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|image = It'sHim.gif
|image = It'sHim.gif
|affiliation = Snick Amateur Game Expo
|affiliation = Snick Amateur Game Expo
|relatives =
|relatives = * [[List of miscellaneous characters#Snick's Gang|Tail]] (friend)
* [[Peppino]] (friend)
* [[The Noise]] (friend)
* [[List of miscellaneous characters#Snick's Gang|Tail]] (friend)
* [[List of miscellaneous characters#Snick's Gang|Boots]] (friend)
* [[List of miscellaneous characters#Snick's Gang|Boots]] (friend)
* [[List of miscellaneous characters#Snick's Gang|Shadow Snick]] (friend)
* [[List of miscellaneous characters#Snick's Gang|Shadow Snick]] (friend)
* [[List of miscellaneous characters#Snick's Gang|Dr. Bad Breakfast]] (enemy)
* [[List of miscellaneous characters#Snick's Gang|Dr. Bad Breakfast]] (enemy)
* [[List of miscellaneous characters#Snick's Gang|Aluminum Snick]] (enemy)
* [[List of miscellaneous characters#Snick's Gang|Aluminum Snick]] (enemy)
}}{{Quote|[[File:Snick (1).png|right|100px]]Snick is (Usually) Good... Until you discover the monster behind those beady, black eyes.|Toppinbot.}}
}}{{Quote|[[File:Snick (1).png|right|100px]]Snick is (Usually) Good... Until you discover the monster behind those beady, black eyes.|[[Toppinbot]].}}
'''Snick the Porcupine''' (simply referred to as '''Snick''') is a character in [[Pizza Tower]], as well as a [[SAGE 2019 Demo]] exclusive playable character.
'''Snick the Porcupine''' (simply referred to as '''Snick''') is a character in [[Pizza Tower]], as well as a [[SAGE 2019 Demo]] exclusive playable character.


== Description ==
==Description==
Snick is a sharp purple porcupine with two small beady eyes, a snout reminiscent of a hedgehog, and a red and white pair of sneakers matching his cap. He has white-gloved arms that stay mostly hidden within his spikes.
Snick is a sharp purple porcupine with two small beady eyes, a snout reminiscent of a hedgehog, and a red and white pair of sneakers matching his cap. He has white-gloved arms that stay mostly hidden within his spikes.


Line 19: Line 22:
Snick also has a doppelgänger known as [[Snick.exe]], an obvious reference to the infamous Sonic creepypasta, Sonic.exe. This being looks identical to Snick, though his eyes bleed and his posture is more upright.
Snick also has a doppelgänger known as [[Snick.exe]], an obvious reference to the infamous Sonic creepypasta, Sonic.exe. This being looks identical to Snick, though his eyes bleed and his posture is more upright.


== Main Abilities ==
==Main Abilities==
Snick is unlocked as a playable character in the SAGE 2019 Demo when the player finishes [[Snick's Challenge]] for the first time. A block will spawn in the Cowboy Task room that, when hit from below, will switch the player's character from Peppino to Snick and vice versa.
When playing as Snick, the player automatically builds speed when walking, but pressing the opposite direction while dashing nullifies it. Most of his other abilities are near identical to Peppino's.


When playing as Snick, the player has can fit through small gaps with ease without holding the down button. Snick also can automatically build speed when walking, but pressing the opposite direction while dashing nullifies it. Pressing the dash button stops Snick in place, commencing a peelout for however long the button is held. During a peelout, Snick gains Mach speed without having to move before launching forward when it's done. A peelout cannot be done right next to a wall. Most of his other abilities are near identical to Peppino's.
Whenever Snick is damaged, he drops all [[Pizza Points]] collected, similarly to how rings work in the ''Sonic'' games. If Snick is damaged with no points, he falls off-screen and the [[List of levels|level]] must be restarted.


Unlike Peppino, Snick has his Pizza Points be onion rings instead of pizza toppings, these toppings work similarly to how rings work in the ''Sonic'' games. If Snick is damaged with no points, he falls off-screen and the [[List of levels|level]] must be restarted.
Snick cannot collect [[Toppins]] or Pizza Coins, disallowing him the use of shotguns.


==Transformations==
Snick is unlocked as a playable character in the SAGE 2019 Demo when the player finishes [[Snick's Challenge]] for the first time. A block will spawn in the Cowboy Task room that, when hit from below, will switch the player's character from Peppino to Snick and vice versa.
''See also: [[Transformations/Pre-release]]''


Along with his basic move set, Snick has the ability to transform in a variety of ways for different purposes just like Peppino. Only four transformations for Snick existed, as he was never developed further. All of the transformations listed were what the original ones where at the time.
=== Jump ===
Pressing the jump button while on the ground will initiate a jump, with the time the button is held determining how high the jump will go.


<table class="wikitable">
Jumping on top of [[List of enemies|enemies]] will stun them, disabling any offensive measure they have. Snick can bounce higher off of an enemy by holding the jump button when landing on them.
<tr>
<th>Name</th>
<th>Method to Acquire</th>
<th>Effects</th>
<th>Controls</th>
<th>Debuting Level</th>
</tr>


<tr>
=== Automatic Dash ===
<th style="padding-top:10px;">[[File:Spr snick robotidle.gif]]
Snick automatically gains momentum while walking, slowly increasing in Mach speed the longer he walks. The effects of each Mach speed is identical to Peppino's, so more information about each one can be found on [[Peppino#Dash|his article]]. Unlike Peppino, however, trying to drift in any Mach will just slow Snick to a halt.


Robo Snick
=== Peelout ===
</th>
Pressing the dash button stop Snick in place, commencing a peelout for however long the button is held. During a peelout, Snick gains Mach speed without having to move before launching forward when it's done. A peelout cannot be done right next to a wall.
<td>Being electrocuted from a [[Pizzard]]. </td>
<td>Any enemy will be defeated upon contact, rendering the player invincible. In a Charging state, [[Stupid Rat|Stupid Rats]] and [[Breakable Block#Metal Block|Metal Blocks]] can be defeated and destroyed respectively.</td>
<td>Moving becomes much heavier and slower, and the player loses the ability to grab in exchange for a double jump. Body Slam is replaced with a Downward Thrust. Touching any slope sends the player down the slope into a Charging state until they hit a wall as the metal breaks off of Snick.</td>
<td rowspan="2">[[Pizzascape]]</td>
</tr>


<tr>
=== Slide ===
<th style="padding-top:10px;">[[File:Spr_snick_tumble.gif]]
Pressing down while dashing at Mach 2 or higher will cause Snick to slide. This ability is next to useless, as Snick's hitbox is already low enough to fit through one-block gaps, meaning that its only real uses are to dash forward at a constant rate or quickly dive off of ledges.


Ball
A quirk to note involving Snick's height is that even though his hitbox is always low enough to fit through one-block gaps, he will break breakable blocks, notably small ones, with a height of two blocks identically to Peppino. Sliding, however, will break Breakable Blocks with a height of one block.
</th>
<td>Only by being kicked by a [[Pepperoni Goblin]] </td>
<td>Snick curls himself up and quickly rolls until he hits a wall. He is invincible during this state, defeating any enemies and destroying small breakable blocks on contact.</td>
</td>
<td>Pressing in the corresponding direction the player is rolling in will increase their speed. The player can still jump.</td>
</tr>


<tr>
=== Dive ===
<th>[[File:Bomb Snick.gif]]
Pressing down while dashing in the air at Mach 2 or higher will cause Snick to dive downwards at a diagonal angle with the same properties as if we were dashing.


Bomb Snick
=== Super Jump ===
</th>
Pressing up while dashing at Mach 3 or higher will cause Snick to go into his Electric form, a reference to Super Sonic from the ''Sonic'' games, slowly inching across the floor for however long the up button is held. When it is let go, Snick will launch upward at a constant rate until he hits a ceiling, breaking most breakable blocks in his way aside from [[Metal Block]]s and defeating any enemies on contact.
<td>Picking up a Bomb from a [[Baddie Spawner]] or from a [[Pizza Box Goblin]]</td>
<td>After Snick turns into a [[Bomb (Old)|Bomb]], The player is stuck in the transformation for 6 seconds. Running into any [[Transformation Blocks#Bomb Block|Bomb Block]] will destroy it. </td>
<td>The Player is forced to automatically move, only given the option to jump and press either left or right to change directions. </td>
<td>[[Ancient Cheese|The Ancient Cheese]]</td>
</tr>


<tr>
If the dash button is pressed during a Super Jump, it will cancel, bringing Snick back into his normal form and bursting him forward.
<th>[[File:PT-Spr snick fireass1.gif]]


Firefur
=== Body Slam ===
</th>
Pressing down during a jump at Mach 1 will initiate a body slam, which can break most breakable blocks (Metal Blocks can be broken by body slamming at a higher height) and knock all enemies on-screen upward. It also has the power to defeat most enemies, and is most likely the best option for most close-quarters combat.
<td>Touching [[Boiling Sauce]].</td>
<td>The player is immediately launched upward, and slides on the ground for a brief moment upon landing. Touching any enemy in this state defeats them.</td>
<td>The player can only move left or right.</td>
<td>[[Bloodsauce Dungeon]]</td>


</tr>
=== Taunt ===
</table>
Pressing the taunt button will cause Snick to strike a variety of poses with props. This stops him for a bit while still maintaining Mach speed.


==Dialogue==
Quickly after a combo of 3 or more is made by defeating multiple enemies in a row, taunting will become a screen-clearing move, defeating any enemies on-screen and continuing the combo.
'''Snick is the first character in Pizza Tower to ever have the ability to talk in game. The following are Dialogues from the Demos he talks in.'''
<div class="tableHolder">
<div class="oldmartBorder">
<table class="wikitable">
<tr><th colspan="4"><h3>[[SAGE 2019 Demo]]</h3></th></tr>
<tr>
<th>Location</th>
<th>Dialogue</th>
<th>Trigger</th>
</tr>


<tr>
== Transformations ==
<td class="tableImg">[[File:PT-Snick-Spot-SAGE.png|410px]]
''See also: [[Transformations]]''
</td>
<td>THANKS FOR BRINGING THE PIZZA PEPPINO


SADLY IM THE ONLY WHO CAME...
Along with his basic moveset, Snick has the ability to transform in a variety of ways for different purposes.


YOU CAN STILL TRY OUT THE GAMES
=== Ball Snick ===
Unlike Peppino, Snick cannot use stairs to enter his Ball form, meaning that the only way for him to become Ball Snick is by being kicked by a [[Pepperoni Goblin]].


BUT BEFORE STARTING,
Snick curls himself up and quickly rolls until he hits a wall. He is invincible during this state, defeating any enemies and destroying small breakable blocks on contact.


I SUGGEST GOING DOWN TO THE LEFT
=== Robot Snick ===
To become Robot Snick, the player must be hit by a [[Pizzard]]'s lightning bolt, as Snick cannot pull out the sword from the stone.


TO LEARN SOME IMPORTANT MOVES</td>
Snick becomes heavy and slow, but invulnerable with the power to take out enemies by simply walking into them or jumping on them. Due to his newfound weight, Snick slips uncontrollably on contact with Stairs, not stopping until he hits a wall, breaking his robot suit and ending the transformation.
<td><tt>Talking to Snick for the first time.</tt></td>
</tr>


<tr>
=== Bomb Snick ===
</td>
To become Bomb Snick, the player must pick up a bomb from a [[Pizza Box Goblin]] or [[Pizza Box#Enemy Spawner|Enemy Spawner]].
<td class="tableImg">
</td>
<td>WOW YOURE PRETTY BAD AT THESE GAMES


ITS OK THEY ARENT THAT GREAT EITHER
Snick becomes a literal ticking time bomb, continuously running forward, turning at walls, with only the ability to jump. He will eventually explode on his own, but explodes instantly on contact with a [[Bomb Block]], which can only be destroyed with this form. This transformation is instantly lost on contact with Boiling Sauce.
</td>
<td><tt>After getting D ranks on any level. (Without having already [[Ranks]])</tt></td>
</tr>


<tr>
=== Firefur Snick ===
</td>
To become Firefur Snick, the player must touch Boiling Sauce.
<td class="tableImg">
</td>
<td>TRY BEATING ALL OF THE LEVELS!


KEEP IT UP!
Snick's fur will set ablaze, and he will jump up high before having to recover after landing. He can defeat enemies and destroy most breakable blocks from below on contact during this form.
</td>
<td><tt>Seen when having a rank in any of the levels. (Most only have completed two.)</tt></td>
</tr>


<tr>
== Dialogue ==
</td>
{| class="wikitable" style="margin: auto;"
<td class="tableImg">
!Dialogue
</td>
!Time Seen
<td>WOW YOU GOT A S RANK
|-
|Thanks for bringing the pizza Peppino
Sadly Im the only one who came...
You can still try out the games
But before starting
I suggest going down to the left
To learn some important moves
|Before Snick's Challenge is unlocked
|-
|You shouldnt have played the games
You will suffer the consequences...
Accept my challenge if you dare
|Once Snick's Challenge is unlocked
|-
|Well congrats you beat my challenge
You can play as me now
Go to the cowboy task room
And jump under my block
|After completing Snick's challenge
|-
|Well congrats you beat my challenge
Now do all the cowboy tasks
To prove you're a real cowboy
|After completing Snick's challenge in the Lets Go To SAGE Versions of the Build
|-
|Wow you got S rank
Keep it up!
|After getting an S-rank on one level
|-
|You did it!
Yes you the player!
You did all of this demo content
Theres nothing left to do!
Get yourself a pizza or something
Go play the real other sage games
Oh and you can go home Peppino
|After completing every cowboy task
|}


KEEP IT UP!
== Trivia ==
</td>
* Snick's playable aspect wasn't removed from the game up about to the Peppino's X-mas Break build. He could be playable by altering multiple parts of the code to unlock Snick, yet again along with his moveset.
<td><tt>After getting a [[Ranks#S-rank|S rank]] on any level.</tt></td>
</tr>

<tr>
</td>
<td class="tableImg">
</td>
<td>YOU SHOULDNT HAVE PLAYED THE GAMES

YOU WILL SUFFER THE CONSEQUENCES...

ACCEPT MY CHALLENGE IF YOU DARE
</td>
<td><tt>Seen after beating all levels and talking to Snick, informing you about [[Snick's Challenge]].</tt></td>
</tr>

<tr>
</td>
<td class="tableImg">
</td>
<td>WELL CONGRATS YOU BEAT MY CHALLENGE

YOU CAN PLAY AS ME NOW

GO TO THE COWBOY TASK ROOM

AND JUMP UNDER MY BLOCK
</td>
<td><tt>After beating Snick's Challenge.</tt></td>
</tr>

<tr>
</td>
<td class="tableImg">
</td>
<td>YOU DID IT!

YES, YOU THE PLAYER!

YOU DID ALL OF THIS DEMO CONTENT

THERES NOTHING LEFT TO DO!

GET YOURSELF A PIZZA OR SOMETHING

GO PLAY THE REAL OTHER SAGE GAMES

OH AND YOU CAN GO HOME PEPPINO

BRING THE HAT
</td>
<td><tt>After doing everything in the demo. (Including S Ranks) </tt></td>
</tr>

</table>
</div>


<div class="tableHolder">
<div class="oldmartBorder">
<table class="wikitable">
<tr><th colspan="4"><h3>[[Noise's Hardoween]]</h3></th></tr>
<tr>
<th>Location</th>
<th>Dialogue</th>
<th>Trigger</th>
</tr>

<tr>
<td class="tableImg">[[File:PizzaTower-NoisesHardoween_Start.png|410px]]
</td>
<td>BOO!

HAHA DONT WORRY IM NOT DEAD YET

HERE IS AN HARDER VERSION OF PIZZASCAPE

THIS VERSION INCLUDES DECORATIONS

ALL MADE BY THE PIZZA TOWER DISCORD

I HOPE YOU ENJOY THIS SHORT LEVEL

AND HAPPY HALLOWEEN!</td>
<td><tt>Talking to Snick for the first time.</tt></td>
</tr>

<tr>
</td>
<td class="tableImg">
</td>
<td>CONGRATS!

THIS DEMO DOESNT HAVE MUCH MORE

BUT YOU CAN TRY GETTING AN S RANK!
</td>
<td><tt>After beating the level in the demo.</tt></td>
</tr>

<tr>
</td>
<td class="tableImg">
</td>
<td>ALL DONE!

SEE YOU NEXT DEMO!
</td>
<td><tt>Seen after getting a S Rank on the level.</tt></td>
</tr>

</table>
</div>

==Trivia==
{{TriviaNote}}
* Snick's playable aspect wasn't removed from the game up about to the Peppino's X-mas Break build. He could be playable by altering multiple parts of the code to unlock Snick, yet again along with his moveset. It is most likely that he will never become re-playable ever again. <ref>https://twitter.com/PizzaTowergame/status/1249453693956751363</ref><ref>https://twitter.com/PizzaTowergame/status/1215073294099132416</ref><ref>https://twitter.com/PizzaTowergame/status/1249459204202663941</ref>
* It is possible to cheat death as Snick if one positions their defeat over a Pepperoni Goblin's kick. Nothing special really happens aside from the fact that white particles continuously surround the player until they die once more or exit the level.
* It is possible to cheat death as Snick if one positions their defeat over a Pepperoni Goblin's kick. Nothing special really happens aside from the fact that white particles continuously surround the player until they die once more or exit the level.
*Snick is an obvious inspiration to Sonic The Hedgehog.
* Snick's taunts are all references to various Adventures of Sonic the Hedgehog YTPMVs created by [https://www.youtube.com/user/iteachvader/videos iteachvader].
* Snick's taunts are all references to various Adventures of Sonic the Hedgehog YTPMVs created by [https://www.youtube.com/user/iteachvader/videos iteachvader].
** Snick's parachute and goggles are a reference to [https://www.youtube.com/watch?v=NXCjZESUeFg "Skydiving!"].
** Snick's parachute and goggles are a reference to [https://www.youtube.com/watch?v=NXCjZESUeFg "Skydiving!"].
Line 137: Line 271:
** Snick in a pot is a reference to [https://www.youtube.com/watch?v=HnyGSl3K-IE "Hedgehog Stew"].
** Snick in a pot is a reference to [https://www.youtube.com/watch?v=HnyGSl3K-IE "Hedgehog Stew"].
** Snick's go-kart and trophy are a reference to [https://www.youtube.com/watch?v=xZEPgLkzhwE "Win the race"].
** Snick's go-kart and trophy are a reference to [https://www.youtube.com/watch?v=xZEPgLkzhwE "Win the race"].
* Snick was made playable in the [[SAGE 2019 Demo]] after Pizza Tower Guy held a vote as to whether to include him or [[The Noise]] as the demo's second playable character.
* Snick was made playable in the [[SAGE 2019 Demo]] after McPig/Pizza Tower Guy held a vote as to whether to include him or [[The Noise]] as the demo's second playable character.
* Hacking in and beating [[Pizzascare]] as Snick will take the player to the SAGE 2019 Demo hub.
* Due to the fact that Snick's victory pose stops him completely, it is possible to do it midair by touching the top of his ending sign.
* Due to the fact that Snick's victory pose stops him completely, it is possible to do it midair by touching the top of his ending sign.
* Snick guest-stars in the SAGE 2020 Antonball Deluxe Demo, as its creator is friends with Pizza Tower Guy.
* Snick guest-stars in the SAGE 2020 Antonball Deluxe Demo, as its creator is friends with McPig/Pizza Tower Guy.
* Playable Snick's sprites were removed in PT_Eggplantv15 Build, making it unlikely Snick would return as playable character.
**Later, McPig confirmed that Snick would not return as a playable character in the final game, stating that he was a quick joke character for SAGE 2019 and doesn't fit with the rest of the cast.<ref>https://twitter.com/PizzaTowergame/status/1249453693956751363</ref><ref>https://twitter.com/PizzaTowergame/status/1215073294099132416</ref><ref>https://twitter.com/PizzaTowergame/status/1249459204202663941</ref>
*Snick appears in the washing room in [[Staff Only]] while in his ghost costume from the Hardoween Build.
*Oddly enough, Snick has 5 taunts in the files. However, his 5th taunt just re-uses his "Hedgehog Stew" Taunt.
*Oddly enough, Snick has 5 taunts in the files. However, his 5th taunt just re-uses his "Hedgehog Stew" Taunt.
**A similar reason goes for Peppino as well: if one goes into the data.win file and searches for the taunt sprites, Peppino has 11 taunts, with the 11th being a re-using of his "thumbs-up while grinning and winking" taunt.
**A similar reason goes for Peppino as well: if one goes into the data.win file and searches for the taunt sprites, Peppino has 11 taunts, with the 11th being a re-using of his "thumbs-up while grinning and winking" taunt.


== Gallery ==
==Gallery==
''For more images, see the gallery here: [[Snick/Gallery]]''<gallery>
''For more images, see the gallery here: [[Snick/Gallery]]''<gallery>

SNICK, its him.png|The sign above Snick in the SAGE Expo.
PT-spr snicknpc idle.gif|Snick under a blanket in [[Noise's Hardoween]]. Also seen in the Wash n Clean secret room in [[Staff Only]].
It'sHim.gif|Snick's idle animation.
It'sHim.gif|Snick's idle animation.
SNICK, its him.png|The sign above Snick.
Snick walk.gif|Snick walking.
Snick walk.gif|Snick walking.
Spr snick mach2.gif|Snick dashing at Mach 1.
Spr snick mach2.gif|Snick dashing at Mach 1.
Snick (Mach 3).gif|Snick dashing at Mach 2.
Snick (Mach 3).gif|Snick dashing at Mach 2.
Snick (Mach 4, Peelout).gif|Snick dashing at Mach 3.
Snick (Mach 4, Peelout).gif|Snick dashing at Mach 3.
1.png|[[Snick.exe]] from Snick's Challenge.
Snick (Bonk into Wall).gif|Snick bonking into a wall at Mach 3 or higher.
SuperSnick.gif|Electric Snick before he super jumps.
Firefur Snick.gif|Firefur Snick.
Spr snick robotidle.gif|Robot Snick.
Bomb Snick.gif|Bomb Snick.
SnickVictory.gif|Snick's victory pose.
1.png|[[Snick.exe]] from Snick's Challenge and Hard mode.
Ghost.png|Snick under a blanket in [[Noise's Hardoween]]. Also seen in the Wash n Clean secret room in [[Staff Only]], which is Snick's only physical appearence in the final game aside from one of [[Gustavo]]'s taunts.
Sleigh.gif|Snick in sheer panic before pulling the sleigh for Peppino and his allies in the [[Peppino's Xmas Break]] Demo.
Snick's birthday bash.png|A non canon joke image of Snick commemorating his birthday with his friends.
</gallery>{{PTcharacters}}
</gallery>{{PTcharacters}}
[[Category:Scrapped Characters]]
[[Category:Scrapped Characters]]

Latest revision as of 17:16, 16 May 2024

"

Snick is (Usually) Good... Until you discover the monster behind those beady, black eyes."
Toppinbot.

Snick the Porcupine (simply referred to as Snick) is a character in Pizza Tower, as well as a SAGE 2019 Demo exclusive playable character.

Description

Snick is a sharp purple porcupine with two small beady eyes, a snout reminiscent of a hedgehog, and a red and white pair of sneakers matching his cap. He has white-gloved arms that stay mostly hidden within his spikes.

Snick is a 1990's animal mascot akin to Sonic the Hedgehog, though is described as much less popular. Despite this, he still holds his own expo in the form of the Snick Amateur Game Expo, abbreviated to SAGE, seen in his debut demo, a blatant reference to the Sonic Amateur Game Expo of which the SAGE 2019 Demo was a part of.

Unlike Peppino, Snick finishes levels by touching a sign, spinning it around to reveal a picture of himself before striking a victory pose and making a peace sign with his right hand, a reference to how Sonic would finish the levels in his games.

Snick also has a doppelgänger known as Snick.exe, an obvious reference to the infamous Sonic creepypasta, Sonic.exe. This being looks identical to Snick, though his eyes bleed and his posture is more upright.

Main Abilities

Snick is unlocked as a playable character in the SAGE 2019 Demo when the player finishes Snick's Challenge for the first time. A block will spawn in the Cowboy Task room that, when hit from below, will switch the player's character from Peppino to Snick and vice versa.

When playing as Snick, the player has can fit through small gaps with ease without holding the down button. Snick also can automatically build speed when walking, but pressing the opposite direction while dashing nullifies it. Pressing the dash button stops Snick in place, commencing a peelout for however long the button is held. During a peelout, Snick gains Mach speed without having to move before launching forward when it's done. A peelout cannot be done right next to a wall. Most of his other abilities are near identical to Peppino's.

Unlike Peppino, Snick has his Pizza Points be onion rings instead of pizza toppings, these toppings work similarly to how rings work in the Sonic games. If Snick is damaged with no points, he falls off-screen and the level must be restarted.

Transformations

See also: Transformations/Pre-release

Along with his basic move set, Snick has the ability to transform in a variety of ways for different purposes just like Peppino. Only four transformations for Snick existed, as he was never developed further. All of the transformations listed were what the original ones where at the time.

Name Method to Acquire Effects Controls Debuting Level

Robo Snick

Being electrocuted from a Pizzard. Any enemy will be defeated upon contact, rendering the player invincible. In a Charging state, Stupid Rats and Metal Blocks can be defeated and destroyed respectively. Moving becomes much heavier and slower, and the player loses the ability to grab in exchange for a double jump. Body Slam is replaced with a Downward Thrust. Touching any slope sends the player down the slope into a Charging state until they hit a wall as the metal breaks off of Snick. Pizzascape

Ball

Only by being kicked by a Pepperoni Goblin Snick curls himself up and quickly rolls until he hits a wall. He is invincible during this state, defeating any enemies and destroying small breakable blocks on contact. Pressing in the corresponding direction the player is rolling in will increase their speed. The player can still jump.

Bomb Snick

Picking up a Bomb from a Baddie Spawner or from a Pizza Box Goblin After Snick turns into a Bomb, The player is stuck in the transformation for 6 seconds. Running into any Bomb Block will destroy it. The Player is forced to automatically move, only given the option to jump and press either left or right to change directions. The Ancient Cheese

Firefur

Touching Boiling Sauce. The player is immediately launched upward, and slides on the ground for a brief moment upon landing. Touching any enemy in this state defeats them. The player can only move left or right. Bloodsauce Dungeon

Dialogue

Snick is the first character in Pizza Tower to ever have the ability to talk in game. The following are Dialogues from the Demos he talks in.

SAGE 2019 Demo

Location Dialogue Trigger
THANKS FOR BRINGING THE PIZZA PEPPINO

SADLY IM THE ONLY WHO CAME...

YOU CAN STILL TRY OUT THE GAMES

BUT BEFORE STARTING,

I SUGGEST GOING DOWN TO THE LEFT

TO LEARN SOME IMPORTANT MOVES
Talking to Snick for the first time.
WOW YOURE PRETTY BAD AT THESE GAMES

ITS OK THEY ARENT THAT GREAT EITHER

After getting D ranks on any level. (Without having already Ranks)
TRY BEATING ALL OF THE LEVELS!

KEEP IT UP!

Seen when having a rank in any of the levels. (Most only have completed two.)
WOW YOU GOT A S RANK

KEEP IT UP!

After getting a S rank on any level.
YOU SHOULDNT HAVE PLAYED THE GAMES

YOU WILL SUFFER THE CONSEQUENCES...

ACCEPT MY CHALLENGE IF YOU DARE

Seen after beating all levels and talking to Snick, informing you about Snick's Challenge.
WELL CONGRATS YOU BEAT MY CHALLENGE

YOU CAN PLAY AS ME NOW

GO TO THE COWBOY TASK ROOM

AND JUMP UNDER MY BLOCK

After beating Snick's Challenge.
YOU DID IT!

YES, YOU THE PLAYER!

YOU DID ALL OF THIS DEMO CONTENT

THERES NOTHING LEFT TO DO!

GET YOURSELF A PIZZA OR SOMETHING

GO PLAY THE REAL OTHER SAGE GAMES

OH AND YOU CAN GO HOME PEPPINO

BRING THE HAT

After doing everything in the demo. (Including S Ranks)


Noise's Hardoween

Location Dialogue Trigger
BOO!

HAHA DONT WORRY IM NOT DEAD YET

HERE IS AN HARDER VERSION OF PIZZASCAPE

THIS VERSION INCLUDES DECORATIONS

ALL MADE BY THE PIZZA TOWER DISCORD

I HOPE YOU ENJOY THIS SHORT LEVEL

AND HAPPY HALLOWEEN!
Talking to Snick for the first time.
CONGRATS!

THIS DEMO DOESNT HAVE MUCH MORE

BUT YOU CAN TRY GETTING AN S RANK!

After beating the level in the demo.
ALL DONE!

SEE YOU NEXT DEMO!

Seen after getting a S Rank on the level.

Trivia

This section is dedicated to trivia and miscellaneous information about Snick.
Remember to read the wiki's trivia guidelines before adding trivia or making changes.
  • Snick's playable aspect wasn't removed from the game up about to the Peppino's X-mas Break build. He could be playable by altering multiple parts of the code to unlock Snick, yet again along with his moveset. It is most likely that he will never become re-playable ever again. [1][2][3]
  • It is possible to cheat death as Snick if one positions their defeat over a Pepperoni Goblin's kick. Nothing special really happens aside from the fact that white particles continuously surround the player until they die once more or exit the level.
  • Snick's taunts are all references to various Adventures of Sonic the Hedgehog YTPMVs created by iteachvader.
  • Snick was made playable in the SAGE 2019 Demo after McPig/Pizza Tower Guy held a vote as to whether to include him or The Noise as the demo's second playable character.
  • Due to the fact that Snick's victory pose stops him completely, it is possible to do it midair by touching the top of his ending sign.
  • Snick guest-stars in the SAGE 2020 Antonball Deluxe Demo, as its creator is friends with McPig/Pizza Tower Guy.
  • Oddly enough, Snick has 5 taunts in the files. However, his 5th taunt just re-uses his "Hedgehog Stew" Taunt.
    • A similar reason goes for Peppino as well: if one goes into the data.win file and searches for the taunt sprites, Peppino has 11 taunts, with the 11th being a re-using of his "thumbs-up while grinning and winking" taunt.

Gallery

For more images, see the gallery here: Snick/Gallery