Octobe22: Difference between revisions

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Upon opening a new save file, after the introduction cutscene, the player is immediately put into [[Tutorial]].
Upon opening a new save file, after the introduction cutscene, the player is immediately put into [[Tutorial]].

===Tower Lobby===
====[[John Gutter]]====
====[[Pizzascape]]====
====[[Ancient Cheese]]====
====[[Bloodsauce Dungeon]]====
====[[Pepperman]] Boss====

===Western District===
====[[Oregano Desert]]====
====[[Wasteyard]]====
====[[Fun Farm]]====
====[[Fast Food Saloon]]====
====[[The Vigilante]] Boss====

===Vacation Resort===
====[[Crust Cove]]====
====[[Gnome Forest]]====
====[[Deep-Dish 9]]====
====[[GOLF (Level)|GOLF]]=====
====[[The Noise]] Boss====

===Slum===
====[[The Pig City]]====
====[[Oh Shit!]]====
====[[Peppibot Factory]]====
====[[Refrigerator-Refrigerador-Freezerator]]=====
====[[Fake Peppino]] Boss=====

===Staff Only===
====[[Pizzascare]]====
====[[Don't Make A Sound]]====
====[[WAR]]====
====[[Pizzaface]] Boss====
====[[The Crumbling Tower of Pizza]]====


{{PTbuilds}}
{{PTbuilds}}

Revision as of 02:35, 19 November 2023

Unfinished? Not on my watch!
This article is a work in progress. You can help the wiki by finishing it. Notes: Lots of stuff to do:

  • Find out when this build was compiled.
  • Find out what build comes after this one.
  • Find if there's any difference in gameplay with Gustavo and Brick.
  • Check this page for other major differences.
  • Maybe add an Audio section?

I've lost my orders again. This day is going to suck!

This article is a stub. You can help by expanding it.
Notes: Fill out the page, but don't turn it into list hell.

Cactus goes well on pizza.

This build has a page on The Cutting Room Floor.

Octobe22, also known as the Octobe22 Build is a build of Pizza Tower that was built in October of 2022. It is a build that gives a pretty close outline of the game, from the start to the final boss. Many things are still unfinished or require polish, but for all intents and purposes it is very close to the final game.

Gameplay

The gameplay is near identical to the final version, although with very minor differences. A noticeable visual difference is when preforming any attack moves, the player will have a blue trail behind them. This was carried over from Eggplant.

The window for parrying attacks and enemies is much larger than the final game. However, the player cannot parry every attack (i.e. The Noise's bombs).

Peppino

  • When the player drifts into an enemy, it is unaffected and not defeated.
  • Sliding off of a ledge will not put the player into a dive, but instead will make them fall until they hit the ground.
  • Just like the Eggplant build, the player may only preform a Rising Uppercut when they stand still on the floor and press and . In the final release, the player may preform a Rising Uppercut while they jump into the air as well.

Gustavo and Brick

Transformations

All transformations act as they do in the final game in this build. However, there are very minor differences in how some of them control.

  • Ball transformation's speed cannot be controlled with directional inputs, and has a much greater speed compared to final.

Enemies

Every common enemy has their final behaviour. However, there are very minor differences in appearance.

Hub

Every floor is the same as the final game, except floor 1, which is way more compact, and doesn't have the Tutorial.

The boss gates sold by Mr. Stick now all cost 120$.

When transitioning up a floor, an animation will play. It is cut from the final game.

Levels

Starting with this build, levels begin with a titlecard. However, not every level has a titlecard and will use John Gutter's instead as a placeholder. The same applies for each titlecard jingle: if it does not have one, it will use John Gutter's. Something to note is the soundfont used for the titlecard jingle, which is completely different compared to the final version.

It is also possible to P-rank every level except WAR, with the latter not having a

or Secret Eyes implemented. While the rank screen animation for a P-rank has been implemented, its icon for the HUD has not. This means upon completing a level with a P-rank, the gate will instead display a D-rank by default.

Upon opening a new save file, after the introduction cutscene, the player is immediately put into Tutorial.

Tower Lobby

John Gutter

Pizzascape

Ancient Cheese

Bloodsauce Dungeon

Pepperman Boss

Western District

Oregano Desert

Wasteyard

Fun Farm

Fast Food Saloon

The Vigilante Boss

Vacation Resort

Crust Cove

Gnome Forest

Deep-Dish 9

GOLF=

The Noise Boss

Slum

The Pig City

Oh Shit!

Peppibot Factory

Refrigerator-Refrigerador-Freezerator=

Fake Peppino Boss=

Staff Only

Pizzascare

Don't Make A Sound

WAR

Pizzaface Boss

The Crumbling Tower of Pizza