Shrimp Thug: Difference between revisions

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{{Infobox character
{{Basic_Enemy_Info_(Better)|first_appearance=[[The Pig City]]|first_demo_appearance= [[List of builds|April 2021 Build]]|species= Shrimp|image1=Thugidle.gif}}'''Shrimp Thug''' is an [[List of enemies|enemy]] in [[Pizza Tower]].
|image = Thugidle.gif
|affiliation = [[Pizzaface]]
|debut = [[The Pig City]]
|build-debut = [[List of builds|April 2021 Build]]
|enemy = yes
}}'''Shrimp Thug'''<ref>''We had an old level called “Kung Fu,” which featured yet another city. This one was overrun by '''Shrimp Thugs''' that would throw knives at you.'' - Sertif, https://www.gamedeveloper.com/design/how-speedy-implementation-high-paced-platformer-pizza-tower#close-modal</ref> is an [[List of enemies|enemy]] in [[Pizza Tower]].


== Description ==
== Description ==
Shrimp Thug is a shrimp with arms that wears gloves. His whiskers are shaped in a way that makes it look like a mustache. He also has large eyebrows and usually visible teeth. He is usually seen with an angry expression.
Shrimp Thug is a shrimp with arms that wears gloves. His whiskers are shaped in a way that makes it look like a mustache. He also has large eyebrows and usually visible teeth. He is usually seen with an angry expression. Elite Shrimp Thugs seem to be cooked shrimp and as such are a darker red.


== Behavior ==
== Behavior ==
When spotting the player, Shrimp Thug will dash towards them and attempt to punch them. The punch has a wide hitbox, and can even break some blocks. If the player is too far away, it will also charge forwards in an attempt to reach them.
When spotting the player, Shrimp Thug will dash towards them and attempt to punch them. The punch has a wide hitbox, and can even break some blocks. If the player is too far away, he will also charge forwards in an attempt to reach them. Shrimp Thugs can also jump if terrain is blocking their path towards the player.


Elite Shrimp Thug throws knives instead of punching.
Elite Shrimp Thug throws knives instead of punching.

== Appears in ==

* [[The Pig City]]
* [[The Crumbling Tower of Pizza]]


== Trivia ==
== Trivia ==
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**Blue Shrimp Thugs would throw knives instead of punching. Eventually they were added back in, but with a different palette.
**Blue Shrimp Thugs would throw knives instead of punching. Eventually they were added back in, but with a different palette.
**Green Shrimp Thugs would throw junk in a small arc.
**Green Shrimp Thugs would throw junk in a small arc.
*The green Shrimp Thug seems to be based on another enemy from PTG's earlier game, Weenie Cop. In it, there was a burger enemy that also threw junk in an arc.
*The green Shrimp Thug seems to be based on another enemy from McPig's earlier game, Weenie Cop. In it, there was a burger enemy that also threw junk in an arc.
*The palette for the green and blue Shrimp Thugs were found in the game files of the [[List of builds|April 2021 Build]], confirming they were palette swaps.
*The palette for the green and blue Shrimp Thugs were found in the game files of the April 2021 Build, confirming they were palette swaps.
* Shrimp Thug's [[Heat Meter]] attack was throwing a knife.
* Shrimp Thug's [[Heat Meter]] attack was throwing a knife at the player, being reused for his Elite behavior.
** In the final release, The Elite variations of [[Shrimp Thug]] and Ninja Slice remained the only enemies to still use their Heat Meter behaviour.
** In the final release, The Elite variations of Shrimp Thug and [[Pizza Slug]], as well as the [[Tribe Cheese]], [[Bandito Chicken]] and [[U.F.Olive]], remained the only enemies to still use their Heat Meter behaviour.


== Gallery ==
== Gallery ==
=== Regular animations ===
=== Regular animations ===
<gallery>
<gallery>
Thugidle.gif|Regular Shrimp Thug idle animation.
ThugChase.gif|Shrimp Thug chasing after the player.
ThugChase.gif|Shrimp Thug chasing after the player.
Thugjump.gif|Shrimp Thug jumping.
Thugjump.gif|Shrimp Thug jumping.
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Boogershrimplolfunny.gif|Green Shrimp Thug throwing junk.
Boogershrimplolfunny.gif|Green Shrimp Thug throwing junk.
</gallery>
</gallery>

[[Category:Enemies]]
=== Miscellaneous ===
[[Category:Characters]]
<gallery>
File:Shrimp elite.png|Dark red Shrimp Thug, current palette for elite variants.
File:Shrimp blue.png|Blue Shrimp Thug.
File:Shrimp green.png|Green Shrimp Thug.
</gallery>
{{PTenemies}}
{{PTenemies}}

Latest revision as of 00:52, 22 April 2024

Shrimp Thug[1] is an enemy in Pizza Tower.

Description

Shrimp Thug is a shrimp with arms that wears gloves. His whiskers are shaped in a way that makes it look like a mustache. He also has large eyebrows and usually visible teeth. He is usually seen with an angry expression. Elite Shrimp Thugs seem to be cooked shrimp and as such are a darker red.

Behavior

When spotting the player, Shrimp Thug will dash towards them and attempt to punch them. The punch has a wide hitbox, and can even break some blocks. If the player is too far away, he will also charge forwards in an attempt to reach them. Shrimp Thugs can also jump if terrain is blocking their path towards the player.

Elite Shrimp Thug throws knives instead of punching.

Appears in

Trivia

  • Shrimp Thug was inspired by classic beat 'em up games, mostly from Streets of Rage.
  • Shrimp Thugs had two variants:
    • Blue Shrimp Thugs would throw knives instead of punching. Eventually they were added back in, but with a different palette.
    • Green Shrimp Thugs would throw junk in a small arc.
  • The green Shrimp Thug seems to be based on another enemy from McPig's earlier game, Weenie Cop. In it, there was a burger enemy that also threw junk in an arc.
  • The palette for the green and blue Shrimp Thugs were found in the game files of the April 2021 Build, confirming they were palette swaps.
  • Shrimp Thug's Heat Meter attack was throwing a knife at the player, being reused for his Elite behavior.

Gallery

Regular animations

Scrapped animations

Miscellaneous

  1. We had an old level called “Kung Fu,” which featured yet another city. This one was overrun by Shrimp Thugs that would throw knives at you. - Sertif, https://www.gamedeveloper.com/design/how-speedy-implementation-high-paced-platformer-pizza-tower#close-modal