List of enemies

From Pizza Tower Wiki
Revision as of 02:56, 7 March 2020 by 176.252.122.116 (talk) (someone added obj_ monster so I added the other 2 related enemies)

This is a page listing every enemy that has been in Pizza Tower.

Enemies

Image Name Behaviour First appearance First Demo appearance
Pizza Boy Can't do anything since it's a cutout. Doesn't count towards combos. Tutorial Demo 1
Cheeseslime Oozes back and forth aimlessly and endlessly. Doesn't hurt upon contact. Tutorial Earlytestbuild
Forknight Marches around and hurts the player if they touch the fork. Tutorial Demo 1
Swedish Monkey Walks to and fro, occasionally stopping to eat a banana and tossing it behind them. Entrance Peppino’s X-mas Break

(albeit unused)

Pepperoni Goblin Jogs about, kicking the player and turning them into the Ball transformation when near. Pizzascape SAGE 2019 Demo
Pizzard Walks around and tries to zap the player, turning them into the Knight transformation. Pizzascape SAGE 2019 Demo
Pizza Box Goblin Moves around, throwing bombs at the player when they are near. The Ancient Cheese Earlytestbuild
Pencer Stands in place, but aggressively charges forward when a player is spotted. The Ancient Cheese SAGE 2019 Demo
Flying Anchovy Flies in place, but charges forward when a player is spotted. Is unable to turn like the Pencer. Bloodsauce Dungeon SAGE 2019 Demo
Camembert Squire Charges towards the player until knocking into a wall. Can only be killed when stunned. When defeated, leaves behind the weenie mount it rides on, which activates the Weenie mount transformation when mounted. Dragon Lair February 2020 Patreon Demo
Tribe Cheese Acts like the Forknight, but can jump towards the player. Desert level February 2020 Patreon Demo
Kentucky Kenny Walks around and throws spicy chicken wings which activate the Firemouth transformation. Desert level February 2020 Patreon Demo
Ranch Shooter Stands in place and shoots the player when spotted, which turns them into their Ghost transformation. Cowboy/graveyard level TBA (probably a March 2020 Patreon Demo)
Bandito Chicken Naps in place, until waking up by an approaching player and chasing them. Cowboy/graveyard level TBA (probably a March 2020 Patreon Demo)
Laser Gun Cheeseslime Fires a coloured laser that teleports the player to a warp point of the same colour. Crashed UFO Level TBA
Mini UFO Flies around and vertically fires lasers that teleport the player to a warp point of the same colour. Crashed UFO Level TBA
Spit Cheese Sits in place and spits spiky cheeseballs in an arc. Beach level GOLF
Pineacool Strides around and stuns the player if they touch his spiky hair. Beach level Halloween Demo 2018 (Demo 1)
Piraneapple Sleeps in place, until waking up by an approaching player and viciously chasing them while bouncing around. While in this state, they can only be defeated by either throwing an enemy at them or using a transformation to defeat them. Beach level Halloween Demo 2018 (Demo 1)
Pizza Lady Sits in one spot and kisses the player when they get close activating the Confused/Flustered transformation TBA TBA
Big Cheese Acts like a regular Cheeseslime, but takes another hit to kill. Original Desert Level GOLF
Greaseball Acts like the Cheeseslime, but can only be defeated when touching a goal or touching an electricity socket. Can be thrown around as an object to defeat other enemies.

Original Desert Level

GOLF
Peasanto Treks around. Hitting him once turns him into a crazy animal which makes him run around like a madman and hurt the player when touched. This phase allows him to burn haystacks. TBA (Mansion level as of now) TBA
Ninja Slice Disguises as a prop, then jumps at the player when near. TBA (Sewer level as of now) GOLF
Grandpa Rocks in place and hurts the player when near. He can only be defeated by throwing an object at him. Mansion level TBA
Weenie Tramps back and forth, being launched into a rolling ball once hit, stunning the player when touching him from the side. Streets level Earlytestbuild
Smoked Weenie Same as the Weenie, but with the addition of transforming the player into the Firebutt form once they touch his lit cigar in his normal state. Streets level Earlytestbuild
Trash Pan Stands in place and spits cheeseballs at the player. Sewer level GOLF
Box Stamper Floats in place and squishes the player when below, turning them into the Boxxed transformation. Factory level Demo 2
Grabbie Hand Floats in place and tries to grab the player when below, taking them to a certain location. Factory level Demo 2
Peppino Robot Rolls around and spits out knives. Factory level Demo 2
Cheese Peppino Robot Rolls around and spits out cheese, turning the player into the Sticky Cheese transformation. Factory level Demo 2
Pizzice Hyperactively rolls around like a buzzsaw, being able to scale up walls, hurting the player when touched from the side. Freezer level GOLF
Clownmato Behaviour currently unknown but this is actually a reused enemy from the pizza tower horror RPG. Circus Level TBA
Pillar John Sits in place and can only be killed when running into him at high speeds. Killing him starts Pizza Time and also spawns Mini Johns. Entrance Halloween Demo 2018 (Demo 1)
Mini John Runs and chases the player. Only appears during escape sequences. Entrance February 2020 Patreon Demo
Noisey Acts exactly like the Forknight. Only appears in Noise fights. Strongcold Noise Fight Peppino's Xmas Break
File:Noise Bomb (Run).gif
Noise Bomb Chases the player and instantly kills them when the timer runs out Strongcold

Noise Fight

Peppino's Xmas Break
Noise Satellite He doesn't do much, just stands there sending out signals into the sky until the player defeat him. Doing so will cause The Noise to walk on screen, and activate the escape timer. Ancient Demo 2
Snick.exe Slowly floats towards the player and damages them upon contact causing them to lose 100 points. If the player attempts to grab or dash into him he will disappear for a short while Snick Challenge SAGE 2019 Demo
Fake Peppino He chases the player and tries to lick them with his toxic tongue. TBA GOLF (easter egg)

Boss Characters

Image Name Behaviour Appearances First Demo appearance
Pepperman Sprints to the right, chasing the player. Touching him means instant death, making the player restart the chase segment. Unknown (Mansion level as of now) 2018 Halloween Demo
The Noise Acts as a rival battle, when playing as Peppino. His behaviour is of a CPU player in a multiplayer game, and all depends on the goal of the battle. A second player can join in and play against Player 1 as Noise at any time during the fight, removing the AI.
  • Pizza Arena (deathmatch)
  • Pizza Showdown (enemy beatdown)
  • Pizza Dash (Gourmet Race)
  • Pizza Time (matching minigame)
  • Pizza Heist (Capture the Flag)

(these are taken from the game's design doc, this is not reflective of the final product and may change in the future)

Earlytestbuild
Cheese Dragon During the first boss level, The Cheese Dragon shoots fireballs and slams down on the floor to make bowling balls fall from the sky in order to make the player waste time and throw them back. He blocks the exit to the next room. The player has to throw a heavy object in order to hurt him and enter the next room. After 3 hits, he is defeated and drops a giant key. Dragon Lair February 2020 Patreon Demo
[insert image here] Desert world boss
[insert image here] Island world boss
[insert image here] City world boss
[insert image here] Horror world boss
Pizzaface If time runs out in boss fights, he'll appear to chase the player. If he touches the player, they die unless they have Toppin Rangers to protect them. The longer he chases them, the faster he goes. All boss levels February 2020 Patreon Demo

Currently Unused Enemies

Image Name Behaviour Appearances First Demo Appearance
Pepperman Bomb Runs around and explodes when touched by the player Original Pepperman battle 2018 Halloween Demo Hardmode Build
Bear Trap Sits in one spot and clamps down upon contact with the player. You would have to mash the jump button to escape unused hard mode of the halloween build 2018 Halloween Demo Hardmode Build
obj_monster Moves around and charges at the player when in its sight. Can be avoided by hiding in a barrel. Unused Demo 0
obj_smollmonster A smaller version of obj_monster Unused Demo 0
obj_scaryeyes Chases the player when the move away and can't be defeated. Unused Demo 0