Peppino/Gallery: Difference between revisions
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< Peppino
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Spr rank holyshit 0.gif|'''spr_rank_holyshit'''<br>The "Holy Shit!!" rank's animation. |
Spr rank holyshit 0.gif|'''spr_rank_holyshit'''<br>The "Holy Shit!!" rank's animation. |
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Spr rank quick 0.gif|'''spr_rank_quick'''<br>The "You Are Quick as Hell!" rank's animation. |
Spr rank quick 0.gif|'''spr_rank_quick'''<br>The "You Are Quick as Hell!" rank's animation. |
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</gallery> |
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==Swap Mode== |
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<gallery> |
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Peppinoselect.gif|'''spr_peppinoselect'''<br>Peppino on the character select screen. |
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Peppinoselected.gif|'''spr_peppinoselected'''<br>Peppino being selected. |
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Cooprankloss2.png|Peppino in the rank screen after losing to Noise. |
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</gallery> |
</gallery> |
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Revision as of 10:30, 15 March 2024
Basic Actions
Idle/Walk
-
spr_player_idle
Peppino's regular idle animation. -
spr_player_3hpidle
Peppino's idle animation during a combo of 25 to 49 or during the first phase of the Pizzaface boss fight. -
spr_player_rageidle
Peppino's idle animation during a combo of 50 or higher or during the third phase of the Pizzaface boss fight. -
spr_player_idle2/spr_player_panic
Peppino's idle animation when Pizza Time is activated. -
spr_player_hurtidle
Peppino's idle animation when Pizza Time's timer hits 0. -
spr_player_freezeridle
Peppino's idle animation in Refrigerator-Refrigerador-Freezerator. -
spr_player_move
Peppino's regular walking animation. -
spr_player_3hpwalk
Peppino's walking animation during a combo of 25 to 49 or during the first phase of the Pizzaface boss fight. -
spr_player_ragemove
Peppino's walking animation during a combo of 50 or higher or during the third phase of the Pizzaface boss fight. This is a possible reference to The Simpsons when Moe funk dances for self defense. -
spr_player_hurtwalk
Peppino's walking animation when Pizza Time's timer hits 0.
Jump
-
spr_player_jump
Peppino jumping. -
spr_player_land
Peppino landing. -
spr_player_land2
Peppino landing while walking. -
spr_player_fall
Peppino falling. -
spr_player_facestomp
Peppino falling after a while. -
spr_player_freefall
Peppino after falling for even longer. -
spr_player_freefallland
Peppino landing on his face after falling for a long time. -
spr_player_stompprep (jumping)
spr_player_stomp (falling)
Peppino bouncing on an enemy. -
spr_player_longjump (performing the jump)
spr_player_longjumpend (falling after the jump)
Peppino long jumping.
Crouch
-
spr_player_couchstart (preparing to crouch)
spr_player_crouch (idle while crouching)
Peppino crouching. -
spr_player_crawl
Peppino crawling. -
spr_player_crouchjump (jumping)
spr_player_crouchfall (falling)
Peppino jumping while crouching.
Super Jump
-
spr_player_superjumpprep (starting a super jump)
spr_player_superjumppreplight (ready to super jump)
Peppino preparing to super jump. -
spr_player_superjumpleft
Peppino moving left while charging a super jump. -
spr_player_superjumpright
Peppino moving right while charging a super jump. -
spr_player_superjump
Peppino successfully doing a super jump. -
spr_player_superjumpland
Peppino hitting the ceiling after a super jump. -
spr_player_machfreefall
Peppino falling after hitting the ceiling. -
spr_player_Sjumpcancelstart
Peppino getting ready to do a shoulder bash. -
spr_player_Sjumpcancel
Peppino successfully doing a shoulder bash.
Body Slam
-
spr_player_bodyslamstart
Peppino preparing to perform a body slam. -
spr_player_bodyslamfall
Peppino falling during a body slam. -
spr_player_bodyslamland
Peppino landing after a body slam. -
spr_player_facehurtup, spr_player_facehurt
Peppino standing up after a body slam. Also seen in the Pizzaface boss fight. -
spr_player_poundcancel1
Peppino falling during a dive drop while diving. -
spr_player_poundcancel2
Peppino landing after a dive drop while diving.
Hurt/Death/Defeated
-
spr_player_hurt
Peppino being hit by something in front of him. -
spr_player_jumphurt
Peppino being hit by something behind him. -
spr_player_deathend
Peppino's death animation. Seen in the "Time's Up" screen or when touching a Mushroom Ghost. -
spr_player_outofpizza1 (starting to fall)
spr_player_outofpizza2 (falling)
spr_player_outofpizza3 (landing)
Peppino falling after being defeated by a boss. -
spr_player_outofpizza4
Peppino after being defeated by a boss.
Level Progression
-
spr_player_entergate
Peppino entering a level. -
spr_player_timesup
Peppino after the exit gate shuts behind him. Also seen in the "Time's Up" screen. -
spr_player_levelcomplete
Peppino's victory dance. Seen after a boss is defeated. -
spr_player_keyget
Peppino getting a key. -
spr_player_victory
Peppino unlocking a door. -
spr_player_lookdoor
Peppino entering a door. -
spr_player_walkfront
Peppino walking out of a door. -
spr_player_uppizzabox
Peppino going up a Box of Pizzas. -
spr_player_downpizzabox
Peppino going down a Box of Pizzas. -
spr_peppinoswitch1
Peppino taking a nap after switching roles with Gustavo. -
spr_peppinoswitch2
Peppino suddenly waking up afer Gustavo switches back to him. -
spr_pepsign
Peppino's switch sign. -
spr_peppinoelevator
Peppino riding in an elevator.
Idle
-
spr_player_idlefrown
Peppino breaking the fourth wall by looking at the player disappointingly in a frown way. Also appears in the ending when the player fails to collect all secret treasures -
spr_player_idledance
Peppino doing a Vaudeville-inspired dance. -
spr_player_handgesture4
Peppino gesturing to something, putting his hand out in an exasperated manner. -
spr_player_handgesture2
Peppino doing an Italian gesture, meaning "I don't care." -
spr_player_handgesture1
Peppino doing another Italian gesture, meaning "What do you want?" -
spr_player_handgesture3
Peppino biting his hand aggressively.
Grab
-
spr_player_suplexdash
Peppino lunging forward to grab something. -
spr_player_suplexgrabjumpstart (lunging while grabbing)
spr_player_suplexgrabjump (falling while grabbing)
Peppino jumping while grabbing. -
spr_player_haulingstart (starting to hold)
spr_player_haulingidle (idle while holding)
Peppino holding an enemy or a bomb. -
spr_player_haulingwalk
Peppino walking while holding an enemy or a bomb. -
spr_player_haulingjump
Peppino jumping while holding an enemy or a bomb. -
spr_player_haulingfall
Peppino falling while holding an enemy or a bomb. -
spr_player_haulingland
Peppino landing while holding an enemy or a bomb. -
spr_player_suplexbump
Peppino bumping into a wall while grabbing. -
spr_player_crouchslip
Peppino belly sliding. Also seen when holding down after body slamming off of a slope. -
spr_player_suplexcancel
Peppino cancelling the grab in the air.
Attacking
-
spr_player_finishingblow1/spr_player_finishingblow2/spr_player_finishingblow3/spr_player_finishingblow4/spr_player_finishingblow5
Every finishing attack that Peppino can perform. -
spr_player_uppercutfinishingblow
Peppino executing a finishing attack with an uppercut. -
spr_player_piledriver
Peppino piledriving an enemy. -
spr_player_piledriverland
Peppino landing after piledriving an enemy. -
spr_player_backflip
Peppino jumping after piledriving an enemy. -
spr_player_swingding (Swing)
spr_player_swingdingend (Toss)
Peppino swinging an enemy around and tossing them. -
spr_player_breakdanceuppercut/spr_player_breakdanceuppercutend
Peppino uppercutting.
Mach Running
-
spr_player_mach1
Peppino running at Mach 1. -
spr_player_mach
Peppino running at Mach 2. -
spr_player_mach4
Peppino running at Mach 3. -
spr_player_crazyrun
Peppino running at Mach 4. -
spr_player_dashpad
Peppino being boosted into Mach 3 after touching a Dash Pad. -
spr_player_secondjump1
Peppino jumping at Mach 1 or 2. -
spr_player_secondjump2
Peppino falling at Mach 1 or 2. -
spr_player_mach3jump
Peppino jumping at Mach 3, the mach 3 animation will be playing when the player jump animation goes. -
spr_player_machslideboost
Peppino drifting at Mach 2. -
spr_player_machslideboostfall
Peppino falling while drifting at Mach 2. -
spr_player_machslideboost3
Peppino drifting at Mach 3. -
spr_player_machslideboost3fall
Peppino falling while drifting at Mach 3. -
spr_player_climbwall
Peppino wall climbing. -
spr_player_walljumpstart
Peppino doing a wall jump. -
spr_player_walljumpend
Peppino falling after a wall jump. -
spr_player_mach2jump
Peppino running into an enemy at Mach 2 in mid-air. -
spr_player_dive
Peppino diving downwards, can be done by holding down in mid-air while running. -
spr_player_mach3hit
Peppino hitting an enemy at Mach 3 or 4. -
spr_player_machroll
Peppino rolling at Mach 1 or 2. Briefly seen when starting a roll at Mach 3 or 4. -
spr_player_rollgetup
Peppino getting up after rolling or sliding. -
spr_player_backslideland (preparing to backslide)
spr_player_backslide (backsliding)
Peppino sliding, when rolling at Mach 3 or 4. -
spr_player_wallsplat
Peppino hitting a wall at Mach 1 or 2. -
spr_player_mach3hitwall
Peppino hitting a wall at Mach 3 or 4. -
spr_player_machslidestart/spr_player_machslide
Peppino preparing to finish running. -
spr_player_machslideend
Peppino finishing running. -
spr_player_winding
Peppino's idle animation after being tired running for a while.
Taunts
-
spr_player_supertaunt1
Peppino's first Super Taunt, where he strikes a pose while pointing. A nod to the "Mash" pose in WarioWare Gold. -
spr_player_supertaunt2
Peppino's second Super Taunt, referencing Daffy Duck in a Zoot Suit. -
spr_player_supertaunt3
Peppinoβs third Super Taunt, doing a thumbs-up with a grin. -
spr_player_supertaunt4
Peppino's fourth Super Taunt, pointing his hands up while grinning. -
spr_player_taunt
Peppino striking a pose while pointing. A nod to the "Mash" pose in WarioWare Gold. -
spr_player_taunt
Peppino doing a thumbs-up with a grin. -
spr_player_taunt
Peppino holding a diploma. A nod to Dr. Robotnik from Adventures of Sonic the Hedgehog. -
spr_player_taunt
Peppino pointing at the ground while laughing. -
spr_player_taunt
Peppino striking a flex while facing away from the camera. A nod to one of Wario's victory animations in Wario Land 4. -
spr_player_taunt
Peppino striking a pose with his back facing the camera. Possibly referencing the victory pose of Street Fighter 's Akuma. -
spr_player_taunt
Peppino laying without a shirt and a rose in his mouth. A nod to the "Draw me like one of your French girlsβ meme, originating from Titanic. -
spr_player_taunt
Peppino pointing his hands up while grinning maniacally. -
spr_player_taunt
Peppino holding the end of his hat while looking smug. -
spr_player_taunt
Peppino with one of his hands closer to the camera, appearing smug. References Daffy Duck in a Zoot Suit. -
spr_player_parry2
Peppino parrying an attack. -
spr_player_parry1
Peppino parrying an attack through an uppercut. -
spr_player_parry3
Peppino parrying an attack by enlarging his head in a photo-realistic way. -
spr_player_breakdance
spr_player_breakdancestart (unused version)
spr_player_breakdancesuper (unused version)
Peppino breakdancing. Occurs when holding the taunt button.
Revolver
-
spr_player_pistolintro
Peppino picking up a revolver. -
spr_player_pistolidle
Revolver Peppino's idle animation. -
spr_player_pistolshot
Peppino shooting the revolver. -
spr_player_pistolwalk
Revolver Peppino's walking animation. -
spr_player_pistoljump1
Revolver Peppino jumping. -
spr_player_pistoljump2
Revolver Peppino falling. -
spr_player_pistolland
Revolver Peppino landing. -
spr_player_pistolshotend
Peppino ready to shoot the revolver during the transition to the next phase of a boss fight. -
spr_peppinobullet
Peppino Bullet. -
spr_peppinobullet_dead
Peppino Bullet after hitting something. -
spr_peppinobulletGIANT
Giant Peppino Bullet. -
spr_peppinobulletGIANT_dead
Giant Peppino Bullet after hitting something.
Other actions
-
spr_player_slipbanan1 (slide)
spr_player_slipbanan2 (land)
Peppino slipping on a banana. The last couple frames are used before and after the Pizzaface/Pizzahead bossfight. -
spr_player_pizzathrow
Peppino preparing to throw a bomb. -
spr_player_pizzathrow2 (throwing)
spr_player_pizzathrow3 (ends throwing)
Peppino throwing a bomb. -
spr_player_gnomecutscene1 (sweat)
spr_player_gnomecutscene2 (lean to the back)
spr_player_gnomecutscene3 (scream start)
spr_player_gnomecutscene4 (scream)
spr_player_screamtransition (scream end)
Peppino screaming in fear during the intro to a boss fight. -
spr_player_kungfu1
Peppino attacking a boss using his hand while grinning menacingly. -
spr_player_kungfu2
Peppino attacking a boss by performing a kick. -
spr_player_kungfu3
Peppino attacking a boss by performing a wheel kick. -
spr_player_lungehit
Peppino attacking a boss by performing a shoulder bash. -
spr_player_current
Peppino tumbling around after touching a water current. -
spr_player_scaredjump1
Peppino getting bit by a Piraneapple. -
spr_player_scaredjump2
Peppino in the air after getting bit by a Piraneapple. -
spr_player_grind
Peppino's animation when grinding on a grind rail. -
spr_player_catched
Peppino being grabbed by a Grabbie Hand. -
spr_peppino_duel
Peppino during The Vigilante's duel. -
spr_player_fightball (Peppino)
spr_playerN_fightball (The Noise)
Peppino and The Noise in a fightball during his boss fight. -
spr_noise_phasetrans1P
Peppino noticing the huge Noise balloon and screaming during The Noise's Phase 2 transition. -
spr_player_golfidle
Peppino's idle animation before he takes a swing at Greaseball. -
spr_player_golfswing
Peppino taking a swing at Greaseball. -
spr_player_corpsestart
Peppino starting to Corpse surf. -
spr_player_corpsesurf
Peppino corpse surfing. -
spr_player_jetpackstart
Peppino boosting upwards with a jetpack. -
spr_player_jetpackmid
Peppino starting to fall after boosting upwards with a jetpack. -
spr_player_jetpackend
Peppino falling with a jetpack. -
spr_player_ladder
Peppino hanging on a Ladder. -
spr_player_laddermove
Peppino climbing up a Ladder. -
spr_player_ladderdown
Peppino sliding down a Ladder. -
spr_player_mrpinch
Peppino getting grabbed by Mr. Pinch. -
spr_player_presentbox
Peppino getting launched upward by touching a Present. -
spr_player_rampjump
Peppino jumping off a ramp. -
spr_player_ratballoon
Peppino holding on to a Rat Balloon. -
spr_player_trashstart
Peppino preparing to be launched by Trash Pan. -
spr_player_trashjump
Peppino being launched by Trash Pan. -
spr_player_trashjump2
Peppino preparing to fall after being launched by Trash Pan. -
spr_player_trashfall
Peppino falling after being launched by Trash Pan. -
spr_player_trashslide
Peppino sliding on a trash lid. -
spr_pizzaportalend
Peppino going inside the Pizza Portal. -
spr_pizzaportalentrancestart
Peppino getting out of the Pizza Portal. -
spr_technicaldifficulty1
Peppino's first Technical Difficulties screen, depicting him lying dead. -
spr_technicaldifficulty2
Peppino's second Technical Difficulties screen, depicting him severely injured with a broken leg with "Mom" written on it. -
spr_technicaldifficulty3
Peppino's third Technical Difficulties screen, depicting him looking at the player sternly with his ice cream having fallen onto the floor. -
spr_player_bump
Peppino bumping into something. -
spr_pepbossintro1
Peppino looking at his pizzeria during the intro of the Pizzaface boss fight. -
spr_pepbossintro2
Peppino noticing Pizzaface. -
spr_pepbossintro3
Peppino yelling at Pizzaface. -
spr_pizzahead_pepintro
Peppino yelling before lunging at Pepperman during the beginning of the third phase of the Pizzaface boss fight. -
spr_player_lungestart
Peppino preparing to lunge forward at Pepperman. -
spr_player_lunge
Peppino lunging forward at Pepperman. Seen in slow motion in-game for dramatic effect before the beatdown. -
spr_player_suplexmash1
Peppino punching. Seen when attacking the marble blocks during the Pepperman boss battle, when attacking a boss during the Pizzaface boss fight's third phase, or when releasing the Ghost King from a TV in Pizzascare. -
spr_player_suplexmash2
Peppino slapping. Seen when attacking the marble blocks during the Pepperman boss battle, when attacking a boss during the Pizzaface boss fight's third phase, or when releasing the Ghost King from a TV in Pizzascare. Also seen in the early builds of Pizza Tower. -
spr_player_suplexmash3
Peppino kicking. Seen when attacking the marble blocks during the Pepperman boss battle, when attacking a boss during the Pizzaface boss fight's third phase, or when releasing the Ghost King from a TV in Pizzascare. Also seen in the early builds of Pizza Tower. -
spr_player_suplexmash4
Peppino punching. Seen when attacking the marble blocks during the Pepperman boss battle, when attacking a boss during the Pizzaface boss fight's third phase, or when releasing the Ghost King from a TV in Pizzascare. Also seen in the early builds of Pizza Tower. -
spr_player_suplexmash5
Peppino headbutting. Seen when attacking a boss during the Pizzaface boss fight's third phase. -
spr_player_suplexmash6
Peppino spinning. Seen when attacking a boss during the Pizzaface boss fight's third phase. -
spr_player_suplexmash7
Peppino biting. Seen when attacking a boss during the Pizzaface boss fight's third phase. -
spr_pizzahead_beatdown1
Peppino beating down Pizzahead. -
spr_pizzahead_beatdown2
Peppino beating down Pizzahead. -
spr_pizzahead_beatdown3
Peppino beating down Pizzahead. -
spr_pizzahead_beatdown4
Peppino beating down Pizzahead. -
spr_pizzahead_beatdown5
Peppino beating down Pizzahead. -
spr_pizzahead_beatdown6
Peppino beating down Pizzahead. -
spr_pizzahead_beatdown7
Peppino beating down Pizzahead. -
spr_pizzahead_beatdown8
Peppino beating down Pizzahead. -
spr_pizzahead_beatdown9
Peppino beating down Pizzahead. -
spr_pizzahead_beatdown10
Peppino beating down Pizzahead. -
spr_pizzahead_beatdown11
Peppino beating down Pizzahead. -
spr_pizzahead_beatdown12
Peppino beating down Pizzahead. -
spr_pizzahead_beatdown13
Peppino beating down Pizzahead. -
spr_pizzahead_beatdown14
Peppino beating down Pizzahead. -
spr_pizzahead_beatdown15
Peppino beating down Pizzahead. -
Peppino's full beatdown animation with Pizzahead.
-
spr_pizzahead_piledriverfinal
Peppino doing the final piledriver on Pizzahead. -
bg_piledrivercloseshot
Close up shot of Peppino piledriving Pizzahead. -
spr_player_smirk
Peppino smirking during the true ending cutscene. -
spr_pepdance
Peppino dancing in the Sound Test.
Transformations
Ball
-
spr_player_tumble
Ball Peppinoβs rolling animation. -
spr_player_tumbleend
Peppino getting out of the Ball transformation.
Knight
-
spr_knightpep_start
Peppino grabbing the sword from the Sword Stone. -
spr_knightpep_thunder
Peppino getting struck by a thunderbolt and turning into Knight Peppino. -
spr_knightpep_idle
Knight Peppino's idle animation. -
spr_knightpep_walk
Knight Peppino marching valiantly forwards. -
spr_knightpep_jump
Knight Peppino jumping. -
spr_knightpep_doublejump
Knight Peppino double jumping. -
spr_knightpep_fall
Knight Peppino falling. -
spr_knightpep_land
Knight Peppino landing. -
spr_knightpep_downtrust
Knight Peppino performing a down thrust. -
spr_knightpep_downslope
Knight Peppino sliding down a slope. -
spr_knightpep_charge
Knight Peppino sliding. -
spr_knightpep_upslope
Knight Peppino sliding up a slope. -
spr_knightpep_fly
Knight Peppino jumping while sliding. -
spr_knightpep_bump
Knight Peppino bumping into a wall after sliding.
Firebutt
-
spr_player_fireass
Firebutt Peppino. -
spr_player_fireassground
Peppino butt sliding after landing.
Firemouth
-
spr_player_firemouthintro
Peppino eating a spicy wing and turning into Firemouth Peppino. -
spr_player_firemouthidle
Firemouth Peppino's idle animation. -
spr_player_firemouth
Firemouth Peppino running. -
spr_player_firemouthspin
Firemouth Peppino jumping. -
spr_player_firemouthdash
Firemouth Peppino performing an air dash.
Ghost
-
spr_player_ghostidle
Ghost Peppino floating. -
spr_player_ghostjump
Ghost Peppino flying upward. -
spr_player_ghostdashright
Ghost Peppino dashing to the right. -
spr_player_ghostdashdown
Ghost Peppino dashing downward. -
spr_player_ghostdashdownright
Ghost Peppino dashing downard to the right. -
spr_player_ghostdashup
Ghost Peppino dashing upward. -
spr_player_ghostdashupright
Ghost Peppino dashing upward to the right.
Mort
-
spr_player_mortidle
Mort Peppino's idle animation. -
spr_player_mortjump
Mort Peppino's jumping animation. -
spr_player_mortdoublejump
Mort Peppino's double jump animation. -
spr_player_mortwalk
Mort dragging Peppino forward. -
spr_player_mortattackfront
Mort Peppino attacking forwards. -
spr_player_mortattackup
Mort Peppino attacking upwards. -
spr_player_mortattackdown
Mort Peppino attacking downwards while airborne.
Weenie Mount
-
spr_player_weeniemount
Peppino riding on a Weenie Mount. -
spr_player_weenieturn
Peppino turning around with a Weenie Mount.
Barrel
-
spr_player_barrelidle
Barrel Peppino's idle animation. -
spr_player_barrelmove
Barrel Peppino's walking animation. -
spr_player_barreljump
Barrel Peppino's jump animation. -
spr_player_barrelfall
Barrel Peppino's falling animation. -
spr_player_barrelslipnslide
Barrel Peppino transitioning into rolling. -
spr_player_barrelroll
Barrel Peppino's rolling animation.
Rocket
-
spr_player_rocketstart
Peppino getting on a rocket. -
spr_player_rocket
Rocket Peppino rocketing forwards while airborne. -
spr_player_rocketrun
Peppino rocketing forwards on the ground. -
spr_player_rocketslide
Rocket Peppino drifting to change direction. -
spr_player_rockethitwall
Peppino tumbling down after crashing into a wall.
Cheeseball
-
spr_player_cheeseball
Cheeseball Peppino's only animation, rolling.
Sticky Cheese
-
spr_cheesepep_idle
Sticky Cheese Peppino's idle animation. -
spr_cheesepep_walk
Peppino dragging himself while covered in sticky cheese. -
spr_cheesepep_stickwall
Sticky Cheese Peppino sticking to a wall. -
spr_cheesepep_jumpstart
Sticky Cheese Peppino preparing to jump. -
spr_cheesepep_jump
Sticky Cheese Peppino jumping. -
spr_cheesepep_fall
Sticky Cheese Peppino falling. -
spr_cheesepep_land
Sticky Cheese Peppino landing.
Boxed
-
spr_boxxedpep_intro
Peppino getting boxed. -
spr_boxxedpep_idle
Boxed Peppino's idle animation. -
spr_boxxedpep_walk
Boxed Peppino's walking animation. -
spr_boxxedpep_flap
Boxed Peppino's jump/flap animation. -
spr_boxxedpep_air
Boxed Peppino's falling animation. -
spr_boxxedpep_spin
Boxed Peppino's attack animation.
Pepper Pizza
-
spr_player_poweredup
Peppino after consuming Pepper Pizza. -
spr_player_jetpackstart2
Peppino flying upward after consuming Pepper Pizza. -
spr_player_firemouthend
Peppino recovering by drinking free milk. -
spr_player_groundedattack
Peppino punching. Appears for a frame when grabbing an enemy during Pepper Pizza. -
spr_player_groundedattack
Peppino punching downwards. Appears for a frame when grabbing an enemy during Pepper Pizza. -
spr_player_groundedattack
Peppino uppercutting. Appears for a frame when grabbing an enemy during Pepper Pizza. -
spr_player_ungroundedattack
Peppino kicking downward. Appears for a frame when grabbing an enemy while in the air during Pepper Pizza. -
spr_player_ungroundedattack
Peppino attacking with both of his legs in the air. Appears for a frame when grabbing an enemy while in the air during Pepper Pizza. -
spr_player_ungroundedattack
Peppino headbutting in the air. Appears for a frame when grabbing an enemy while in the air during Pepper Pizza.
Shotgun
-
spr_shotgun_pullout
Peppino obtaining a shotgun. -
spr_shotgun_idle
Shotgun Peppino's idle animation. -
spr_player_shotgun
Peppino firing the shotgun. -
spr_shotgun_walk
Shotgun Peppino walking. -
spr_shotgun_jump
Shotgun Peppino jumping. -
spr_shotgun_fall
Shotgun Peppino falling. -
spr_shotgun_land
Shotgun Peppino landing. -
spr_shotgun_goduck
Shotgun Peppino starting to duck. -
spr_shotgun_duck
Shotgun Peppino ducking. -
spr_shotgun_crawl
Shotgun Peppino crawling. -
spr_player_shotgunjump1
Peppino shooting down and entering a ground pound. -
spr_player_shotgunjump3
Peppino doing a ground pound with his feet. -
spr_player_shotgunjump2
Peppino landing after ground pounding with the shotgun. -
spr_shotgunback
Peppino's Shotgun falling after being removed by a Metal Detector.
Animatronic
-
spr_pepanimatronic
Animatronic Peppino/Peshino walking while playing the concertina. Seen when Peppino is caught by a Toppin Monster and in Floor 5 near the entrance for Don't Make A Sound.
Clown
-
spr_player_clown
Clown Peppino's moving animation. -
spr_player_clownbump
Clown Peppino bumping into a ceiling. -
spr_player_clownjump
Clown Peppino jumping. -
spr_player_clownwallclimb
Clown Peppino wall climbing.
HUD
-
spr_tv_idle+spr_tv_idleanim1/spr_tv_idleanim2
Peppino's default HUD. -
spr_tv_exprheat
Peppino's angry stare HUD. Seen when the Combo Meter reaches 50. -
spr_tv_tumble
Ball Peppinoβs HUD, depicting him being kicked by a cleat. -
spr_tv_knight
Knight Peppinoβs HUD, depicting him with a more realistic appearance surrounded by lightning. -
spr_tv_bombpep
Bomb Peppinoβs HUD, depicting him staring at the bomb in terror. -
spr_tv_fireass
Firebutt Peppinoβs HUD, depicting a sausage being toasted on his behind. -
spr_tv_firemouth
Firemouth Peppinoβs HUD, depicting him wincing from the spice. -
spr_tv_ghost
Ghost Peppinoβs HUD, depicting him in the middle of a dark room with a spotlight shun on him. -
spr_tv_rocket
Rocket Peppinoβs HUD, depicting him as an astronaut on the moon. -
spr_tv_mort
Mort Peppinoβs HUD, depicting him in Mort the Chicken's title screen. -
spr_tv_weenie
Weenie Mount Peppinoβs HUD, depicting him as a cowboy atop the Weenie. -
spr_tv_barrel
Barrel Peppinoβs HUD, depicting him inside the barrel floating on the ocean. -
spr_tv_scaredjump
Peppino's HUD when jumping in Piraneapple-infested water, depicting him as a fisherman terrified at what they've just reeled in. -
spr_tv_golf
Peppino's Greaseball HUD, depicting him with a more realistic appearance and in golf attire. -
spr_tv_cheeseball
Cheeseball Peppinoβs HUD, depicting him sitting on top of a cheesy meatball sandwich about to be hit by a cheeseball. -
spr_tv_cheesepep
Sticky Cheese Peppinoβs HUD, depicting him with a much more monstrous appearance. -
spr_tv_boxxedpep
Boxed Peppinoβs HUD, depicting him as a cheese pizza who isn't too pleased by their circumstances. -
spr_tv_shotgun
Shotgun Peppinoβs HUD, depicting him with an appearance akin to that of "Duke Nukem." -
spr_tv_exprcollect
Peppino laughing happily with two thumbs up on the HUD. Appears when picking up Toppins or Big Pizza Toppings. -
spr_tv_exprmach3
Peppino's Mach 3 HUD -
spr_tv_exprmach4
Peppino's Mach 4 HUD -
spr_tv_exprcombo
Peppino's high combo HUD (replaces the default HUD if the combo counter is 3 or higher). -
spr_tv_exprpanic
Peppino's idle HUD during Pizza Time. -
spr_tv_exprhurt
Peppino's hurt HUD. -
spr_tv_exprhurt1
HUD after the player gets hurt 10 times, showing Peppino in a blue shirt adjusting a red tie while having red skin. -
spr_tv_exprhurt2
HUD after the player gets hurt 20 times, depicting a disturbing image of a skinless face shouting. -
spr_tv_exprhurt3
HUD after the player gets hurt 30 times, depicting a depressed Peppino wearing a tracksuit sitting in the dark illuminated by a spotlight. -
spr_tv_exprhurt4
HUD after the player gets hurt 40 times, depicting a weird Peppino with eyes that resemble Secret Eyes. -
spr_tv_exprhurt5
HUD after the player gets hurt 50 times, depicting Peppino with stretched proportions, striking a resemblance to Fake Peppino. -
spr_tv_exprhurt6
HUD after the player gets hurt 60 times, depicting an Animatronic version of Gustavo from some of Don't Make A Sound's concept art. -
spr_tv_exprhurt7
HUD after the player gets hurt 70 times, depicting what is presumably Peppino's eye frantically looking around. -
spr_tv_exprhurt8
HUD after the player gets hurt 80 times, depicting a horrifically demented version of Peppino staring down the player. -
spr_tv_exprhurt9
HUD after the player gets hurt 90 times, depicting an old man talking with a microphone in his hand. -
spr_tv_exprhurt10
HUD after the player gets hurt 100 times, depicting a weird, Peppino-like, face yelling. This along with the previous two are all remakes of sprites from the old TV HUD.
Ranks
-
spr_rankD
Peppino's D rank animation. -
spr_rankC
Peppino's C rank animation. -
spr_rankB
Peppino's B rank animation. -
spr_rankA
Peppino's A rank animation. -
spr_rankS
Peppino's S rank animation. -
spr_rankP
Peppino's P rank animation.
Final Judgements
-
spr_finaljudgement
Final judgement intro screen. -
spr_rank_yousuck
The "You Suck!" rank's animation. -
spr_rank_confused
The "Confused?" rank's animation. -
spr_rank_officer
The "That's the One, Officer!!" rank's animation. -
spr_rank_nojudgement
The "No Judgement" rank's animation. -
spr_rank_notbad
The "Not Bad... Not Bad at All!" rank's animation. -
spr_rank_wow
The "Wow" rank's animation. -
spr_rank_holyshit
The "Holy Shit!!" rank's animation. -
spr_rank_quick
The "You Are Quick as Hell!" rank's animation.
Swap Mode
-
spr_peppinoselect
Peppino on the character select screen. -
spr_peppinoselected
Peppino being selected. -
Peppino in the rank screen after losing to Noise.
Main Menu
-
spr_menudark
Peppino sitting in the darkness, shown before any input is received. -
spr_titlepep_forward
Peppino sitting on the main menu. -
spr_titlepep_forwardtoleft
Peppino preparing to look at the first save file. -
spr_titlepep_left
Peppino looking at the first save file. -
spr_titlepep_lefttomiddle
Peppino preparing to look at the second save file from the first. -
spr_titlepep_middle
Peppino looking at the second save file. -
spr_titlepep_middletoleft
Peppino preparing to look at the first save file from the second. -
spr_titlepep_middletoright
Peppino preparing to look at the third save file from the second. -
spr_titlepep_right
Peppino looking at the third save file. -
spr_titlepep_righttomiddle
Peppino preparing to look at the second save file from the third. -
spr_titlepep_punch
Peppino being punched in the face. -
spr_titlepep_punch
Peppino screaming in agony. -
spr_titlepep_punch
Peppino being punched in the face and leaning backwards. -
spr_titlepep_punch
Peppino being squished. -
spr_titlepep_punch
Peppino being turned into a pizza. -
spr_titlepep_punch
Peppino having his eyes squished out. -
spr_titlepep_angry
Peppino being angry at the player after getting hurt. -
spr_mainmenu_jumpscare
Peppino lunging at the screen, jumpscaring the player before closing the game. Seen after 40 seconds in the dark without an input. -
spr_menutv1_selected
Peppino on the first save file. -
spr_menutv1_confirm
Peppino on the first save file after being selected.
In-game Misc.
-
spr_introasset9
Peppino from the back sitting at his table in the intro. -
spr_intro_table
Peppino sitting at his table. -
spr_introasset11
Peppino noticing Pizzaface. -
spr_intro_pepscared
Peppino screaming in fear at Pizzaface. -
spr_intro_plot1
Peppino watching Pizzaface as he explains his plan. -
spr_intro_plot2
Peppino seeing Pizzaface's plan. -
spr_intro_plot3
Peppino screaming in fear of Pizzafaceβs plan succeeding. -
spr_intro_running
Peppino running at Mach 2 during the intro. -
spr_intro_machrun
Peppino running through Cheeseslimes at Mach 3 during the intro. -
spr_intro_styleshot1
Peppinoβs style shot, where he is seen quickly getting back up after tripping. -
spr_animeshot2
Peppino from the back in the anime shot. -
spr_animeshot4
Peppino in the anime shot. -
spr_intro_punch
Peppino punching the screen. -
spr_towerintro_peppino
Peppino looking at the tower. -
spr_vspeppino
Peppino's VS portrait. Also used by Fake Peppino before he is defeated for the first time on a save file. -
spr_vstitle_(any boss)
Peppino's name on the VS screen. Also used by Fake Peppino before he is defeated for the first time on a save file. -
spr_bossfight_playerhp
Peppino's HP icon. -
spr_pepperman_pepportrait
A portrait of Peppino drawn by Pepperman. -
spr_peppino_superattackHUD
Peppino's super attack HUD, seen before the transition to a different phase in each of the boss fights. Seen at a lower frame-rate in-game. -
spr_backtopeppino
The screen seen when switching from Gustavo & Brick back to Peppino. -
spr_taxitransition_pep
Peppino riding a taxi in The Pig City. -
spr_taxitransition_cop
Peppino getting caught by a cop in The Pig City. -
spr_taxitransition_pizzaface
Peppino riding a taxi in The Pig City during Pizza Time. -
spr_spacetravelcutscene
Peppino riding a rocket in Deep-Dish 9. -
spr_oktoberfest
Peppino celebrating Oktober Fest with the Toppin Monsters. -
spr_towerending_peppino
Peppino in the game's ending. -
spr_ending_cards
Peppino coming across his counterpart while taking out the trash. Appears in the game's ending. -
spr_ending_cards
Peppino riding on a Bad Rat. Appears in the ending. -
spr_ending_cards
Peppino seeing Mr. Stick run away with his money. Appears in the game's ending. -
spr_ending_cards
Ghost Peppino eating ice cream with other ghost characters while The Noise stares in shock with his video camera. Appears in the game's ending. -
spr_ending_cards
Peppino preparing hotdogs for a hotdog eating contest. Appears in the ending. -
spr_ending_cards
Peppino in a ghost costume during a costume party. Appears in the game's ending. -
spr_ending_cards
Peppino running away from the bosses. Appears in the ending. -
spr_ending_cards
Peppino offering a free pizza for all of the bosses. Appears in the ending. -
spr_theendshot
Peppino in the "The End" screen. -
spr_pauseicons
Peppino on the video setting in the pause menu. -
spr_pizzahead_TVprojectile
Peppino seen on a TV, during one of Pizzahead's attacks. -
spr_optionsBG
Peppino in the main Options menu. -
spr_optionsBG
Peppino in the Audio settings, along with The Noise. -
spr_optionsBG
Peppino in the Video settings. -
spr_optionsBG
Peppino in the Game options. -
spr_optionsBG
Peppino in the Control options. -
spr_loadingscreen
Peppino on a loading screen. -
spr_pauseicons
Peppino on Chef Tasks icon in pause menu. -
spr_cheftaskBG
Peppino on Chef Tasks background in pause menu. -
spr_jumpscarepanels
Peppino pop-up from the Pumpkin Hunt event.
Scrapped Animations
Idle/Walk
-
spr_player_idle
Peppino's original standing animation. The first frame of the animation would later be used as the base for the final version's animation, and one of the frames would be used for the :ohgod: emote in the Pizza Tower Discord. -
spr_player_turning
Peppino's turning animation. This animation is seen in old Tumblr videos. -
spr_player_stairs
Peppino standing on stairs. -
spr_player_climbstairs
Peppino climbing up stairs. -
spr_player_upslopes
Peppino running up a slope. -
spr_player_downslopes
Peppino sliding down a slope, a clear reference to Wario's sliding down a slope in Wario Land 3.
Jump
-
spr_player_hurtjump
An unfinished jump animation, probably was to be used for jumping when Pizza Time has run out, or its actual purpose at the time, when the player only has 1 HP left. -
spr_player_Sjumpprep
Peppino preparing to do a high jump. -
spr_player_Sjumpstart
Peppino starting a high jump. -
spr_player_Sjump
Peppino doing a high jump. -
spr_player_hanstandjump
Peppino performing a handstand jump. -
spr_player_facestomphit
Peppino hitting an object during a freefall. -
spr_player_groundpoundjump
Peppino high jumping. Was activated after ground pounding then immediately pressing the jump button upon touching the floor.
Super Jump
-
spr_player_superjumpprep
Peppino preparing to Super Jump. This animation is only seen in the Early Test Build. -
spr_player_superjump
Peppino's old super jump animation. -
spr_player_supersidejumpprep
Peppino preparing to perform a Super Side Jump. Though Peppino could never do this, a similar move was given to The Noise when his moveset was overhauled. -
spr_player_supersidejump
Peppino performing a Super Side Jump. -
spr_player_supersidejumpland
Peppino hitting a wall with the Super Side Jump.
Body Slam
-
spr_player_freefallprep
Peppino's old ground pound sprite. Through being only one sprite, it was planned to be a full animation before it was scrapped, as seen from game's files. -
spr_player_slam
Peppino's older body slam animation.
Idle
-
spr_player_idlevomit
Peppino vomiting on the ground. This was used in the Early Test Build and GOLF demo, as an idle animation when Peppino has one slice of health left. -
spr_player_idlevomitblood
An alternate version of the vomit animation where he vomits blood. -
A possibly unfinished co-op idle animation of Noise and Peppino doing a rain dance ritual to make spaghetti.
-
spr_player_scaredjump3
Peppino landing after getting bit by Piraneapple.
Grab
-
spr_player_grabmove
Peppino grabbing himself in midair. Was an early prototype of grab dash. -
spr_player_grabbing
Peppino's old idle sprite while grabbing an enemy or junk. Used only in the Early Test Build. -
spr_player_grabbingmove
Peppino's old walking animation while grabbing an enemy or junk. -
spr_player_grabbingjump
Peppino's old jumping animation while grabbing an enemy or junk. -
spr_player_grabbingfall
Peppino's old falling animation while grabbing an enemy or junk. -
spr_player_jumpdive2
Peppino falling after jumping while belly sliding. -
spr_player_Sjumpcancelland
Peppino preparing to shoulder bash after pressing down while grabbing. Earlier on it was used when Peppino landed after a super jump cancel. -
spr_player_Sjumpcancelslide
Peppino shoulder bashing after pressing down while grabbing.
Attacking
-
spr_player_backkick
Peppino kicking an enemy behind him. -
spr_player_diagonalupthrow
Peppino kicking his legs upwards while spinning as an attack that throws the enemy in the air diagonally. -
spr_player_diagonaldownthrow
Peppino throwing his fist downwards in the air as an attack that throws the enemy diagonally downwards. -
spr_player_backbreaker
Peppino performing the backbreaker, an early version of the piledriver. -
spr_player_tackle
Peppino tackling using his belly to attack. Seen in builds up to GOLF. -
spr_player_charge
Peppino charging at an enemy while grabbing it. -
spr_player_machpunch1/spr_player_machpunch2
Peppino running through enemies or small blocks at Mach 2. -
spr_player_slap1
Peppino's slapping animation. Was used in Demo 1, 2, and some other builds. Was changed to grab. -
spr_player_slap2
Peppino's second slapping animation. -
spr_player_slap1air
Peppino's slapping in air animation. -
spr_player_slap2air
Peppino's second slapping in air animation. -
spr_player_slaprun1
Peppino's slapping while running animation. -
spr_player_slaprun2
Peppino's second slapping while running animation. -
spr_player_breakdancesmash
Peppino's down breakdance move. -
spr_player_buttattackstart
Peppino starting butt attack. -
spr_player_buttattack
Peppino butt attacking. Was activated after pressing breakdance button twice. -
spr_player_buttattackend
Peppino finishing butt attack. -
spr_player_faceplant
Peppino rolling. Was activated after pressing grab button twice. -
spr_player_attackdash
Peppino shoulder bashing. -
spr_player_airattackstart
Peppino preparing to shoulder bash in midair. -
spr_player_airattack
Peppino shoulder bashing in midair. -
spr_player_kungfujump
Peppino jumping while performing a kung fu move. -
spr_player_kungfuair1transition
Peppino preparing to perform a kung fu move in the air by slamming down his hands. -
spr_player_kungfuair1
Peppino performing a kung fu move in the air by slamming down his hands. -
spr_player_kungfuair2transition
Peppino preparing to perform a kung fu move in the air by rapidly spinning his legs. -
spr_player_kungfuair2
Peppino performing a kung fu move in the air by rapidly spinning his legs, which may be a reference to Liu Kang's Bicycle Kick. -
spr_player_kungfuair3transition
Peppino preparing to perform a kung fu move in the air by punching downwards. -
spr_player_kungfuair3
Peppino performing a kung fu move in the air by punching downwards. -
spr_player_lungeattack
Peppino punching rapidly after lunging forward. -
spr_player_shoulderprep
Peppino preparing to hit the enemy downward after grabbing it. -
spr_player_shoulder
Peppino hitting the enemy downward after grabbing it. -
spr_player_slapdash
Peppino slapping while dashing. -
spr_player_slapup
Peppino slapping upward. -
spr_player_attack1
An animation of Peppino punching. Only one frame ended up being used. -
spr_player_attack2
Ditto, but for when he's punching downwards.
Mach Running
-
spr_player_airdash1
Peppino jumping at Mach 1. -
spr_player_airdash2
Peppino falling at Mach 1. -
spr_player_running
Peppino running at Mach 2 after jumping at Mach 1/Peppino running while holding the shift key/Peppino running while destroying blocks (Early Test Build). Peppino running at Mach 1 (Desert Build). -
spr_player_jump2
An older animation of Peppino jumping at Mach 1 or while moving. Used in the Early Test Build, the Christmas Race Build and Monthly Build 1. -
spr_player_machhit
Peppino trying to not fall while running, seen after going back to mach run when rolling. -
spr_player_mach3
An early version of the Mach 3 animation (unused). -
spr_player_climbwall
Peppino's old wall climbing animation. -
spr_player_machclimbwall
Peppino Mach running up a wall. Used in the Blue Block Land build up to early versions of the SAGE 2019 Demo. -
spr_player_clingwall
Peppino trying to cling onto a wall to regain speed. Only seen when climbing a wall at very slow speeds such as when Peppino jumps off a grind rail as soon as possible. Used in the Eggplant and October 2022 Builds. -
spr_player_crouchslidestart
Peppino starting a crouchslide. -
spr_player_crouchslide
Peppino crouch sliding.
Taunts
-
spr_player_taunt
Peppino's promotion taunt. A nod to Adventures of Sonic the Hedgehog. Removed because McPig didn't feel like finding a way to make it so "promotion" faces the right way no matter what direction the player taunts in. -
spr_player_taunt
Peppino's taunt of him putting his hands on his hips and looking at the player. A nod to a picture of Peter Griffin from Family Guy. This taunt was used in SAGE 2019 Demo and was removed because McPig wanted the game to have less direct meme references. -
spr_player_taunt
Peppino striking a pose in air. A nod to Sonic Adventure. Removed for the same reason as the previous taunt. -
spr_player_supertaunt1
The Super Taunt variant of the previous taunt.
Transformations
Ball
-
spr_player_tumblestart
Peppino sliding down, preparing to enter the Ball transformation. -
spr_player_tumblestart
Peppino transitioning into the Ball transformation.
Knight
-
spr_knightpep_attack
Knight Peppino's sword attack animation.
Firebutt
-
spr_player_fireassend
Peppino's butt being exposed from the fire. This animation was removed likely due to it being time-consuming.
Firemouth
-
spr_player_firemouthshoot
Firemouth Peppino shooting a fireball.
Ghost
-
spr_player_dead
Peppino being shot by a Ranch Shooter's bullet, thus dying and turning into Ghost Peppino. Originally used as Peppino's death sprite before being replaced by the full version of the current death animation in the Desert build. -
spr_player_ghostbump
Ghost Peppino bumping into a wall. -
spr_player_ghostend
Ghost Peppino transforming back into Peppino.
Mort
-
spr_player_mortthrow
Peppino throwing Mort forward. -
spr_player_morthook
Mort Peppino hooking onto a Mort Hook. -
spr_player_mortrun
Mort Peppino running. -
spr_player_mortdash
Mort Peppino's old attack animation
Barrel
-
spr_player_barrelidle
Barrel Peppino's old idle sprite. -
spr_player_barrelidle
Barrel Peppino's crouching animation. -
spr_player_barrelmove
Barrel Peppino's old walking animation. -
spr_player_barrelmach
Barrel Peppino's running animation. -
spr_player_barrelslipnslide
Barrel Peppino's old preparing to roll animation. -
spr_player_barrelroll
Barrel Peppino's old rolling animation. -
spr_player_barrelfall
Barrel Peppino's old falling animation. -
spr_player_barrelfloat
Barrel Peppino floating on water.
Sticky Cheese
-
spr_cheesepep_intro
Peppino getting covered in sticky cheese. -
spr_cheesepep_stickceilling
Sticky Cheese Peppino sticking to a ceiling. -
spr_cheesepep_stick
Sticky Cheese Peppino's crouch animation.
Boxed
-
spr_boxxedpep_intro
Peppino's old getting boxed animation. -
spr_boxxedpep_idle
Boxed Peppino's old idle animation. -
spr_boxxedpep_walk
Boxed Peppino's old walking animation. -
spr_boxxedpep_jump
Boxed Peppino's old jumping animation. -
spr_boxxedpep_air
Boxed Peppino's old falling animation. -
spr_boxxedpep_dashstart+spr_boxxedpep_dash
Boxed Peppino's dashing animation.
Meteor
-
spr_meteorpep_flying
Meteor Peppino, a scrapped transformation. -
spr_meteorpep_impact
Meteor Peppino bouncing off of a sloped surface. -
spr_meteorpep_land
Meteor Peppino hitting a wall.
Shotgun
-
spr_player_shotgun
The original animation for Peppino firing the shotgun. -
spr_shotgun_shootair
Peppino firing the shotgun in the air. -
spr_player_shotgunjump1
Peppino using the shotgun to double jump. Used in the 2018 Halloween Demo and would be re-worked into the ground pound move in the final game. -
spr_player_shotgunjump2
Peppino in the air after using the shotgun to double jump. -
spr_shotgun_suplexdash
Peppino shoulder bashing while holding the shotgun. Used in SAGE 2019 and throughout development before the Grab key fired the Shotgun in the final game without a button combo. -
spr_shotgun_pullin
A unused animation for Peppino holstering the Shotgun. -
spr_shotgun_pullout
Peppino pulling out a Shotgun. This animation is only seen in the 2018 Halloween Demo. -
spr_shotgun_crouchjump1
Shotgun Peppino crouch jumping. -
spr_shotgun_crouchjump2
Shotgun Peppino falling after crouch jumping.
Bomb
-
spr_bombpep_intro
Peppino after picking up a bomb. -
spr_bombpep_run
Peppino panicking while holding a bomb. -
spr_bombpep_runabouttoexplode
Peppino panicking while holding a bomb, which is about to explode. -
spr_bombpep_end
Peppino recovering from exploding.
Pizza Car
-
spr_player_pizzacar
Peppino riding Pizza Car. -
spr_player_pizzacarjump
Pizza Car Peppino jumping. -
spr_player_pizzacarfall
Pizza Car Peppino falling. -
spr_player_pizzacarland
Pizza Car Peppino landing.
Clown
-
spr_player_clowncrouch
Clown Peppino crouching.
Pizza Cutter Buzzsaw
-
spr_player_chainsawrev
Peppino revving up the buzzsaw. -
spr_player_chainsawidle
Buzzsaw Peppino's idle animation. -
Buzzsaw Peppino starting to dash.
-
Buzzsaw Peppino dashing.
-
spr_player_chainsawhit
Buzzsaw Peppino hitting something. -
spr_player_chainsawhitwall
Buzzsaw Peppino hitting a wall.
Old Pizza Cutter Buzzsaw
-
spr_player_chainsawstart
Peppino pulling out the buzzsaw. -
spr_player_chainsawend
Peppino charging the buzzsaw. -
spr_player_chainsawend2
Peppino with the buzzsaw at full charge. -
spr_player_chainsaw
Old Buzzsaw Peppino dashing. -
spr_player_chainsawair
Old Buzzsaw Peppino jumping while dashing. -
spr_player_chainsawcrouch
Old Buzzsaw Peppino crouching while dashing. -
spr_player_chainsawbump
Old Buzzsaw Peppino hitting a wall. -
spr_player_chainsawpogo
Peppino bouncing on the buzzsaw. -
spr_player_chainsawswing
Peppino frantically swinging the buzzsaw.
Revolver
-
spr_peppinobullet_collectible
Peppino's Bullet in the HUD. -
spr_player_pistolair
Peppino shooting the revolver in the air. -
spr_player_shootslide
Peppino sliding after shooting the revolver in the air. -
spr_player_aimdiagonal
Peppino aiming diagonally with his revolver. -
spr_player_shootdiagonal
Peppino shooting diagonally with his revolver. -
spr_player_aimup
Peppino aiming up with the revolver. -
spr_player_shootup
Peppino shooting up with his revolver. -
spr_player_pistol
Peppino's older animation of shooting the revolver. -
spr_player_crouchshoot
Peppino shooting with the revolver while crouching. -
spr_bulletHUD
Old Bullet HUD sprite.
Old HUD
-
spr_pepinoHUD
Peppino default HUD. -
spr_pepinoHUDmach1
Peppino at Mach 1. -
spr_pepinoHUDmach2
Peppino at Mach 2. -
spr_pepinoHUDmach3
Peppino at Mach 3. -
spr_pepinoHUDmach4
Peppino at Mach 4. -
spr_pepinoHUDstun
Peppino feeling his head shaking after crashing into the ceiling or falling into the floor. -
spr_pepinoHUDmenacing
Peppino being menacing. Seen when a combo of 3 or more is obtained. -
spr_pepinoHUDhappy
Peppino feeling happy by collecting a key or a Tower Secret Treasure. -
spr_pepinoHUDpanic
Peppino looking scared, seen when standing still during the escape. -
spr_pepinoHUD1hp
Peppino looking panicked, seen once the escape timer hits 0 or by older demos, when the player has 1 HP left. -
spr_pepinoHUD3hp
Peppino looking mad after throwing an enemy. -
spr_pepinoHUDhurt
Peppino looking scared after getting hit. Also was used when The Noise appeared in older demos. -
Peppino being calm. This HUD face was part of an old health system where Peppino's mood would change depending on how many health the player has. The player started with just three hit points, and the player could only get more by eating the unused "Spaghetti Plate" pickup. It appears when the player obtains the maximum of four hitpoints. Some time later it was replaced by the "Angry Peppino" mood, then, even more time later the feature was totally scrapped.
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spr_pepinoHUDrolling
Rolling Peppino's HUD. -
spr_pepinoHUDscream
Bomb and Firebutt Peppino's HUD. Also seen when beginning Pizza Time. -
spr_pepinoHUDbombend
Bomb Peppino's HUD after bomb's explosion. -
spr_pepinoHUDknight
Knight Peppino's HUD. -
spr_pepinoHUD_shove
Peppino pushing Noise's HUD in Co-op. -
spr_tvtalking1
Old TV HUD after hurting Peppino every 3 times. -
spr_tvtalking2
Old TV HUD after hurting Peppino every 3 times. -
spr_tvtalking3
Old TV HUD after hurting Peppino every 3 times. -
spr_tvtalking4
Old TV HUD after hurting Peppino every 3 times. -
spr_tvdook
Old TV HUD after player pick up a shotgun.
Co-op
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spr_peppinoicon
Peppino's multiplayer off-screen icon.
Misc.
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spr_player_deathstart+spr_player_deathend
Peppino's full death animation, only the last part of the animation ended up being used. -
spr_file1
Peppino answering the phone, seen when hovering over the start game option in the old Title Screen. -
spr_file1confirm
Peppino panicking when selecting the start game option in the old Title Screen. -
spr_file2
Peppino reading about towers, as seen when hovering Options on the old Title Screen. -
A tired Peppino talking.
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Peppino talking while shocked.
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spr_player_eatspaghetti
Peppino eating the scrapped spaghetti and meatballs pickup. -
petah
Peter Griffin Dressed as Peppino hidden in the Early Test Build files. Used in a joke demo as a replacement for Peppino called "petah". -
spr_player_hang
Peppino hanging on a hook. -
spr_player_bossdefeat
Peppino standing with arms crossed. Seen in Early Test Build (unused) when defeating Pepperman. -
spr_climbstairscutscene
Peppino going up a flight of stairs, originally seen in older demos when advancing to the next floor in a level or going to the next floor until Octobe22 build. Replaced by an animation of Gerome lifting up the elevator with Peppino. -
spr_player_hangslide
Peppino riding on a hook. -
spr_credittransformation
Old version of Firebutt transformation. Can be seen in endings of Demo 1, 2, GOLF and some other builds. -
spr_shotgunbackup
Shotgun backup icon, was used when picking up a second shotgun in the SAGE 2019 Demo. -
Peppino's watch, was used to display Pizza Time in an old pause menu.
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spr_Opeppino
A hyperrealistic portrait of Peppino. Only appeared in the files of the game. Its purpose is currently unknown. It is possibly a reference to the O-face from Egoraptor's Awesome Series. -
spr_file2confirm
Original options in main menu animation. -
spr_file3confirm
Original erase data in main menu animation. -
spr_player_ufotransition
Peppino being beamed up into Deep-Dish 9. -
spr_player_grind
Peppino's older sprite of grinding a Grind Rail. -
spr_player_skateboard
Peppino riding on a skateboard, nearly identical to the previous animation. -
spr_player_jetpackstart
Peppino's old jetpack boost animation. -
spr_player_jumpdive1
Peppino jumping after crouch slipping. -
Peppino's world map sprite.
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spr_tv_clown
Peppino's Clown transformation HUD. Unused as the HUD doesn't appear in the Hub. -
spr_tv_squished
Peppino's squished HUD. -
spr_player_squished
Peppino getting squished by a Boulder. -
spr_player_stunned
Peppino getting hit by a Bowling Ball, by the bird it's like an old stunned animation. -
spr_player_knock
Peppino knocking on a door with a panicked expression. Originally used for a cutscene where Peppino knocks on the door of an alien and delivers his pizza, after which he is beamed up to Deep-Dish 9. This sprite was then was used in Gnome Forest when delivering a pizza to the gnomes, but later that animation was removed completely. -
spr_player_bossintro
Peppino screaming during the start of Strongcold's fight or any arena event. Also was used when The Noise appeared in older demos. -
spr_santasleightpep
Peppino being dragged by Santa. -
spr_shotgun
Shotgun pickup. -
spr_player_gnomepizza
Peppino getting pizza box from Gustavo. -
spr_player_givepizza
Peppino delivering a pizza. -
spr_player_slipnslide
Peppino sliding on Ice Block or Banana Peel in Demo 1, Demo 2, the SAGE 2019 Demo, and Peppino's Xmas Break. -
spr_vspeppinoshadow
Peppino's VS screen portait's shadow. -
spr_pepcooter
Peppino riding on his scooter. -
spr_finaljudgement2
"The judgement was final." screen, originally used back when ranks were permanent for each save file. -
spr_gustavo_pummel
Peppino being pummeled by Gustavo for failing to deliver his pizza. -
spr_pausescreen
Pause screen selected "Continue" sprite. -
spr_pausescreen
Pause screen selected "Retry Level" sprite.
Comics (Featuring The Noise)
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A comic showcasing who fears who.
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A comic where The Noise pranks Peppino into drinking something other than milk.
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A comic about Peppino and The Noise being cowboys.
Promotional art
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Peppino seemingly pointing to himself, scared. One of the few drawings where Peppino has fingernails.
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Promotional Art of Peppino mach dashing.
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A piece of artwork that uses the original design for the Noise, as this was made earlier in development.
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Artwork of Peppino stretching a Cheeseslime in anger.
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Artwork of Peppino reading about towers while waiting for customers.
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Artwork of Peppino preparing dough.
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A T-shirt design.
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Peppino in a TV, seen on the Steam page.
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Peppino holding pizza toppings, while standing near Toppins, Gerome and some Secret Eyes. seen on the Steam page.
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Peppino looking triumphantly angry while being tower-shaped, seen on the Steam page.
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Peppino's Steam Trading Card.
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Peppino's Steam User Background.
Miscellaneous
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yousuck
Peppino congratulating the player for sucking too much. Was later animated and turned into a rank screen and this was found in the Early Test Build's files. -
Peppino in a lower resolution art style, parodying games that use this aesthetic.
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Peppino's Rivals of Aether custom fighter portrait.
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All frames of animation for the Peppino Sonic Robo Blast 2 Kart mod.
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All frames for the Peppino Rivals of Aether mod.
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Peppino's Portrait in the Character Select screen for Antonball Deluxe.
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Peppino's apperance in Antonball Deluxe.
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Peppino asking for money, used to promote McPig's Patreon.
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spr_christmasendscreen
Ending photo from the Peppino's Xmas Break demo. -
All of the weapon animations for the Peppino Class mod for DOOM.
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Old animation McPig made back in the end of 2018, captioned "Peppinoβs new year resolution. Happy new year (soon)!" Note the use of the cut Big Peppino transformation and the cut spaghetti eating animation.
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Artwork showing SAGE's server exploding (due to a high quantity of people visiting it at the same time).
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A sprite of Peppino as a hamburger saying "My buns are very toasty." This was was posted in the Thing of the Week/Day channel on the Pizza Tower Discord server. A reference to PaRappa the Rapper 2.
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Toppinbot's Description of Peppino on the Pizza Tower Discord.
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Peppino's sprite made for Pizza Crawler.
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Knight Peppino's sprite made for Pizza Crawler.
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Mockup animation of Peppino talking in a dialogue window. Some frames were also used in McPig's January Update video on Youtube and Twitter.
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A following animation. It was posted alongside examination music from Ace Attorney. Also used in the same video as Peppino "coughing."
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A third animation, made to be Peppino shouting "OBJECTION!" as in Ace Attorney. Also seen in the thumbnail for the exact same video.
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Peppino's cameo in the advert for Pizza Tower of the in-game manual from Treasure Tech.
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Artwork promoting a game night on Halloween in the Pizza Tower Discord.
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Sketch of a "Level 2" Peppino.
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Sketch of a "Level 3" Peppino.
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Peppino going wild at a party while accidentally kicking Gustavo and knocking out Noise, as depicted in the Pizza Tower album cover.
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Peppino in casual clothes, sitting with The Noise whom is not wearing his costume.
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Peppino in casual clothes, playing pool with Anton.
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Peppino's idle sprite from Alien Xenoblaster.
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Peppino's artwork, Seen on the left side when playing as him.
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Same as the previous image, but on the right side.
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Peppino's palettes (from demo and pre-release builds)
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Peppino standing in front of a grill, seen on McPig's Twitter for Steam's 2023 Summer Sale.
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Little Peppino in the style of Nuclear Throne.
Concept artwork
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Several Peppino sketches, plus a Wario with a Cease & Desist paper (Most likely due to this concept ripping off his old design from Super Mario Land). The smaller Peppino is a reference to Tiny Wario, a form Wario takes when damaged in the earlier Wario Land games, as well as upon riding Penny's bike in WarioWare: Smooth Moves.
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Transformation sketches. The middle one is currently the only one that made it, as the Firebutt Peppino form.
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Some sketches, seemingly themed around garbage.
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Some more unused transformations.
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More sketches of Peppino crushing a Cheeseslime, holding a mushroom Toppin, and performing a Super Jump. The artwork in the bottom-right corner later became the base art for Eruption Man, one of the 3 Chef Tasks for Bloodsauce Dungeon.
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The various faces of Peppino Spaghetti.
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Peppino interacting with one of his ancestors.
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The birth of "Evil Peppino".
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Concept art of statuses that would negatively affect Peppino.
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Peppino performing a facepound, achieved after falling for an extended period of time.
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Peppino in various outfits, including a fancy tuxedo, American football gear and a military helmet, possibly before opening his pizzeria as the title suggests.
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Sketch drawn by Pizza Tower Guy, jokingly showing Peppino's past as the antagonist of a fictional videogame, in a reference to Wario's original appearance in Super Mario Bros. 2: 6 Golden Coins.
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Sketches of Peppino using the Pizza Cutter Buzzsaw to bounce over spikes and Peppino firing downward with the shotgun.
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Sketches of Knight Peppino, including some showing various sword-based attacks that were scrapped from the transformation.
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Peppino triggering a trap after pulling a lever.
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Sketches of Revolver Peppino, Peppino hitting his head on a ceiling, Barrel Peppino and Peppino sliding down a slope.
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Sketches showing Peppino being unable to run up a slope.
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Peppino running up a skateboard ramp and doing tricks.
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A sketch of Peppino fighting Pepperman featuring a scrapped feature where the game would look like a fighting game during boss fights.
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Peppino looking through all the items he's grabbed during Pizza Time.
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Sketches of Peppino riding a skateboard, striking two peace signs, flipping the player off and panicking. Note that as he's doing all of these poses, he's sent airborne.
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Early concepts of Peppino bodyslamming.
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Two Peppinos and a Forknight running away from what seems to be a boulder rolling towards them.
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Peppino slam dunking a Pepperoni Goblin into a pit of fire.
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Sketches of more negative transformations.
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Peppino using a finishing move during a boss fight.
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Peppino wearing various hats while using the 3 different weapons.
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Peppino being annoyed at a sign from the tower saying his pizza sucks.
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Sketches of a scrapped "mashing finisher" move where Peppino would repeatedly attack enemies as a finisher.
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Peppino's personality shifting between when he's in the tower and when he's not in the tower.
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Sketches of Peppino attempting to sneak away from a scrapped dog enemy, but failing as he steps on a toy and makes a run for it.
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Sketches of Peppino holding his revolver.
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Peppino running.
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Peppino bashing through an enemy.
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Peppino cutting through an enemy with a buzzsaw.
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One of the first drawings of Peppino, drawn with the intention of making a horror comic about Peppino dealing with pizza demons. The demon floating behind Peppino to frighten him resembles Pizzaface.
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One of the first drawings of Peppino. Peppino is shown to be drinking from a bottle, feeling lonely after drinking, and tossing pizza dough in the air.
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One of the first drawings of Peppino. Peppino is frustrated about standing around doing nothing while the pizza demons start to haunt him.
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Pencil artwork of Peppino, Clownmato and a Cheeseslime.
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Concept art of Peppino's idle stance.
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Random concept arts of enemies and mechanics.
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Concept arts of the tower and transformations.
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More concept arts of mechanics and transformations.
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Concept arts of boss fights, including Pizzamancer.
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Peppino bored by Noisette's continuous babble.
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Peppino about to start sobbing from Noisette's nonsense.
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Peppino getting the completely wrong order.
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Peppino about to steal, then reconsidering when he sees her reaction.
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Peppino learning about Noise from Noisette.
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Peppino being hit in the head with a large cigarette.
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Peppino getting suspicious of Noisette before a beat-up Noise possibly begins to maim him.
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Peppino deciding that later would be a better time to get his coffee.
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Peppino considering fighting Noisette for an easy win.
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Peppino trying to get Noisette to forfeit only to get his eyes poked out.
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Peppino becoming absolutely livid because of Noisettes shenanigans.
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Peppino giving up on battling Noisette, and Mr. Stick pushing Peppino to his limit.
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Peppino tells Mr. Stick to shut up.
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Peppino ignoring Noisette so he can get his order.
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Peppino's arm being bitten by a Piraneapple and Noisette promptly failing to help him.
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Concept art for the cast of a potential game idea. Peppino stands among the cast, wearing an actual apron, holding a shotgun in hand, and the pizza cutter chainsaw on his back.
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More concept art of the game, showing basic gameplay. Peppino putting his weapons to good use.
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More concept art of the game, showing sprites of the potential extended cast. Peppino stanced and ready to fight.