Transformations: Difference between revisions
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PT-Spr playerN mortland.gif|'''mortland_noise''' <br> The Noise landing with Mort in his hand.
PT-Spr playerN mortjumpstart.gif|β'''mortjumpstart_noise''' <br> The Noise jumping with Mort in his hands.
PT-Spr mortprojectile.gif|Mort after The Noise throws him forward.
PT-Spr tv mortN.gif|Mort Noise's HUD, depicting him chasing after Mort.
</gallery>
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Revision as of 17:36, 2 April 2024
Unfinished? Not on my watch!
This article is a work in progress. You can help the wiki by finishing it.
Notes:
- The Noise's transformations need to be added.
- Some of the gifs are missing, not because they haven't been uploaded, but because the names are currently being changed.
Transformations are special abilities and moves given to the player in Pizza Tower upon certain interactions with enemies and objects. Most transformations can be used to destroy Stupid Rats and are cured by interacting with a Priest, taking damage, getting into the Secret Eye, or interacting with a Dash Pad; the only exceptions are the Shotgun (Metal Detector), Revolver (Pizzaface/Pizzahead's Phase Transition), and Pepper Pizza (Free Milk Stand).
Ball
Appears in: Pizzascape, Ancient Cheese, Bloodsauce Dungeon, GOLF, Peppibot Factory, Pizzascare, The Crumbling Tower of Pizza, & Tricky Treat
Gained from: Getting kicked by a Pepperoni Goblin, Goblinbot, or Pepperoni Goblin Bat or thrown by a Big Cheese
Cured by: Hitting a wall or taking damage The player will roll like a ball, smashing everything in his way except for Metal Blocks. While in this form, theye can't do anything except jump, and only regains control after hitting a wall. The speed at which they roll can be adjusted using directional input.
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Ball Peppino rolling.
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Peppino getting out of the Ball transformation.
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Peppino depicted as an improvised Soccer ball in the HUD.
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Ball Noise rolling.
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The Noise getting out of the ball transformation.
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Ball Noise's HUD, depicting him being a donut inside a box of more donuts.
Knight
Appears in: Pizzascape
Gained from: Grabbing a sword
Cured by: Interacting with a Priest
The player wears super heavy knight armor, causing enemies to be crushed when jumping on them. He gains the ability to double jump and also ground pound using the sword from the Sword Stone. Upon touching a slope or a staircase, they will slide down it at high speeds, defeating any enemies and breaking any blocks in his path. While sliding, they retain the ability to jump and can cancel the slide using the ground pound. If they hit a wall while sliding, the slide will end. This transformation can only destroy Stupid Rats while sliding.
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Sword Stone.
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Knight Peppino's regular idle stance.
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Knight Peppino marching valiantly forwards.
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Knight Peppino jumping.
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Knight Peppino double jumping.
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Knight Peppino falling.
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Knight Peppino landing.
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Knight Peppino performing a down-thrust.
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Knight Peppino sliding down a slope.
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Knight Peppino sliding.
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Knight Peppino sliding up a slope.
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Knight Peppino jumping while sliding.
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Knight Peppino bumping into a wall after sliding.
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Peppino grabbing a sword in the Knight transformation intro.
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Peppino getting struck by a thunder bolt and transforming into Knight Peppino.
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Peppino being depicted as a mighty and valiant Knight in the HUD.
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The Noise grabbing the sword-fork from a sword stone, about to eat a plate of spaghetti.
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The Noise getting struck by a thunder bolt and turning into Knight Noise.
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Knight Noise's idle animation.
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Knight Noise marching not-so valiantly forwards.
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Knight Noise preparing to jump.
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Knight Noise jumping.
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Knight Noise falling.
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Knight Noise double jumping.
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Knight Noise falling after double jumping.
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Knight Noise landing.
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Knight Noise sliding down a slope.
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Knight Noise sliding.
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Knight Noise sliding up a slope.
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Knight Noise thrusting downwards. Thrust is spelled incorrectly.
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Knight Noise hitting a wall whilst sliding.
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Knight Noise jumping whilst sliding.
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Knight Noise's HUD, depicting him as a knight riding a Weenie Mount steed.
Fireass
Appears in: Bloodsauce Dungeon, Fun Farm, Deep-Dish 9, & The Crumbling Tower of Pizza
Gained from: Touching a pool of Boiling Sauce or Peasanto's torch
Cured by: Wears off automatically or touching a priest.
The player will be launched high upwards and scream as their rear burns until landing on solid ground. Touching any enemies in this state will instantly defeat them. The player can still move left or right slightly while jumping.
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Peppino comically jumping upwards with his hands behind him.
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Peppino sliding on the floor with his rear on fire.
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Peppino, depicted as an improvised Bonfire in the HUD.
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The Noise feeling the adrenaline after his cape is set on fire.
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The Noise sliding after landing.
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Firecape Noise's HUD, depicting him crying in pain as his cape burns.
Firemouth
Appears in: Oregano Desert
Gained from: Eating one of a Kentucky Kenny's spicy chicken wings
Cured by: Interacting with a Priest, getting kicked by a cow, or taking damage
After eating a chicken wing, the player's mouth burst into flames. They lose the ability to grab in exchange for a dash attack, and their movement and jumps become more loose and slippery. Touching any enemy will instantly defeat them, and TNT Blocks will explode upon contact. The Noise's jump is more floaty compared to Peppino.
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A chicken wing.
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Peppino eating the spicy wing.
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Firemouth Peppino panicking while idling.
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Firemouth Peppino moving.
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Firemouth Peppino jumping.
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Firemouth Peppino performing an air dash.
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Peppino, depicted having a hard time eating a spicy chicken wing.
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Noise eating a gigantic, spicy wing and turning into Firemouth Noise.
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Firemouth Noise's Idle animation.
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Firemouth Noise running.
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Firemouth Noise jumping.
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Firemouth Noise dashing.
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The Noise being depicted about to eat a comically large spicy chicken wing in the HUD.
Ghost
Appears in: Wasteyard & Tricky Treat
Gained from: Coming into contact with a Mushroom Ghost
Cured by: Interacting with a Priest or entering a Secret Eye
The player becomes a ghost and can fly freely. They becomes invincible and may pass through Cheese Graters. In this form, they move slowly by default, but can become faster by collecting Ghost Peppers. After collecting one Ghost Pepper, enemies will be defeated upon touch while dashing, and Breakable Blocks will be destroyed. Collecting three will reach the maximum speed and allow the player to destroy Ghost Blocks. Peppino will automatically dash, while The Noise must press the grab button to dash manually.
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Mushroom Ghost
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Peppino's body after touching a Mushroom Ghost.
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Ghost Peppino floating.
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Ghost Peppino flying upward.
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Ghost Peppino dashing horizontally.
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Ghost Peppino dashing downward.
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Ghost Peppino dashing diagonally downwards.
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Ghost Peppino dashing upward.
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Ghost Peppino dashing diagonally upwards.
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Peppino being depicted nonchalantly as a Ghost under a spotlight in the HUD.
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Ghost Noise floating.
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Ghost Noise flying upward.
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Ghost Noise dashing to the right.
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Ghost Noise dashing up.
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Ghost Noise dashing down.
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Ghost Noise dashing horizontally to the bottom right.
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Ghost Noise dashing hoizontally to the top right.
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The Noise depicted as a ghost annoying Peppino, who is using a hairdryer to presumably blow him away in the HUD
Mort
Appears in: Fun Farm
Gained from: Picking up Mort
Cured by: Interacting with a Priest, taking damage, entering a Secret Eye, entering Firebutt transformation, or falling into a bottomless pit
Mort the Chicken perches on top of Peppino's head. With Mort, Peppino gains the ability to double jump, can perform a smack attack in 3 different directions, and can hook onto Mort Hooks for extra height.
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The well Mort jumps out from.
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Mort.
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Mort sitting on Peppino's head, while Peppino shows some discomfort.
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Mort holding Peppino midair, who is stressed out of his mind.
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Mort lunging upwards with Peppino for a double-jump.
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Mort dragging Peppino forward.
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Mort swinging his comb forwards.
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Mort swinging his comb upwards.
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Mort swinging his comb downwards, causing both him and Peppino to spin.
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Mort taking the spotlight in the HUD.
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The Noise holding Mort.
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spr_playerN_mortjump
Mort Noise's falling animation. -
spr_playerN_mortthrow
The Noise throwing Mort forward. -
spr_playerN_mortwalk
The Noise walking with Mort in his hand. -
spr_playerN_mortdoublejump
The Noise double jumping with Mort in his hand. -
mortland_noise
The Noise landing with Mort in his hand. -
βmortjumpstart_noise
The Noise jumping with Mort in his hands. -
Mort after The Noise throws him forward.
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Mort Noise's HUD, depicting him chasing after Mort.
Weenie Mount
Appears in: Fast Food Saloon & The Crumbling Tower of Pizza
Gained from: Mounting a weenie mount or killing the (scrapped) enemy Camembert Squire
Cured by: Dismounting a weenie mount or interacting with a Priest (unseen normally)
Peppino or The Noise mounts a Weenie, and is allowed to run around freely at high speeds, defeating any enemies in his way. In this state, he can't get damaged upon contact with an enemy. Jumping in this state will cause the player to enter a long jump but will also make them dismount the weenie.
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Weenie mount.
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Peppino riding on a Weenie Mount.
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Peppino turning around with a Weenie Mount.
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Peppino being depicted as a Cowboy in the HUD while riding the Weenie Mount, Revolver in hand.
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The Noise riding on a Weenie Mount.
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The Noise turning around with a Weenie Mount.
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The Noise depicted as a sausage running from kitchen utensils in the HUD.
Revolver
Appears in: The Vigilante's Boss Fight & Pizzahead's Boss Fight
Gained from: Interacting with a gun crate during a boss fight.
Cured by: Phase transition (Pizzahead/Pizzaface boss fight only)
Peppino obtains a revolver. Pressing the grab button fires a bullet. This may be constantly fired, slowly dealing damage to a boss. Holding grab will charge up the revolver, firing a large bullet that deals 6 damage once the charge is complete. The Noise cannot use the revolver at all.
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Gun crate.
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Peppino obtaining a revolver.
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Peppino's Revolver idle animation.
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Peppino's Revolver walking animation.
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Peppino jumping with Revolver.
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Peppino falling with the Revolver.
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Peppino landing with the Revolver.
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Peppino firing the revolver.
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Peppino ready to shoot with a angry/valiant face during the transition to the next phase of a boss fight, or when he defeats The Vigilante during the quick draw segment.
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Peppino Bullet being fired.
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Peppino Bullet hitting a wall. This animation is never used.
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Peppino Bulletβs βdeathβ sprite, after hitting anything.
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Large Peppino Bullet being fired.
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Large Peppino Bulletβs βdeathβ sprite, after hitting anything.
Barrel
Appears in: Crust Cove
Gained from: Jumping into a barrel
Cured by: Interacting with a Priest or taking damage
Peppino or The Noise gets stuck in a barrel. He can walk around freely and perform a roll to defeat enemies and break blocks. The barrel will change directions if it hits a wall, and depending on the character, will be launched upwards upon contact with a slope (Peppino) or will start rolling up the wall upon contact with a slope. (The Noise)
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Barrel.
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Peppino sitting inside a Barrel.
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Peppino moving inside the Barrel.
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Peppino jumping with the Barrel.
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Peppino falling with the Barrel.
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Peppino starting to roll inside the Barrel.
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Peppino rolling inside the Barrel.
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Peppino being depicted in a castaway situation in the HUD.
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The Noise sitting in a Barrel upside down.
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The Noise moving inside the Barrel.
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The Noise jumping with the Barrel.
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The Noise falling with the Barrel.
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The Noise landing on the ground with the Barrel.
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The Noise starting to roll inside the Barrel.
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The Noise rolling inside the Barrel.
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The Noise rolling up a wall inside the Barrel.
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The Noise depicted as a pirate lost at sea in the HUD.
Rocket
Appears in: Deep-Dish 9, WAR, & The Crumbling Tower of Pizza
Gained from: Grabbing towards a rocket
Cured by: Hitting a wall, dismounting the rocket, taking damage, or interacting with a Priest (unseen normally)
Peppino is stuck to a rocket and propels forward until he crashes into a wall, causing the rocket to explode and Peppino to tumble down. He can slightly redirect the rocket up or down, and can turn around if he were touching the surface. When The Noise obtains this transformation, he eats the rocket whole and becomes the rocket himself. This transformation can be cancelled by hitting a wall or jumping.
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A rocket.
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Rocket's defeated sprite, after the transformation ends.
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Peppino getting on a rocket.
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Peppino being pushed forwards with a lot of force from a Rocket midair.
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Peppino being pushed forwards with a lot of force from a Rocket on the ground.
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Peppino changing the direction of the Rocket.
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Peppino tumbling down after crashing into a wall with the Rocket.
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Peppino being depicted as an Astronaut in the HUD.
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Noise eating the rocket and turning into Rocket Noise.
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Rocket Noise rocketing forwards while airborne.
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Rocket Noise bumping into a wall.
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spr_tv_rocketN
Rocket Noise's HUD, depicting him wearing goggles while aiming a rocket launcher, ready to blast an unsuspecting enemy.
Cheeseball
Appears in: Oh Shit! Gained from: Getting stuck in a Cheeseball Cured by: Hitting a wall, transitioning into the Sticky Cheese transformation in the process, or interacting with a Priest (unseen normally) Peppino gets stuck in a Cheeseball and will roll uncontrollably until he hits a wall, which ends the transformation and causes the Sticky Cheese transformation. In this form, the player has no control of Peppino and will be launched upwards upon contact with a slope. Hitting Super Side Springs bounces Peppino in the opposite direction.
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Cheeseball.
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Peppino getting caught in a Cheeseball.
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Peppino sitting on a top of a big sandwich with Meatballs and cheese with a Cheeseball being sent his way in the HUD.
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spr_playerN_cheeseball
Cheeseball Noise's rolling animation. -
spr_tv_cheeseballN
Cheeseball Noise's HUD, depicting him staring at a hotdog with a cheese ball on top of it.
Sticky Cheese
Appears in: Oh Shit!
Gained from: Ending the Cheeseball transformation
Cured by: Interacting with a Priest or taking damage
Peppino gets covered in sticky cheese, with pepperoni slices covering his eyes and green peppers covering his eyebrows and mustache. In this form, he is incredibly slow, but can cling to walls and jump off of them. He is also capable of defeating Stupid Rats simply by touching them. When The Noise obtains this transformation, the transformation is more of the "Sticky Rat" transformation.
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Cheese Peppino's idle animation.
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Peppino dragging himself while covered in sticky cheese.
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Sticky Cheese Peppino sticking to a wall.
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Sticky Cheese Peppino's jumping animation.
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Sticky Cheese Peppino's falling animation.
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Sticky Cheese Peppino's landing animation.
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Peppino being depicted as a terrifying Cheese Monster in the HUD.
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Cheese Rat Noise's idle animation.
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Cheese Rat Noise's walking animation.
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Cheese Rat Noise preparing to jump.
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Cheese Rat Noise jumping.
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Cheese Rat Noise falling.
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Cheese Rat Noise landing.
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Cheese Rat Noise sticking onto a wall going up.
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Ditto, but going down.
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Cheese Rat Noise jumping off of a wall.
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Cheese Rat Noise's HUD, depicting him as a pleading-eyed, cheesy little rat, paired together with a Stupid Rat inside a claw machine.
Boxed
Appears in: Peppibot Factory
Gained from: Getting crushed by a Box Stamper
Cured by: Interacting with a Priest or taking damage
Peppino gets trapped in a pizza box. In this state, he will gradually gain speed while walking and is more slippery, but he is able to go through small gaps at a faster speed than crawling. It also grants him ability to flap ten times in the air before dropping to a solid surface. The grab attack is replaced by a spin attack, which can be extended by holding the grab button.
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Box Stamper
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Peppino getting flattened and boxed up.
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Boxed Peppino's idle animation.
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Boxed Peppino hopping around to move.
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Boxed Peppino jumping/flapping.
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Boxed Peppino falling.
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Boxed Peppino spinning to attack enemies and Rats in his way.
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Peppino being depicted as a Pizza with a Face in the HUD.
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The Noise becoming tiny.
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Tiny Noise's idle animation.
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Tiny Noise walking.
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Tiny Noise jumping.
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Tiny Noise falling.
Pepper Pizza
Appears in: Refrigerator-Refrigerador-Freezerator
Gained from: Eating the "Satan's Choice" Pepper Pizza
Cured by: Interacting with a Free Milk Stand
Once picked up, Peppino will consume the pizza and his skin will turn fully red as he makes a maliciously triumphant pose. The player becomes invincible to all enemies and their attacks, able to defeat them by simply touching them. Pressing the jump button in midair will let the player spin and continuously fly upwards. This spin can break Frozen Blocks. This transformation cannot be removed by a Priest, but can be removed by a Free Milk Stand. This can stack with other transformations.
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Pepper Pizza
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Peppino collecting a slice of the "Satan's Choice" Pepper Pizza. Also seen when collecting a Tower Secret Treasure or a small key.
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Peppino feeling a great sense of power after consuming the Pepper Pizza.
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Peppino flying upwards with the new powers of the Pepper Pizza.
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Peppino nullifying the power of the Pepper Pizza by drinking free milk.
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Peppino's skin Palette after consuming the Pepper Pizza.
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The Noise flying with his jetpack.
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The Noise laughing with fire in his mouth after eating the Pepper Pizza.
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The Noise nullifying the power of Pepper Pizza by eating milk.
Shotgun
Appears in: Don't Make A Sound, WAR, & The Crumbling Tower of Pizza
Gained from: Interacting with a gun crate
Cured by: Passing by a Metal Detector
Peppino obtains a shotgun. Pressing the grab button fires a shot, which can destroy Target Blocks. This powerup cannot be removed by a Priest, but can be removed by a Metal Detector. Peppino is also able to enter other transformations while holding the Shotgun (except those that require a grab, like the Knight Sword), such as the Rocket and Animatronic transformation.
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Gun crate.
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Peppino obtaining and racking the Shotgun.
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Peppino standing still, shotgun in hand.
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Peppino firing the shotgun.
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Peppino walking with the shotgun.
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Peppino jumping with the Shotgun.
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Peppino falling with the Shotgun.
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Peppino landing with the Shotgun.
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Peppino ducking with shotgun.
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Peppino ducking with the Shotgun.
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Peppino crawling with shotgun.
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Peppino shooting down and entering a ground pound.
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Peppino doing a ground pound with his feet.
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Peppino after ground pounding with the shotgun.
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Peppino being depicted as a "Rambo"-like Buff Man while holding the Shotgun in the HUD.
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The Noise obtaining the minigun and loading it with a sausage.
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The Noise's idle stance with the minigun.
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The Noise jumping with minigun.
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The Noise falling with minigun.
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The Noise landing with minigun.
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The Noise walking with minigun.
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The Noise firing the minigun.
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The Noise dashing with minigun.
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The Noise preparing to ground pound with minigun.
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The Noise ground pounding with minigun.
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The Noise landing after ground pounding with minigun.
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The Noise preparing to duck with minigun.
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The Noise ducking with minigun.
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The Noise crawling with minigun.
Animatronic/Peshino/Dead
Appears in: Don't Make A Sound
Gained from: Being caught by a Toppin Monster
Cured by: Wears off automatically
Peppino is trapped inside an animatronic shell and loses a total of 60 Pizza Points, 10 points at a time, before breaking free automatically. His walking speed and jump height are greatly reduced, and he cannot perform a grab or dash. Upon gaining this transformation, any current combo will immediately end.
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Animatronic Peppino, also known as Peshino.
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The Noise's corpse.
Clown
Appears in: Vacation Resort secret room
Gained from: Entering a clown tent
Cured by: Wears off automatically
Peppino becomes a clown and is forced to drive a clown car forward nonstop. While in the clown car, he can jump and climb up walls by either jumping on them, or by bumping onto them. The transformation ends after 10 seconds. The player can leave the room during the transformation by hitting the top of the right wall and continuously jumping to maneuver Peppino into the hole.
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A clown tent.
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Clown Peppino moving in a tiny clown car.
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Clown Peppino bumping into a ceiling.
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Clown Peppino jumping.
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Clown Peppino wall climbing.
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Peppino being shown as an extremely unhappy clown in the HUD. Unseen as the HUD is disabled in the Hub.
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Clown Noise's idle animation.
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Clown Noise when bumping into a wall.
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Clown Noise jumping.
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Clown Noise falling.
Pre-release
For cut transformations and scrapped ideas, see Transformations/Pre-release
Trivia
- Several of these transformations bear a striking resemblance to those in the Wario Land series, a major source of inspiration during Pizza Tower's development.
- The Knight transformation functions similarly to Snowman Wario, with some resemblance to Fat Wario as well.
- The Bomb transformation was likely based on Flaming Wario. Early Test Build even had its music play when activated.
- The Ghost transformation is similar to Bat Wario from Wario Land 4, and Vampire Wario's bat form from Wario Land 3.
- Alongside this, The Noise's ghost transformation bares a striking resemblance to the Boos from most Super Mario games.
- The Barrel transformation was initially similar to Snowman Wario, but its final version is very different.
- The Cheeseball transformation is similar to Frozen Wario and Ball o' String Wario.
- Peppino's Boxed transformation is visually similar to Flat Wario, but is closer to Tiny Wario from Wario Land II in terms of function.
- The Noise under this transformation appears to be conceptually identical to Tiny Wario.
- The Sticky Cheese transformation is similar to Zombie Wario.
- The Ball transformation is not based on a transformation, but rather Wario's Roll move from Wario Land 4.
- In addition, Peppino's super jump functions similarly to both Flat Wario and Spring Wario, for aiming the jump and launching into the air respectively.
- The Barrel transformation was the first transformation made for the game.
- The Shotgun's hud animation appears to be a nod to Duke Nukem. This is more apparent in Patreon builds pre-dating April 2021, where upon picking up either the Shotgun or Chaingun (Peppino and The Noise respectively), Peppino can be seen in the TV quoting the Duke Nukem meme Dick Kickem.
- The Revolver ability was inspired by Donald Duck's gun in the game Maui Mallard in Cold Shadow.
- In Sticky Cheese form, Peppino's pepperoni eyes and green pepper facial hair cause him to resemble Pizzaface.
- When obtaining the knight transformation as Noise, the spaghetti seen before being stuck by lightning will also get palette swapped due to an oversight.