Peppino Spaghetti

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"Okay, you look-a right here! I baked that into a pizza ONCE and nobody can ever know. Not even the health inspector. Capeesh?"
— Peppino (via Toppinbot)

Peppd adSpagahettdimpaeferred tdo as Peppino) is thae main pdrosatagonist of Pizza Tower.

Description

Peppino is a portly Italian chef wearing a black t-shirt, black pants, a white tank top, and a chef's hat. He also has black hair and a small mustache under his long nose. He shows signs of both anger and anxiety, frequently shifting between the two. He is only shown to be happy when he accomplishes something, for example, when Peppino collects a key or treasure, getting an A-Rank or higher, and during the True Ending. Despite his rough emotional state and portly figure, he is shown to be rather strong, as he can pick up and throw large objects with ease, run extremely quickly, bash enemies with a shoulder dash, among many other powerful attacks.

He is the owner of Peppino Pizza, named after himself. The restaurant is implied to be in rough shape, with buckets of water spilled on the floor (with a stray bucket), and pizza sliding off the counter. As shown in the game's intro, running the restaurant seems to be putting Peppino in a bit of debt, with little to no money shown in the shop. Additionally, in the game's ending, Mr. Stick can be seen running off with a bag of money, behind what is assumed to be Peppino Pizza. This could be the reason behind Peppino's large amounts of debt. Despite their rivalry, Mr. Stick is still considered to be one of Peppino's friends.

Main Abilities

Peppino is the most balanced character included in the game due to the great quantity of abilities at his disposal.

Jump

Jumping on top of enemies will stun them. making them vulnerable to attacks. Peppino can bounce higher off of an enemy by holding the jump button when landing on top of the enemy.

Body Slam

Pressing down while in the air makes Peppino perform ground pound, damaging enemies from above. The fall can slightly be adjusted by pressing left and right. With enough height, this can be used to break metal boxes, indicated by the meteor-like effect.

Landing also stuns surrounding enemies for a brief period of time.

Dash

Dashing is one of Peppino's most important abilities for blasting his way through the tower. He builds up speed for as long as the dash button is held, allowing him to transition to several successive stages of dashing. Jumping during the dash keeps his momentum at whatever stage he is currently at.

If Peppino runs up or down a slope, his speed gain can change accordingly, increasing when running down slopes and decreasing when going up. Some status effects and moves can also cause the player to be able to enter a Dash, such as the appropriately named Dash Panel.

Dash Stages:

Mach 1:

  • Peppino starts to run at a moderate pace.
  • Peppino can stun enemies by bumping into them.
  • After a moment, Peppino starts dashing madly, indicated by his red and green afterimages.
  • Can initiate a roll by pressing down while dashing.
  • Can initiate a Dive by pressing down in the air.
  • Can run up vertical walls by jumping at them while dashing, or by running up a staircase connected to a wall.
  • Can break through non-Metal Blocks.
  • Upon impact with the wall, he temporarily stops.

Mach 2:

    • Peppino starts dashing at an insane rate, accompanied with an equally insane expression.
    • At this point, Peppino's velocity is high enough that he is competing with air friction, causing the air to emit sound and a shock layer to form in front of him.
    • This speed has the same qualities as Mach 1, as well as the following:
      • Enemies freeze in shock when Peppino approaches them, letting him bust through defenses like Forknight's fork.
      • Can break metal boxes.
      • Can initiate a super jump by pressing up while dashing.
    • Attempting to turn around in this stage will result in Peppino "drifting", in which he takes slightly longer to change directions, but preserves his dash momentum.
    • Jumping off a wall results in Peppino moving back to Mach 1.
    • Upon impact with the wall, he is knocked back.


Mach 3:

  • Activated when the player is in Mach 2 and holds the directional pad/joystick in the direction Peppino is running for several seconds.
  • Mechanics remain the same, with the only differences being a different animation and significantly increased velocity.
  • Attempting to drift will bring him back to Mach 2.

Dive

Pressing down while dashing in the air at Mach 2 or higher will cause Peppino to dive downwards at a diagonal angle.

Dive Drop

Pressing jump while diving will cause Peppino to do a fast ground pound move, similar to the Body Slam. It is much faster than the normal slam, but is very situational and mostly for speeding through levels.

Super Jump

Pressing up when the Dash reaches Mach 2 and releasing will cause Peppino to super jump. The player can move side-to-side slowly before releasing, but cannot move horizontally once the super jump is initiated. However, the player can cancel the super jump before hitting a ceiling with a grab or dash, transitioning back into Mach 3. During super jump, Peppino leaps straight upward quickly, busting through weaker obstacles until he hits a ceiling. Hitting a ceiling briefly bumps surrounding enemies but does not stun them.

Grab

Grabs an enemy or object in his clutches. He can carry them around before smashing them away, upwards, or behind him. Pressing down whilst on the ground can drop the grabbed enemy or object.

Peppino also has extra moves he can perform while holding an enemy.

Holding the dash button after initiating a grab will cause Peppino to immediately start dashing at Mach 2, letting him reach high speeds faster.

Pressing the jump button after initiating a grab initiates the "Long Jump", a jump with additional distance.

Spinning Piledriver

When in the air, pressing down while holding an enemy will make Peppino do a piledriver into the ground, causing the enemy held to be sent forward upon contact with the ground, as well as killing any enemy he lands on. Holding jump when landing on an enemy makes him do a bounce, keeping him airborne and allowing for more combo potential.

Uppercut

When pressing up and grab with an enemy in hand, Peppino performs an uppercut, sending the enemy flying upwards at a high speed. The enemy can be grabbed again if still in mid-air.

Belly Slide

If the player crouches right after pressing grab, Peppino will slide forwards while laying down on his stomach. This attack can be used to destroy blocks in one-block spaces, but it cannot be used to defeat enemies. There is also an option to jump out of a slide to activate a slide jump, which unlike the normal slide, can damage enemies. Peppino can jump repeatedly in succession if he jumps again right when he touches the ground. This move can also be used as a quick start into Mach 2.

Rising Uppercut

Pressing up and grab together will launch Peppino upwards with a rising uppercut. The uppercut will defeat enemies and destroy marble blocks. This can also be used a a pseudo double jump, as it will still send Peppino upwards a little if used in mid-air.

Taunt

Pressing the taunt button will cause Peppino to strike a pose.

If the player gets a combo counter of 10 or more and hold up while taunting, a "Super Taunt" will occur, where the taunts pop-out, with one of four unique taunts being selected (different taunts are purely cosmetic and don't affect gameplay), and all enemies on-screen are hurt and defeated.

Some taunts are references to popular culture, such as Daffy Duck, Adventures of Sonic the Hedgehog, and Street Fighter.

Taunting causes any projectile-based enemies to fire their projectiles, making waiting for them to attack to get the transformation their projectile gives take less time. Taunting in front of one of the Patrollers in Don't Make A Sound will cause them to instantly sound the alarm and activate any Toppin Monsters.

Breakdanceas

l start breakdancing in one place, and after a while boombox appears near him, which disappears after the player stops holding the button. The player can move Peppino while he is breakdancing. It does not serve any function other than making Peppino look cool as hell.

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increase theis

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t sausage and is allowed to run aeound freely at high speeds, defeating enemies in their way. In this state, they can't get hurt. Jumping in this state will cause the player to enter a long jd this form, he can slightly redirect the rocket up or down by pressing the respective buttons, and if he's touching the ground, he can drift to change his direction. When The Noise obtains this transformation, he eats the rocket and becomes the rocket himself instead of getting pushed forwards

(Gained from: Getting stuck in a cheesea

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(Gained from: Getting crushed

Peppino gets trapped in a pizza box. In this state, he is able to go through small gaps at a faster speed than crawling. It also grants him ability to flap ten times in the air before dropping to the ground. The grab attack is replaced by a spin a

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(Gained from: Eatisr Pizza)

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(Gained from: Interacting with a gun crate)sto destroy Txcbsremoved by a Metal Detector.

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For early movesets and scrapped ideas, see the pre-release page here: Peppino/Pre-release

Trivia

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e is in Pizza Tower, there have bseen manzx-game as a downloadable character mod. Peppino has default stats, and a lot of his voice-lines came from Demo 0. Instead of driving a kart, he rides his signature scooter.

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ower objects and moves, like where Peppino uses outlets, junk from Dragon Lair, and other items/attacks as melee weaponry, or using a Revolver/Shotgun. Other Pizza Tower characters also cameo in certasttacks, lxhrown tozx

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ppears in one of the pages zof the mxual aaan advert for Pizza Tower, and some 3 panel comics with Treasure Tech's protagonist: Armin Chesterfield. A second in-gameplay cameo is in one of the treasures (That being an action-figure) that can randomly pop-out in the Pizza Tower themed Treasure Chest.

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Peppino appears as an assist character. In game, he will run up to the opponent for a lunging grab, and follow with a giant punch if successful.

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st character. He has a chance to be unlocked byx

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, the idle as seen in thae April Fools update post on the Steam page that no longer exists, and planned moveset.

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esxaAzand Vigilante as playable characters. Peppino's moveset is very limited however; he has Slam Down, Mach Run & Taunt.

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