Fake Peppino: Difference between revisions
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{{Basic Enemy Info (Better)|image1=Fake_peppino_idle.gif|species=Unknown
'''Fake Peppino''' the fourth [[List of bosses|boss]] in [[Pizza Tower]].
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Revision as of 20:31, 28 January 2023
Template:Basic Enemy Info (Better) Fake Peppino the fourth boss in Pizza Tower.
Description
Fake Peppino is an unknown being with a close resemblance to Peppino. He's much taller than Peppino with his elongated skinny legs. His head features Peppino's long nose, black hair and short black moustache with the unsettling additions of a loose eye and a permanent smile. He also, much like Peppino, wears a white apron over a black T-shirt, black pants and a white chef's hat. Additionally, in one of his bossfight attacks, he takes his head off like a mask, revealing nothing but a brain with eyes.
It's unknown what exactly Fake Peppino is, though a hint may lie in his tongue, which is an odd yellow colour. This has lead to the theory of Fake Peppino possibly being a cheese monster inside a suit, most likely some sort of Cheeseslime as seen with the Cardboard Tank, though this has not been confirmed in any way. However in the offical release of the game, his tongue has be recolored to brown, like Peppino's, thus throwing a wrench into this theory. Officially, Fake Peppino's origins are a mystery.
Boss Behaviour
Fake Peppino follows the motto of "anything you can do, I can do weirder." Fake Peppino directly copies Peppino's moveset and attributes, right down to having the same amount of max health as him, but does everything in an unsettling nature and with odd attributes to his moves that the original Peppino doesnât. The player will need to grab into him twice before they can deal damage to him.
Main Gimmick of the Fight
Fake Peppino is not the only âfake Peppinoâ, as various darker clothed variants of the pizza man imposter will appear in order to attack the player. These dark clothed clones cannot be attacked, but in turn disappear after attacking.
Phase 1
Fake Peppino has 6 attacks he can preform, spread out across each hit point. After each hit, Fake Peppino will disappear and clones of Fake Peppino will appear to repeat the same attack the real one had just been doing.
Grab Dash
The copycat cook will run about and periodically lunge forward to grab with one arm. If he grabs the player, they are jabbed by his tongue and launched away, taking damage.
Clones that do this move will disappear after doing the grab dash or after hitting the player.
High Jump and Face Slam
Fake Peppino does a powerful frog-like leap into the air, then slowly falls down towards the player, slamming into the ground head first. The frightening faker can easily be attacked during the windup to the jump or after he slams into the ground.
Clones that do this will disappear after slamming into the floor.
Mach Run
The long legged doppelgänger runs at high speeds, running up the walls and across the ceiling, around and around the arena. He is easily attacked while he starts running and after he stops running, but itâs best to jump over during his jog.
When the clones try to wall run, they will fall down off of the ceiling the moment they stand over the player and face slam down.
Super Jump
The ravinous rip-off crouches down and super jumps to the ceiling, then jumps back down to the floor, repeating this 4 times before finishing. Much like the original, the crouched faker can be easily attacked, but the jump is painful.
Clones will do this in groups of 10, leaving a small space for the player to stand safely. Clones will disappear once they hit the ceiling.
Head Throw & Headless Run
Fake Peppino tears his head off, revealing his brain and eyes, and throws it towards the player. The thrown head and be easily ducked under or jumped over. After this, the currently decapitated cook will run to retrieve his lost head, hurting the player if he runs into them. This needs to be jumped over.
Clones will only do the run or throw, disappearing after their bodies or thrown head reaches the wall.
Super Taunt
Fake Peppino jumps and preforms one of three off-looking and off-sounding super taunts, sending out 8 bouncing projectiles in cardinal and diagonal directions. Once he finishes showing off, he falls back down and runs to the other side of the room to do it again.
Clones that super taunt will only send out one projectile, sending it diagonally downwards.
Phase 2
Once Fake Peppino reappears after taking 6 hits, he enters phase 2. Fake Peppino will repeat all of Phase 1 again, but now clones will appear alongside him to attack the player. This is obviously much harder, as there is much more to dodge, as well as needing to pay attention to who the real Fake Peppino is, as the fast pace of the Peppinos makes it difficult to concentrate.
Dark Tunnel Chase
Once Phase 2 is beaten, the floor collapses, and the player is chased by a giant, monstrous Fake Peppino in a small dark hallway. If the monstrous man touches the player, they will take 2 damage, effectively giving them 3 hits if they got to this point with full health. Once the player escapes the tunnel, the fight is over and the player is victorious. Note that the beast will only move at the speed the player does, meaning that walking and crawling through the entire chase is a valid option if going fast is causing you to struggle.
Enemy Behaviour (Unused)
Fake Peppino's moveset is inspired directly from the real Peppino's. He would chase and try to grab Peppino to strike them with his toxic tongue. He always chases after Peppino and will follow him into any rooms he go into, so there's no way to hide from him.
As Fake Peppino wasnât properly implemented, other aspects of his behaviour were not finalized, however it's was once planned to have Fake Peppino to be a rare appearance that possibly replaces Pizzaface during Pizza Time.
Fake Peppino was originally planned to come out during Pizza Time, but where exactly is unknown. In the GOLF demo, however, Fake Peppino is able be summoned to the player's location upon pressing F9.
The effects of his tongue vary among his past available build appearances. In the GOLF demo, his tongue simply damages Peppino, while in subsequent builds, if hacked in, his tongue would damage Peppino before properly killing them, killing him instantaniously in some cases. Not to mention, if loaded into the Western Build Patreon Demos, he could close and crash the game if on a successful grab.
Fake Peppino also had his limbs scattered in Mansion level, that would attack the player if they stand close to them.
Trivia
- Fake Peppino has a decorative appearance in Strongcold. In it, he sits in a corner, wearing a Santa hat and ringing a bell in his hand beside a bucket, appearing to be homeless and asking for change.
- Fake Peppino was originally planned to make his first appearance in a level known simply as Lights Out, which would have been the third level of the Horror Passage before being scrapped in favor of some sort of "penultimate level" (exact details unknown).
- In the third background for War, a Peppino-like figure can be seen in a test tube, presumably meaning that Peppino is being cloned. This figure somewhat resembles Fake Peppino, possibly explaining his origins
- Fake Peppino was planned to be the main enemy of Mansion, but as Mansion was scrapped, So too was Fake Peppinoâs role as an enemy.
Gallery
Regular animations
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Fake Peppino's idle animation
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Fake Peppino dashing.
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Fake Peppino's walking animation.
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Fake Peppino's toxic tongue attack
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Fake Peppino's grab animation
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Fake Peppino crawling.
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Fake Peppino preparing to jump.
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Fake Peppino jumping
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Fake Peppino falling.
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Fake Peppino landing after a jump.
Limbs animations
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Fake Peppino's arm animation.
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Fake Peppino's leg animation.
Miscellanious
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Fake Peppino asking for money, as seen in Strongcold.
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Fake Peppino's VS screen portrait.
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Early concept art of Fake Peppino.
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Another early concept art of Fake Peppino.
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Concept art with Fake Peppino on the ceiling.
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Disturbing concept art of Fake Peppino.
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Even Scarier concept art of Fake Peppino.
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A terrifying concept art of Fake Peppino.
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Concept art with Fake Peppino covered in pizza slime.
Pizza Tower | Enemies in|||||||
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Tower Lobby | |||||||
Western District | |||||||
Vacation Resort | |||||||
Slum | |||||||
Staff Only | |||||||
Secret | |||||||
Unused |
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