Octobe22: Difference between revisions

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Tag: Manual revert
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*'''The music is still its old version used since [[Blue Block Land]].
*'''The music is still its old version used since [[Blue Block Land]].
*'''"Meatophobia" still plays in the depths at the end of the level.
*'''"Meatophobia" still plays in the depths at the end of the level.
*'''This is the last time the old Firebutt scream sound plays in the transformation.
====[[Pepperman]] Boss====
====[[Pepperman]] Boss====
*'''For some strange reason, you have to run into Pepperman in his ball form on his final hit to make him small.
*'''For some strange reason, you have to run into Pepperman in his ball form on his final hit to make him small.
Line 79: Line 78:
====[[Fun Farm]]====
====[[Fun Farm]]====
*'''"What's On the Kids Menu?" still doesn't play. Instead, "Mort's Farm" continues to play.
*'''"What's On the Kids Menu?" still doesn't play. Instead, "Mort's Farm" continues to play.
*'''[[Mort]] has missing sound effects.
====[[Fast Food Saloon]]====
====[[Fast Food Saloon]]====
*'''The beer bottles don't play sound effects.
*'''The beer bottles don't play sound effects.
Line 92: Line 90:
====[[Gnome Forest]]====
====[[Gnome Forest]]====
*'''"Wudpecker" plays over the whole level.
*'''"Wudpecker" plays over the whole level.
*'''The level doesn't have a proper secret theme yet, using "hmm look what you done did you found a secret :)" as the general placeholder secret theme. However, at this point, "Everybody Wants to Be a Secret", originally titled "A Secret in the Trees", was already made.
*'''The level doesn't have a proper secret theme yet, using "hmm look what you done did you found a secret :)" as the general placeholder secret theme.
====[[Deep-Dish 9]]====
====[[Deep-Dish 9]]====
*'''Starting here, every level uses the John Gutter title card.
*'''Starting here, every level uses the John Gutter title card.
*'''The antigravity bubbles play different sounds.
*'''The antigravity bubbles play different sounds.
*'''The rocket cutscenes don't play sound effects.
*'''The rockets don't play sound effects.
*'''This is the last time the old version of "Extraterrestrial Wahwahs" was used.
====[[GOLF (Level)|GOLF]]====
====[[GOLF (Level)|GOLF]]====
*'''Starting here, every level uses "hmm look what you done did you found a secret :)" as their secret theme.
*'''Starting here, every level uses "hmm look what you done did you found a secret :)" as their secret theme.
*'''The golf hit counter shows up once you start the level instead of when you hit the Greaseball.
*'''The golf hit counter shows up once you start the level instead of when you hit the Greaseball.
*'''The tutorial for how to golf mentions shooting the Greaseball down. This was removed from the final because it was practically useless.
*'''The tutorial for how to golf mentions shooting the Greaseball down. This was removed from the final because it was practically useless.
*'''The golf ranks don't play sound effects.55
*'''The golf ranks don't play sound effects.
====[[The Noise]] Boss====
====[[The Noise]] Boss====
*'''The boss plays a slightly older version of its theme.
*'''The boss plays a slightly older version of its theme.
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====[[Oh Shit!]]====
====[[Oh Shit!]]====
*'''The [[Trash Pan|Trash Pans]] don't play sound effects.
*'''The [[Trash Pan|Trash Pans]] don't play sound effects.
*'''One of the ramps is smaller than the final game. This makes the escape sequence harder.
*'''One of the ramps is smaller than the final game.
====[[Peppibot Factory]]====
====[[Peppibot Factory]]====
*'''"Pizza Engineer" plays over the whole level.
*'''"Pizza Engineer" plays over the whole level.
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*'''"Tunnely Shimbers" uses an older variation of itself.
*'''"Tunnely Shimbers" uses an older variation of itself.
====[[WAR]]====
====[[WAR]]====
*'''The level has no secrets, and neither does it have the secret treasure.
*'''The level has no secrets. Neither does it have the secret treasure.
*'''The shotgun plays a different sound when you collect it.
*'''The shotgun plays a different sound when you collect it.
====[[Pizzaface]] Boss====
====[[Pizzaface]] Boss====
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*'''Pizzahead can sometimes be idle and can be stunned by Gustavo in Phase 3. These all play unused animations.
*'''Pizzahead can sometimes be idle and can be stunned by Gustavo in Phase 3. These all play unused animations.
*'''When Peppino is punching Pizzahead into the air and piledriving him, his piledriving acts like him piledriving a normal enemy and the background is frozen.
*'''When Peppino is punching Pizzahead into the air and piledriving him, his piledriving acts like him piledriving a normal enemy and the background is frozen.
*'''Exiting the level will send you to the gate of the last level you played. However, if you haven't played any level before this, you will get sent to the 5th room of [[Oh Shit!]], which is the first room in the room list in Undertale Mood Tool, a tool used to mod GameMaker Studio and GameMaker Studio 2 games. At this point, the game had moved to FMOD, though it is seemingly a GameMaker Studio 2 plugin.
====[[The Crumbling Tower of Pizza]]====
====[[The Crumbling Tower of Pizza]]====
*'''There are no characters to save.
*'''There are no characters to save.
*'''The ending cutscene plays no music.
*'''The ending cutscene plays no music.
*'''The credits are extremely short, and very unfinished.
*'''The credits are extremely short.
*'''After the credits and the "The End" screen, you get a strange screen with the background of the cutscene of Peppino and Gustavo looking at the tower and the ground of the ending cutscene. This is probably an early version of the John screen at the end of the game.
*'''After the credits, you get a strange screen with the background of the cutscene of Peppino and Gustavo looking at the tower and the ground of the ending cutscene. This is probably an early version of the John screen at the end of the game.


{{PTbuilds}}
{{PTbuilds}}

Revision as of 03:45, 24 November 2023

Unfinished? Not on my watch!
This article is a work in progress. You can help the wiki by finishing it. Notes: Lots of stuff to do:

  • Find out when this build was compiled.
  • Find out what build comes after this one.
  • Find if there's any difference in gameplay with Gustavo and Brick.
  • Check this page for other major differences.
  • Maybe add an Audio section?

I've lost my orders again. This day is going to suck!

This article is a stub. You can help by expanding it.
Notes: Fill out the page, but don't turn it into list hell.

Cactus goes well on pizza.

This build has a page on The Cutting Room Floor.

Octobe22, also known as the Octobe22 Build is a build of Pizza Tower that was built in October of 2022. It is a build that gives a pretty close outline of the game, from the start to the final boss. Many things are still unfinished or require polish, but for all intents and purposes it is very close to the final game.

Gameplay

The gameplay is near identical to the final version, although with very minor differences. A noticeable visual difference is when preforming any attack moves, the player will have a blue trail behind them. This was carried over from Eggplant.

The window for parrying attacks and enemies is much larger than the final game. However, the player cannot parry every attack (i.e. The Noise's bombs).

Peppino

  • When the player drifts into an enemy, it is unaffected and not defeated.
  • Sliding off of a ledge will not put the player into a dive, but instead will make them fall until they hit the ground.
  • Just like the Eggplant build, the player may only preform a Rising Uppercut when they stand still on the floor and press and . In the final release, the player may preform a Rising Uppercut while they jump into the air as well.

Gustavo and Brick

Transformations

All transformations act as they do in the final game in this build. However, there are very minor differences in how some of them control.

  • Ball transformation's speed cannot be controlled with directional inputs, and has a much greater speed compared to final.

Enemies

Every common enemy has their final behaviour. However, there are very minor differences in appearance.

Hub

Every floor is the same as the final game, except floor 1, which is way more compact, and doesn't have the Tutorial.

The boss gates sold by Mr. Stick now all cost 120$.

When transitioning up a floor, an animation will play. It is cut from the final game.

Levels

Starting with this build, levels begin with a titlecard. However, not every level has a titlecard and will use John Gutter's instead as a placeholder. The same applies for each titlecard jingle: if it does not have one, it will use John Gutter's. Something to note is the soundfont used for the titlecard jingle, which is completely different compared to the final version.

It is also possible to P-rank every level except WAR, with the latter not having a

or Secret Eyes implemented. While the rank screen animation for a P-rank has been implemented, its icon for the HUD has not. This means upon completing a level with a P-rank, the gate will instead display a D-rank by default.

Upon opening a new save file, after the introduction cutscene, the player is immediately put into Tutorial.

Level Differences

Tower Lobby

John Gutter

  • In the level's lap portal room, a Granny Pizza is present that explains lapping. This was probably removed because there is a lapping hint from a Granny Pizza in the tower in the final game.
  • The level's music is still the old version used since the Entrance Patreon build.
  • The level doesn't have a proper secret theme yet, using "hmm look what you done did you found a secret :)" as the general placeholder secret theme.
  • The banana peel plays different sound effects.

Pizzascape

  • "Cold Spaghetti" plays over the whole level, though it is quieter before you enter the library.

Ancient Cheese

  • "Put On A Show!!" starts playing in the seventh room rather than the sixth.
  • The second secret is a little harder.

Bloodsauce Dungeon

  • The music is still its old version used since Blue Block Land.
  • "Meatophobia" still plays in the depths at the end of the level.

Pepperman Boss

  • For some strange reason, you have to run into Pepperman in his ball form on his final hit to make him small.

Western District

Oregano Desert

  • The cows don't moo when they kick you.

Wasteyard

  • An earlier version of "Tombstone Arizona" plays over the level.
  • The ghost-only breakable blocks use the metal block sprites.
  • The level doesn't have a proper secret theme yet, using "hmm look what you done did you found a secret :)" as the general placeholder secret theme.

Fun Farm

  • "What's On the Kids Menu?" still doesn't play. Instead, "Mort's Farm" continues to play.

Fast Food Saloon

  • The beer bottles don't play sound effects.
  • The weenie mounts play a different sound when you start riding them.

The Vigilante Boss

  • The "draw" section at the end of the boss doesn't stop the music. You can also easily win by spamming the shoot button while the draw section goes on.

Vacation Resort

Crust Cove

  • The barrel has different sounds.
  • The level doesn't have a proper secret theme yet, using "hmm look what you done did you found a secret :)" as the general placeholder secret theme.

Gnome Forest

  • "Wudpecker" plays over the whole level.
  • The level doesn't have a proper secret theme yet, using "hmm look what you done did you found a secret :)" as the general placeholder secret theme.

Deep-Dish 9

  • Starting here, every level uses the John Gutter title card.
  • The antigravity bubbles play different sounds.
  • The rockets don't play sound effects.

GOLF

  • Starting here, every level uses "hmm look what you done did you found a secret :)" as their secret theme.
  • The golf hit counter shows up once you start the level instead of when you hit the Greaseball.
  • The tutorial for how to golf mentions shooting the Greaseball down. This was removed from the final because it was practically useless.
  • The golf ranks don't play sound effects.

The Noise Boss

  • The boss plays a slightly older version of its theme.
  • The Noise doesn't get taken away by Noisette. Instead, he just dies like every other boss. However...
  • ...he steals your key after you beat the boss! You can thankfully still use it, however.

Slum

The Pig City

  • The rat balloons don't play sound effects.
  • "Meatophobia" doesn't play in the bacon room.
  • The music is still its old version from the Eggplant Build.
  • "Way of the Pig" doesn't play in the Gustavo and Brick rooms.

Oh Shit!

  • The Trash Pans don't play sound effects.
  • One of the ramps is smaller than the final game.

Peppibot Factory

  • "Pizza Engineer" plays over the whole level.
  • There were originally fans that boosted you in the Boxed transformation.

Refrigerator-Refrigerador-Freezerator

  • "don't preheat your oven because if you do the song won't play" both uses an older version of itself and plays over the whole level, even after you get the Pepper Pizza.
  • The free milk cow is not placed in the lap room. This lets you fly over it and keep the Pepper Pizza in Lap 2.

Fake Peppino Boss=

  • You could originally kill Fake Peppino's clones.
  • When Fake Peppino super taunts, it plays the normal taunt sound.
  • The final chase sequence at the end plays no music.
  • The key room at the very end uses the normal background instead of the Bruno Pizza background.

Staff Only

Pizzascare

  • The music is an older variation of itself.
  • The "Kill the ghosts!" notification always shows up whenever you use the Exorcist's cross.

Don't Make A Sound

  • The jumpscares play old screaming sounds as placeholder.
  • "Tunnely Shimbers" uses an older variation of itself.

WAR

  • The level has no secrets. Neither does it have the secret treasure.
  • The shotgun plays a different sound when you collect it.

Pizzaface Boss

  • Peppino does his normal boss intro animation when the boss starts.
  • Pizzaface's cogs in Phase 2 are grey instead of yellow.
  • Grabbing the revolver doesn't skip part of the music in Phase 2.
  • The previous 4 bosses show their true health, 4 HP in Phase 3.
  • Pizzahead can sometimes be idle and can be stunned by Gustavo in Phase 3. These all play unused animations.
  • When Peppino is punching Pizzahead into the air and piledriving him, his piledriving acts like him piledriving a normal enemy and the background is frozen.

The Crumbling Tower of Pizza

  • There are no characters to save.
  • The ending cutscene plays no music.
  • The credits are extremely short.
  • After the credits, you get a strange screen with the background of the cutscene of Peppino and Gustavo looking at the tower and the ground of the ending cutscene. This is probably an early version of the John screen at the end of the game.