Fake Peppino: Difference between revisions

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*In the third background for [[War|War,]] a Peppino-like figure can be seen in a test tube, presumably meaning that Peppino is being cloned. This figure somewhat resembles Fake Peppino, possibly explaining his origins
*In the third background for [[War|War,]] a Peppino-like figure can be seen in a test tube, presumably meaning that Peppino is being cloned. This figure somewhat resembles Fake Peppino, possibly explaining his origins
*For the first time you fight his boss, the VS. Screen Portrait he uses the same as Peppino's. On repeat attempts it gets swapped out with his true portrait.
*For the first time you fight his boss, the VS. Screen Portrait he uses the same as Peppino's. On repeat attempts it gets swapped out with his true portrait.
*Fake Peppino's scream is in fact Peppino's own scream reversed and distorted. This can be better appreciated when his voice plays alone.
*In an slightly earlier version of the chase, the giant Fake Peppino would only move at the speed the player did, however this was changed in an update to him moving at a set speed. The chase layout was also nerfed.
*In an slightly earlier version of the chase, the giant Fake Peppino would only move at the speed the player did, however this was changed in an update to him moving at a set speed. The chase layout was also nerfed.
*The giant Peppino mural on the wall quoting "Nothing compares!" might be a self-nod to Fake Peppino's similarities to the real Peppino in his apparent believe to be the real chef. It may also be a hint to his clones, whose design is the same as him, except for the color of their attire.
*The giant Peppino mural on the wall quoting "Nothing compares!" might be a self-nod to Fake Peppino's similarities to the real Peppino in his apparent believe to be the real chef. It may also be a hint to his clones, whose design is the same as him, except for the color of their attire.

Revision as of 00:46, 10 February 2023

Template:Basic Enemy Info (Better) Fake Peppino is the fourth boss of Pizza Tower.

Description

Fake Peppino is a being that bears a close resemblance to Peppino. He's much taller than Peppino with his elongated skinny legs. His head features Peppino's long nose, black hair and short black moustache with the unsettling additions of a loose eye and a permanent smile. He also, much like Peppino, wears a white apron over a black T-shirt, black pants and a white chef's hat. Additionally, in one of his boss fight attacks, he takes his head off like a mask, revealing nothing but a brain with eyes.

Boss Room

To access the boss room, the player needs to pay Mr. Stick 220$, or 22 Toppins.

The room is a gritty, trash-filled, and dilapidated pizza place, seemingly called "Peppino's Pizza 2" based on the window, which has a Peppino-like face making an Italian expression on it. The other thing to note is the giant wall mural of an amusing caricature of Peppino in a proper chef's suit, holding a pizza and saying "Nothing Compares!". As Peppino enters the boss fight, Fake Peppino turns around and makes a similar, but distorted "scared" scream.

During the second phase, the background becomes more demented, changing to have what is presumably Fake Peppino clones' appearing from the garbage and cracks in the walls, the window's face distorts to become similar to Fake Peppino's face, with the message changing to "Peppino Peppino Peppino Peppino", each one getting smaller. The wall mural's face distorts to become similar to the one in the window, with its original message changed to gibberish.

During the chase sequence, the stage is a dark setting with a black and dark purple color scheme. After the chase sequence, the exterior of the stage is shown, apparently being called "Bruno Pizza", which is as rundown, if not more, as the initial boss stage, and boarded up, with several strange posters and signs on it. Fake Peppino's eyes and hands can be seen through the boarded-up door.

Boss Behaviour

Main Gimmick of the Fight

Fake Peppino is not the only "fake Peppino", as various darker clothed variants of the Fake Peppino will appear in order to attack the player. These dark clothed clones cannot be attacked, but in turn disappear after attacking.

Phase 1

Fake Peppino has 6 attacks he can perform, spread out across each hit point. Fake Peppino requires 2 grab attacks for a hit to be counted. After each hit, Fake Peppino will disappear, and clones of Fake Peppino will appear to repeat the same attack the real one had just been doing.

Grab Dash

Fake Peppino will run about and periodically lunge forward to grab with one arm. If he grabs the player, they are jabbed by his tongue and launched away, taking damage.

Clones that do this move will disappear after doing the grab dash or after hitting the player.

High Jump and Face Slam

Fake Peppino does a powerful frog-like leap into the air, then slowly falls down towards the player, slamming into the ground head first. Fake Peppino can be attacked during the windup to the jump or after he slams into the ground.

Clones that do this will disappear after slamming into the floor.

Mach Run

Fake Peppino runs at high speeds, running up the walls and across the ceiling, around and around the arena. He can be attacked while he starts running and after he stops running.

When the clones try to wall run, they will fall down off of the ceiling the moment they stand over the player and face slam down.

Super Jump

Fake Peppino crouches down and super jumps to the ceiling, then jumps back down to the floor, repeating this 4 times before finishing.

Clones will form a line of 10, leaving a small space for the player to stand safely before they jump from the floor to the ceiling and disappear, then repeat their formation several times with the opening in a different place each time.

Head Throw & Headless Run

Fake Peppino tears his head off, revealing his brain and eyes, and throws it towards the player. The thrown head and be ducked under or jumped over. After this, Fake Peppino will run to retrieve his lost head, hurting the player if he runs into them. This needs to be jumped over.

Clones will only do the run or throw, disappearing after their bodies or thrown head reaches the wall.

Super Taunt

Fake Peppino jumps and preforms one of three super taunts, sending out 8 bouncing projectiles in cardinal and diagonal directions. Once he finishes showing off, he falls back down and runs to the other side of the room to do it again.

Clones that super taunt will only send out one projectile, sending it diagonally downwards, as well as headless clones will run across the room from time to time.

Phase 2

Once Fake Peppino reappears after taking 6 hits, he enters phase 2. Fake Peppino will repeat all of Phase 1 again, but will no longer disappear. Now clones will appear alongside him to attack the player.

All Attack Combinations

Fake Peppino and his clones will both attack the player in Phase 2. Here is all the combinations of attacks for each hit point.

  • Underlined Moves: The move preformed by the main Fake Peppino.
  1. Grab Dash + Mach Run
  2. High Jump & Face Slam + High Jump & Face Slam
  3. Mach Run + Mach Run
  4. Super Jump + Headless Run
  5. Head Throw & Headless Run + Head Throw
  6. Super Taunt + Mach Run

Dark Tunnel Chase

Once Phase 2 is beaten, the floor collapses, and the player is chased by a giant, monstrous Fake Peppino in a small dark hallway. If Fake Peppino touches the player, they will take 2 damage, effectively giving them 3 hitpoints if they got to this point with full health. Once the player escapes the tunnel, the fight is over.

Boss Rush Rematch

After beating the Final Boss’ 2nd Phase, the villian will bring in the four previous boss characters, and sends each of them to attack. Despite each boss having 8 HP and extra 8 HP afterwards, 4 HP will be drained per hit. The player fights each of the bosses one by one, they use some of the same attacks as before. After defeating Pepperman, Gustavo will appear for you to grab and throw him at the remaining 3 bosses to stun them.

Fake Peppino is the fourth and final boss refight. Fake Peppino doesn't use any of his clones during the refight.

Fake Peppino will attack in this order:

  • Grab Dash
  • High Jump & Face Slam
  • Head Throw & Headless Run
  • Super Taunt

After 4 hits, Fake Peppino will go down, and the player will face the true villian.

Pre-release

For early appearances and scrapped ideas, see the pre-release page here: Fake Peppino/Pre-release

Trivia

  • In the third background for War, a Peppino-like figure can be seen in a test tube, presumably meaning that Peppino is being cloned. This figure somewhat resembles Fake Peppino, possibly explaining his origins
  • For the first time you fight his boss, the VS. Screen Portrait he uses the same as Peppino's. On repeat attempts it gets swapped out with his true portrait.
  • Fake Peppino's scream is in fact Peppino's own scream reversed and distorted. This can be better appreciated when his voice plays alone.
  • In an slightly earlier version of the chase, the giant Fake Peppino would only move at the speed the player did, however this was changed in an update to him moving at a set speed. The chase layout was also nerfed.
  • The giant Peppino mural on the wall quoting "Nothing compares!" might be a self-nod to Fake Peppino's similarities to the real Peppino in his apparent believe to be the real chef. It may also be a hint to his clones, whose design is the same as him, except for the color of their attire.
  • Fake Peppino uses the same clothes that the player does.
    • Likewise, the Fake Peppino clones will also change their outfit to be a darker shade of whatever the player is currently wearing.
    • This can involuntarily make the fight much harder, as with certain colors, Clones become more difficult to differentiate from the actual Fake Peppino. In the case of Dark Cook, the actual Fake Peppino and the clones will look exactly the same.

Gallery

Regular animations

Arena

In-game miscellaneous

Miscellaneous