John Gutter: Difference between revisions

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|title = John Gutter
|title = John Gutter
|image = Spr_titlecards_0.png
|image = Spr_titlecards_0.png
|caption = Peppino in a small spotlight, looking scared at one of the [[Pillar John]]-like creatures.
|world = [[Tower Lobby]]
|world = [[Tower Lobby]]
|escape_time = 2:35
|escape_time = 2:35
Line 15: Line 16:
}}
}}
{{SCheader|PTWiki-levelicon1.png|https://soundcloud.com/peppino-pizza/unearthly-blues}}
{{SCheader|PTWiki-levelicon1.png|https://soundcloud.com/peppino-pizza/unearthly-blues}}
{{WIP|This page has been edited heavily to closer reflect what the administrators want level pages to look. There's still some things to fix:
{{WIP|Moving some stuff around, do not touch.}}
*We're experimenting with subpages, but the icons need to be smaller, and the box' width shouldn't extend to the other side of the page.
*The use of tabber here might be a bit excessive. Should we do something about this?
*The sprite of the Tower's Secret Treasure is placed in a weird spot. Where do we put this?
*The Chef Task template would need a complete overhaul, as it just doesn't have what we want to include (and it looks horribly formatted).
*The "Other" location needs a div/clear thing, which we wanted to get rid of. However, there doesn't seem to be a replacement.
*Some of the Trivia stuff would have to be moved to other sections of the pages. Really, only one bullet point is relevant for the trivia section.}}


'''John Gutter''' is the first [[level]] in ''[[Pizza Tower (Game)|Pizza Tower]]'', and is the first level of the [[Tower Lobby]]. This level serves as a
'''John Gutter''' is the first [[level]] in ''[[Pizza Tower (Game)|Pizza Tower]]'', and is the first level of the [[Tower Lobby]]. This level serves as a testing ground for the player to get an understanding of the game's base mechanics. This level takes place at the entrance of the tower, featuring a jungle, an underground city, and many [[Pillar John]]-like creatures and statues scattered around the level.
It also serves as a testing ground for Peppino, while including many of obstacles for the player to test.

This level takes place at the entrance of the tower, featuring a jungle and a underground city, and many [[Pillar John]]-like creatures and statues scattered around the level. The titlecard shows an anxious Peppino under a small spotlight, surrounded by several copies of Pillar John.


==Sub-pages==
==Sub-pages==
Line 58: Line 62:
|}
|}


==Collectibles==
==Locations==
===Collectibles===
<tabber>
<tabber>
Mushroom Toppin=
Mushroom Toppin=
Line 86: Line 91:
Gerome's Door=
Gerome's Door=
[[File:PizzaTower-JohnGutter_GeromeDoor.png|thumb|right|400px]]
[[File:PizzaTower-JohnGutter_GeromeDoor.png|thumb|right|400px]]
Gerome's door is located in the seventh room. The easiest way to access this door is during Pizza Time, where the player has to run into a [[Breakable_Block#Metal_Block-1|Metal Block]] and superjump to the top.
Gerome's door is located in the seventh room. The easiest way to access this door is during Pizza Time, where the player has to run into a [[Breakable Block#Metal Block-1|Metal Block]] and superjump to the top. The Tower's Secret Treasure present in the level is a stick of butter.


[[File:Spr_treasure1_0.png|left]]
[[File:Spr_treasure1_0.png|left]]
</tabber>
</tabber>


==Secrets==
===Secrets===
<tabber>
<tabber>
First Secret=
First Secret=
[[File:PizzaTower-JohnGutter_Secret1.png|thumb|right|400px]]
In the room to the left of the area with the Cheese Toppin, part of the hanging ceiling of the level is discolored and has an eyeball scribbled on it, near where the player enters the room. The player must super jump into this block to break it, entering the secret room.
The first secret is located in the sixth room. Part of the ceiling has cracks and an eyeball scribbled on it. The player can reveal the secret eye by performing an uppercut or superjump.


This secret room consists of small solid platforms with small and large toppings sprinkled on them, connected by strings of semisolid platforms. The player must turn very quickly on these platforms to retain a constant dash, though it is not necessary to complete the secret.
This secret room consists of small solid platforms with small and large toppings sprinkled on them, connected by strings of semisolid platforms. The player must turn very quickly on these platforms to retain a constant dash, though it is not necessary to complete the secret.
<gallery>
john gutter first secret.png
</gallery>
|-|
|-|
Second Secret=
Second Secret=
[[File:PizzaTower-JohnGutter_Secret2.png|thumb|right|400px]]
In the room with platforms that leads to Pillar John's room, the rightmost area on the floor has a spot with a white eye marked on the floor. Ground pounding this spot breaks the ground to reveal a secret.
The second secret is present in the 9th room, right before the room with Pillar John. The rightmost area has a spot with a white eye scribbled on the floor. Ground pounding this spot breaks the floor to reveal the secret eye.


This secret stage is a short vertical climb where the player must use the mach dash to scale the walls, automatically grabbing the large toppings on top. The player will have to hop to change direction once, as to not run off the edge of the map.
This secret stage is a short vertical climb where the player must wallclimb to scale the walls, which in turn grabs the large toppings present on top. The player will have to hop to change direction once, as to not run off the edge of the area.
<gallery>
john gutter second secret.png
</gallery>
|-|
|-|
Third Secret=
Third Secret=
[[File:PizzaTower-JohnGutter_Secret3.png|thumb|right|400px]]
After [[Pizza Time]] has begun, the player will enter a room in which they must progress downwards while fighting enemies. The player needs to run into a wall with cracks on it at Mach 2, which is located on the segment directly before the player can descend down into the warp box. Mach 2 can be reached by running at the wall directly from the opposite wall.
The third secret is only accessible during Pizza Time. In one of the vertical rooms, an eye can be seen scribbled on one of the walls on the right. The player must run at mach 3 to break the [[Breakable Block#Metal Block-1|breakable wall]] and reveal the secret eye.


This secret requires the player to mach dash through steel blocks while retaining momentum by wall jumping.
This secret requires the player to run and wallclimb through a short parkour with [[Breakable Block#Metal Block-1|Metal Blocks]] blocking the way.
<gallery>
john gutter third secret.png
</gallery>
</tabber>
</tabber>


==Chef Tasks==
===Other===
[[File:PizzaTower-JohnGutter_PTG.png|thumb|right|400px]]
This level has the following [[Chef Tasks]]:
[[Pizza Tower Guy]] is located in the same room with John Pillar. If the player manages to reach this room in less than a minute, Pizza Tower Guy will be present just at the corner of the screen, before disappearing as you approach him. During the [[Pumpkin Hunt]] event, Pizza Tower Guy will use an alternate design of him holding a knife with the text "KILL" on top.
{{Cheftask

<div style="clear: both;"/> <!-- I'm aware we're supposed to get rid of these, but having images overlap into the next header looks really ugly. Any solutions? -->

==[[Chef Tasks]]==
{| style="margin: auto;"
|{{Cheftask
|name = John Gutted
|name = John Gutted
|image = Spr achievement entrance 0.png
|image = Spr achievement entrance 0.png
|description = Destroy all the dead john blocks in John Gutter.}}
|description = Destroy all the dead john blocks in John Gutter.}}
{{Cheftask
|{{Cheftask
|name = Let's Make This Quick
|name = Let's Make This Quick
|image = Spr achievement entrance 1.png
|image = Spr achievement entrance 1.png
|description = Finish John Gutter in under two minutes.}}
|description = Finish John Gutter in under two minutes.}}
{{Cheftask
|{{Cheftask
|name = Primate Rage
|name = Primate Rage
|image = Spr achievement entrance 2.png
|image = Spr achievement entrance 2.png
|description = Get a combo of 99 or more in John Gutter.}}
|description = Get a combo of 99 or more in John Gutter.}}
|-
* "Primate Rage" requires player to get a [[combo]] of 99 in this level. This means every single enemy must killed in the level, including [[Pizza Portal|Lap 2]].
|colspan="2" |
|Every enemy in the level must be killed,<br>including during [[Pizza Portal|Lap 2]].
|}


==Trivia==
==Trivia==
{{TriviaNote}}
* As the selection of playable levels expanded over the course of game's development, John Gutter became the third to be the introductory level of a demo release. The first was [[Oregano Desert]] and the second was [[Pizzascape]].
*<s>As the selection of playable levels expanded over the course of game's development, John Gutter became the third to be the introductory level of a demo release. The first was [[Oregano Desert]] and the second was [[Pizzascape]].</s> not entirely true, pizzascape was never intended to be the first level as the level didn't exist yet in blueblockland v1
* The long Pillar John seen in the first few rooms changes appearance during Pizza Time. It gains a more angry look and opens its eyes, revealing yellow-ring shaped pupils, like those of the regular Pillar John.
*<s>The long Pillar John seen in the first few rooms changes appearance during Pizza Time. It gains a more angry look and opens its eyes, revealing yellow-ring shaped pupils, like those of the regular Pillar John.</s> not really necessary I think
* Since the assets of the level were designed before [[Pillar John]]'s current design, the Johns are noticeably rounder and have brow ridges instead of eyebrows.
*Since the assets of the level were designed before [[Pillar John]]'s current design, the Pillar John-like creatures are noticeably rounder and have brow ridges instead of eyebrows.
* John Gutter used to be a tutorial level.
* After beating [[The Noise]], the level was originally supposed to permanently transform into Noise Gutter, all of the Forknights replaced by by [[Noisey]]s. The level music would also be replaced with "The Noise's Jam Packed Radical Anthem".
*<s>After beating [[The Noise]], the level was originally supposed to permanently transform into Noise Gutter, all of the Forknights replaced by by [[Noisey]]s. The level music would also be replaced with "The Noise's Jam Packed Radical Anthem".</s> move to prerelease, this was also one of McPig's one-offs
* This level was at first titled '''Entrance''' in the [[List of Builds|December Patreon Build]] before getting its final name.
*<s>This level was at first titled '''Entrance''' in the [[List of Builds|December Patreon Build]] before getting its final name.</s> maaaaaaybe move this elsewhere, many levels have internal names, maybe make it part of the level infobox?
* In this level, [[Pizza Tower Guy]] is located in the Pillar John room, near John himself.

==Gallery==
===Collectables===
<gallery widths="480" heights="270">
File:PT-SecretDoor-JG.png|Tower Secret Treasure location.
File:PT-GeromeLocation-JG.png|Gerome location.
</gallery>

===Backgrounds===
<gallery widths="240" heights="135">
Bg tower.png|Background #1. A purple castlesque building with long bricked pillars.
Bg johnentrance 0.png|Background decoration #1. A bunch of deformed and damaged Johns.
Bg entrance3.png|Background #2. A purple underground jungle.
Bg entrance1.png|Background #3. A purple underground city.
Bg entrance2.png|Background decoration #12. Some purple banana pizzas, a reference that was used for the base of Swedish Monkey.
</gallery>

===Tiles===
<gallery widths="300" heights="300">
Tile entrance1 0.png|John Gutter Tileset.
Tile entrancedeco 0.png|John Gutter decoration Tileset.
</gallery>

===Props===
<gallery>
Nom.png|Background decoration #2. A fat John eating pizza.
N.png|Background decoration #3. A long, damaged, and bandaged John.
Flet.png|Background decoration #4. A long squished John with a bored look.
Zombie aaaaaaaaaaaaaaaaa.png|Background decoration #5. A half-buried open-mouthed John.
File:Small John.png|Background decoration #6. A small and chubby John.
Zzzzzzzzzzzzzzzzzzzzzz.png|Background decoration #7. A fallen John.
Round.png|Background decoration #8. A round spherical John.
Moyai.png|Background decoration #9. A monotone John. It shares some similarities with one of McPig's old [https://www.youtube.com/watch?v=FalvF-ikTzY animations].
LONG BOI.png|Background decoration #10. A long flexible John.
Spr entrancepillar.png|Background decoration #11. A large pillar-like John.
Spr entrancepillarpanic.gif|Background decoration #11 (Pizza Time variant). A large angry pillar-like John.
Spr entrancedestructibles.png|Breakable, dead John blocks.
</gallery>

===Hub assets===
<gallery>
Spr gate entrance 0.png|John Gutter's level gate, a purple archway.
Spr gate entranceBG 0.png|Level gate background. Purple wall with John face.
Spr gate entranceBG 1.png|Level gate background decoration #1. Bananas.
Spr gate entranceBG 2.png|Level gate background decoration #2. Floor with Johns.
Spr list5 0.png|Level's icon on [[Pizza Granny]] sign.
Spr titlecards 0.png|Level's title card.
Spr title johngutter 0.png|Level's name in Chef Tasks room.
</gallery>


===Scrapped sprites===
<gallery>
File:Old john gutter.png|Scrapped version for one of the decoration sprites, Seen in a screenshot Developer shared.
File:PT alive John 2 .png|Unused version of background decoration #2.
File:PT alive John 4.png|Unused version of background decoration #4.
File:Old zzzzzzzzzzz.png|Unused version of background decoration #7.
File:PT alive john 8.png|Unused version of background decoration #8.
Spr entrancepillarsecret.png|Unused version of background decoration #11.
</gallery>
{{PTlevels}}
{{PTlevels}}

Revision as of 13:51, 25 November 2023

Template:SCheader

Unfinished? Not on my watch!
This article is a work in progress. You can help the wiki by finishing it. Notes: This page has been edited heavily to closer reflect what the administrators want level pages to look. There's still some things to fix:

  • We're experimenting with subpages, but the icons need to be smaller, and the box' width shouldn't extend to the other side of the page.
  • The use of tabber here might be a bit excessive. Should we do something about this?
  • The sprite of the Tower's Secret Treasure is placed in a weird spot. Where do we put this?
  • The Chef Task template would need a complete overhaul, as it just doesn't have what we want to include (and it looks horribly formatted).
  • The "Other" location needs a div/clear thing, which we wanted to get rid of. However, there doesn't seem to be a replacement.
  • Some of the Trivia stuff would have to be moved to other sections of the pages. Really, only one bullet point is relevant for the trivia section.

John Gutter is the first level in Pizza Tower, and is the first level of the Tower Lobby. This level serves as a testing ground for the player to get an understanding of the game's base mechanics. This level takes place at the entrance of the tower, featuring a jungle, an underground city, and many Pillar John-like creatures and statues scattered around the level.

Sub-pages


Enemies

Enemy
Cheeseslime Forknight Pizzaboy Swedish Monkey Pillar John Mini John
Debutes Yes Yes No Yes No Yes

Locations

Collectibles

The first Toppin is located out in the open in the second room, directly where the player would naturally progress to.
The second Toppin is out in the open in the fifth room. It's accessible by climbing up the ladder or superjumping to the top.
The third Toppin is in the way in the sixth room, directly where the player must go to progress.
The fourth Toppin is on a platform in the eighth room. The platform can be accessed through various means. Right next to the Toppin is a breakable wall that opens up a path to the other end of the wall.
The fifth Toppin is located on a platform in the ninth room before Pillar John. It's on the top of the level guarded by a Forknight, though it's still out in the open.

Gerome's door is located in the seventh room. The easiest way to access this door is during Pizza Time, where the player has to run into a Metal Block and superjump to the top. The Tower's Secret Treasure present in the level is a stick of butter.

Secrets

The first secret is located in the sixth room. Part of the ceiling has cracks and an eyeball scribbled on it. The player can reveal the secret eye by performing an uppercut or superjump.

This secret room consists of small solid platforms with small and large toppings sprinkled on them, connected by strings of semisolid platforms. The player must turn very quickly on these platforms to retain a constant dash, though it is not necessary to complete the secret.

The second secret is present in the 9th room, right before the room with Pillar John. The rightmost area has a spot with a white eye scribbled on the floor. Ground pounding this spot breaks the floor to reveal the secret eye.

This secret stage is a short vertical climb where the player must wallclimb to scale the walls, which in turn grabs the large toppings present on top. The player will have to hop to change direction once, as to not run off the edge of the area.

The third secret is only accessible during Pizza Time. In one of the vertical rooms, an eye can be seen scribbled on one of the walls on the right. The player must run at mach 3 to break the breakable wall and reveal the secret eye.

This secret requires the player to run and wallclimb through a short parkour with Metal Blocks blocking the way.

Other

Pizza Tower Guy is located in the same room with John Pillar. If the player manages to reach this room in less than a minute, Pizza Tower Guy will be present just at the corner of the screen, before disappearing as you approach him. During the Pumpkin Hunt event, Pizza Tower Guy will use an alternate design of him holding a knife with the text "KILL" on top.

Chef Tasks

Template:Cheftask Template:Cheftask Template:Cheftask
Every enemy in the level must be killed,
including during Lap 2.

Trivia

This section is dedicated to trivia and miscellaneous information about John Gutter.
Remember to read the wiki's trivia guidelines before adding trivia or making changes.
  • As the selection of playable levels expanded over the course of game's development, John Gutter became the third to be the introductory level of a demo release. The first was Oregano Desert and the second was Pizzascape. not entirely true, pizzascape was never intended to be the first level as the level didn't exist yet in blueblockland v1
  • The long Pillar John seen in the first few rooms changes appearance during Pizza Time. It gains a more angry look and opens its eyes, revealing yellow-ring shaped pupils, like those of the regular Pillar John. not really necessary I think
  • Since the assets of the level were designed before Pillar John's current design, the Pillar John-like creatures are noticeably rounder and have brow ridges instead of eyebrows.
  • After beating The Noise, the level was originally supposed to permanently transform into Noise Gutter, all of the Forknights replaced by by Noiseys. The level music would also be replaced with "The Noise's Jam Packed Radical Anthem". move to prerelease, this was also one of McPig's one-offs
  • This level was at first titled Entrance in the December Patreon Build before getting its final name. maaaaaaybe move this elsewhere, many levels have internal names, maybe make it part of the level infobox?