{{Quote| Okay you look-a right here! I baked that into a pizza ONCE and nobody can ever know. Not even the health inspector. Capeesh?|Peppino (via Toppinbot)}}
|fullname = Peppino Spaghetti
|relatives =
* [[Gustavo]] (Friend)
* [[The Noise]] (Rival)
|affiliation = Peppino Pizza / Peppino's Pizza
|playable = yes}}
{{Quote|[[File:PT-Toppinbot-Peppino.png|right|100px]]Okay you look-a right here! I baked that into a pizza ONCE and nobody can ever know. Not even the health inspector. Capeesh?|Peppino (via [[Toppinbot]])}}
'''Peppino Spaghetti''' (simply referred to as '''Peppino''') is the main protagonist of [[Pizza Tower]].
'''Peppino Spaghetti''' (simply referred to as '''Peppino''') is the main protagonist and the first playable character of ''[[Pizza Tower]]''.
==Description==
==Description==
Peppino is a portly Italian chef wearing a blackT-shirt, black pants, a white tank top,and a chef'shat. He also has black hair and a small mustache under his long nose. Heshowssignsof both anger and fear, frequentlyshifting between the two.He is only shown to be happy when he accomplishes something, for example, when Peppino collects a key or treasure, getting an A-Rank or higher, and during the True Ending. Despite his rough emotional state and portly figure, he is shown to be rather strong, as he can pick up and throw large objects with ease, run extremely quickly, and tear through enemies with Mach abilities, among manyotherpowerfulattacks.
Peppino is a portly, middle-aged Italian chef who wears a white toque, a white tank top over a black t-shirt, black pants and boots. He has black short, messy hair and a small mustache under his long nose. His main emotions are anger and fear, with him often switching between the two in the [[Pizza Tower (Location)|Pizza Tower]].
He istheownerofPeppino'sPizza, named after himself.Therestaurantisimpliedtobeinroughshape,withbucketsofwaterspilledonthe floor (with a straybucket), andpizzasliding off the counter.Asshown in the game's intro,running the restaurantseemstobeputtingPeppinoin abit of debt,with little to no money shown in the shop.Additionally, inthegame'sending, [[Mr. Stick]] can be seenrunningoffwithabagofmoney,behindwhatisassumedtobePeppino'sPizza.This could be the reason behind Peppino'slargeamountsofdebt.Despitetheirrivalry, Mr. Stickisstill considered to be oneofPeppino's friends.
He owns and works at a restaurant named after himself, titled ''Peppino's Pizza'' (occasionally written as ''Peppino Pizza''). The business is in debt and is in a rough state, as shown by the [[Pizza Tower (Video Game)|game's]] introduction sequence before the file select screen and promotional art. The source of the debt is unknown, though it is implied [[Mr. Stick]] may be involved, as one the game's end cards depicts him making off with a sack of money while Peppino angrily looks at him in a doorway. The location seems to be behind the restaurant.
==Main Abilities==
==Abilities and Skills==
One of Peppino's main abilities is his super speed, which acts as one of the core mechanics of Pizza Tower. He utilizes it through his Mach Run, which has four states. At Mach 1, he can destroy [[Breakable Block|Breakable Blocks]] and bump into [[List of enemies|enemies]] to stun them as long as they do not hold a weapon. Mach 2 causes Peppino to drift when turning, preserving his speed. If he jumps at this stage, he will perform a Long Jump and keep his speed. At Mach 3, he now can destroy [[Metal Block|Metal Blocks]] and defeat enemies upon contact. Most enemies panic upon seeing him approach. Mach 4 is functionally identical to 3, except with a greater speed and different animation. While in a Mach Run, if Peppino crouches, he will roll and preserve his speed until he gets back up. He can also keep his speed when diving off of ledges.
Peppino is the most balanced character included in the game due to the great quantity of abilities at his disposal.
Through a Mach Run, Peppino can enter a Super Jump. This propels him up through the air until colliding with a ceiling or cancelling it. When cancelling, he preforms a Shoulder Bash, and upon landing on the ground and dashing, he keeps that momentum back into Mach 3.
===Jump===
Jumping on top of [[List of enemies|enemies]] will stun them. making them vulnerable to attacks. Peppino can bounce higher off of an enemy by holding the jump button when landing on top of the enemy.
Peppino also exhibits superhuman strength, being able to grab and lift any enemy without much struggle and defeat them with one finishing blow. Upon launching an enemy in a direction, they will continue and defeat other enemies in their path until they hit a wall or a Metal Block. He may also defeat a held enemy by Piledriving them. In the [[Pizzaface|final boss fight]], through his rage he is able to put a crack on the top floor of the tower through an intense Piledrive. On top of being able to bust through Breakable Blocks and even Metal Blocks, he can chisel statues out of stone by hitting it as seen in the fight with [[Pepperman]].
===Body Slam===
Pressing down while in the air makes Peppino perform a ground pound, damaging enemies from above. The fall can slightly be adjusted by pressing left and right. With enough height, this can be used to break metal boxes, indicated by the meteor-like effect.
Peppino is unable to die in the [[Pizza Tower (Location)|Pizza Tower]], but can take damage. While in regular [[List of levels|levels]] he can take an infinite amount of damage, in [[List of bosses|boss fights]] he can only take six hits before being defeated.
Landing also stuns surrounding enemies for a brief period of time.
He can parry by taunting just before he is hurt. If he parries a projectile, this causes the projectile to go in the opposite direction instead. If he parries an enemy, he will instantly defeat them. If Peppino has a combo of ten or more, he can also preform a Super Taunt that defeats all enemies on screen.
===Mach Running===
Mach Running is one of Peppino's most important abilities for blasting his way through the tower. He builds up speed for as long as the dash button is held, allowing him to transition to several successive stages of dashing. Jumping during the dash keeps his momentum at whatever stage he is currently at.
Peppino is able to wield firearms, using both [[Transformations#Shotgun|shotgun]] and pistol with ease when the opportunity arises.
If Peppino runs up or down a slope, his speed gain can change accordingly, increasing when running down slopes and decreasing when going up. Some status effects and moves can also cause the player to be able to enter a Mach Run, such as the appropriately named Dash Pad.
==Transformations==
====Mach Stages:====
''See also: [[Transformations]]''
''Mach 1: ''
*Peppino starts to dash at a slow pace, then increasing speed to run at a moderate pace.
*Peppino can stun enemies by bumping into them.
*Peppino can run up walls by jumping at them while dashing, or by running up a slope connected to a wall.
* Upon impact with a wall, he temporarily stops.
* Peppino can break breakable blocks by running into them.
* After Peppino stops building up speed, attempting to turn around in this stage and above will result in Peppino "drifting", in which he takes some time to change directions, but preserves his dash momentum.
Along with his basic move set, Peppino has the ability to transform in a variety of ways for different purposes, mostly to get rid of [[Stupid Rat|Stupid Rats]] that block progression. Peppino cannot enter doors while transformed unless it is removed by a [[Priest]]. The only exceptions are the Pepper Pizza and Shotgun transformations, which still allow him to enter doors. If the player builds up enough speed when touching a Priest, they will retain the speed into Mach 3.
''Mach 2:''
* Peppino starts dashing at an insane rate, accompanied with an equally insane expression.
*At this point, Peppino's velocity is high enough that he is competing with air friction, causing the air to emit sound and a shock layer to form in front of him.
*Enemies will be scared when close enough to Peppino, which will make them vulnerable for about 3 seconds until returning to normal.
*Peppino can kill any enemy upon contact if they are vulnerable/scared.
*Peppino can break metal blocks.
*Peppino can initiate a super jump by pressing up while dashing.
* Jumping off a wall results in Peppino losing speed back to Mach 1.
*Upon impact with a wall, he is knocked back.
<table class="wikitable">
''Mach 3:''
<tr>
* Activated when the player is at Mach 2 and holds a movement key in the direction Peppino is running for several seconds.
<th>Name</th>
*Mechanics remain the same, with the only differences being a different animation and significantly increased velocity.
<th>Method to Acquire</th>
*Drifting at Mach 3 will bring him back to Mach 2.
<th>Effects</th>
<th>Controls</th>
<th>Debuting Level</th>
</tr>
<tr>
<th>[[File:PT-spr_player_tumble.gif]]
Ball
=== Roll ===
</th>
Pressing down while dashing makes Peppino roll. If at Mach 2 or 3, he uncurls shortly after and slides on the ground.
<td>Getting kicked by a [[Pepperoni Goblin]], [[Goblinbot]], [[Pepperoni Goblin Bat]] or thrown by a [[Big Cheese]]</td>
<td>Peppino inflates instantly and proceeds to roll in the direction he was thrown or kicked into until he hits a wall or is damaged. Any enemy or small destructible blocks run into will be defeated or destroyed respectively.</td>
<td>Pressing in the corresponding direction the player is rolling in will increase their speed. The player can still jump.</td>
Peppino retains his speed (even Mach 3) after he stops rolling.
</th>
<td>Grabbing a sword from a [[Transformation assets|Sword Stone]]</td>
<td>Any enemy will be defeated upon contact, rendering the player invincible. In a Charging state, [[Stupid Rat|Stupid Rats]] and [[Breakable Block#Metal Block|Metal Blocks]] can be defeated and destroyed respectively.</td>
<td>Moving becomes much heavier and slower, and the player loses the ability to grab in exchange for a double jump. Body Slam is replaced with a Downward Thrust. Touching any slope sends the player down the slope into a Charging state until they hit a wall.</td>
</tr>
<tr>
===Dive===
<th>[[File:Spr_player_fireass.gif]]
Pressing down while dashing in the air while Mach Running will cause Peppino to dive downwards at a diagonal angle.
Fireass
====Dive Drop ====
</th>
Pressing jump while diving will cause Peppino to do a fast ground pound move, similar to the Body Slam. It is much faster than the normal slam, but is very situational and mostly for speeding through levels. Peppino will lose speed upon landing.
<td>Touching [[Boiling Sauce]] or a [[Peasanto|Peasanto's]] torch</td>
<td>The player is immediately launched upward, and slides on the ground for a brief moment upon landing. Touching any enemy or [[Stupid Rat]] in this state defeats them.</td>
<td>The player can only move left or right.</td>
<td>[[Bloodsauce Dungeon]]</td>
</tr>
<tr>
===Super Jump===
<th>[[File:Spr_player_firemouthidle.gif]]
Pressing up when the Dash reaches Mach 2 and releasing will cause Peppino to Super Jump. The player can move side-to-side slowly before releasing but cannot move horizontally once the Super Jump is initiated. During super jump, Peppino leaps straight upward quickly, busting through breakable blocks until he hits a ceiling. Hitting a ceiling briefly launches surrounding enemies upwards but does not stun them.
Firemouth
====Shoulder Bash====
</th>
Canceling a Super Jump before hitting a ceiling by pressing the grab or dash button will cause Peppino to stop Super Jumping mid-air, and instead he'll dash at Mach 2 in mid-air, slowly falling as he dashes.
<td>Running into any [[Rock Block#TNT Block-0|TNT Blocks]] will destroy them. Touching into an enemy or a [[Stupid Rat]] will defeat them. If the player is damaged, the transformation will end.</td>
<td>Grab is replaced with an Air Dash. Body Slam is replaced with descending faster.</td>
<td>[[Oregano Desert]]</td>
</tr>
<tr>
Holding the jump button and colliding with an enemy while Shoulder Bashing will cause Peppino to bounce off of the enemy while still Shoulder Bashing.
<th>[[File:Spr_player_ghostidle.gif]]
Ghost
===Grab===
</th>
Peppino dashes forwards, stopping when colliding with an enemy or object to grab them. He can carry them around before smashing them away, upwards, or behind him. Pressing down whilst on the ground can drop the grabbed enemy or object.
<td>Touching a [[Mushroom Ghost]]</td>
<td>The player becomes incorporeal and may pass through [[Cheese Grater|Cheese Graters]]. The player is invincible. Collecting a Ghost Pepper will increase the player's base speed.</td>
<td>The player may float and fly around the air freely in any direction, however they lose the ability to Mach Run and grab.</td>
<td>[[Wasteyard]]</td>
</tr>
<tr>
Peppino also has extra moves he can perform while holding an enemy.
<th>[[File:Spr_player_mortidle.gif]]
[[Mort]]
Holding the dash button after initiating a grab will cause Peppino to almost immediately start dashing at Mach 1 after the grab, letting him reach high speeds faster.
</th>
<td>Grabbing [[Mort]] when he appears near a Well</td>
<td>The player may interact with [[Mort Hook|Mort Hooks]] to cross large gaps. Getting damaged ends the transformation.</td>
<td>The player may double jump and their grab is replaced with an attack where Mort swats in front of him. The player can attack in three directions: left, right or upward. Standing still and attacking will push the player forward. Attacking a Mort Hook will launch the player up and forward.</td>
<td>[[Fun Farm]]</td>
</tr>
<tr>
Pressing the jump button before or during a grab initiates the "Long Jump", a jump with additional distance.
<th>[[File:Spr_player_weeniemount.gif]]
Weenie Mount
Pressing the grab button while doing a Mach Run will cause Peppino to instantly stop Mach running.
</th>
<td>Grabbing a Weenie Mount</td>
<td>The player can build up speed quickly and move much faster. Any enemy approached will react as if being approached at Mach 3. Jumping exits the transformation.</td>
<td>The player may move left or right, but cannot grab. If they jump, the transformation ends.</td>
<td>[[Fastfood Saloon]]</td>
</tr>
<tr>
===Giant Swing===
<th>[[File:Spr_player_barrelidle_new.gif]]
Grabbing an enemy while dashing into them will cause Peppino to spin forward with them until he loses speed, breaking blocks and killing other enemies.
Barrel
===Spinning Piledriver===
</th>
When in the air, pressing down while holding an enemy will make Peppino do a piledriver into the ground, causing the enemy held to be sent forward upon contact with the ground, as well as killing any enemy he lands on. Holding jump when landing on an enemy makes him do a bounce, keeping him airborne and allowing for more combo potential.
<td>Falling into a barrel</td>
<td>Rolling allows the player to pass through small spaces and defeat [[Stupid Rat|Stupid Rats]] and any enemy. Rolling upward onto a slope will cause the player to change directions. Getting damaged will end the transformation.</td>
<td>Grabbing is disabled. Jumping produces a shorter height and the Mach Run is replaced with rolling.</td>
<td rowspan="2">[[Crust Cove]]</td>
</tr>
<tr>
Holding up as Peppino is about to grab an enemy will cause him and the enemy to launch upwards before coming back down.
<th>[[File:Peppinoscaredjump.gif]]
Bitten
===Uppercut===
</th>
When holding up and pressing grab with an enemy in hand, Peppino performs an uppercut, sending the enemy flying upwards at a high speed.
<td>Touching [[Dangerous Water]]</td>
<td>The player is immediately launched upward. Touching any enemy or [[Stupid Rat]] in this state defeats them.</td>
<td>The player can only move left or right.</td>
</tr>
<tr>
===Belly Slide===
<th>[[File:Peppinorocket.gif]]
If the player crouches right after pressing grab, Peppino will slide forwards at the speed of Mach 3 while laying down on his stomach. This attack can be used to destroy blocks in one-block spaces, but it cannot be used to defeat enemies. Holding the dash button before Peppino is finished Belly Sliding causes him to immediately start dashing at Mach 2.
Rocket
===Rising Uppercut===
</th>
Holding up and pressing grab together will launch Peppino upwards with a rising uppercut. The uppercut will defeat enemies and destroy marble blocks. This can also be used as a pseudo double jump, as it will still send Peppino upwards a little if used in mid-air.
<td>Grabbing a Rocket</td>
<td>The player becomes invincible and automatically moves forward. Colliding with enemies and [[Stupid Rat|Stupid Rats]] will defeat them, and [[Breakable Block#Metal Block|Metal Blocks]] can be destroyed. The transformation ends upon colliding with a wall or jumping.</td>
<td>Grabbing is disabled. They may move up or down to adjust their position, and pressing in the corresponding direction will increase their speed. The player may change their direction by getting on the ground and pressing the opposite direction.</td>
<td>[[Deep-Dish 9]]</td>
</tr>
<tr>
===Taunt===
<th>[[File:Spr_player_cheeseball.gif]]
Pressing the taunt button will cause Peppino to strike a pose. If Peppino gets hurt while taunting, instead of taking damage, Peppino will block and parry the attack. This can kill most enemies and turn around projectiles.
Cheeseball
If the player gets a combo of 10 or more and holds up while taunting or presses up immediately after doing a taunt, a "Super Taunt" will occur, where the taunts pop-out, with one of four unique taunts being selected (different taunts are purely cosmetic and don't affect gameplay), and all enemies on-screen are defeated. The player will have to either get another combo of 10 or increase the current combo by 10 to be able to super taunt again. Taunting can also remove the "stunned" effect from an enemy.
</th>
<td>Touching a [[Giant Slime|Giant Slime's]] cheeseball projectile</td>
<td>The player gets stuck inside a cheeseball and moves forward until hitting a wall, ending the transformation. Colliding with a [[Super Side Spring]] will change the player's direction. Any enemy and [[Stupid Rat]] will be defeated upon collision.</td>
<td>None</td>
<td rowspan="2">[[Oh Shit!]]</td>
</tr>
<tr>
Some taunts are references to popular culture, such as Daffy Duck, Adventures of Sonic the Hedgehog, and Street Fighter.
<th>[[File:PT-spr_cheesepep_idle.gif]]
Sticky Cheese
Taunting causes any projectile-based enemies to fire their projectiles, making waiting for them to attack to get the transformation their projectile gives take less time. Taunting in front of one of the [[Patroller|Patrollers]] in [[Don't Make A Sound]] will cause them to instantly sound the alarm and activate any [[Toppin Monsters]]. According to [[Pizza Granny]], "taunting makes enemies react faster".
</th>
<td>Exiting the Cheeseball transformation</td>
<td>The player is invincible and their movement becomes slow and heavy. Enemies and [[Stupid Rat|Stupid Rats]] will be defeated upon jumping into them. The player will stick to walls upon jumping into them.</td>
<td>Grabbing is exchanged for sticking onto walls. They can move left or right and jump.</td>
</tr>
<tr>
====Parry====
<th>[[File:Spr_boxxedpep_idle_new.gif]]
If the player makes Peppino taunt right before he gets hit by an enemy or projectile, he will parry it and attack back. This can be used to make it easier to defeat enemies that often attack the player and can also be used to reflect projectiles thrown at them. When used on a boss, it will instead prevent Peppino from being damaged.
Boxed
====Breakdance====
</th>
If the taunt button is held, Peppino will start breakdancing in one place, and shortly after a purple boombox appears near him, which disappears after the player stops holding the button. The player can move Peppino while he is breakdancing, but will stop breakdancing when taking damage, jumping or falling. It does not serve any function at all.
<td>Getting stamped by a [[Box Stamper]]</td>
<td>The player is squished into a pizza box, allowing them to go through small gaps at a faster speed. Spinning into [[Stupid Rat|Stupid Rats]] and enemies will defeat them and launch the player up into the air slightly. Being damaged will end the transformation.</td>
<td>Grabbing is replaced with spinning, which launches the player forward. The player also has access to 10 jumps, each decreasing in height with each jump.</td>
<td>[[Peppibot Factory]]</td>
</tr>
<tr>
===Pistol===
<th>[[File:PT-spr_player_jetpackstart2.gif]]
During some of the [[List of bosses|boss]] fights, Peppino's grab move is replaced with a pistol. The player can mash the button to shoot bullets as fast as possible or hold down the button to charge a big bullet, which will automatically be shot upon being charged.
Pepper Pizza
==Transformations ==
</th>
''See also: [[Transformations]]''
<td>Eating a [[Pepper Pizza]]</td>
<td>The player's skin becomes red and they become invincible, destroying any enemy upon contact. Spinning/flying into a [[Stupid Rat]] will defeat them as well. The transformation only ends upon exiting the level or interacting with a [[Priest#Free Milk Stand-0|Free Milk Stand]].<br />Other transformations can stack and will not end this transformation.</td>
Along with his basic move set, Peppino has the ability to transform in a variety of ways for different purposes, mostly for getting rid of [[Stupid Rat|Stupid Rats]] that block progression until they're hit by a transformed Peppino. Peppino cannot enter new rooms with a transformation except through hallways unless it is removed by a [[Priest]]. The Shotgun and Pepper Pizza transformations are the only 2 exceptions. Interestingly, if the player builds up enough speed with a transformation, removing it via a priest whilst maintaining that speed can send them into instant mach 3/4.
<td>The player retains their normal controls, plus a double jump that allows the player to fly upon holding jump.</td>
(Gained from: Getting kicked by a [[Pepperoni Goblin]], [[Goblinbot]], [[Pepperoni Goblin Bat]] or thrown by a [[Big Cheese]])
Peppino inflates himself just like a balloon and quickly rolls until he hits a wall. He is invincible in this form and will bowl over enemies. He can also break small blocks instantly without losing momentum.
===Knight Peppino===
(Gained from: Pulling out the sword from the Sword Stone)
Peppino will be heavy and slow, but he will be invulnerable and can still take out enemies by walking into them or jumping on them. He also gains fast momentum from sliding down on stairs and slopes and can jump while doing so. If he touches a [[Priest]], the armor will break and return him to normal.
===Firebutt Peppino===
(Gained from: Touching a pool of boiling sauce or [[Peasanto]]'s torch)
Peppino will jump up high and after landing his bottom will be briefly exposed. He can defeat any enemies that touch him at any point in the animation.
When Peppino eats a spicy chicken wing tossed by a Kentucky Kenny, he gains the firemouth form. His mouth is caught on fire, and he can destroy TNT blocks and kill enemies by touching them. Pressing the grab button while in the air in this state will cause Peppino to dash foward.
===Ghost Peppino===
(Gained from: Coming into contact with a [[Mushroom Ghost]])
Peppino becomes a ghost and can fly freely. The player is able go through Cheese Graters while also being invincible. In this form, Peppino moves quite slowly, but he can collect Ghost Peppers in order to increase his speed. After collecting 3 ghost peppers, Peppino's able to destroy [[Ghost Block|Ghost Blocks]].
===Mort on Peppino===
(Gained from: Picking up [[Mort]])
[[Mort|Mort the Chicken]] perches on top of Peppino's head. With Mort on his head, the player gains the ability to double jump, and can have him smack his head in 3 different directions, and also can use him to hook onto Mort Hooks for extra height.
===Weenie Mount===
(Gained from: Mounting a Weenie Mount)
Peppino mounts a giant sausage that runs around at high speeds, defeating enemies in their way. In this state, Peppino and the Weenie Mount can't get hurt. Jumping in this state will cause the player to enter a long jump but will also make them dismount the Weenie. Building up enough speed and dismounting a Weenie Mount will send the player into instant Mach 4.
===Barrel Peppino===
(Gained from: Jumping into a barrel)
Peppino gets stuck in a barrel. Pressing and holding the dash button will cause Peppino to start rolling. This can defeat enemies and break blocks. However, if there is a slope next to the wall while rolling, the barrel will launch upwards and change directions when it lands.
===Rocket Peppino===
(Gained from: Grabbing a rocket)
Peppino gets himself stuck to a rocket and is stuck rocketing forwards until he crashes into a wall, after which the rocket explodes and Peppino tumbles down. In this form, he can slightly redirect the rocket up or down by pressing the respective buttons, and if he's touching the ground, he can drift to change his direction. The rocket is treated as Mach 4 as well and can break metal blocks and destroy enemies. Peppino can jump off of the rocket at any time.
===Cheeseball Peppino===
(Gained from: Getting stuck in a cheeseball)
Peppino gets stuck in a cheeseball and will roll forwards until hitting a wall, which ends the transformation. In this form, the player has absolutely no control, and will be launched upwards if they touch a slope.
===Sticky Cheese Peppino===
(Gained from: Hitting a wall while in cheeseball)
Peppino gets covered in sticky cheese with pepperoni/tomatoes covering his eyes and green peppers covering his eyebrows and mustache. In this form, he is incredibly slow, but can stick onto walls, and jump off of them to perform wall jumps.
===Pizza Box Peppino===
(Gained from: Getting stamped by a [[Box Stamper]])
Peppino gets trapped in a pizza box. In this state, he is able to go through small gaps at a faster speed than crawling. It also grants him ability to flap ten times in the air with one flap being weaker than the last before dropping to the ground. The grab attack is replaced by a spin attack. If he touches a [[Dash Pad]], he moves faster and will glide when jumping.
<tr>
===Pepper Pizza===
<th>[[File:PT-spr_shotgun_idle-CROPPED.gif]]
(Gained from: Eating [[Pepper Pizza]])
Shotgun
Once picked up, Peppino will consume the pizza and his skin will turn red. The player becomes invincible to all enemies and their attacks, able to defeat them merely by touching them. Pressing the jump button in midair will let the player spin and continuously fly upwards. This transformation cannot be removed by a [[Priest]], but can be removed by a Free Milk Stand.
</th>
<td>Grabbing a crate with the shotgun</td>
<td>The player gains a shotgun. Shooting it will stop all momentum unless shooting in midair, to which it will only decrease it drastically. [[Stupid Rat|Stupid Rats]] cannot be defeated, but other enemies can. Shooting at [[Target Block|Target Blocks]] will destroy them as well. The transformation ends upon passing a [[Priest#Metal_Detector-0|Metal Detector]].<br />Other transformations can stack and will not end this transformation.</td>
<td>Grabbing is replaced with shooting the shotgun. Body Slamming will shoot below the player instead before rapidly descending, defeating any enemy below upon contact.</td>
<td rowspan="2">[[Don't Make A Sound]]</td>
</tr>
<tr>
===Shotgun===
<th>[[File:Animatronicpep.gif]]
(Gained from: Interacting with a gun crate)
Animatronic / Peshino
Once picked up, this grants the player the ability to destroy [[Target Block|Target Blocks]] and kill most of the enemies during a level, including those that'd normally pass unaffected by the rest of Peppino's move set. The shotgun is unable to kill Stupid Rats. This transformation cannot be removed by a Priest, but can be removed by a Metal Detector.
</th>
<td>Getting caught by a [[Toppin Monsters|Toppin Monster]]</td>
<td>The player is put into an Animatronic as they lose 50 [[Pizza Points]] in increments of 10. If the player had a combo, it is instantly lost. Afterward, they lose the transformation.</td>
<td>The player may jump and move left or right, but the jump height is shorter and they move slowly. They also cannot grab.</td>
</tr>
</table>
== In the comics==
== Comics==
Peppino appears in the ''Peppino and Noise'' Comics, starring as one of the titular characters of the comics and is often seen being annoyed and/or tortured by [[The Noise]], to his dismay.
Peppino appears in the ''Peppino and Noise'' Comics, starring as one of the titular characters of the comics and is often seen being annoyed and/or tortured by [[The Noise]], to his dismay.
He is also planned to appear in a currently unfinished comic featuring him and [[Gustavo]] in the desert, where the two would be antagonized by [[List of miscellaneous characters#Mr.Incognito|Mr. Incognito]].
He was also planned to appear in an unfinished comic featuring him and [[Gustavo]] in the desert, where the two would be antagonized by [[Noisette|Mr. Incognito]].
==Pre-release==
==Pre-release==
''For early move sets and scrapped ideas, see the pre-release page here: [[Peppino/Pre-release]]''
''For early move sets and scrapped ideas, see the pre-release page here: [[Peppino/Pre-release]]''
==Trivia==
==Trivia==
{{TriviaNote}}
*One of Pizza Tower Guy's Twitter posts jokingly described the background of Peppino as the main antagonist of a fictional 1996 video game called ''Pizza Boy Tower.'' There he would be known as "Chef Raider" as an antagonist and would be the nemesis of a character known as ''[[Pizzaboy|Totino the Pizzaboy]]'', the protagonist of the game.<ref>[https://twitter.com/PizzaTowergame/status/1170557329391202304]</ref>
*One of McPig's Twitter posts jokingly described the background of Peppino as the main antagonist of a fictional 1996 video game called ''Pizza Boy Tower.'' There he would be known as "Chef Raider" as an antagonist and would be the nemesis of a character known as ''[[Pizzaboy|Totino the Pizzaboy]]'', the protagonist of the game.<ref>https://twitter.com/PizzaTowergame/status/1170557329391202304</ref>
**This is a reference to the predecessor of the ''[https://mario.fandom.com/wiki/Wario_Land_(series) Wario Land]'' series, ''[https://mario.fandom.com/wiki/Super_Mario_Land_2:_6_Golden_Coins Super Mario Land 2: 6 Golden Coins]''. As this game marked the first appearance of Peppino's main inspiration as a character, [https://mario.fandom.com/wiki/Wario Wario], also acting as the villain, this is fitting.
**This is a reference to the predecessor of the ''[https://www.mariowiki.com/Wario_Land_(series) Wario Land]'' series, ''[https://www.mariowiki.com/Super_Mario_Land_2:_6_Golden_Coins Super Mario Land 2: 6 Golden Coins]''. As this game marked the first appearance of Peppino's main inspiration as a character, [https://www.mariowiki.com/Wario Wario], also acting as the villain, this is fitting.
*When first conceptualized as a character, Peppino originally had no ties or inspiration from the Wario Land series, and instead was going to be a comic about him facing various pizza-themed demons.<ref>https://twitter.com/PizzaTowergame/status/1164798136675553281</ref>
*When first conceptualized as a character, Peppino originally had no ties or inspiration from the Wario Land series, and instead was going to be a comic about him facing various pizza-themed demons.<ref>https://twitter.com/PizzaTowergame/status/1164798136675553281</ref>
**Early scrapped games featuring Peppino include ''Pizza Massacre'', a side-scrolling survival horror game, and ''Pizza Horror'', an RPG maker title.
*Peppino's grab move was originally inspired by the [https://kirby.fandom.com/wiki/Suplex Suplex Copy Ability] from the ''[https://kirby.fandom.com/wiki/Kirby Kirby]'' series.
*Peppino's grab move was originally inspired by the [https://wikirby.com/wiki/Suplex Suplex Copy Ability] from the ''[https://wikirby.com/wiki/Kirby_(series) Kirby]'' series.<ref>https://wienerdontusedrugs.tumblr.com/post/180936633501/new-peppino-default-attack-inspired-by-kirby</ref>
*Peppino's finishing blows on enemies were inspired by a similar mechanic from Battletoads.<ref>https://twitter.com/PizzaTowergame/status/1146613612955492354</ref>
*Peppino's finishing blows on enemies were inspired by a similar mechanic from Battletoads.<ref>https://twitter.com/PizzaTowergame/status/1146613612955492354</ref>
*Peppino's Super Jump may have been inspired by the [https://www.metroidwiki.org/wiki/Shinespark Shinespark] from the ''[https://www.metroidwiki.org/wiki/Metroid_(series) Metroid]'' series. With the Speed Booster obtained, Samus can use any long stretch of land to build up to max speed, crouch to store a charge, and release the charge to launch herself in a direction until hitting a wall or ceiling.
*Peppino's Super Jump seems to share a similar animation to [https://mario.fandom.com/wiki/Super_Mario_Bros._2 Super Mario Bros 2]'s Charge Jump.
**It also seems to share a similar animation to [https://www.mariowiki.com/Super_Mario_Bros._2 Super Mario Bros 2]'s Charge Jump.
*If the player waits around 40 seconds on the menu screen without pressing anything, Peppino will jump scare the player, closing the game afterwards.
*If the player waits around 40 seconds on the menu screen without pressing anything, Peppino will jumpscare the player, closing the game afterwards.
*Coincidentally, Peppino shares his name with ''Peppino Turco'', the lyricist of Funiculi Funicula. This song is used as a leitmotif in the game's tutorial level's music ([[Soundtrack|funiculi holiday]]), being royalty free.
*Coincidentally, Peppino shares his name with ''Peppino Turco'', the lyricist of Funiculi Funicula. This song is used as a leitmotif in the music of the game's tutorial level ([[Soundtrack|funiculi holiday]]), being royalty free.
*Peppino's body slam is based on the same move from Virtual Boy Wario Land.
*Peppino's body slam is based on the same move from ''[https://www.mariowiki.com/Virtual_Boy_Wario_Land Virtual Boy Wario Land]''.
*During one of PTG's live streams, it was revealed that Peppino was initially planned to share the name of his creator, Pizza Tower Guy (akin to Doomguy from the ''Doom'' series). However, this didn't stick for very long.
*During one of McPig's live streams, it was revealed that Peppino was initially planned to share the name of his creator at the time, Pizza Tower Guy (akin to Doomguy from the ''Doom'' series). However, this didn't stick for very long.
**As the name suggests, this idea didn't come to light until the start of Pizza Tower's development, his final name sticking around before then.
**As the name suggests, this idea didn't come to light until the start of Pizza Tower's development, his final name sticking around before then.
*McPig has claimed that Peppino isn't actually wearing an apron, but rather a white tank top over a black t-shirt. This is because Peppino cannot afford an actual apron.
*McPig has stated that Peppino isn't actually wearing an apron, but rather a white tank top over a black t-shirt. This is because Peppino cannot afford an actual apron.
*Peppino was originally envisioned as a war veteran. This was mentioned in his original design document, in various Discord posts by McPig<ref>https://twitter.com/PizzaTowerFact/status/1626819296620957698</ref> and in Twitter sketches.<ref>https://twitter.com/PizzaTowergame/status/1554011686910263296</ref> This was also potentially the inspiration for [[WAR]]. Peppino's status as a veteran was later made ambiguous, retconned as "probably imagined."<ref>https://twitter.com/PizzaTowerFact/status/1626813800333643776</ref>
*Originally, there were four Mach speeds. The first speed was the slowest, preventing the player from stunning enemies, destroying breakable blocks, or climbing walls. This was later changed, with the previous Mach 1 animation merely acting as a visual to indicate Peppino building up speed in the final release.
*For some reason, the name of Peppino's Pizza is different depending on the setting; on the outside it's spelled "Peppino Pizza" (Seen in the opening and Pizzahead fight) and on the inside it's spelled "Peppino's Pizza" (seen at the end of the game)
*Peppino means cucumber in Spanish, as well as a nickname for the Italian name Giuseppe.
* On a stream before [[The Noise Update]] released, it was stated that Peppino's brother was [[Maurice]]. It is unclear if this is canon.
==Other Game Cameos==
Although Peppino's main appearance is in Pizza Tower, there have been many official mods made by Pizza Tower Guy for various games that add him as a playable character, as well as officially approved cameos.
===Sonic Robo Blast 2 Kart===
Peppino appears in SRB2Kart alongside The Noise, Gustavo, and a few other characters in a mod called [https://mb.srb2.org/addons/the-pizza-tower-pack.2143/ The Pizza Tower Pack]. He has a Speed and Weight stat of 5. Instead of driving a kart, he rides his signature scooter.
==Cameos in other games==
Peppino also has a [https://mb.srb2.org/threads/peppino-pizza-tower.26502/ standalone mod] that released almost 2 years before The Pizza Tower Pack. He has default stats, and a lot of his voice lines come from [[Demo 0]]. Again, he rides his scooter instead of a kart.
Although Peppino's main appearance is in Pizza Tower, there have been many official mods made by McPig for various games that add him as a playable character, as well as officially approved cameos.
; Sonic Robo Blast 2 Kart
=== Rivals of Aether===
Peppino appears in the fanmade Sonic The Hedgehog racing game Sonic Robo Blast 2 kart as a [https://mb.srb2.org/threads/peppino-pizza-tower.26502/ modded character] made by McPig that released in 2019. He has default stats, and a lot of his voice lines come from the [[Early Test Build]]. Peppino rides his scooter instead of a kart. The official Pizza Tower Twitter account and Twitch account has also [https://x.com/PizzaTowergame/status/1786213659540140478/ teased a character pack] of Pizza Tower characters for Dr Robotnik's Ring Racers, the sequel to Sonic Robo Blast 2 Kart as well as doing a [https://www.youtube.com/watch?v=8GuTEqt4F44/ 9 hour live stream] to show the character pack.
Peppino is available as a custom playable character in this platform fighting game through the game's Workshop function. The sprites were made by Pizza Tower Guy a while back, later being resized to fit with other characters, and coded by different person. His moves include throwing a [[Cheeseslime]], slamming into the ground, superjumping, etc.
; Rivals of Aether
===DOOM 2 ===
Peppino is available as a custom playable character in this platform fighting game through the game's Workshop function. The sprites were previously made by McPig, later being resized to fit with other characters, and programming done by Mr Nart. His moves include throwing a [[Cheeseslime]], slamming into the ground, superjumping, etc.
Peppino appears inside of a class mod for this game named "Bring Your Own Class" along with a few other characters from Pizza Tower, available on a few well-known DOOM mod sites, like All Fear the Sentinel. Many of his attacks and weapons reference Pizza Tower objects and moves, like where Peppino uses outlets, junk from [[Dragon Lair|Dragon's Lair]], and other items/attacks as melee weaponry, or using a Revolver/Shotgun. Other Pizza Tower characters also cameo in certain attacks, like The Noise being in a melee attack, The Vigilante throwing dynamite, a Pizzard using its magic, and Pizzaface acting as one of the most powerful weapons.
; DOOM 2
His only method of healing and (around the start of the game before getting any other weapons) ranged attacks is through his Pizza Slice weapon, which replaces the Pistol. Ammunition for it is gotten by melee'ing enemies, and it can be thrown to hurt enemies or eaten to recover health.
Peppino appears inside of a custom class mod for the Zandronum DOOM source port named "Bring Your Own Class" along with a few other characters from Pizza Tower, available on [https://revenatn.itch.io/byoc/ itch.io]. Many of his attacks and weapons reference Pizza Tower objects and moves, like where Peppino uses outlets, junk from [[Dragon Lair|Dragon's Lair]], and other items/attacks as melee weaponry, or using a Revolver/Shotgun. Other Pizza Tower characters also cameo in certain attacks, like The Noise being in a melee attack, The Vigilante throwing dynamite, a Pizzard using its magic, and Pizzaface acting as one of the most powerful weapons. The player sprites for Peppino and his weapons were done by McPig with programming by revenatn, HUD sprites by Lother and edits by Basinga.
===Treasure Tech===
; Treasure Tech
Peppino appears in one of the pages of the manual as an advert for Pizza Tower, and some3panel comics with Treasure Tech's protagonist: Armin Chesterfield. A second in-gameplay cameo is in one of the treasures (That being an action-figure) that can randomly pop-out in the Pizza Tower themed Treasure Chest.
Peppino appears in one of the pages of the manual as an advert for Pizza Tower, and a short comic with Treasure Tech's protagonist: Armin Chesterfield. A second in-gameplay cameo is in one of the treasures (That being an action-figure) that can randomly pop-out in the Pizza Tower themed Treasure Chest. Drawings from McPig also appear as intermission screens in Treasure Tech 1.2.
; Fraymakers
===Fraymakers ===
Peppino appears as an assist character. In game, he will run up to the opponent for a lunging grab, and follow with a giant punch if successful.
Peppino appears as an assist character. In game, he will run up to the opponent for a lunging grab, and follow with a giant punch if successful.
===Antonball Deluxe===
; Antonball Deluxe
Peppino appears as an unlockable guest character. He has a chance to be unlocked by spending points (50,000 to be exact) in a Lottery Machine.
Peppino appears as an unlockable guest character. He has a chance to be unlocked by spending points (50,000 to be exact) in a Lottery Machine.
=== Indie Rumble===
; Indie Rumble
Peppino would'veappearedinthe game as a playable character,untilthe cancellation of the game happened,allweknow about his appearance in the game is the Kickstarter promotional art, the Rhythm Knight and Yolk reveal trailer, the idle as seen in the April Fools update post on the Steam page that no longer exists, and planned move set.
Peppino was planned to appear as a playable character prior to the game's cancellation. All that is known about his appearance in the game is the Kickstarter promotional art, the Rhythm Knight and Yolk reveal trailer, the idle as seen in the April Fools update post on the Steam page that no longer exists, and planned move set.
; Alien Xenoblaster
===Mega Man 8-Bit Deathmatch===
Peppino appears as an unlockable character. The player can unlock him by completing a challenge level from world 3. His move set is the same as everyone else's, being an attack with limited uses, recharging after collecting a topping, which is in place of a weed leaf.
A MM8BDM mod called Grand Classes adds both Peppino and The Vigilante as playable characters. Peppino's move set is very limited; however he has Slam Down, Mach Run & Taunt.
; Cross Impact
=== Alien Xenoblaster ===
Peppino appears as a cameo in the Pizzascape stage, where he appears at the door doing one of five different poses when a character is taunting.
Peppino appears as an unlockable character, you unlock him by completing a challenge level from world 3. His move set is the same as everyone else's, being an attack with limited uses, recharging after collecting a topping, which is in place of a weed leaf.
==Gallery==
==Gallery==
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Dash.jpg|Promotional art of Peppino dashing.
Dash.jpg|Promotional art of Peppino dashing.
Idle demo1.gif|Peppino's idle stance.
Idle demo1.gif|Peppino's idle stance.
VxNJ6vM.gif|Peppino's normal walk.
PT-spr_player_move.gif|Peppino's normal walk.
Peppino mach 1.gif|Peppino buildingupspeed.
Peppino mach 1.gif|Peppino running at Mach 1.
Peprun.gif|Peppino running at Mach 2.
Peprun.gif|Peppino running at Mach 2.
968C8C89-EC6A-44E0-A0CA-00175D257DD8.gif|Peppino running at Mach 3.
968C8C89-EC6A-44E0-A0CA-00175D257DD8.gif|Peppino running at Mach 3.
Line 263:
Line 289:
</gallery>
</gallery>
==Audio==
==Sub-pages==
See also these pages:
''To check out Peppino's sounds, see the audio page: [[Peppino/Audio]]''.
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{{PTcharacters}}
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[[Category:Characters]]
[[Category:Playable Characters]]
{{DEFAULTSORT:Peppino Spaghetti}}
[[Category:Heroes]]
[[Category:Humans]]
Latest revision as of 18:39, 30 July 2024
"
Okay you look-a right here! I baked that into a pizza ONCE and nobody can ever know. Not even the health inspector. Capeesh?" β Peppino (via Toppinbot)
Peppino Spaghetti (simply referred to as Peppino) is the main protagonist and the first playable character of Pizza Tower.
Peppino is a portly, middle-aged Italian chef who wears a white toque, a white tank top over a black t-shirt, black pants and boots. He has black short, messy hair and a small mustache under his long nose. His main emotions are anger and fear, with him often switching between the two in the Pizza Tower.
He owns and works at a restaurant named after himself, titled Peppino's Pizza (occasionally written as Peppino Pizza). The business is in debt and is in a rough state, as shown by the game's introduction sequence before the file select screen and promotional art. The source of the debt is unknown, though it is implied Mr. Stick may be involved, as one the game's end cards depicts him making off with a sack of money while Peppino angrily looks at him in a doorway. The location seems to be behind the restaurant.
Abilities and Skills
One of Peppino's main abilities is his super speed, which acts as one of the core mechanics of Pizza Tower. He utilizes it through his Mach Run, which has four states. At Mach 1, he can destroy Breakable Blocks and bump into enemies to stun them as long as they do not hold a weapon. Mach 2 causes Peppino to drift when turning, preserving his speed. If he jumps at this stage, he will perform a Long Jump and keep his speed. At Mach 3, he now can destroy Metal Blocks and defeat enemies upon contact. Most enemies panic upon seeing him approach. Mach 4 is functionally identical to 3, except with a greater speed and different animation. While in a Mach Run, if Peppino crouches, he will roll and preserve his speed until he gets back up. He can also keep his speed when diving off of ledges.
Through a Mach Run, Peppino can enter a Super Jump. This propels him up through the air until colliding with a ceiling or cancelling it. When cancelling, he preforms a Shoulder Bash, and upon landing on the ground and dashing, he keeps that momentum back into Mach 3.
Peppino also exhibits superhuman strength, being able to grab and lift any enemy without much struggle and defeat them with one finishing blow. Upon launching an enemy in a direction, they will continue and defeat other enemies in their path until they hit a wall or a Metal Block. He may also defeat a held enemy by Piledriving them. In the final boss fight, through his rage he is able to put a crack on the top floor of the tower through an intense Piledrive. On top of being able to bust through Breakable Blocks and even Metal Blocks, he can chisel statues out of stone by hitting it as seen in the fight with Pepperman.
Peppino is unable to die in the Pizza Tower, but can take damage. While in regular levels he can take an infinite amount of damage, in boss fights he can only take six hits before being defeated.
He can parry by taunting just before he is hurt. If he parries a projectile, this causes the projectile to go in the opposite direction instead. If he parries an enemy, he will instantly defeat them. If Peppino has a combo of ten or more, he can also preform a Super Taunt that defeats all enemies on screen.
Peppino is able to wield firearms, using both shotgun and pistol with ease when the opportunity arises.
Along with his basic move set, Peppino has the ability to transform in a variety of ways for different purposes, mostly to get rid of Stupid Rats that block progression. Peppino cannot enter doors while transformed unless it is removed by a Priest. The only exceptions are the Pepper Pizza and Shotgun transformations, which still allow him to enter doors. If the player builds up enough speed when touching a Priest, they will retain the speed into Mach 3.
Peppino inflates instantly and proceeds to roll in the direction he was thrown or kicked into until he hits a wall or is damaged. Any enemy or small destructible blocks run into will be defeated or destroyed respectively.
Pressing in the corresponding direction the player is rolling in will increase their speed. The player can still jump.
Any enemy will be defeated upon contact, rendering the player invincible. In a Charging state, Stupid Rats and Metal Blocks can be defeated and destroyed respectively.
Moving becomes much heavier and slower, and the player loses the ability to grab in exchange for a double jump. Body Slam is replaced with a Downward Thrust. Touching any slope sends the player down the slope into a Charging state until they hit a wall.
The player is immediately launched upward, and slides on the ground for a brief moment upon landing. Touching any enemy or Stupid Rat in this state defeats them.
Running into any TNT Blocks will destroy them. Touching into an enemy or a Stupid Rat will defeat them. If the player is damaged, the transformation will end.
Grab is replaced with an Air Dash. Body Slam is replaced with descending faster.
The player becomes incorporeal and may pass through Cheese Graters. The player is invincible. Collecting a Ghost Pepper will increase the player's base speed.
The player may float and fly around the air freely in any direction, however they lose the ability to Mach Run and grab.
The player may interact with Mort Hooks to cross large gaps. Getting damaged ends the transformation.
The player may double jump and their grab is replaced with an attack where Mort swats in front of him. The player can attack in three directions: left, right or upward. Standing still and attacking will push the player forward. Attacking a Mort Hook will launch the player up and forward.
The player can build up speed quickly and move much faster. Any enemy approached will react as if being approached at Mach 3. Jumping exits the transformation.
The player may move left or right, but cannot grab. If they jump, the transformation ends.
Rolling allows the player to pass through small spaces and defeat Stupid Rats and any enemy. Rolling upward onto a slope will cause the player to change directions. Getting damaged will end the transformation.
Grabbing is disabled. Jumping produces a shorter height and the Mach Run is replaced with rolling.
The player is immediately launched upward. Touching any enemy or Stupid Rat in this state defeats them.
The player can only move left or right.
Rocket
Grabbing a Rocket
The player becomes invincible and automatically moves forward. Colliding with enemies and Stupid Rats will defeat them, and Metal Blocks can be destroyed. The transformation ends upon colliding with a wall or jumping.
Grabbing is disabled. They may move up or down to adjust their position, and pressing in the corresponding direction will increase their speed. The player may change their direction by getting on the ground and pressing the opposite direction.
The player gets stuck inside a cheeseball and moves forward until hitting a wall, ending the transformation. Colliding with a Super Side Spring will change the player's direction. Any enemy and Stupid Rat will be defeated upon collision.
The player is invincible and their movement becomes slow and heavy. Enemies and Stupid Rats will be defeated upon jumping into them. The player will stick to walls upon jumping into them.
Grabbing is exchanged for sticking onto walls. They can move left or right and jump.
The player is squished into a pizza box, allowing them to go through small gaps at a faster speed. Spinning into Stupid Rats and enemies will defeat them and launch the player up into the air slightly. Being damaged will end the transformation.
Grabbing is replaced with spinning, which launches the player forward. The player also has access to 10 jumps, each decreasing in height with each jump.
The player's skin becomes red and they become invincible, destroying any enemy upon contact. Spinning/flying into a Stupid Rat will defeat them as well. The transformation only ends upon exiting the level or interacting with a Free Milk Stand. Other transformations can stack and will not end this transformation.
The player retains their normal controls, plus a double jump that allows the player to fly upon holding jump.
The player gains a shotgun. Shooting it will stop all momentum unless shooting in midair, to which it will only decrease it drastically. Stupid Rats cannot be defeated, but other enemies can. Shooting at Target Blocks will destroy them as well. The transformation ends upon passing a Metal Detector. Other transformations can stack and will not end this transformation.
Grabbing is replaced with shooting the shotgun. Body Slamming will shoot below the player instead before rapidly descending, defeating any enemy below upon contact.
The player is put into an Animatronic as they lose 50 Pizza Points in increments of 10. If the player had a combo, it is instantly lost. Afterward, they lose the transformation.
The player may jump and move left or right, but the jump height is shorter and they move slowly. They also cannot grab.
Comics
Peppino appears in the Peppino and Noise Comics, starring as one of the titular characters of the comics and is often seen being annoyed and/or tortured by The Noise, to his dismay.
He was also planned to appear in an unfinished comic featuring him and Gustavo in the desert, where the two would be antagonized by Mr. Incognito.
Pre-release
For early move sets and scrapped ideas, see the pre-release page here: Peppino/Pre-release
Trivia
This section is dedicated to trivia and miscellaneous information about Peppino. Remember to read the wiki's trivia guidelines before adding trivia or making changes.
One of McPig's Twitter posts jokingly described the background of Peppino as the main antagonist of a fictional 1996 video game called Pizza Boy Tower. There he would be known as "Chef Raider" as an antagonist and would be the nemesis of a character known as Totino the Pizzaboy, the protagonist of the game.[1]
This is a reference to the predecessor of the Wario Land series, Super Mario Land 2: 6 Golden Coins. As this game marked the first appearance of Peppino's main inspiration as a character, Wario, also acting as the villain, this is fitting.
When first conceptualized as a character, Peppino originally had no ties or inspiration from the Wario Land series, and instead was going to be a comic about him facing various pizza-themed demons.[2]
Early scrapped games featuring Peppino include Pizza Massacre, a side-scrolling survival horror game, and Pizza Horror, an RPG maker title.
Peppino's finishing blows on enemies were inspired by a similar mechanic from Battletoads.[4]
Peppino's Super Jump may have been inspired by the Shinespark from the Metroid series. With the Speed Booster obtained, Samus can use any long stretch of land to build up to max speed, crouch to store a charge, and release the charge to launch herself in a direction until hitting a wall or ceiling.
It also seems to share a similar animation to Super Mario Bros 2's Charge Jump.
If the player waits around 40 seconds on the menu screen without pressing anything, Peppino will jumpscare the player, closing the game afterwards.
Coincidentally, Peppino shares his name with Peppino Turco, the lyricist of Funiculi Funicula. This song is used as a leitmotif in the music of the game's tutorial level (funiculi holiday), being royalty free.
During one of McPig's live streams, it was revealed that Peppino was initially planned to share the name of his creator at the time, Pizza Tower Guy (akin to Doomguy from the Doom series). However, this didn't stick for very long.
As the name suggests, this idea didn't come to light until the start of Pizza Tower's development, his final name sticking around before then.
McPig has stated that Peppino isn't actually wearing an apron, but rather a white tank top over a black t-shirt. This is because Peppino cannot afford an actual apron.
Peppino was originally envisioned as a war veteran. This was mentioned in his original design document, in various Discord posts by McPig[5] and in Twitter sketches.[6] This was also potentially the inspiration for WAR. Peppino's status as a veteran was later made ambiguous, retconned as "probably imagined."[7]
For some reason, the name of Peppino's Pizza is different depending on the setting; on the outside it's spelled "Peppino Pizza" (Seen in the opening and Pizzahead fight) and on the inside it's spelled "Peppino's Pizza" (seen at the end of the game)
On a stream before The Noise Update released, it was stated that Peppino's brother was Maurice. It is unclear if this is canon.
Cameos in other games
Although Peppino's main appearance is in Pizza Tower, there have been many official mods made by McPig for various games that add him as a playable character, as well as officially approved cameos.
Sonic Robo Blast 2 Kart
Peppino appears in the fanmade Sonic The Hedgehog racing game Sonic Robo Blast 2 kart as a modded character made by McPig that released in 2019. He has default stats, and a lot of his voice lines come from the Early Test Build. Peppino rides his scooter instead of a kart. The official Pizza Tower Twitter account and Twitch account has also teased a character pack of Pizza Tower characters for Dr Robotnik's Ring Racers, the sequel to Sonic Robo Blast 2 Kart as well as doing a 9 hour live stream to show the character pack.
Rivals of Aether
Peppino is available as a custom playable character in this platform fighting game through the game's Workshop function. The sprites were previously made by McPig, later being resized to fit with other characters, and programming done by Mr Nart. His moves include throwing a Cheeseslime, slamming into the ground, superjumping, etc.
DOOM 2
Peppino appears inside of a custom class mod for the Zandronum DOOM source port named "Bring Your Own Class" along with a few other characters from Pizza Tower, available on itch.io. Many of his attacks and weapons reference Pizza Tower objects and moves, like where Peppino uses outlets, junk from Dragon's Lair, and other items/attacks as melee weaponry, or using a Revolver/Shotgun. Other Pizza Tower characters also cameo in certain attacks, like The Noise being in a melee attack, The Vigilante throwing dynamite, a Pizzard using its magic, and Pizzaface acting as one of the most powerful weapons. The player sprites for Peppino and his weapons were done by McPig with programming by revenatn, HUD sprites by Lother and edits by Basinga.
Treasure Tech
Peppino appears in one of the pages of the manual as an advert for Pizza Tower, and a short comic with Treasure Tech's protagonist: Armin Chesterfield. A second in-gameplay cameo is in one of the treasures (That being an action-figure) that can randomly pop-out in the Pizza Tower themed Treasure Chest. Drawings from McPig also appear as intermission screens in Treasure Tech 1.2.
Fraymakers
Peppino appears as an assist character. In game, he will run up to the opponent for a lunging grab, and follow with a giant punch if successful.
Antonball Deluxe
Peppino appears as an unlockable guest character. He has a chance to be unlocked by spending points (50,000 to be exact) in a Lottery Machine.
Indie Rumble
Peppino was planned to appear as a playable character prior to the game's cancellation. All that is known about his appearance in the game is the Kickstarter promotional art, the Rhythm Knight and Yolk reveal trailer, the idle as seen in the April Fools update post on the Steam page that no longer exists, and planned move set.
Alien Xenoblaster
Peppino appears as an unlockable character. The player can unlock him by completing a challenge level from world 3. His move set is the same as everyone else's, being an attack with limited uses, recharging after collecting a topping, which is in place of a weed leaf.
Cross Impact
Peppino appears as a cameo in the Pizzascape stage, where he appears at the door doing one of five different poses when a character is taunting.