Beach and Forest: Difference between revisions

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====Differences from Western Build====
====Differences from Western Build====
*'''The super jump nerf has been reverted into how it is in the final game.
*The super jump nerf has been reverted into how it is in the final game.
*'''Two new levels are accessible: Pineapple Beach ([[Crust Cove]]) and [[Gnome Forest]].
*Two new levels are accessible: Pineapple Beach ([[Crust Cove]]) and [[Gnome Forest]].
*'''[[Kung Fu]] can be found in the data.win, but only with an extremely early version of its first room.
*[[Kung Fu]] can be found in the data.win, but only with an extremely early version of its first room.
*'''Two new abilities have been added: the parry and breakdance, though the breakdance was originally used as an attack.
*Two new abilities have been added: the parry and breakdance, though the breakdance was originally used as an attack.
*'''You can preform a jump while crouch sliding.
*Jumps can be performed while crouch sliding.
*Parries must be performed by being in the "taunt state" the exact frame an attack would hit, making parrying much harder than in the final game.
*When an enemy is parried, it will be launched away from the player like a projectile, allowing the enemy to kill other enemies. In the final game, this was changed to have enemies just immediately die when parried.


==Levels==
==Levels==

Latest revision as of 19:31, 27 June 2024

Cactus goes well on pizza.

This build has a page on The Cutting Room Floor.

Beach and Forest is a Patreon build of Pizza Tower. It was released on July 11th, 2020.

Differences from Western Build

  • The super jump nerf has been reverted into how it is in the final game.
  • Two new levels are accessible: Pineapple Beach (Crust Cove) and Gnome Forest.
  • Kung Fu can be found in the data.win, but only with an extremely early version of its first room.
  • Two new abilities have been added: the parry and breakdance, though the breakdance was originally used as an attack.
  • Jumps can be performed while crouch sliding.
  • Parries must be performed by being in the "taunt state" the exact frame an attack would hit, making parrying much harder than in the final game.
  • When an enemy is parried, it will be launched away from the player like a projectile, allowing the enemy to kill other enemies. In the final game, this was changed to have enemies just immediately die when parried.

Levels

World 1

  • Entrance
  • Pizzascape
  • The Ancient Cheese
  • Bloodsauce Dungeon

World 2

  • Oregano Desert
  • The Wasteyard
  • Fun Farm
  • Space Pinball

World 3

  • Pineapple Beach
  • Gnome Forest
  • Kung Fu (first room in data.win)

World Extras

  • Pizzascare
  • Strongcold
  • Dragon Lair

Trivia

  • This is the last build to feature several old things, such as the original HUD.