Pepperman: Difference between revisions
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PTG said no more playable pepperman |
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{{Basic_Enemy_Info_(Better)|title1 = Pepperman|image1= Peppermanidle.png|caption1 = |species = Pepper|causes_forms = None|first_appearance = [[Demo 1]]}}'''Pepperman''' is |
{{Basic_Enemy_Info_(Better)|title1 = Pepperman|image1= Peppermanidle.png|caption1 = |species = Pepper|causes_forms = None|first_appearance = [[Demo 1]]}}'''Pepperman''' is the first [[List of bosses|boss]] in [[Pizza Tower]]. |
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== Description == |
== Description == |
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During fights in older demos, he would change colors to orange, yellow and yellow-white depending on how many times he's been hit. |
During fights in older demos, he would change colors to orange, yellow and yellow-white depending on how many times he's been hit. |
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== Abilities == |
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Pepperman's playstyle differs greatly from other characters, meaning he cannot complete [[Peppino]]'s levels, unlike The Noise. |
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Pepperman makes use of momentum and his heavy weight to move around like a wrecking ball. By going down slopes, he can gain speed, which can help with crossing big pits. |
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=== Jump === |
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Works same as a regular jump, except jumping on [[List of enemies|enemies]] will defeat them. |
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Jumping on [[Breakable Block|breakable blocks]] causes their destruction. |
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=== Charge === |
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Pepperman charges with his shoulder forwards, like in his bossfight. He will continue charging as long as the button is held. |
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=== Ground Pound === |
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By pressing down mid-air, Pepperman does a ground pound that crushes enemies and breakable blocks under him, much like the other playable characters. |
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== Boss Fight == |
== Boss Fight == |
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* Pepperman's playable debut was originally going to be within [[Freezer]], though this was scrapped. |
* Pepperman's playable debut was originally going to be within [[Freezer]], though this was scrapped. |
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* Pepperman's boss fight originally was supposed to reuse animations from Demo 1, but to make consistency between the sprites, was scrapped. |
* Pepperman's boss fight originally was supposed to reuse animations from Demo 1, but to make consistency between the sprites, was scrapped. |
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*Pepperman was made a playable character before becoming a boss, but the playable part was scrapped due to PTG thinking it was weird to have half the playable cast be "restricted" characters. |
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== Gallery == |
== Gallery == |
Revision as of 05:06, 9 January 2021
Template:Basic Enemy Info (Better)Pepperman is the first boss in Pizza Tower.
Description
Pepperman is a giant red pepper with limbs wearing a pair of white gloves and sneakers of the same color. Pepperman has big, blue eyes and is frequently seen sporting a great, confident grin on his face showing his teeth. It has been shown that his eyes turn green when he is scared or surprised.
During fights in older demos, he would change colors to orange, yellow and yellow-white depending on how many times he's been hit.
Boss Fight
Demo 1
Pepperman will be waiting for Peppino atop of the tower's third floor. Once there, Pepperman will be preparing for the fight stomping the ground with his feet, until he starts attacking Peppino.
Pepperman's only attack is to charge towards Peppino. The player can stun him by charging into Pepperman or avoiding his attack by jumping over him, and then waiting until he stops after which he is vulnerable to be attacked. He can also be shortly stunned from stomping on him.
He changes color after getting hit a certain amount of times. If he gets hit four times, he turns orange, after another hit three hits, he turns yellow, yellow-white after an additional two and one more hit after will defeat him.
Currently planned
Pepperman's battle is planned to be similar to the Demo 1 fight, except having more attacks, such as ground pounding Peppino, having more phases, and happening in an arena, instead of the tower's top.
Appearances
First appeared in Halloween Demo 2018 (Demo 1), where he was a boss.
He also appears to work in the Mansion if modded into the SAGE 2019 Demo where instead of battling the player directly, he chases them down in a chase segment. On the way, there are many pepper blocks that only he could break by charging into them. Once reaching the end of the chase segment, he slips on a banana peel that is placed at the end of the corridor, causing him to drop the key.
In the comics
Pepperman appears in The Bad, The Ugly, and The Even Uglier comics.
In The Bad, The Ugly, and The Even Uglier, he wears a cowboy hat and is first seen attacking a western town. He first goes to the Sheriff's building and finds The Vigilante there, who quickly surrenders after Pepperman asks if he was the sheriff. Afterwards, he robs the town's bank alongside a Pepperoni Goblin and a bandit Cheeseslime and ties up the banker and The Vigilante. However, soon after, right before he sets up camp there, he hears an explosion and is then attacked by The Vigilante, who had escaped. His fate is currently unknown, as the set of comics hasn't been completed yet.
Trivia
- Pepperman's main attack seems to be inspired by Wario's Shoulder Bash, his signature move throughout the Wario Land series, which was the main inspiration for Pizza Tower's gameplay.
- In comic #4.5 of The Bad, The Ugly, and The Even Uglier, Pepperman is shown with green pupils, despite the fact that his eyes have always appeared blue. It might be because his eyes turn green when he's scared, but that isn't the case with the playable animations.
- In older versions of Mansion, Pepperman had a boss fight placed in the middle of the level. This was removed once Mansion had a complete do-over layout-wise.
- Pepperman's playable debut was originally going to be within Freezer, though this was scrapped.
- Pepperman's boss fight originally was supposed to reuse animations from Demo 1, but to make consistency between the sprites, was scrapped.
- Pepperman was made a playable character before becoming a boss, but the playable part was scrapped due to PTG thinking it was weird to have half the playable cast be "restricted" characters.
Gallery
Actions
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Pepperman while walking.
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Pepperman while jumping.
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Pepperman while performing a ground pound.
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Pepperman charging.
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Pepperman Hitting an enemy while charging
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Pepperman exiting the gate, and his stem flying off of his body for a moment when it slams behind him and scaring him.
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Pepperman entering the gate or a door.
Idle
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Pepperman's regular idle
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Pepperman doing his idle animation from his boss fight.
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Pepperman looking back while scared or hoping nobody seeing him, may lead to him putting on the glasses.
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Pepperman wearing a pair of glasses.
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Pepperman eating a mint.
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Pepperman while flexing with his arm.
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Pepperman rubbing his hands like a villain.
Taunts
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Pepperman points at something while shocked.
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Pepperman doing a pose, showing off his fists while looking angry.
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Pepperman laughing.
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Pepperman showing two thumbs up to the player and winking.
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Pepperman looking at the player menacingly.
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Pepperman looking at the player with weird face.
Scrapped animations
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Pepperman's old idle animation.
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Pepperman's old charging forwards animation.
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Pepperman's old hurt animation.
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Pepperman's old stun sprite.
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Pepperman's old idle animation for when he loses some of his health.
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Pepperman's old charge animation for when he loses some of his health.
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Pepperman's old hurt animation for when he loses some of his health.
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Pepperman's old stun sprite for when he loses some of his health.
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Pepperman's old idle animation for when he's almost out of health.
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Pepperman's old charge animation for when he's almost out of health.
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Pepperman's old hurt animation for when he's almost out of health.
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Pepperman's old stun sprite for when he's almost out of health.
Miscellaneous
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Concept art alongside Clownmato.
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Pepperman's sprite made for Pizza Crawler.
Pizza Tower | Enemies in|||||||
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Tower Lobby | |||||||
Western District | |||||||
Vacation Resort | |||||||
Slum | |||||||
Staff Only | |||||||
Secret | |||||||
Unused |
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