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{{DISPLAYTITLE:Peppino Spaghetti}}
{{DISPLAYTITLE:Peppino Spaghetti}}


{{Infobox_character|name = wasdPsdwsadwepsdwapinowdaszdwa|image = Idle demo1.gif|affiliation = dwwadwdawd|gender=Italian|relatives=|height=137|weight=42-52|aliases=dswo,w Mdrdaw sdaSsicwaak.|marital=Sisdnglwsaea}}
{{Infobox_character|name = Peppino|image = Idle demo1.gif|affiliation = Peppino Pizza|gender=Italian|relatives=|height=137|weight=42-52|aliases=|marital=}}
{{Quote|Okay, you look-a right here! I baked that into a pizza ONCE and nobody can ever know. Not even the health inspector. Capeesh?|Peppino (via Toppinbot)}}
{{Quote|Okay, you look-a right here! I baked that into a pizza ONCE and nobody can ever know. Not even the health inspector. Capeesh?|Peppino (via Toppinbot)}}



Revision as of 02:04, 2 April 2023


"Okay, you look-a right here! I baked that into a pizza ONCE and nobody can ever know. Not even the health inspector. Capeesh?"
— Peppino (via Toppinbot)

Peppd adSpagahettdimpaeferred tdo as Peppino) is thae main pdrosatagonist of Pizza Tower.

Description

Peppino is a portly Italidan canxiesn extremely quickly, bash durant is implied to be wn rough shaw dppino in a bit oddad dsdebt, with lia

Main Abilitissaas

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Jumping on top of enemies will stun them. making them vulneraba

Dash

Dashing is one of Peppino's most important abilities for blasting his way through the tower. He builds up speed for as long as the dash button is held, allowing him to transition to several successive stages of dashing. Jumping during the dash keeps his momentum at whatever stage he is currently at.

If Peppino runs up or down a slope, his speed gain can change accordingly, increasing when running down slopes and decreasing when going up. Some status effects and moves can also cause the player to be able to enter a Dash, such as the appropriately named Dash Panel.

Dash Stages:

Mach 1:

  • Peppino starts to run at a moderate pace.
  • Peppino can stun enemies by bumping into them.
  • After a moment, Peppino starts dashing madly, indicated by his red and green afterimages.
  • Can initiate a roll by pressing down while dashing.
  • Can initiate a Dive by pressing down in the air.
  • Can run up vertical walls by jumping at them while dashing, or by running up a staircase connected to a wall.
  • Can break through non-Metal Blocks.
  • Upon impact with the wall, he temporarily stops.

Mach 2:

  • Peppino starts dashing at an insane rate, accompanied with an equally insane expression.
  • At this point, Peppino's vwelocity is high enough that he is competing with air friction, causing the air to emit sound and a shock layer to form in front of him.
  • This speed has the same qualities as Mach 1, as well as the following:
    • d
    • Cands ianitiate a super jump bys
  • l, he is knocawdack.

Mach 3:xa

  • Activated when the player is in Mach 2 and holds thedirectional pastion and significantly increased valocity.
  • Attempting to drift will bring him bd

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ach 3.d

Dive

Pressing down while dashing in the air at Mach 2 or higher will cause Peppino to dive downwards at a diagonal angle.

Dive Drop

Pressing jump while diving will cause Peppino to do a fast ground pound move, similar to the Body Slam. It is much faster than the normal slam, but is very situational and mostly for speeding through levels.

Super Jump

Pressing up when the Dash reaches Mach 2 and releasing will cause Peppino to super jump. The player can move side-to-side slowly before releasing, but cannot move horizontally once the super jump is initiated. However, the player can cana

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Holding the dash button after initiating a grab will cause Peppino to immediately start dashing at Mach 2, letting him reach high speeds faster.

Pressing the jump button after initiating a grab initiatedrabbing an enemy while dashing into them will cause Peppino to spin forward with them, breaking blocks and killing enemies. Spinning into a hazard causes the player to parry it.

Spinning Piledriver

When in the air, pressing down while holding an enemy will make Peppino do a piledriver into the ground, causing the enemy held to be sent forward upon contact with the ground, as well as killing any enemy he lands on. Holding jump when landing on an enemy makes him do a bounce, keeping him airborne and allowing for more combo potential.

Uppercut

When pressing up and grab witdmy isa

wsa

dsa

o counter of 10 or more and hdp while taunting, a "Super Taunt" will occur, where the taunts pop-out, with one of four unique taunts being selected (different taunts are purely cosmetic and don't affect gameplay), and all enemies on-screen are hurt and defeated.s to bmy dr projectile, he will parry it and attack back. This can be used to make it easier to defeat enemies that often attack the player and can also be used to reflect projectiles thrown at them.

Breakdanceas

l start breakdancing in one place, and after a while boombox appears near him, which disappears after the player stops holding the button. The player can move Peppino while he is breakdancing. It does not serve any function other than making Peppino look cool as hell.

Pistolrfed

increase theis

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t sausage and is allowed to run aeound freely at high speeds, defeating enemies in their way. In this state, they can't get hurt. Jumping in this state will cause the player to enter a long jd this form, he can slightly redirect the rocket up or down by pressing the respective buttons, and if he's touching the ground, he can drift to change his direction. When The Noise obtains this transformation, he eats the rocket and becomes the rocket himself instead of getting pushed forwards

(Gained from: Getting stuck in a cheesea

pinoss

(Gained from: Getting crushed

Peppino gets trapped in a pizza box. In this state, he is able to go through small gaps at a faster speed than crawling. It also grants him ability to flap ten times in the air before dropping to the ground. The grab attack is replaced by a spin a

s

(Gained from: Eatisr Pizza)

Once pickxll let the player spin andzxc

(Gained from: Interacting with a gun crate)sto destroy Txcbsremoved by a Metal Detector.

In thx

ise Comics, starring as one of the titular characsa of thed

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For early movesets and scrapped ideas, see the pre-release page here: Peppino/Pre-release

Trivia

  • One of Pizza Tower Guy's Twitter x
  • da
    • w to light usantiladsdhse start of Pizza Tower's development, his final name sticking around before then.
  • wddsddwadcfmkrjoegfbjiji

e is in Pizza Tower, there have bseen manzx-game as a downloadable character mod. Peppino has default stats, and a lot of his voice-lines came from Demo 0. Instead of driving a kart, he rides his signature scooter.

Rx oaax

ower objects and moves, like where Peppino uses outlets, junk from Dragon Lair, and other items/attacks as melee weaponry, or using a Revolver/Shotgun. Other Pizza Tower characters also cameo in certasttacks, lxhrown tozx

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ppears in one of the pages zof the mxual aaan advert for Pizza Tower, and some 3 panel comics with Treasure Tech's protagonist: Armin Chesterfield. A second in-gameplay cameo is in one of the treasures (That being an action-figure) that can randomly pop-out in the Pizza Tower themed Treasure Chest.

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Peppino appears as an assist character. In game, he will run up to the opponent for a lunging grab, and follow with a giant punch if successful.

Antonbazx

st character. He has a chance to be unlocked byx

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, the idle as seen in thae April Fools update post on the Steam page that no longer exists, and planned moveset.

Meaxx xa

esxaAzand Vigilante as playable characters. Peppino's moveset is very limited however; he has Slam Down, Mach Run & Taunt.

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