Peppibot Factory: Difference between revisions

From Pizza Tower Wiki
Content added Content deleted
No edit summary
Tag: Reverted
mNo edit summary
Tag: Manual revert
 
Line 1: Line 1:
{{musichead|PTWiki-levelicon18|bandcamp|1839326693}}
{{musichead|PTWiki-levelicon18|bandcamp|1839326693}}
{{Level_information
{{Level_information
|title = [[File:PT-Spr title peppibotfactory.png]]
|image = PT-Spr titlecards 12.png
|image = PT-Spr titlecards 12.png
|world = [[Slum]]
|world = [[Slum]]

Latest revision as of 12:42, 26 June 2024

Peppibot Factory is the fourteenth level in Pizza Tower, and the second level of the Slum.

The first section of the level takes place in an industrial cityscape featuring a humongous factory where many enemies on work and other facilities can be seen in the background. Then it transitions inside said factory, where many factory-themed gimmicks are introduced, and then finally taking place inside the factory's production room, where pizzas can be seen being produced by a Peppibot head and a Box Stamper.

The level's titlecard shows a highly detailed Peppino in the factory wearing a metallic version of his normal outfit, while he anxiously hides behind a wall from a Peppibot armed with a knife.

Enemies

This level contains the following enemies:

Transformations

Gimmicks

Locations

Toppins

Mushroom

In the second room, after super jumping onto the platform, on the path to the left.


Cheese

In the first room of the factory section, near the exit, on the path to the left.


Tomato

In the exit out of the second room of the factory section, out in the open.


Sausage

In the huge conveyor belt room, out in the open.


Pineapple

During Pizza Time, in the factory section, on top of a platform, reachable with a Grabbie Hand.


Tower Secret Treasure

Gerome

In the second room of the factory section, behind a Metal Block.


Treasure

In the second room, during Pizza Time, in the newly opened path. The Tower Secret Treasure is a hot dog.


Secret Eyes

Secret Eye 1

In the second room, near the exit out of it, inside a wall on the right.


This secret consists of several Elite Weenies walking up to the Outlets, spawning "Whoop" cans as a result. The player can leave the secret at any time.


Secret Eye 2

In the second room of the factory section, near Gerome, inside several Breakable Blocks, surrounded by Grabbie Hand]]s.


In this secret, the exit is blocked off by a Stupid Rat, which requires a Bomb to be destroyed, that can be lifted up by a Grabbie Hand.


Secret Eye 3

During Pizza time, in the first Boxed transformation room, in a secret room, accessible through a Fake Wall behind a Priest on the right side of the room.


This secret retains the Boxed transformation, and the player is required to destroy several rows of Stupid Rats to progress.


Pizza Tower Guy

Pizza Tower Guy

In the second room of the factory section, next to a wall on the left.


Chef Tasks

This level has the following Chef Tasks:

Unflattening
Remove the boxxed form from each priest at least once in Peppibot Factory.
Whoop This!
Avoid getting damaged in the first secret of Peppibot Factory.
There Can Be Only One
Destroy every Peppino robot in Peppibot Factory.

Music

Level's soundtrack:

Mr. Sauceman – Pizza Engineer
Mr. Sauceman – Peppino's Sauce Machine
ClascyJitto – An Industry Secret

Pre-release

For the old version of the level, see this page: Factory

Trivia

  • This level was at first titled Factory in Demo 2, then temporarily titled Industrial in PT_Eggplantv15 before getting its final name.
  • Originally, Peppibot Factory had its own unique escape theme known as "Running With Pockets Full Of Meatballs". This track was used in Demo 2, specifically in the Factory Challenge level, but was not implemented into the final game, as "It's Pizza Time!" became the universal escape theme. Other unique escape themes that were scrapped are "Small Fruit, 5 PM" for Pizzascape, and "Toxic Rave" for Oh Shit!.
  • The Peppibot carrying a knife in the title-card is a possible reference to its old enemy behavior, where it would spit out knives instead of performing moves similar to ones from Peppino's moveset.
  • The gate sprite's background matches an outdated version of Background #1, as seen by the sky and clouds being orange.
  • In Background #3, there's a door that references the old sprite of said object, as seen by the yellow circle in the center of it.

Gallery

Backgrounds

Tiles

Hub assets

Scrapped assets