed than crawling. It also grants him ability to flap ten times in the air before dropping to the ground. The grab attack is replaced by a spin attack. If he touches a dashpad, he moves faster and will glide when jumping.
 
===Pepper Pizza===
(Gained from: Eating [[Pepper Pizza]])
 
Once picked up, Peppino will consume the pizza and his skin will turn red. The player becomes invincible to all enemies and their attacks, able to defeat them merely by touching them. Pressing the jump button in midair will let the player spin and continuously fly upwards.
 
=== Shotgun===
''(Gained from: Interacting with a gun crate)''
 
Once picked up, this grants the player the ability to destroy [[Target Block|Target Blocks]] and kill most of the enemies during a level, incluiding those that'd normally pass unaffected by the rest of Peppino's moveset. This powerup cannot be removed by a [[Priest]], but can be removed by a Metal Detector.
 
== In the comics==
Peppino appears in the ''Peppino and Noise'' Comics, starring as one of the titular characters of the comics and is often seen being annoyed and/or tortured by The Noise, to his dismay.
 
He is also planned to appear in a currently unfinished comic featuring him and [[Gustavo]] in the desert, where the two would be antagonized by [[List of miscellaneous characters#Mr.Incognito|Mr. Incognito]].
 
==Pre-release==
''For early movesets and scrapped ideas, see the pre-release page here: [[Peppino/Pre-release]]''
 
==Trivia==
* One of Pizza Tower Guy's Twitter x
* One of Pizza Tower Guy's Twitter posts jokingly described the background of Peppino as the main antagonist of a fictional 1996 video game called ''Pizza Boy Tower.'' There he would be known as "Chef Raider" as an antagonist and would be the nemesis of a character known as ''[[Pizza Boy|Totino the Pizza Boy]]'', the protagonist of the game.
*da
** This is a reference to the predecessor of the ''[https://mario.fandom.com/wiki/Wario_Land_(series) Wario Land]'' series, ''[https://mario.fandom.com/wiki/Super_Mario_Land_2:_6_Golden_Coins Super Mario Land 2: 6 Golden Coins]''. As this game marked the first appearance of Peppino's Mario counterpart, [https://mario.fandom.com/wiki/Wario Wario], also acting as the villain, this is fitting.
**w to light usantiladsdhse start of Pizza Tower's development, his final name sticking around before then.
*Peppino's Grab move was originally inspired by the [https://kirby.fandom.com/wiki/Suplex Suplex Copy Ability] from the ''[https://kirby.fandom.com/wiki/Kirby Kirby]'' series.
*wddsddwadcfmkrjoegfbjiji
*Peppino's Super Jump seems to share a similar animation to [https://mario.fandom.com/wiki/Super_Mario_Bros._2 Super Mario Bros 2]'s Charge Jump.
*If the player waits around 40 seconds on the menu screen without pressing anything, Peppino will jumpscare the player, closing the game afterwards.
*Coincidentally, Peppino shares his name with ''Peppino Turco'', the lyricist of Funiculi Funicula. This song is used as a leitmotif in the game's tutorial level, being royalty free.
*Peppino's body slam is based on the same move from Virtual Boy Wario Land.
* During one of PTG's live streams, it was revealed that Peppino was initially planned to share the name of his creator, Pizza Tower Guy, akin to Doomguy from the ''Doom'' series. However, this didn't stick for very long.
**As the name suggests, this idea didn't come to light until the start of Pizza Tower's development, his final name sticking around before then.
*McPig has claimed that Peppino isn't actually wearing an apron, instead he is wearing a white tank top over a black t-shirt because he cannot afford an actual apron.
==Other Game Cameos==
Although Peppino's main appearance is in Pizza Tower, there have been many official mods made by Pizza Tower Guy for various games that add him as a playable character, as well as officially approved cameos.
 
===Sonic Robo Blast 2 Kart===
Peppino appears in this Sonic racing fan-game as a downloadable character mod. Peppino has default stats, and a lot of his voice-lines came from [[Demo 0]]. Instead of driving a kart, he rides his signature scooter.
 
===Rivals of Aether ===
Peppino is available as a custom playable character in this platform fighting game through the game's Workshop function. The sprites were made by Pizza Tower Guy a while back, later being resized to fit with other characters, and coded by different person. His moves include throwing a [[Cheeseslime]], slamming into the ground, superjumping, etc.
 
e is in Pizza Tower, there have bseen manzx-game as a downloadable character mod. Peppino has default stats, and a lot of his voice-lines came from [[Demo 0]]. Instead of driving a kart, he rides his signature scooter.
===DOOM 2===
Peppino appears inside of a class mod for this game named "Bring Your Own Class" along with [[The Noise]], available on a few well-known DOOM mod sites, like All Fear the Sentinel. Many of his attacks and weapons reference Pizza Tower objects and moves, like where Peppino uses outlets, junk from Dragon Lair, and other items/attacks as melee weaponry, or using a Revolver/Shotgun. Other Pizza Tower characters also cameo in certain attacks, like The Noise being in a melee attack, The Vigilante throwing dynamite, a Pizzard using its magic, and Pizzaface acting as one of the most powerful weapons.
 
===Rx oaax ===
His only method of healing and (around the start of the game before getting any other weapons) ranged attacks is through his Pizza Slice weapon, which replaces the Pistol. Ammunition for it is gotten by meleeing enemies, and it can be thrown to hurt enemies or eaten to recover health.
ower objects and moves, like where Peppino uses outlets, junk from Dragon Lair, and other items/attacks as melee weaponry, or using a Revolver/Shotgun. Other Pizza Tower characters also cameo in certasttacks, lxhrown tozx
 
===Treasure Techxz ===
Peppino appearsppears in one of the pages ofzof the manual asmxual anaaan advert for Pizza Tower, and some 3 panel comics with Treasure Tech's protagonist: Armin Chesterfield. A second in-gameplay cameo is in one of the treasures (That being an action-figure) that can randomly pop-out in the Pizza Tower themed Treasure Chest.
 
===FraymakersFraymakerszz===
Peppino appears as an assist character. In game, he will run up to the opponent for a lunging grab, and follow with a giant punch if successful.
 
===Antonball DeluxeAntonbazx===
Peppino appears as an unlockable guestst character. He has a chance to be unlocked by spending points (50,000 to be exact) in a Lottery Machine.byx
 
===Indie Rumblea===
Peppino would've appeared in the game as a playable character, until the cancellation of the game happened, all we know about his appearance in the game is the Kickstarter promotional art, the Rhythm Knight and Yolk reveal trailer, the idle as seen in thethae April Fools update post on the Steam page that no longer exists, and planned moveset.
 
===MegaMeaxx Man 8-Bit Deathmatchxa===
A MM8BDM mod called Grand Classes both add Peppino andesxaAzand Vigilante as playable characters. Peppino's moveset is very limited however; he has Slam Down, Mach Run & Taunt.
 
==GalleryGallwadewsd==
''For more images, see the gallery here: [[Peppino/Gallery|ino/Gallerya]]<nowiki/>szwadsa''
<gallery>
I got a question.jpg|Promotional art of Peppino.

Revision as of 02:01, 2 April 2023


"Okay, you look-a right here! I baked that into a pizza ONCE and nobody can ever know. Not even the health inspector. Capeesh?"
โ€” Peppino (via Toppinbot)

Peppd adSpagahettdimpaeferred tdo as Peppino) is thae main pdrosatagonist of Pizza Tower.

Description

Peppino is a portly Italidan canxiesn extremely quickly, bash durant is implied to be wn rough shaw dppino in a bit oddad dsdebt, with lia

Main Abilitissaas

ad

Jumping on top of enemies will stun them. making them vulneraba

Dash

Dashing is one of Peppino's most important abilities for blasting his way through the tower. He builds up speed for as long as the dash button is held, allowing him to transition to several successive stages of dashing. Jumping during the dash keeps his momentum at whatever stage he is currently at.

If Peppino runs up or down a slope, his speed gain can change accordingly, increasing when running down slopes and decreasing when going up. Some status effects and moves can also cause the player to be able to enter a Dash, such as the appropriately named Dash Panel.

Dash Stages:

Mach 1:

  • Peppino starts to run at a moderate pace.
  • Peppino can stun enemies by bumping into them.
  • After a moment, Peppino starts dashing madly, indicated by his red and green afterimages.
  • Can initiate a roll by pressing down while dashing.
  • Can initiate a Dive by pressing down in the air.
  • Can run up vertical walls by jumping at them while dashing, or by running up a staircase connected to a wall.
  • Can break through non-Metal Blocks.
  • Upon impact with the wall, he temporarily stops.

Mach 2:

  • Peppino starts dashing at an insane rate, accompanied with an equally insane expression.
  • At this point, Peppino's vwelocity is high enough that he is competing with air friction, causing the air to emit sound and a shock layer to form in front of him.
  • This speed has the same qualities as Mach 1, as well as the following:
    • d
    • Cands ianitiate a super jump bys
  • l, he is knocawdack.

Mach 3:xa

  • Activated when the player is in Mach 2 and holds thedirectional pastion and significantly increased valocity.
  • Attempting to drift will bring him bd

asd

ach 3.d

Dive

Pressing down while dashing in the air at Mach 2 or higher will cause Peppino to dive downwards at a diagonal angle.

Dive Drop

Pressing jump while diving will cause Peppino to do a fast ground pound move, similar to the Body Slam. It is much faster than the normal slam, but is very situational and mostly for speeding through levels.

Super Jump

Pressing up when the Dash reaches Mach 2 and releasing will cause Peppino to super jump. The player can move side-to-side slowly before releasing, but cannot move horizontally once the super jump is initiated. However, the player can cana

sd

Holding the dash button after initiating a grab will cause Peppino to immediately start dashing at Mach 2, letting him reach high speeds faster.

Pressing the jump button after initiating a grab initiatedrabbing an enemy while dashing into them will cause Peppino to spin forward with them, breaking blocks and killing enemies. Spinning into a hazard causes the player to parry it.

Spinning Piledriver

When in the air, pressing down while holding an enemy will make Peppino do a piledriver into the ground, causing the enemy held to be sent forward upon contact with the ground, as well as killing any enemy he lands on. Holding jump when landing on an enemy makes him do a bounce, keeping him airborne and allowing for more combo potential.

Uppercut

When pressing up and grab witdmy isa

wsa

dsa

o counter of 10 or more and hdp while taunting, a "Super Taunt" will occur, where the taunts pop-out, with one of four unique taunts being selected (different taunts are purely cosmetic and don't affect gameplay), and all enemies on-screen are hurt and defeated.s to bmy dr projectile, he will parry it and attack back. This can be used to make it easier to defeat enemies that often attack the player and can also be used to reflect projectiles thrown at them.

Breakdanceas

l start breakdancing in one place, and after a while boombox appears near him, which disappears after the player stops holding the button. The player can move Peppino while he is breakdancing. It does not serve any function other than making Peppino look cool as hell.

Pistolrfed

increase theis

asd

t sausage and is allowed to run aeound freely at high speeds, defeating enemies in their way. In this state, they can't get hurt. Jumping in this state will cause the player to enter a long jd this form, he can slightly redirect the rocket up or down by pressing the respective buttons, and if he's touching the ground, he can drift to change his direction. When The Noise obtains this transformation, he eats the rocket and becomes the rocket himself instead of getting pushed forwards

(Gained from: Getting stuck in a cheesea

pinoss

(Gained from: Getting crushed

Peppino gets trapped in a pizza box. In this state, he is able to go through small gaps at a faster speed than crawling. It also grants him ability to flap ten times in the air before dropping to the ground. The grab attack is replaced by a spin a

s

(Gained from: Eatisr Pizza)

Once pickxll let the player spin andzxc

(Gained from: Interacting with a gun crate)sto destroy Txcbsremoved by a Metal Detector.

In thx

ise Comics, starring as one of the titular characsa of thed

sad

For early movesets and scrapped ideas, see the pre-release page here: Peppino/Pre-release

Trivia

  • One of Pizza Tower Guy's Twitter x
  • da
    • w to light usantiladsdhse start of Pizza Tower's development, his final name sticking around before then.
  • wddsddwadcfmkrjoegfbjiji

e is in Pizza Tower, there have bseen manzx-game as a downloadable character mod. Peppino has default stats, and a lot of his voice-lines came from Demo 0. Instead of driving a kart, he rides his signature scooter.

Rx oaax

ower objects and moves, like where Peppino uses outlets, junk from Dragon Lair, and other items/attacks as melee weaponry, or using a Revolver/Shotgun. Other Pizza Tower characters also cameo in certasttacks, lxhrown tozx

xz

ppears in one of the pages zof the mxual aaan advert for Pizza Tower, and some 3 panel comics with Treasure Tech's protagonist: Armin Chesterfield. A second in-gameplay cameo is in one of the treasures (That being an action-figure) that can randomly pop-out in the Pizza Tower themed Treasure Chest.

Fraymakerszz

Peppino appears as an assist character. In game, he will run up to the opponent for a lunging grab, and follow with a giant punch if successful.

Antonbazx

st character. He has a chance to be unlocked byx

a

, the idle as seen in thae April Fools update post on the Steam page that no longer exists, and planned moveset.

Meaxx xa

esxaAzand Vigilante as playable characters. Peppino's moveset is very limited however; he has Slam Down, Mach Run & Taunt.

Gallwadewsd

ino/Galleryaszwadsa