Early Test Build: Difference between revisions

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{{WIP|Here's a few things that need finishing:
{{Basic Demo Info
* Add more gallery art.
|image1= Earlytestbuild.PNG
* More leftover content need to be added.
|number of levels= 1
* Add more info about the build changes.
|release date= September 27th, 2018
* Version 21 needs to be added, once found.}}
|download link= https://superpiter.itch.io/pizzatowerdemo0reshare
{{stub|Versions need to be expended more.}}
}}
'''Earlytestbuild''', also known as '''Demo 0,''' is the oldest Pizza Tower build to have a proper download, and serves as a playtest demo. While never shared with the public, it was eventually reuploaded on itch.io for all to see.


{{TCRF|Early_Test_Build}}
In this demo, [[Peppino]] controls very differently compared to how he does in later demos. The dash move was mapped to the grab key instead (grabbing is automatic, but only possible on stunned enemies), and Peppino had two moves that don't appear in any other demos. One move was where the player holds UP and jumps to get a higher jump, and another where, while falling, the player holds DOWN to use their velocity to break metal blocks and stun/kill enemies.
{{Infobox build
|title = Early Test Build
|image = Earlytestbuild.PNG
|build date = 14-7-2018 23:50:39 '''(v1)'''<br>
16-7-2018 05:47:57 '''(v2)'''<br>
16-7-2018 08:57:04 '''(v211)'''
|release date = July 15th, 2018
|build type = {{buildtype|public}}
|file size = 24,3MB '''(v1, v2, v211)'''<br>25,6MB '''(Peter Griffin)'''
|download = [https://archive.org/download/pizzatowerdemobuildspublic/Public/pizzatowerearlybuildtest.zip v1] {{availability|yes}}<br>[https://archive.org/download/pizzatowerdemobuildspublic/Public/pizzatowerearlybuildtest_v2.zip v2] {{availability|yes}}<br>
v21 {{availability|no}}<br>
[https://archive.org/download/pizzatowerdemobuildspublic/Public/pizzatowerearlybuildtest_v211.zip v211] {{availability|yes}}<br>
[https://archive.org/download/pizzatowerdemobuildspublic/Public/pizzatowerdemo.zip Peter Griffin] {{availability|yes}}
|previous = [[Pizza_Tower_test]]
|next = [[Tester Build]]}}
'''Early Test Build''' is the first publicly released prerelease build of [[Pizza Tower]] and serves as a playtest demo for people to get a look and feel for the game. As the game hadn't found its identity yet, every aspect of this demo doesn't match up with the retail game or subsequent prerelease builds, as the game's only source of inspiration was from the [https://en.wikipedia.org/wiki/Wario_(series)#Wario_Land_series, ''Wario Land'']-series of games up to this point.


==Contents==
Enemies can only be stunned and therefore are impossible to kill, except for [[Cheeseslime|Cheeseslimes]].
[[File:PizzaTower-ETB_PizzaTimeRoom.png|thumb|left|300px|The Noise ready to press the button of destruction, activating ''Pizza Time''.]]
From the moment the game starts up, the player is presented with a simple disclaimer screen, giving a brief overview and explaining the game's controls. Pressing {{key|z}} or '''Enter''' brings the player to a tutorial, allowing to take control of Peppino, learn a handful of important abilities and superjump to the beginning of the level. Five Toppin's and two secrets are found across the level, with the player running into [[Cheeseslime|Cheeseslimes]], [[Weenie|Weenies]] and [[Pizza Box Goblin|Pizza Box Goblins]] along the way. Once the player has reached the end of the level, a pot of peanut butter is waiting at the end, which causes [[The Noise]] to walk in and activate [[Pizza Time/Pre-release|Pizza Time]]. Once the level is beaten, the game ranks the player based on how many Toppin's were collected, combined with your score - which can be a maximum of 3000 points. The game ends after a rank is shown.


[[Peppino]] controls radically different compared to any subsequent prerelease builds. Peppino's overall moveset is clunkier, with mach 3 taking longer to build up, jumps being not as high and lacking the ability to run at mach 4 or even run up walls. Building up mach speed is mapped to the {{key|x}} key instead of {{key|shift}} and the player has the ability to perform a high jump by holding {{key|up}} and pressing {{key|z}}. Superjumping happens instantaneously after building up to mach 3 and pressing {{key|up}} and cancelling out of it mid-air causes Peppino to roll up in a ball and launch in the direction he was running. Enemies are impossible to kill - with an exception for the [[Cheeseslime]] enemies - and are grabbed automatically upon stunning them.
There are also several placeholder sound assets, plenty taken from Wario Land games, one from Chrono Trigger, and others from an unknown source, used for things like the Bomb/Knight themes, enemies being hit, and the player themselves getting hit.


Certain animations are different too, with Peppino lacking his heavy-breathed bobbing idle animation in favor of standing in place while looking around. The superjump only uses one frame, lacking a spinning motion that was added later.
== Enemies ==

*[[Weenie|Smoked Weenie]]
Audio placeholders can be heard across the entire demo.
*[[Weenie]]
*Tons of sound effects have been borrowed from [https://en.wikipedia.org/wiki/Wario_Land_II ''Wario Land II'']. Sound effects that aren't from that game are all stock sound effects.
*[[Cheeseslime]]
*Obtaining the Knight transformation plays ''Frog's Theme'' from [https://en.wikipedia.org/wiki/Chrono_Trigger ''Chrono Trigger''].
*[[Pizza Box Goblin]]
*Obtaining the Bomb transformation plays ''Hot Wario'''s transformation theme from [https://en.wikipedia.org/wiki/Wario_Land_II ''Wario Land II''].
*After completing the level, the rank screen plays ''Stage Clear'' from [https://en.wikipedia.org/wiki/Wario_World ''Wario World'']
*The game's unused demo start screen plays the ''Minigame Shop'' from [https://en.wikipedia.org/wiki/Wario_Land_4 ''Wario Land 4''].

==Revisional Changes==
A total of five builds were released to the public, compiled between July 14th and July 21st, 2018.
<tabber>
Version: 1 =
In an earlier version of the demo, its only level was different, and Smoked Weenie was not red (meaning the only difference was its lit cigar.
|-|
Version: 2 =
No info.
|-|
Version: 21 =
''Version 21 isn't publicly available as of writing. This takes notes from Pizza Tower Discord's chatlog.''

A bug is present where the player could repeatedly build up speed by turning around. This was rectified in version 211.

|-|
Version: 211 =
No info.
|-|
Version: The Peter Griffin Experience =
[[File:Peter.png|frame|right|Peter Griffin, edited as Peppino.]]
On July 21st, a joke build was released in Pizza Tower Discord's ''#speedrunning'' channel, where Peppino was replaced with a static downscaled image of Peter Griffin from [https://en.wikipedia.org/wiki/Family_Guy, ''Family Guy''] dressed up as Peppino himself. The title of this joke build is The Peter Griffin Experience. The track ''Theatrical Shenanigans'' was also replaced with a [https://www.youtube.com/watch?v=muBgT_QQ2F4, ''Cool Whip'' Trap Remix]. Underneath the memes is the latest known version of Early Test Build.

*All rooms were given additional props and tiles.
*Peppino now has the ability to recover to fall from a certain height. If the player presses {{key|z}} at the right time, Peppino will perform a handstand and get back up.
</tabber>

==Enemies==
===Normal Enemies===
This level contains the following [[:Category:Enemies|enemies]]:
{{flexbox|type=enemy|
{{enemyicon|Cheeseslime|1|}}
{{enemyicon|Weenie|2|}}
{{enemyicon|Elite Weenie|2|}}
{{enemyicon|Pizza Box Goblin|1|}}}}

===Unused Enemies===
This demo includes several unused [[:Category:Enemies|enemies]] leftover in the files. Which are:
{{flexbox|type=enemy|
{{enemyicon|Forknight|1|}}
{{enemyicon|Pineacool|1|}}
{{enemyicon|Piraneapple|1|}}
{{enemyicon|Pepperoni Goblin|1|}}
{{enemyicon|Flying Anchovy|1|}}}}


== Mechanics ==
== Mechanics ==
=== Transformations ===
=== Transformations ===
* [[Transformations/Pre-release#Knight|Knight]]
* [[Transformations/Pre-release#Knight|'''Knight''']]
* [[Transformations/Pre-release#Bomb|Bomb]]
* [[Transformations/Pre-release#Bomb|'''Bomb''']]
* [[Transformations/Pre-release#Barrel|'''Barrel''']] (in files)

=== Gimmicks ===
=== Gimmicks ===
* [[Skateboard]]
* [[Skateboard]]
*[[Banana Peel|Banana peel]]
* [[Banana Peel|Banana peel]]


== Trivia ==
== Trivia ==
*A frame of Peppino's scrapped mach 3 animation can occasionally be seen in Peppino's particles when switching from mach 2 to mach 3.
* The earlier version of Demo 0 had no difference on the Smoked Weenie, and some level design changes.
* This build has two secret rooms, both of which feature a photo of a real-life pizza with a wavy shader laid on top of it as the background.
* Peppino's idle animation in this demo is different from newer builds, having him glance around instead of bobbing up and down.
* In Peppino's Knight Transformation, Frog's Theme from Chrono Trigger was used. The victory screen music uses the level clear jingle from Wario World, and when picking up a bomb, the Flaming Wario theme from Wario Land 2 is played.
* [[List of enemies|Enemies]] have animations that go unused in newer builds.
** This was part of a scrapped concept where each of Peppino's Transformations would have its own theme.
* There was supposed form music which later got scrapped due to Pizza Tower now trying to not imitate Wario Land's form music, making it original on it's own.
* Most enemies in this demo are unable to be defeated, instead being constantly stunned and thrown around.
* Peppino's Super Jump animation is slightly different.
* Peppino's mach run trail effect, which flashes between red and green, can also be purple. This was already changed in the first Tester Build of Demo 1.
* This build has some secret rooms, all of which feature an image of a real-life pizza as the background.
* Levels from earlier in the game's development are in the files of this demo.
* In knight form, Frog's Theme from Chrono Trigger was used. The victory screen music uses the level clear jingle from Wario World.
* Peppino has a voice in this demo, which plays whenever you get hit, collect a complete pizza, unlock a door, collect the secret treasure, and when Pizza Time starts. All but the last one have different voices, and one is chosen to be played.
* This is the only demo that's been released to have enemies unable to be killed.
** These voice-lines were sourced from stock Warner Bros. sounds used during the development of Super Mario 64, as told by metadata attached to the included audio files.
* Peppino has a voice in this demo, which plays whenever you get hit, collect a complete pizza, unlock a door, collect the secret treasure, and when the escape timer happens. All but the last one have different voices, and one is chosen to be played.
*** These voice actor for these lines was famous actor Mel Blanc.
** Some of the voice samples appear to be the same ones used for stock cartoon voices from Warner Bros.
*There are 5 unused results texts left over in this build which may have been intended for a scrapped results screen.
*There is a alternate version of Earlytestbuild known as the [[Peter Griffin Experience]].
*In the disclaimer room, the game checks if the player's platform supports shaders, if it doesn't it then checks if shdr_wind and shd_hit are compiled, and if they are, the game shows the message: "ur graphic card is shit" and closes itself.
[[Category:Demos]]
*In the game's folder, there exists an older version of [https://soundcloud.com/mr-sauceman/pizza-tower-ost-pepperman-strikes Pepperman Strikes!] that would later be used in the [[Halloween Demo]].
*Leftover animations for the Flying Anchovy [[:Category:Enemies|enemy]] exits in the game files, but there is no object related to it.

==Gallery==
===Regular sprites===
<gallery>
File:Peppinostatue153.png|Peppino Statue.
</gallery>

===Scrapped animations===
<gallery>
File:Spr resulttext 0.png|Bad...'s sprite
File:Spr resulttext 1.png|Ok's sprite.
File:Spr resulttext 2.png|Good's sprite
File:Spr resulttext 3.png|Wow's sprite.
File:Resulttext omg.gif|OMG!!!'s animation.
</gallery>

{{PTbuilds}}
[[Category:Prerelease_builds]]

Latest revision as of 22:08, 16 April 2024

Unfinished? Not on my watch!
This article is a work in progress. You can help the wiki by finishing it. Notes: Here's a few things that need finishing:

  • Add more gallery art.
  • More leftover content need to be added.
  • Add more info about the build changes.
  • Version 21 needs to be added, once found.

I've lost my orders again. This day is going to suck!

This article is a stub. You can help by expanding it.
Notes: Versions need to be expended more.

Cactus goes well on pizza.

This build has a page on The Cutting Room Floor.

Early Test Build is the first publicly released prerelease build of Pizza Tower and serves as a playtest demo for people to get a look and feel for the game. As the game hadn't found its identity yet, every aspect of this demo doesn't match up with the retail game or subsequent prerelease builds, as the game's only source of inspiration was from the Wario Land-series of games up to this point.

Contents

The Noise ready to press the button of destruction, activating Pizza Time.

From the moment the game starts up, the player is presented with a simple disclaimer screen, giving a brief overview and explaining the game's controls. Pressing or Enter brings the player to a tutorial, allowing to take control of Peppino, learn a handful of important abilities and superjump to the beginning of the level. Five Toppin's and two secrets are found across the level, with the player running into Cheeseslimes, Weenies and Pizza Box Goblins along the way. Once the player has reached the end of the level, a pot of peanut butter is waiting at the end, which causes The Noise to walk in and activate Pizza Time. Once the level is beaten, the game ranks the player based on how many Toppin's were collected, combined with your score - which can be a maximum of 3000 points. The game ends after a rank is shown.

Peppino controls radically different compared to any subsequent prerelease builds. Peppino's overall moveset is clunkier, with mach 3 taking longer to build up, jumps being not as high and lacking the ability to run at mach 4 or even run up walls. Building up mach speed is mapped to the key instead of and the player has the ability to perform a high jump by holding and pressing . Superjumping happens instantaneously after building up to mach 3 and pressing and cancelling out of it mid-air causes Peppino to roll up in a ball and launch in the direction he was running. Enemies are impossible to kill - with an exception for the Cheeseslime enemies - and are grabbed automatically upon stunning them.

Certain animations are different too, with Peppino lacking his heavy-breathed bobbing idle animation in favor of standing in place while looking around. The superjump only uses one frame, lacking a spinning motion that was added later.

Audio placeholders can be heard across the entire demo.

  • Tons of sound effects have been borrowed from Wario Land II. Sound effects that aren't from that game are all stock sound effects.
  • Obtaining the Knight transformation plays Frog's Theme from Chrono Trigger.
  • Obtaining the Bomb transformation plays Hot Wario's transformation theme from Wario Land II.
  • After completing the level, the rank screen plays Stage Clear from Wario World
  • The game's unused demo start screen plays the Minigame Shop from Wario Land 4.

Revisional Changes

A total of five builds were released to the public, compiled between July 14th and July 21st, 2018.

In an earlier version of the demo, its only level was different, and Smoked Weenie was not red (meaning the only difference was its lit cigar.

No info.

Version 21 isn't publicly available as of writing. This takes notes from Pizza Tower Discord's chatlog. A bug is present where the player could repeatedly build up speed by turning around. This was rectified in version 211.

No info.

Peter Griffin, edited as Peppino.

On July 21st, a joke build was released in Pizza Tower Discord's #speedrunning channel, where Peppino was replaced with a static downscaled image of Peter Griffin from Family Guy dressed up as Peppino himself. The title of this joke build is The Peter Griffin Experience. The track Theatrical Shenanigans was also replaced with a Cool Whip Trap Remix. Underneath the memes is the latest known version of Early Test Build.

  • All rooms were given additional props and tiles.
  • Peppino now has the ability to recover to fall from a certain height. If the player presses at the right time, Peppino will perform a handstand and get back up.

Enemies

Normal Enemies

This level contains the following enemies:

Unused Enemies

This demo includes several unused enemies leftover in the files. Which are:

Mechanics

Transformations

Gimmicks

Trivia

  • A frame of Peppino's scrapped mach 3 animation can occasionally be seen in Peppino's particles when switching from mach 2 to mach 3.
  • This build has two secret rooms, both of which feature a photo of a real-life pizza with a wavy shader laid on top of it as the background.
  • In Peppino's Knight Transformation, Frog's Theme from Chrono Trigger was used. The victory screen music uses the level clear jingle from Wario World, and when picking up a bomb, the Flaming Wario theme from Wario Land 2 is played.
    • This was part of a scrapped concept where each of Peppino's Transformations would have its own theme.
  • Most enemies in this demo are unable to be defeated, instead being constantly stunned and thrown around.
  • Peppino's mach run trail effect, which flashes between red and green, can also be purple. This was already changed in the first Tester Build of Demo 1.
  • Levels from earlier in the game's development are in the files of this demo.
  • Peppino has a voice in this demo, which plays whenever you get hit, collect a complete pizza, unlock a door, collect the secret treasure, and when Pizza Time starts. All but the last one have different voices, and one is chosen to be played.
    • These voice-lines were sourced from stock Warner Bros. sounds used during the development of Super Mario 64, as told by metadata attached to the included audio files.
      • These voice actor for these lines was famous actor Mel Blanc.
  • There are 5 unused results texts left over in this build which may have been intended for a scrapped results screen.
  • In the disclaimer room, the game checks if the player's platform supports shaders, if it doesn't it then checks if shdr_wind and shd_hit are compiled, and if they are, the game shows the message: "ur graphic card is shit" and closes itself.
  • In the game's folder, there exists an older version of Pepperman Strikes! that would later be used in the Halloween Demo.
  • Leftover animations for the Flying Anchovy enemy exits in the game files, but there is no object related to it.

Gallery

Regular sprites

Scrapped animations