Peppino: Difference between revisions

From Pizza Tower Wiki
Content deleted Content added
Laventory (talk | contribs)
Useless information, jobs section that was attempted to be added also just doesn't work.
Tag: Undo
Β 
(933 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{Infobox character
{{Infobox_character|name = Peppino Spaghetti|image = VxNJ6vM.gif|species = Human|gender = Male|eyes = B L A C K}}'''Peppino''' (Full name: Peppino Spaghetti) is the protagonist and anti-hero of ''Pizza Tower''. Peppino's main abilities consist of slapping and tossing enemies as well as a speedy dash and a powerful super jump. He shows signs of both anger and anxiety and will shift through both emotions frequently. He fights enemies using different forms such as a knight and a cheese zombie as well as some weapons including a shotgun.
|title = Peppino
|image = Idle_demo1.gif
|fullname = Peppino Spaghetti
|relatives =
* [[Gustavo]] (Friend)
* [[The Noise]] (Rival)
|affiliation = Peppino Pizza / Peppino's Pizza
|playable = yes}}


{{Quote|[[File:PT-Toppinbot-Peppino.png|right|100px]]Okay you look-a right here! I baked that into a pizza ONCE and nobody can ever know. Not even the health inspector. Capeesh?|Peppino (via [[Toppinbot]])}}
== Main Abilities ==


'''Peppino Spaghetti''' (simply referred to as '''Peppino''') is the main protagonist and the first playable character of ''[[Pizza Tower]]''.
=== '''Jump''' ===
Jumping on enemies' heads will stun them, which is handy if they don't like to be grabbed from the front.


=== '''Dash''' ===
==Description==
Peppino is a portly, middle-aged Italian chef who wears a white toque, a white tank top over a black t-shirt, black pants and boots. He has black short, messy hair and a small mustache under his long nose. His main emotions are anger and fear, with him often switching between the two in the [[Pizza Tower (Location)|Pizza Tower]].
One of Peppino's most important abilities for blasting his way through the towers. He builds up speed for as long as the dash button is held, allowing him to transition to several successive stages of dashing. Jumping during the dash keeps his momentum at whatever stage he is currently at.


He owns and works at a restaurant named after himself, titled ''Peppino's Pizza'' (occasionally written as ''Peppino Pizza''). The business is in debt and is in a rough state, as shown by the [[Pizza Tower (Video Game)|game's]] introduction sequence before the file select screen and promotional art. The source of the debt is unknown, though it is implied [[Mr. Stick]] may be involved, as one the game's end cards depicts him making off with a sack of money while Peppino angrily looks at him in a doorway. The location seems to be behind the restaurant.
''Stage 1:''
* Peppino can't hurt enemies but he can stun them by bumping into them.
''Stage 2:''
* Indicated by Peppino's red and green afterimages.
* Can damage enemies, but must be wary of those protected with weapons.
* Can initiate a roll by pressing down while dashing.
* Can initiate a dive by pressing down in the air.
* Can run up vertical walls by jumping at them while dashing, or by running up a staircase connected to a wall.
* Can break through non-metal boxes.
''Stage 3: ''
* Has the same abilities as stage 2.
* Distinct in its added sounds, force-field effect, and Peppino's "crazy eyes."
* Enemies freeze in shock when Peppino reaches them, letting him bust through defenses like Forknight's fork.
* Can initiate a Super Jump.
* Can break through metal boxes.
* If the player presses forward whilst running along the ground for a bit, he goes supersonic which gives him a bit more speed and alters the animation and sounds.
'''Roll:''' Press down while dashing on the ground at Stage 2 or higher to roll in a blue-hedgehog-like fashion. Damages enemies and breaks boxes to clear through crawlspaces.


==Abilities and Skills==
'''Dive''': Press down while dashing in the air at Stage 2 or higher, can damage enemies in the same fashion as the dash or roll.
One of Peppino's main abilities is his super speed, which acts as one of the core mechanics of Pizza Tower. He utilizes it through his Mach Run, which has four states. At Mach 1, he can destroy [[Breakable Block|Breakable Blocks]] and bump into [[List of enemies|enemies]] to stun them as long as they do not hold a weapon. Mach 2 causes Peppino to drift when turning, preserving his speed. If he jumps at this stage, he will perform a Long Jump and keep his speed. At Mach 3, he now can destroy [[Metal Block|Metal Blocks]] and defeat enemies upon contact. Most enemies panic upon seeing him approach. Mach 4 is functionally identical to 3, except with a greater speed and different animation. While in a Mach Run, if Peppino crouches, he will roll and preserve his speed until he gets back up. He can also keep his speed when diving off of ledges.


Through a Mach Run, Peppino can enter a Super Jump. This propels him up through the air until colliding with a ceiling or cancelling it. When cancelling, he preforms a Shoulder Bash, and upon landing on the ground and dashing, he keeps that momentum back into Mach 3.
=== '''Super Jump''' ===
'''(a.k.a. Shinespark)'''


Peppino also exhibits superhuman strength, being able to grab and lift any enemy without much struggle and defeat them with one finishing blow. Upon launching an enemy in a direction, they will continue and defeat other enemies in their path until they hit a wall or a Metal Block. He may also defeat a held enemy by Piledriving them. In the [[Pizzaface|final boss fight]], through his rage he is able to put a crack on the top floor of the tower through an intense Piledrive. On top of being able to bust through Breakable Blocks and even Metal Blocks, he can chisel statues out of stone by hitting it as seen in the fight with [[Pepperman]].
Press upward when the Dash reaches stage 3 and release to jump. Can move side-to-side slowly before releasing.


Peppino is unable to die in the [[Pizza Tower (Location)|Pizza Tower]], but can take damage. While in regular [[List of levels|levels]] he can take an infinite amount of damage, in [[List of bosses|boss fights]] he can only take six hits before being defeated.
Flies straight upward quickly, busting through weaker obstacles until he hits a ceiling.


He can parry by taunting just before he is hurt. If he parries a projectile, this causes the projectile to go in the opposite direction instead. If he parries an enemy, he will instantly defeat them. If Peppino has a combo of ten or more, he can also preform a Super Taunt that defeats all enemies on screen.
Can cancel the jump before hitting a ceiling with a dash, transitioning back into stage 3. Skillful players can control Peppino's movement very quickly and precisely by alternating between a stage 3 dash and a super jump.


Peppino is able to wield firearms, using both [[Transformations#Shotgun|shotgun]] and pistol with ease when the opportunity arises.
=== '''Grab''' ===
Quickly flies forward to grab an enemy in his clutches. He can carry caught enemies around before smashing them away and can also smash them upwards or behind him. Pressing down whilst on the ground releases a stunned enemy.


==Transformations==
He also has some wrestling moves he can perform while holding an enemy.
''See also: [[Transformations]]''
* ''Giant Swing:'' Press the forward and backward directions quickly to ''speen'' and press the grab button to throw.
* ''Spinning Piledriver:'' Jump with a held enemy and press down while in the air.
Hold the dash button after initiating a grab and he will immediately start dashing at stage 2, letting him reach top speed faster.


Along with his basic move set, Peppino has the ability to transform in a variety of ways for different purposes, mostly to get rid of [[Stupid Rat|Stupid Rats]] that block progression. Peppino cannot enter doors while transformed unless it is removed by a [[Priest]]. The only exceptions are the Pepper Pizza and Shotgun transformations, which still allow him to enter doors. If the player builds up enough speed when touching a Priest, they will retain the speed into Mach 3.
In addition to being a important method to defeating enemies in tight spaces, it can also break through certain boxes.


<table class="wikitable">
'''Belly''' '''Slide''': Press down after you start a grab. This was executed differently in other demos.
<tr>
<th>Name</th>
<th>Method to Acquire</th>
<th>Effects</th>
<th>Controls</th>
<th>Debuting Level</th>
</tr>
<tr>
<th>[[File:PT-spr_player_tumble.gif]]


Ball
=== '''Body Slam''' ===
</th>
Press down while in the air at low speed to belly flop, damaging enemies from above;
<td>Getting kicked by a [[Pepperoni Goblin]], [[Goblinbot]], [[Pepperoni Goblin Bat]] or thrown by a [[Big Cheese]]</td>
<td>Peppino inflates instantly and proceeds to roll in the direction he was thrown or kicked into until he hits a wall or is damaged. Any enemy or small destructible blocks run into will be defeated or destroyed respectively.</td>
<td>Pressing in the corresponding direction the player is rolling in will increase their speed. The player can still jump.</td>
<td rowspan="2">[[Pizzascape]]</td>
</tr>
<tr>
<th style="padding-top:10px;">[[File:Spr_knightpep_idle.gif]]


Knight
He hangs in the air for a moment before dropping and can slightly shift left or right as he drops.
</th>
<td>Grabbing a sword from a [[Transformation assets|Sword Stone]]</td>
<td>Any enemy will be defeated upon contact, rendering the player invincible. In a Charging state, [[Stupid Rat|Stupid Rats]] and [[Breakable Block#Metal Block|Metal Blocks]] can be defeated and destroyed respectively.</td>
<td>Moving becomes much heavier and slower, and the player loses the ability to grab in exchange for a double jump. Body Slam is replaced with a Downward Thrust. Touching any slope sends the player down the slope into a Charging state until they hit a wall.</td>
</tr>


<tr>
With enough height this can be used to break metal boxes, indicated by the force-field effect.
<th>[[File:Spr_player_fireass.gif]]


Fireass
=== '''Taunt''' ===
</th>
Strike a pose. If the player gets a combo counter of x3 or more, taunting will defeat any enemies on-screen until the combo ends.
<td>Touching [[Boiling Sauce]] or a [[Peasanto|Peasanto's]] torch</td>
[[File:NO OVER DERRRRH.png|thumb|100x100px|none]][[File:B e p p i n o.png|thumb|89x89px|none]]
<td>The player is immediately launched upward, and slides on the ground for a brief moment upon landing. Touching any enemy or [[Stupid Rat]] in this state defeats them.</td>
(His many taunt poses reference the likes of Peter Griffin, Akuma, Daffy Duck, Dr. Robotnik, Sonic the Hedgehog, and more. Images to come.)
<td>The player can only move left or right.</td>
<td>[[Bloodsauce Dungeon]]</td>
</tr>


<tr>
=== '''Slap''' ===
<th>[[File:Spr_player_firemouthidle.gif]]
(Not present in the latest demo) Peppino will close his eyes and nervously swing his palm. It takes a few hits to stun an enemy before grabbing them.


Firemouth
== Transformations ==
</th>
<td>[[Kentucky Kenny|Kentucky Kenny's]] spicy chicken wings</td>
<td>Running into any [[Rock Block#TNT Block-0|TNT Blocks]] will destroy them. Touching into an enemy or a [[Stupid Rat]] will defeat them. If the player is damaged, the transformation will end.</td>
<td>Grab is replaced with an Air Dash. Body Slam is replaced with descending faster.</td>
<td>[[Oregano Desert]]</td>
</tr>


<tr>
=== '''Knight Peppino''' ===
<th>[[File:Spr_player_ghostidle.gif]]
(Gained from: Grabbing a sword or getting hit by a Pizzard's projectile)


Ghost
<nowiki> </nowiki>Peppino will be heavy and slow, but he can still take out enemies by walking into them or jumping on them, and he gains fast momentum from sliding down stairs and slopes. If he slides into a wall or touches a level hazard, the armor will break and return him to normal form.
</th>
<td>Touching a [[Mushroom Ghost]]</td>
<td>The player becomes incorporeal and may pass through [[Cheese Grater|Cheese Graters]]. The player is invincible. Collecting a Ghost Pepper will increase the player's base speed.</td>
<td>The player may float and fly around the air freely in any direction, however they lose the ability to Mach Run and grab.</td>
<td>[[Wasteyard]]</td>
</tr>


<tr>
=== '''Bomb Peppino''' ===
<th>[[File:Spr_player_mortidle.gif]]
(Gained from: Picking up a bomb or The Noise's interference)


[[Mort]]
Some days you just can't get rid of a bomb, but it helps when your path is blocked by purple metal boxes marked with bomb symbols that need to be destroyed. Peppino can only run and jump frantically, and "transforms" back to normal upon exploding and is not hurt.
</th>
<td>Grabbing [[Mort]] when he appears near a Well</td>
<td>The player may interact with [[Mort Hook|Mort Hooks]] to cross large gaps. Getting damaged ends the transformation.</td>
<td>The player may double jump and their grab is replaced with an attack where Mort swats in front of him. The player can attack in three directions: left, right or upward. Standing still and attacking will push the player forward. Attacking a Mort Hook will launch the player up and forward.</td>
<td>[[Fun Farm]]</td>
</tr>


<tr>
=== '''Ball Peppino''' ===
<th>[[File:Spr_player_weeniemount.gif]]
(Gained from: Getting kicked by a Pepperoni Goblin or pressing down while on stairs)


Weenie Mount
Peppino inflates himself just like a balloon and quickly rolls until he hits a wall. He is invincible in this form and will bowl over enemies.
</th>
<td>Grabbing a Weenie Mount</td>
<td>The player can build up speed quickly and move much faster. Any enemy approached will react as if being approached at Mach 3. Jumping exits the transformation.</td>
<td>The player may move left or right, but cannot grab. If they jump, the transformation ends.</td>
<td>[[Fastfood Saloon]]</td>
</tr>


<tr>
=== '''Firebutt Peppino''' ===
<th>[[File:Spr_player_barrelidle_new.gif]]
(Gained from: Touching a pool of lava)


Barrel
Peppino will scream and jump up high, and when landing his butt will be exposed, what a bummer.
</th>
<td>Falling into a barrel</td>
<td>Rolling allows the player to pass through small spaces and defeat [[Stupid Rat|Stupid Rats]] and any enemy. Rolling upward onto a slope will cause the player to change directions. Getting damaged will end the transformation.</td>
<td>Grabbing is disabled. Jumping produces a shorter height and the Mach Run is replaced with rolling.</td>
<td rowspan="2">[[Crust Cove]]</td>
</tr>


<tr>
=== '''Pizza Box Peppino''' ===
<th>[[File:Peppinoscaredjump.gif]]
(Gained from: Getting crushed by a Pizza Box Maker)


Bitten
Peppino will be crushed in a pizza box, making him be able to crawl on smaller places more easily without having to do a roll. He will be fast whem in midair.
</th>
<td>Touching [[Dangerous Water]]</td>
<td>The player is immediately launched upward. Touching any enemy or [[Stupid Rat]] in this state defeats them.</td>
<td>The player can only move left or right.</td>
</tr>


<tr>
== Weapons ==
<th>[[File:Peppinorocket.gif]]


Rocket
=== '''Shotgun''' ===
</th>
''It's Time To Chew Ass''
<td>Grabbing a Rocket</td>
<td>The player becomes invincible and automatically moves forward. Colliding with enemies and [[Stupid Rat|Stupid Rats]] will defeat them, and [[Breakable Block#Metal Block|Metal Blocks]] can be destroyed. The transformation ends upon colliding with a wall or jumping.</td>
<td>Grabbing is disabled. They may move up or down to adjust their position, and pressing in the corresponding direction will increase their speed. The player may change their direction by getting on the ground and pressing the opposite direction.</td>
<td>[[Deep-Dish 9]]</td>
</tr>


<tr>
In the SAGE 2019 demo: Purchased for 4 pizza coins from PizzaMart. Peppino loses it from taking damage but can carry one backup shotgun. Fires three projectiles at once by pressing up and the grab button.
<th>[[File:Spr_player_cheeseball.gif]]


Cheeseball
Also alters his abilities by turning his grab anmation into a shoulder charge and his body slam into a downward shot followed by a two-footed stomp.
</th>
<td>Touching a [[Giant Slime|Giant Slime's]] cheeseball projectile</td>
<td>The player gets stuck inside a cheeseball and moves forward until hitting a wall, ending the transformation. Colliding with a [[Super Side Spring]] will change the player's direction. Any enemy and [[Stupid Rat]] will be defeated upon collision.</td>
<td>None</td>
<td rowspan="2">[[Oh Shit!]]</td>
</tr>


<tr>
== Trivia ==
<th>[[File:PT-spr_cheesepep_idle.gif]]
* Someone ACTUALLY modded Peppino in Hardoween, Making it a little harder then expected.
* He can't break Metal Boxes in SAGE 2019 with a Super Jump.


Sticky Cheese
== Gallery ==
</th>
<td>Exiting the Cheeseball transformation</td>
<td>The player is invincible and their movement becomes slow and heavy. Enemies and [[Stupid Rat|Stupid Rats]] will be defeated upon jumping into them. The player will stick to walls upon jumping into them.</td>
<td>Grabbing is exchanged for sticking onto walls. They can move left or right and jump.</td>
</tr>


<tr>
<th>[[File:Spr_boxxedpep_idle_new.gif]]


Boxed
</th>
<td>Getting stamped by a [[Box Stamper]]</td>
<td>The player is squished into a pizza box, allowing them to go through small gaps at a faster speed. Spinning into [[Stupid Rat|Stupid Rats]] and enemies will defeat them and launch the player up into the air slightly. Being damaged will end the transformation.</td>
<td>Grabbing is replaced with spinning, which launches the player forward. The player also has access to 10 jumps, each decreasing in height with each jump.</td>
<td>[[Peppibot Factory]]</td>
</tr>


<tr>
<gallery position="center" columns="3" spacing="small" orientation="square">
<th>[[File:PT-spr_player_jetpackstart2.gif]]
B e p p i n o.png|One of Peppino's taunts, and it's very FUNNY.

NO OVER DERRRRH.png|One of Peppino's taunts, nobody knows what the hecc is this pose referencing to.
Pepper Pizza
Peppino Standing.png|Peppino's standing pose (Demo 1 - SAGE 2019)
</th>
Pepp.jpg|The official art for Peppino, used in this article before Super Piter (Me) Started contributing to this Wiki.
<td>Eating a [[Pepper Pizza]]</td>
Oh god origin.PNG|Peppino's pose from some idle animations. (Earlytestbuild)
<td>The player's skin becomes red and they become invincible, destroying any enemy upon contact. Spinning/flying into a [[Stupid Rat]] will defeat them as well. The transformation only ends upon exiting the level or interacting with a [[Priest#Free Milk Stand-0|Free Milk Stand]].<br />Other transformations can stack and will not end this transformation.</td>
<td>The player retains their normal controls, plus a double jump that allows the player to fly upon holding jump.</td>
<td>[[Refrigerator-Refrigerador-Freezerator]]</td>
</tr>

<tr>
<th>[[File:PT-spr_shotgun_idle-CROPPED.gif]]

Shotgun
</th>
<td>Grabbing a crate with the shotgun</td>
<td>The player gains a shotgun. Shooting it will stop all momentum unless shooting in midair, to which it will only decrease it drastically. [[Stupid Rat|Stupid Rats]] cannot be defeated, but other enemies can. Shooting at [[Target Block|Target Blocks]] will destroy them as well. The transformation ends upon passing a [[Priest#Metal_Detector-0|Metal Detector]].<br />Other transformations can stack and will not end this transformation.</td>
<td>Grabbing is replaced with shooting the shotgun. Body Slamming will shoot below the player instead before rapidly descending, defeating any enemy below upon contact.</td>
<td rowspan="2">[[Don't Make A Sound]]</td>
</tr>

<tr>
<th>[[File:Animatronicpep.gif]]

Animatronic / Peshino
</th>
<td>Getting caught by a [[Toppin Monsters|Toppin Monster]]</td>
<td>The player is put into an Animatronic as they lose 50 [[Pizza Points]] in increments of 10. If the player had a combo, it is instantly lost. Afterward, they lose the transformation.</td>
<td>The player may jump and move left or right, but the jump height is shorter and they move slowly. They also cannot grab.</td>
</tr>
</table>

== Comics==
Peppino appears in the ''Peppino and Noise'' Comics, starring as one of the titular characters of the comics and is often seen being annoyed and/or tortured by [[The Noise]], to his dismay.

He was also planned to appear in an unfinished comic featuring him and [[Gustavo]] in the desert, where the two would be antagonized by [[Noisette|Mr. Incognito]].

==Pre-release==
''For early move sets and scrapped ideas, see the pre-release page here: [[Peppino/Pre-release]]''

==Trivia==
{{TriviaNote}}
*One of McPig's Twitter posts jokingly described the background of Peppino as the main antagonist of a fictional 1996 video game called ''Pizza Boy Tower.'' There he would be known as "Chef Raider" as an antagonist and would be the nemesis of a character known as ''[[Pizzaboy|Totino the Pizzaboy]]'', the protagonist of the game.<ref>https://twitter.com/PizzaTowergame/status/1170557329391202304</ref>
**This is a reference to the predecessor of the ''[https://www.mariowiki.com/Wario_Land_(series) Wario Land]'' series, ''[https://www.mariowiki.com/Super_Mario_Land_2:_6_Golden_Coins Super Mario Land 2: 6 Golden Coins]''. As this game marked the first appearance of Peppino's main inspiration as a character, [https://www.mariowiki.com/Wario Wario], also acting as the villain, this is fitting.
*When first conceptualized as a character, Peppino originally had no ties or inspiration from the Wario Land series, and instead was going to be a comic about him facing various pizza-themed demons.<ref>https://twitter.com/PizzaTowergame/status/1164798136675553281</ref>
**Early scrapped games featuring Peppino include ''Pizza Massacre'', a side-scrolling survival horror game, and ''Pizza Horror'', an RPG maker title.
*Peppino's grab move was originally inspired by the [https://wikirby.com/wiki/Suplex Suplex Copy Ability] from the ''[https://wikirby.com/wiki/Kirby_(series) Kirby]'' series.<ref>https://wienerdontusedrugs.tumblr.com/post/180936633501/new-peppino-default-attack-inspired-by-kirby</ref>
*Peppino's finishing blows on enemies were inspired by a similar mechanic from Battletoads.<ref>https://twitter.com/PizzaTowergame/status/1146613612955492354</ref>
*Peppino's Super Jump may have been inspired by the [https://www.metroidwiki.org/wiki/Shinespark Shinespark] from the ''[https://www.metroidwiki.org/wiki/Metroid_(series) Metroid]'' series. With the Speed Booster obtained, Samus can use any long stretch of land to build up to max speed, crouch to store a charge, and release the charge to launch herself in a direction until hitting a wall or ceiling.
**It also seems to share a similar animation to [https://www.mariowiki.com/Super_Mario_Bros._2 Super Mario Bros 2]'s Charge Jump.
*If the player waits around 40 seconds on the menu screen without pressing anything, Peppino will jumpscare the player, closing the game afterwards.
*Coincidentally, Peppino shares his name with ''Peppino Turco'', the lyricist of Funiculi Funicula. This song is used as a leitmotif in the music of the game's tutorial level ([[Soundtrack|funiculi holiday]]), being royalty free.
*Peppino's body slam is based on the same move from ''[https://www.mariowiki.com/Virtual_Boy_Wario_Land Virtual Boy Wario Land]''.
*During one of McPig's live streams, it was revealed that Peppino was initially planned to share the name of his creator at the time, Pizza Tower Guy (akin to Doomguy from the ''Doom'' series). However, this didn't stick for very long.
**As the name suggests, this idea didn't come to light until the start of Pizza Tower's development, his final name sticking around before then.
*McPig has stated that Peppino isn't actually wearing an apron, but rather a white tank top over a black t-shirt. This is because Peppino cannot afford an actual apron.
*Peppino was originally envisioned as a war veteran. This was mentioned in his original design document, in various Discord posts by McPig<ref>https://twitter.com/PizzaTowerFact/status/1626819296620957698</ref> and in Twitter sketches.<ref>https://twitter.com/PizzaTowergame/status/1554011686910263296</ref> This was also potentially the inspiration for [[WAR]]. Peppino's status as a veteran was later made ambiguous, retconned as "probably imagined."<ref>https://twitter.com/PizzaTowerFact/status/1626813800333643776</ref>
*For some reason, the name of Peppino's Pizza is different depending on the setting; on the outside it's spelled "Peppino Pizza" (Seen in the opening and Pizzahead fight) and on the inside it's spelled "Peppino's Pizza" (seen at the end of the game)
* On a stream before [[The Noise Update]] released, it was stated that Peppino's brother was [[Maurice]]. It is unclear if this is canon.

==Cameos in other games==
Although Peppino's main appearance is in Pizza Tower, there have been many official mods made by McPig for various games that add him as a playable character, as well as officially approved cameos.

; Sonic Robo Blast 2 Kart
Peppino appears in the fanmade Sonic The Hedgehog racing game Sonic Robo Blast 2 kart as a [https://mb.srb2.org/threads/peppino-pizza-tower.26502/ modded character] made by McPig that released in 2019. He has default stats, and a lot of his voice lines come from the [[Early Test Build]]. Peppino rides his scooter instead of a kart. The official Pizza Tower Twitter account and Twitch account has also [https://x.com/PizzaTowergame/status/1786213659540140478/ teased a character pack] of Pizza Tower characters for Dr Robotnik's Ring Racers, the sequel to Sonic Robo Blast 2 Kart as well as doing a [https://www.youtube.com/watch?v=8GuTEqt4F44/ 9 hour live stream] to show the character pack.

; Rivals of Aether
Peppino is available as a custom playable character in this platform fighting game through the game's Workshop function. The sprites were previously made by McPig, later being resized to fit with other characters, and programming done by Mr Nart. His moves include throwing a [[Cheeseslime]], slamming into the ground, superjumping, etc.

; DOOM 2
Peppino appears inside of a custom class mod for the Zandronum DOOM source port named "Bring Your Own Class" along with a few other characters from Pizza Tower, available on [https://revenatn.itch.io/byoc/ itch.io]. Many of his attacks and weapons reference Pizza Tower objects and moves, like where Peppino uses outlets, junk from [[Dragon Lair|Dragon's Lair]], and other items/attacks as melee weaponry, or using a Revolver/Shotgun. Other Pizza Tower characters also cameo in certain attacks, like The Noise being in a melee attack, The Vigilante throwing dynamite, a Pizzard using its magic, and Pizzaface acting as one of the most powerful weapons. The player sprites for Peppino and his weapons were done by McPig with programming by revenatn, HUD sprites by Lother and edits by Basinga.

; Treasure Tech
Peppino appears in one of the pages of the manual as an advert for Pizza Tower, and a short comic with Treasure Tech's protagonist: Armin Chesterfield. A second in-gameplay cameo is in one of the treasures (That being an action-figure) that can randomly pop-out in the Pizza Tower themed Treasure Chest. Drawings from McPig also appear as intermission screens in Treasure Tech 1.2.

; Fraymakers
Peppino appears as an assist character. In game, he will run up to the opponent for a lunging grab, and follow with a giant punch if successful.

; Antonball Deluxe
Peppino appears as an unlockable guest character. He has a chance to be unlocked by spending points (50,000 to be exact) in a Lottery Machine.

; Indie Rumble
Peppino was planned to appear as a playable character prior to the game's cancellation. All that is known about his appearance in the game is the Kickstarter promotional art, the Rhythm Knight and Yolk reveal trailer, the idle as seen in the April Fools update post on the Steam page that no longer exists, and planned move set.

; Alien Xenoblaster
Peppino appears as an unlockable character. The player can unlock him by completing a challenge level from world 3. His move set is the same as everyone else's, being an attack with limited uses, recharging after collecting a topping, which is in place of a weed leaf.

; Cross Impact
Peppino appears as a cameo in the Pizzascape stage, where he appears at the door doing one of five different poses when a character is taunting.

==Gallery==
''For more images, see the gallery here: [[Peppino/Gallery]]''
<gallery>
I got a question.jpg|Promotional art of Peppino.
The best-a pizza in-a town-a.jpg|More promotional art of Peppino.
Grabbing cheese.jpg|Promotional art of Peppino aggressively stretching a Cheeseslime.
Dash.jpg|Promotional art of Peppino dashing.
Idle demo1.gif|Peppino's idle stance.
PT-spr_player_move.gif|Peppino's normal walk.
Peppino mach 1.gif|Peppino running at Mach 1.
Peprun.gif|Peppino running at Mach 2.
968C8C89-EC6A-44E0-A0CA-00175D257DD8.gif|Peppino running at Mach 3.
Peppino (Mach 4).gif|Peppino running at Mach 4.
</gallery>
</gallery>


==Sub-pages==
See also these pages:
{{flexbox|type=subpage|
{{subpage
|image = PT-WikiGuidelines-Audio.png
|page = {{FULLPAGENAME}}/Audio}}
{{subpage
|image = PT-WikiGuidelines Galleries.png
|page = {{FULLPAGENAME}}/Gallery}}
{{subpage
|image = PT-WikiGuidelines Prerelease.png
|page = {{FULLPAGENAME}}/Pre-release}}
}}


{{PTcharacters}}
== Comics (Please help!) ==
[[File:Peppino & Noise COMICS -4.png|thumb|220x220px]]
[[Category:Characters|Major Characters]]
[[Category:Males]]

Latest revision as of 18:39, 30 July 2024

"

Okay you look-a right here! I baked that into a pizza ONCE and nobody can ever know. Not even the health inspector. Capeesh?"
β€” Peppino (via Toppinbot)

Peppino Spaghetti (simply referred to as Peppino) is the main protagonist and the first playable character of Pizza Tower.

Description

Peppino is a portly, middle-aged Italian chef who wears a white toque, a white tank top over a black t-shirt, black pants and boots. He has black short, messy hair and a small mustache under his long nose. His main emotions are anger and fear, with him often switching between the two in the Pizza Tower.

He owns and works at a restaurant named after himself, titled Peppino's Pizza (occasionally written as Peppino Pizza). The business is in debt and is in a rough state, as shown by the game's introduction sequence before the file select screen and promotional art. The source of the debt is unknown, though it is implied Mr. Stick may be involved, as one the game's end cards depicts him making off with a sack of money while Peppino angrily looks at him in a doorway. The location seems to be behind the restaurant.

Abilities and Skills

One of Peppino's main abilities is his super speed, which acts as one of the core mechanics of Pizza Tower. He utilizes it through his Mach Run, which has four states. At Mach 1, he can destroy Breakable Blocks and bump into enemies to stun them as long as they do not hold a weapon. Mach 2 causes Peppino to drift when turning, preserving his speed. If he jumps at this stage, he will perform a Long Jump and keep his speed. At Mach 3, he now can destroy Metal Blocks and defeat enemies upon contact. Most enemies panic upon seeing him approach. Mach 4 is functionally identical to 3, except with a greater speed and different animation. While in a Mach Run, if Peppino crouches, he will roll and preserve his speed until he gets back up. He can also keep his speed when diving off of ledges.

Through a Mach Run, Peppino can enter a Super Jump. This propels him up through the air until colliding with a ceiling or cancelling it. When cancelling, he preforms a Shoulder Bash, and upon landing on the ground and dashing, he keeps that momentum back into Mach 3.

Peppino also exhibits superhuman strength, being able to grab and lift any enemy without much struggle and defeat them with one finishing blow. Upon launching an enemy in a direction, they will continue and defeat other enemies in their path until they hit a wall or a Metal Block. He may also defeat a held enemy by Piledriving them. In the final boss fight, through his rage he is able to put a crack on the top floor of the tower through an intense Piledrive. On top of being able to bust through Breakable Blocks and even Metal Blocks, he can chisel statues out of stone by hitting it as seen in the fight with Pepperman.

Peppino is unable to die in the Pizza Tower, but can take damage. While in regular levels he can take an infinite amount of damage, in boss fights he can only take six hits before being defeated.

He can parry by taunting just before he is hurt. If he parries a projectile, this causes the projectile to go in the opposite direction instead. If he parries an enemy, he will instantly defeat them. If Peppino has a combo of ten or more, he can also preform a Super Taunt that defeats all enemies on screen.

Peppino is able to wield firearms, using both shotgun and pistol with ease when the opportunity arises.

Transformations

See also: Transformations

Along with his basic move set, Peppino has the ability to transform in a variety of ways for different purposes, mostly to get rid of Stupid Rats that block progression. Peppino cannot enter doors while transformed unless it is removed by a Priest. The only exceptions are the Pepper Pizza and Shotgun transformations, which still allow him to enter doors. If the player builds up enough speed when touching a Priest, they will retain the speed into Mach 3.

Name Method to Acquire Effects Controls Debuting Level

Ball

Getting kicked by a Pepperoni Goblin, Goblinbot, Pepperoni Goblin Bat or thrown by a Big Cheese Peppino inflates instantly and proceeds to roll in the direction he was thrown or kicked into until he hits a wall or is damaged. Any enemy or small destructible blocks run into will be defeated or destroyed respectively. Pressing in the corresponding direction the player is rolling in will increase their speed. The player can still jump. Pizzascape

Knight

Grabbing a sword from a Sword Stone Any enemy will be defeated upon contact, rendering the player invincible. In a Charging state, Stupid Rats and Metal Blocks can be defeated and destroyed respectively. Moving becomes much heavier and slower, and the player loses the ability to grab in exchange for a double jump. Body Slam is replaced with a Downward Thrust. Touching any slope sends the player down the slope into a Charging state until they hit a wall.

Fireass

Touching Boiling Sauce or a Peasanto's torch The player is immediately launched upward, and slides on the ground for a brief moment upon landing. Touching any enemy or Stupid Rat in this state defeats them. The player can only move left or right. Bloodsauce Dungeon

Firemouth

Kentucky Kenny's spicy chicken wings Running into any TNT Blocks will destroy them. Touching into an enemy or a Stupid Rat will defeat them. If the player is damaged, the transformation will end. Grab is replaced with an Air Dash. Body Slam is replaced with descending faster. Oregano Desert

Ghost

Touching a Mushroom Ghost The player becomes incorporeal and may pass through Cheese Graters. The player is invincible. Collecting a Ghost Pepper will increase the player's base speed. The player may float and fly around the air freely in any direction, however they lose the ability to Mach Run and grab. Wasteyard

Mort

Grabbing Mort when he appears near a Well The player may interact with Mort Hooks to cross large gaps. Getting damaged ends the transformation. The player may double jump and their grab is replaced with an attack where Mort swats in front of him. The player can attack in three directions: left, right or upward. Standing still and attacking will push the player forward. Attacking a Mort Hook will launch the player up and forward. Fun Farm

Weenie Mount

Grabbing a Weenie Mount The player can build up speed quickly and move much faster. Any enemy approached will react as if being approached at Mach 3. Jumping exits the transformation. The player may move left or right, but cannot grab. If they jump, the transformation ends. Fastfood Saloon

Barrel

Falling into a barrel Rolling allows the player to pass through small spaces and defeat Stupid Rats and any enemy. Rolling upward onto a slope will cause the player to change directions. Getting damaged will end the transformation. Grabbing is disabled. Jumping produces a shorter height and the Mach Run is replaced with rolling. Crust Cove

Bitten

Touching Dangerous Water The player is immediately launched upward. Touching any enemy or Stupid Rat in this state defeats them. The player can only move left or right.

Rocket

Grabbing a Rocket The player becomes invincible and automatically moves forward. Colliding with enemies and Stupid Rats will defeat them, and Metal Blocks can be destroyed. The transformation ends upon colliding with a wall or jumping. Grabbing is disabled. They may move up or down to adjust their position, and pressing in the corresponding direction will increase their speed. The player may change their direction by getting on the ground and pressing the opposite direction. Deep-Dish 9

Cheeseball

Touching a Giant Slime's cheeseball projectile The player gets stuck inside a cheeseball and moves forward until hitting a wall, ending the transformation. Colliding with a Super Side Spring will change the player's direction. Any enemy and Stupid Rat will be defeated upon collision. None Oh Shit!

Sticky Cheese

Exiting the Cheeseball transformation The player is invincible and their movement becomes slow and heavy. Enemies and Stupid Rats will be defeated upon jumping into them. The player will stick to walls upon jumping into them. Grabbing is exchanged for sticking onto walls. They can move left or right and jump.

Boxed

Getting stamped by a Box Stamper The player is squished into a pizza box, allowing them to go through small gaps at a faster speed. Spinning into Stupid Rats and enemies will defeat them and launch the player up into the air slightly. Being damaged will end the transformation. Grabbing is replaced with spinning, which launches the player forward. The player also has access to 10 jumps, each decreasing in height with each jump. Peppibot Factory

Pepper Pizza

Eating a Pepper Pizza The player's skin becomes red and they become invincible, destroying any enemy upon contact. Spinning/flying into a Stupid Rat will defeat them as well. The transformation only ends upon exiting the level or interacting with a Free Milk Stand.
Other transformations can stack and will not end this transformation.
The player retains their normal controls, plus a double jump that allows the player to fly upon holding jump. Refrigerator-Refrigerador-Freezerator

Shotgun

Grabbing a crate with the shotgun The player gains a shotgun. Shooting it will stop all momentum unless shooting in midair, to which it will only decrease it drastically. Stupid Rats cannot be defeated, but other enemies can. Shooting at Target Blocks will destroy them as well. The transformation ends upon passing a Metal Detector.
Other transformations can stack and will not end this transformation.
Grabbing is replaced with shooting the shotgun. Body Slamming will shoot below the player instead before rapidly descending, defeating any enemy below upon contact. Don't Make A Sound

Animatronic / Peshino

Getting caught by a Toppin Monster The player is put into an Animatronic as they lose 50 Pizza Points in increments of 10. If the player had a combo, it is instantly lost. Afterward, they lose the transformation. The player may jump and move left or right, but the jump height is shorter and they move slowly. They also cannot grab.

Comics

Peppino appears in the Peppino and Noise Comics, starring as one of the titular characters of the comics and is often seen being annoyed and/or tortured by The Noise, to his dismay.

He was also planned to appear in an unfinished comic featuring him and Gustavo in the desert, where the two would be antagonized by Mr. Incognito.

Pre-release

For early move sets and scrapped ideas, see the pre-release page here: Peppino/Pre-release

Trivia

This section is dedicated to trivia and miscellaneous information about Peppino.
Remember to read the wiki's trivia guidelines before adding trivia or making changes.
  • One of McPig's Twitter posts jokingly described the background of Peppino as the main antagonist of a fictional 1996 video game called Pizza Boy Tower. There he would be known as "Chef Raider" as an antagonist and would be the nemesis of a character known as Totino the Pizzaboy, the protagonist of the game.[1]
  • When first conceptualized as a character, Peppino originally had no ties or inspiration from the Wario Land series, and instead was going to be a comic about him facing various pizza-themed demons.[2]
    • Early scrapped games featuring Peppino include Pizza Massacre, a side-scrolling survival horror game, and Pizza Horror, an RPG maker title.
  • Peppino's grab move was originally inspired by the Suplex Copy Ability from the Kirby series.[3]
  • Peppino's finishing blows on enemies were inspired by a similar mechanic from Battletoads.[4]
  • Peppino's Super Jump may have been inspired by the Shinespark from the Metroid series. With the Speed Booster obtained, Samus can use any long stretch of land to build up to max speed, crouch to store a charge, and release the charge to launch herself in a direction until hitting a wall or ceiling.
  • If the player waits around 40 seconds on the menu screen without pressing anything, Peppino will jumpscare the player, closing the game afterwards.
  • Coincidentally, Peppino shares his name with Peppino Turco, the lyricist of Funiculi Funicula. This song is used as a leitmotif in the music of the game's tutorial level (funiculi holiday), being royalty free.
  • Peppino's body slam is based on the same move from Virtual Boy Wario Land.
  • During one of McPig's live streams, it was revealed that Peppino was initially planned to share the name of his creator at the time, Pizza Tower Guy (akin to Doomguy from the Doom series). However, this didn't stick for very long.
    • As the name suggests, this idea didn't come to light until the start of Pizza Tower's development, his final name sticking around before then.
  • McPig has stated that Peppino isn't actually wearing an apron, but rather a white tank top over a black t-shirt. This is because Peppino cannot afford an actual apron.
  • Peppino was originally envisioned as a war veteran. This was mentioned in his original design document, in various Discord posts by McPig[5] and in Twitter sketches.[6] This was also potentially the inspiration for WAR. Peppino's status as a veteran was later made ambiguous, retconned as "probably imagined."[7]
  • For some reason, the name of Peppino's Pizza is different depending on the setting; on the outside it's spelled "Peppino Pizza" (Seen in the opening and Pizzahead fight) and on the inside it's spelled "Peppino's Pizza" (seen at the end of the game)
  • On a stream before The Noise Update released, it was stated that Peppino's brother was Maurice. It is unclear if this is canon.

Cameos in other games

Although Peppino's main appearance is in Pizza Tower, there have been many official mods made by McPig for various games that add him as a playable character, as well as officially approved cameos.

Sonic Robo Blast 2 Kart

Peppino appears in the fanmade Sonic The Hedgehog racing game Sonic Robo Blast 2 kart as a modded character made by McPig that released in 2019. He has default stats, and a lot of his voice lines come from the Early Test Build. Peppino rides his scooter instead of a kart. The official Pizza Tower Twitter account and Twitch account has also teased a character pack of Pizza Tower characters for Dr Robotnik's Ring Racers, the sequel to Sonic Robo Blast 2 Kart as well as doing a 9 hour live stream to show the character pack.

Rivals of Aether

Peppino is available as a custom playable character in this platform fighting game through the game's Workshop function. The sprites were previously made by McPig, later being resized to fit with other characters, and programming done by Mr Nart. His moves include throwing a Cheeseslime, slamming into the ground, superjumping, etc.

DOOM 2

Peppino appears inside of a custom class mod for the Zandronum DOOM source port named "Bring Your Own Class" along with a few other characters from Pizza Tower, available on itch.io. Many of his attacks and weapons reference Pizza Tower objects and moves, like where Peppino uses outlets, junk from Dragon's Lair, and other items/attacks as melee weaponry, or using a Revolver/Shotgun. Other Pizza Tower characters also cameo in certain attacks, like The Noise being in a melee attack, The Vigilante throwing dynamite, a Pizzard using its magic, and Pizzaface acting as one of the most powerful weapons. The player sprites for Peppino and his weapons were done by McPig with programming by revenatn, HUD sprites by Lother and edits by Basinga.

Treasure Tech

Peppino appears in one of the pages of the manual as an advert for Pizza Tower, and a short comic with Treasure Tech's protagonist: Armin Chesterfield. A second in-gameplay cameo is in one of the treasures (That being an action-figure) that can randomly pop-out in the Pizza Tower themed Treasure Chest. Drawings from McPig also appear as intermission screens in Treasure Tech 1.2.

Fraymakers

Peppino appears as an assist character. In game, he will run up to the opponent for a lunging grab, and follow with a giant punch if successful.

Antonball Deluxe

Peppino appears as an unlockable guest character. He has a chance to be unlocked by spending points (50,000 to be exact) in a Lottery Machine.

Indie Rumble

Peppino was planned to appear as a playable character prior to the game's cancellation. All that is known about his appearance in the game is the Kickstarter promotional art, the Rhythm Knight and Yolk reveal trailer, the idle as seen in the April Fools update post on the Steam page that no longer exists, and planned move set.

Alien Xenoblaster

Peppino appears as an unlockable character. The player can unlock him by completing a challenge level from world 3. His move set is the same as everyone else's, being an attack with limited uses, recharging after collecting a topping, which is in place of a weed leaf.

Cross Impact

Peppino appears as a cameo in the Pizzascape stage, where he appears at the door doing one of five different poses when a character is taunting.

Gallery

For more images, see the gallery here: Peppino/Gallery

Sub-pages

See also these pages: