Bandito Chicken: Difference between revisions

From Pizza Tower Wiki
Content added Content deleted
(Adding categories)
No edit summary
Line 14: Line 14:


== Behavior ==
== Behavior ==
When first encountered, they sleep in a similar fashion to the original behavior of the [[Piraneapple]] enemy. If they are approached by a player, they will wake up and try to run away from them, occasionally dropping bones behind them that can hurt the player.
When first encountered, they sleep. If they are approached by a player, they will wake up and try to run away from them, occasionally dropping exploding bones behind them that can hurt the player, which explode after some time passes.

Bandito Chicken has an average durability, and will take two weak attacks to be defeated. Under high Heat Meter levels, Bandito Chicken will drop a large exploding bone that splits into two regular-sized bones when it detonates.


== Trivia ==
== Trivia ==
Line 30: Line 28:
Spr_banditochicken_stun.gif|Bandito Chicken's stunned animation.
Spr_banditochicken_stun.gif|Bandito Chicken's stunned animation.
Bandito Chicken (Knocked Out).png|Bandito Chicken's defeat sprite.
Bandito Chicken (Knocked Out).png|Bandito Chicken's defeat sprite.
</gallery>
Spr_banditochicken_projectile.gif|Bandito Chicken's projectile.
=== Scrapped animations ===
<gallery>
Spr_banditochicken_projectile.gif|Bandito Chicken's old projectile.
</gallery>
</gallery>
[[Category:Enemies]]
[[Category:Enemies]]

Revision as of 17:27, 17 June 2022

Template:Basic Enemy Info (Better) Bandito Chicken is an enemy in Pizza Tower.

Description

Bandito Chicken is a rotisserie chicken wearing a sombrero, with its eyes coming out of the hole where its head would be.

Behavior

When first encountered, they sleep. If they are approached by a player, they will wake up and try to run away from them, occasionally dropping exploding bones behind them that can hurt the player, which explode after some time passes.

Trivia

  • Before being given their current behavior, Bandito Chicken used to have a different behavior where it'd chase the player when waking up instead of running away. This was changed to the current behavior because it was too similar to that of the Mini John enemy.
  • Before being sprited and programmed for the game, Bandito Chicken was, according to the Design Document, originally supposed to peck players off platforms, which implies that the enemy was originally going to be a live chicken instead of a rotisserie chicken.

Gallery

Regular animations

Scrapped animations