Halloween Demo: Difference between revisions
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NeonPixelz (talk | contribs) Updated the page with more information and such. (This took me 12 hours to fucking finish dude what am I doing) |
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{{stub| |
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{{cleanup|It's list hell right now.}} |
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*Fix Pepperman in the enemies section. |
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*Add the dancers to Gallery. |
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*Maybe add more information about the unused HAT rooms. (Look at trivia for context about this.) |
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*Add a section that talks about the removed audio from Early Test Build that cannot be heard anyomre somewhere on the page. |
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*Add more tracks.}} |
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{{TCRF|Halloween_Demo}} |
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{{for|a 2018 prerelease build|another Halloween themed demo|Noise's Hardoween}} |
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{{Infobox build |
{{Infobox build |
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|title = Halloween Demo |
|title = Halloween Demo |
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Line 10: | Line 18: | ||
|previous = [[Tester Build]] |
|previous = [[Tester Build]] |
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|next = [[Demo 2 Test 1]]}} |
|next = [[Demo 2 Test 1]]}} |
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[[File:PTDiscord-level1-ancienttower2.png|thumb|Image of the proposed level design.]] |
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{{for|a 2018 prerelease build|another Halloween themed demo|Noise's Hardoween}} |
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{{TCRF|Halloween_Demo}} |
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The '''Halloween Demo''' is a build for [[Pizza Tower (Video Game)|Pizza Tower]] released on Halloween of 2018, containing a title screen, tutorial, and a simple hub area, along with new changes, such as having different sound effects to replace the Wario Land placeholders, removing the transformation music, and being one of the only two public builds to have (or introduce) [[Peppino]]'s slap move. This is the first demo to include a boss fight, being against [[Pepperman]]. |
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The '''Halloween Demo''' is the second publicly released prerelease build of [[Pizza Tower (Video Game)|Pizza Tower]] released on Halloween of 2018, containing a title screen, tutorial, and a simple hub area, along with new changes, such as having different sound effects to replace the Wario Land placeholders, removing the transformation music, and being one of the only two public builds to have (or introduce) [[Peppino]]'s slap move. This is the first demo to include a boss fight, being against [[Pepperman]]. |
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==Enemies== |
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*[[Pepperman/Pre-release#Demo 1 Boss Fight|Pepperman (Demo 1)]] |
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*[[Cheeseslime]] |
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*[[Forknight]] |
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*[[Weenie]] and Smoked Weenie |
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*[[Pineacool]] |
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*[[Piraneapple]] |
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*[[Pizza Box Goblin]] |
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== |
==Contents== |
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=== |
===Menu=== |
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In the main menu, the player is given three options, 'START' to play the demo, 'KEYCONFIG' to change their keybinds, And to press F1 on their keyboard to revert any keybind changes. |
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*[[Transformations#Knight|Knight]] |
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*[[Transformations/Pre-release#Bomb|Bomb]] |
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Key configuration in this demo is very simple, the game will show the text something along the lines: '''"PRESS (Key)"'''. when these are shown, the player must press a key on their keyboard for their desired layout. After finishing, the player is shown '''"OK?"''' to let the player know if this is how they want it. Pressing their jump button will go back to the selection, pressing their slap button would result in going all the way back to the start. |
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===Gimmicks=== |
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*[[Dash Pad]] |
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*[[Present|Super Spring]] |
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*[[Bowling Ball]] |
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*[[Banana Peel]] |
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*[[Skateboard]] |
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*[[Pizza Coin]] |
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[[Peppino]]'s moveset is more close to the final game. Instead of {{key|x}} being {{key|shift}} from the [[Early Test Build]], the run is now {{key|shift}}. However grabbing is actually in this build does not exist, it is instead a Slap mechanic. It works similarly to grabbing in the retail game. Slapping enemies results it being stunned for a few seconds like normally, but slapping them 3 times results in the player grabbing the enemy and stopping them. When this happens, the game is waiting for the player's input to attack the enemy. There is a various ways the player can do to attack the enemy in this state. |
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==[[Ranks#S-Rank|S-Rank]]== |
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Unlike other demos, the criteria to get S-Rank is very different. To get S-Rank, Peppino has to: |
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*Pressing {{key|up}} would throw the enemy upwards. |
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* Get a high enough score (uncertain; collecting all toppins and defeating all enemies should be enough), |
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*Pressing {{key|down}} makes the player crush the enemy with their arm, similar to a Boxer. |
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*Pressing either {{key|left}} or {{key|right}} would make the player kick the enemy. |
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*Pressing {{key|z}} to jump makes the player do a piledriver move. |
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*And Pressing their {{key|x}} button would throw the enemy. |
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Other than this, Peppino's moveset works exactly the same from Early Test Build. |
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After selecting '''START''' on the menu the player would shown a small cutscene of Peppino riding a Food delivery scooter and crashing himself from a single Rock. sliding all the way to the entrance of the level, Ancient Tower. However there is a trap, if the player does not react fast enough they will fall into a pit, which leads to the Tutorial of the Demo. |
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===Level format changes=== |
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[[File:PTDiscord-level1-ancienttower2.png|thumb|right|310px|Image of level design of Ancient Tower.]] |
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'''These are changes that were made on how levels function and would at this point of development.''' |
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Towers were going to be the levels of the game instead of taking place in one single tower. The [[Tower Secret Treasure]]s has been given a new purpose, instead of being at the end of the level to trigger [[Pizza Time/Pre-release|Pizza Time]], it instead in a room blocked by [[Pillar John]]. The player would need to be get all 5 [[Toppins/Pre-release|Toppins]] around the level and feed it to Pillar John so he will let the player pass. |
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Secrets in this demo are absent and were made to have a new purpose, while they have the same look as the secret rooms from [[Early Test Build]], it now locates Toppins instead of [[Pizza Points/Pre-release|Pizza Points]] the player can get. |
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Unlike other demos, the criteria to get [[Ranks#S-Rank|S-Rank]] is very different. To get S-Rank, The Player has to: |
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* Get a high enough score (uncertain; collecting all [[Toppins]] and defeating all enemies should be enough), |
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* Get hit at most 3 times, |
* Get hit at most 3 times, |
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* Get the tower secret treasure after feeding the [[Pillar John]], |
* Get the tower secret treasure after feeding the [[Pillar John]], |
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* Escape in less than two minutes, |
* Escape in less than two minutes, |
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* Complete the entire level, ascent and escape (but not tutorial) in less than 10 minutes |
* Complete the entire level, ascent and escape (but not tutorial) in less than 10 minutes |
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Once A-ranking or S-Ranking this demo's level, a hidden door appears. Entering it will cause the player to teleport to a "Dance Party" room where the player can play both songs used in the level, [[Soundtrack|unused songs]] and Frostix's remixes. |
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==Levels== |
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'''"Tutorial" (Codename: PP)''' is a basic early version of the Tutorial in Pizza Tower. Fore more information check out the article: [[Tutorial/Pre-release]]. |
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'''"Ancient Tower" (Codename: AT)''' is a old tower that resambles the [[Pizza Tower (Location)|Pizza Tower]] from the retail game, being a old tower with vines and destroyed walls or pillars. It is the in habited by enemies around the level, despite the tower being not kept in the best of shape. |
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==Enemies== |
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This level contains the following [[:Category:Enemies|enemies]]: |
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{{flexbox|type=enemy| |
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{{enemyicon|Cheeseslime|1|}} |
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{{enemyicon|Weenie|2|}} |
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{{enemyicon|Forknight|1|}} |
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{{enemyicon|Pizza Box Goblin|2|}} |
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{{enemyicon|Pineacool|1|}} |
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{{enemyicon|Piraneapple|2|}} |
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{{enemyicon|Elite Weenie|1|}} |
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{{enemyicon|Pillar John|2}} |
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{{enemyicon|PeppermanOld|1}}}} |
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==Transformations== |
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*[[Transformations/Pre-release#Knight|Knight]] β initiated by taking the sword out of [[Sword Stone]] |
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*[[Transformations/Pre-release#Bomb|Bomb]] β thrown by [[Pizza Box Goblin]] and spawned by [[Enemy Spawner]] |
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===Gimmicks=== |
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*'''[[Bowling Ball]]''' |
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*'''[[Pizza Coin]]''' |
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*[[Outlet|Spike]] |
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*'''[[Transformation Blocks]]''' |
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*[[Banana Peel]] |
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*[[Skateboard]] |
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*[[Dash Pad]] |
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*'''[[Present|Super Spring]]''' |
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==Locations== |
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===[[Toppins]]=== |
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{{flexbox| |
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{{Collectible screenshot |
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|image = PizzaTower-AncientTower-Toppin1.png |
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|type = toppin |
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|value = mushroom |
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|text = In the second room of the level right below the ladder. |
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<hr/> |
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To get the Toppin, the player needs to time their jumps correctly to get across to the end of the room, and then to pick up the Toppin.}} |
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{{Collectible screenshot |
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|image = PizzaTower-AncientTower-Toppin2.png |
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|type = toppin |
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|value = cheese |
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|text = In the sixth room, above the dinner tables, can be entered by either Super Jumping or going into the next room and taking the other path. |
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<hr/> |
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To get the Toppin, the player needs jump around to get it, Very easy.}} |
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{{Collectible screenshot |
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|image = PizzaTower-AncientTower-Toppin3.png |
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|type = toppin |
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|value = tomato |
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|text = On the second floor, In the third room on the top of the room. |
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<hr/> |
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To get the Toppin, the player has to run over some Cheese Slimes then super jump to collect it.}} |
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{{Collectible screenshot |
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|image = PizzaTower-AncientTower-Toppin4.png |
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|type = toppin |
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|value = sausage |
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|text = On the second floor, inside the seventh room, easily can be found by going on the Super Spring on the second room. |
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<hr/> |
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To get the Toppin, but you have to go under the ladder and use the dash pad to gain speed, roll under the wall in the way, and then superjump to collect the Toppin.}} |
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{{Collectible screenshot |
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|image = PizzaTower-AncientTower-Toppin5.png |
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|type = toppin |
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|value = pineapple |
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|text = On the second floor, in the path of the eight room. |
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<hr/> |
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To get the Toppin, the player has to get mach 3 state speed to break Metal Blocks that are blocking the Toppin.}}}} |
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===[[Tower Secret Treasure]]=== |
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{{flexbox| |
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{{Collectible screenshot |
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|image = PizzaTower-AncientTower-GeromeDoor.png |
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|type = treasure |
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|value = 3 |
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|text = In the second room after the entering the second floor, the entrance is blocked by a Metal Block that has to be broken with the Knight Transformation. The Tower's Secret Treasure present in the level is a peanut butter jar.}}}} |
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==Music== |
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Demo soundtrack: |
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; Post Elvis β Menu |
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{{MusicEmbed|bc=2551522681}} |
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; ClascyJitto β Funiculi |
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{{MusicEmbed|file=PT-Zone1 theme.ogg}} |
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; Mr. Sauceman β music_null |
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{{MusicEmbed|file=PT-Music_null.ogg}} |
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Ancient Tower's soundtrack: |
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; Mr. Sauceman β Garlic Noodles |
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{{MusicEmbed|file=PT-Music coldspag2.ogg}} |
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; Mr. Sauceman β Cold Spaghetti (Early) |
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{{MusicEmbed|file=PT-Music_coldspag.ogg}} |
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; Mr. Sauceman β Pepperman Boss (Early) |
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{{MusicEmbed|file=PT-Music_cooltheme.ogg}} |
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==Trivia== |
==Trivia== |
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{{TriviaNote}} |
{{TriviaNote}} |
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* |
*This was the first demo to officially include Frostix's remixes for Pizza Tower. |
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* |
*In the folder for this game there is a splash image titled "splash.png" which shows a dithered arcade with a purple-pinkish hue. This might've been a placeholder splash screen. |
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** |
**The same image was found in the files of Weenie Cop, one of Pizza Tower Guy's cancelled games. |
||
*In the files for the demo, there seems to be a older verison of the Ancient Tower's layout. It can never be played normally unless if the build is modded. |
|||
* Once A-ranking or S-Ranking this demo's level, a hidden door appears. Entering it will cause the player to teleport to a "Dance Party" room where the player can play both songs used in the level, [[Soundtrack|unused songs]] and Frostix's remixes. |
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*Despite being used teleporting the player into the Ancient Tower, Lap 2 does is absent in this demo. |
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==Gallery== |
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===Tiles=== |
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<gallery widths="300" heights="300"> |
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PT-Background0.png|Tileset #1, used for the entire level for Ancient Tower. |
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PT-Background_details.png|Tileset decoration, It is used to decorate the level. |
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PT-Bonus_tiles.png|Tileset #2, used in the rooms that have the Toppins in them. |
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PT-Backgroundpink.png|Dance Room tileset. |
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</gallery> |
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===Backgrounds=== |
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<gallery widths="240" heights="135"> |
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PT-Background37.png|Background #1, the Sky. |
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PT-NormalT_parrallax2.png|Background #2, Pillar of bricks. |
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Bg ruincloud.png|Background #3, A moving white cheese aroma. |
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PT-Background29.png|Background #4, Dance Room background. |
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</gallery> |
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===Outside Backgrounds=== |
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<gallery widths="240" heights="135"> |
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PT-Bg_scrollingforeground.png|Outside Background #1, Ground. |
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PT-Bg title.png|Outside Background #2, The Ancient Tower. |
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PT-Bg_trapscreen.png|Outside Background #1, The side view of the Tower. |
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PT-Bg-trapscreen2.png|Outside Background #2, The side view of the Tower, but the ground crumbled. |
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PT-Bg titlesky.png|Outside Background #5, The Sky. |
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PT-Bg titlecloud.png|Outside Background #6, Clouds. |
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</gallery> |
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===Decorations=== |
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<gallery> |
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PT-Bg_lamp.png|Celling Lamps. |
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PT-Bg_table.png|A table of pizzas and ham. |
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PT-Key sign.png|Sign pointing towards the key's location. |
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PT-Bg arrow.png|Arrow sign. |
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PT-Spr_discoball2.png|Disco ball. |
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PT-Spr discoball.gif|Disco ball when the music is turned on. |
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</gallery> |
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{{PTbuilds}} |
{{PTbuilds}} |
Revision as of 20:48, 9 May 2024
I've lost my orders again. This day is going to suck!
This article is a stub. You can help by expanding it.
Notes:
- Fix Pepperman in the enemies section.
- Add the dancers to Gallery.
- Maybe add more information about the unused HAT rooms. (Look at trivia for context about this.)
- Add a section that talks about the removed audio from Early Test Build that cannot be heard anyomre somewhere on the page.
- Add more tracks.
Cactus goes well on pizza.
This build has a page on The Cutting Room Floor.
The Halloween Demo is the second publicly released prerelease build of Pizza Tower released on Halloween of 2018, containing a title screen, tutorial, and a simple hub area, along with new changes, such as having different sound effects to replace the Wario Land placeholders, removing the transformation music, and being one of the only two public builds to have (or introduce) Peppino's slap move. This is the first demo to include a boss fight, being against Pepperman.
Contents
Menu
In the main menu, the player is given three options, 'START' to play the demo, 'KEYCONFIG' to change their keybinds, And to press F1 on their keyboard to revert any keybind changes.
Key configuration in this demo is very simple, the game will show the text something along the lines: "PRESS (Key)". when these are shown, the player must press a key on their keyboard for their desired layout. After finishing, the player is shown "OK?" to let the player know if this is how they want it. Pressing their jump button will go back to the selection, pressing their slap button would result in going all the way back to the start.
Peppino's moveset is more close to the final game. Instead of being
from the Early Test Build, the run is now
. However grabbing is actually in this build does not exist, it is instead a Slap mechanic. It works similarly to grabbing in the retail game. Slapping enemies results it being stunned for a few seconds like normally, but slapping them 3 times results in the player grabbing the enemy and stopping them. When this happens, the game is waiting for the player's input to attack the enemy. There is a various ways the player can do to attack the enemy in this state.
- Pressing
would throw the enemy upwards.
- Pressing
makes the player crush the enemy with their arm, similar to a Boxer.
- Pressing either
or
would make the player kick the enemy.
- Pressing
to jump makes the player do a piledriver move.
- And Pressing their
button would throw the enemy.
Other than this, Peppino's moveset works exactly the same from Early Test Build.
After selecting START on the menu the player would shown a small cutscene of Peppino riding a Food delivery scooter and crashing himself from a single Rock. sliding all the way to the entrance of the level, Ancient Tower. However there is a trap, if the player does not react fast enough they will fall into a pit, which leads to the Tutorial of the Demo.
Level format changes
![](http://static.miraheze.org/pizzatowerwiki/thumb/1/14/PTDiscord-level1-ancienttower2.png/310px-PTDiscord-level1-ancienttower2.png)
These are changes that were made on how levels function and would at this point of development.
Towers were going to be the levels of the game instead of taking place in one single tower. The Tower Secret Treasures has been given a new purpose, instead of being at the end of the level to trigger Pizza Time, it instead in a room blocked by Pillar John. The player would need to be get all 5 Toppins around the level and feed it to Pillar John so he will let the player pass.
Secrets in this demo are absent and were made to have a new purpose, while they have the same look as the secret rooms from Early Test Build, it now locates Toppins instead of Pizza Points the player can get.
Unlike other demos, the criteria to get S-Rank is very different. To get S-Rank, The Player has to:
- Get a high enough score (uncertain; collecting all Toppins and defeating all enemies should be enough),
- Get hit at most 3 times,
- Get the tower secret treasure after feeding the Pillar John,
- Escape in less than two minutes,
- Complete the entire level, ascent and escape (but not tutorial) in less than 10 minutes
Once A-ranking or S-Ranking this demo's level, a hidden door appears. Entering it will cause the player to teleport to a "Dance Party" room where the player can play both songs used in the level, unused songs and Frostix's remixes.
Levels
"Tutorial" (Codename: PP) is a basic early version of the Tutorial in Pizza Tower. Fore more information check out the article: Tutorial/Pre-release.
"Ancient Tower" (Codename: AT) is a old tower that resambles the Pizza Tower from the retail game, being a old tower with vines and destroyed walls or pillars. It is the in habited by enemies around the level, despite the tower being not kept in the best of shape.
Enemies
This level contains the following enemies:
Transformations
- Knight β initiated by taking the sword out of Sword Stone
- Bomb β thrown by Pizza Box Goblin and spawned by Enemy Spawner
Gimmicks
Locations
Toppins
In the second room of the level right below the ladder.
To get the Toppin, the player needs to time their jumps correctly to get across to the end of the room, and then to pick up the Toppin.
In the sixth room, above the dinner tables, can be entered by either Super Jumping or going into the next room and taking the other path.
To get the Toppin, the player needs jump around to get it, Very easy.
On the second floor, In the third room on the top of the room.
To get the Toppin, the player has to run over some Cheese Slimes then super jump to collect it.
On the second floor, inside the seventh room, easily can be found by going on the Super Spring on the second room.
To get the Toppin, but you have to go under the ladder and use the dash pad to gain speed, roll under the wall in the way, and then superjump to collect the Toppin.
Tower Secret Treasure
Music
Demo soundtrack:
- Post Elvis β Menu
- ClascyJitto β Funiculi
![](http://static.miraheze.org/pizzatowerwiki/1/11/PT-WikiGuidelines-Audio.png)
- Mr. Sauceman β music_null
![](http://static.miraheze.org/pizzatowerwiki/1/11/PT-WikiGuidelines-Audio.png)
Ancient Tower's soundtrack:
- Mr. Sauceman β Garlic Noodles
![](http://static.miraheze.org/pizzatowerwiki/1/11/PT-WikiGuidelines-Audio.png)
- Mr. Sauceman β Cold Spaghetti (Early)
![](http://static.miraheze.org/pizzatowerwiki/1/11/PT-WikiGuidelines-Audio.png)
- Mr. Sauceman β Pepperman Boss (Early)
![](http://static.miraheze.org/pizzatowerwiki/1/11/PT-WikiGuidelines-Audio.png)
Trivia
Remember to read the wiki's trivia guidelines before adding trivia or making changes.
- This was the first demo to officially include Frostix's remixes for Pizza Tower.
- In the folder for this game there is a splash image titled "splash.png" which shows a dithered arcade with a purple-pinkish hue. This might've been a placeholder splash screen.
- The same image was found in the files of Weenie Cop, one of Pizza Tower Guy's cancelled games.
- In the files for the demo, there seems to be a older verison of the Ancient Tower's layout. It can never be played normally unless if the build is modded.
- Despite being used teleporting the player into the Ancient Tower, Lap 2 does is absent in this demo.
Gallery
Tiles
-
Tileset #1, used for the entire level for Ancient Tower.
-
Tileset decoration, It is used to decorate the level.
-
Tileset #2, used in the rooms that have the Toppins in them.
-
Dance Room tileset.
Backgrounds
-
Background #1, the Sky.
-
Background #2, Pillar of bricks.
-
Background #3, A moving white cheese aroma.
-
Background #4, Dance Room background.
Outside Backgrounds
-
Outside Background #1, Ground.
-
Outside Background #2, The Ancient Tower.
-
Outside Background #1, The side view of the Tower.
-
Outside Background #2, The side view of the Tower, but the ground crumbled.
-
Outside Background #5, The Sky.
-
Outside Background #6, Clouds.
Decorations
-
Celling Lamps.
-
A table of pizzas and ham.
-
Sign pointing towards the key's location.
-
Arrow sign.
-
Disco ball.
-
Disco ball when the music is turned on.
Pizza Tower | Prerelease builds from|
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2018 | |
2019 | |
2020 | |
2021 | |
2022 | |
2023 |