Piraneapple: Difference between revisions

From Pizza Tower Wiki
Content added Content deleted
No edit summary
No edit summary
Line 17: Line 17:
== Gallery ==
== Gallery ==
=== Regular animations ===
=== Regular animations ===
<gallery>
Spr piraneapplewater.gif|Piraneapple jumping out of water, attempting to bite the player.
</gallery>

=== Scrapped animations ===
<gallery widths="185">
<gallery widths="185">
Piranaboisleepin.gif|Piraneapple's moving animation.
Piranaboisleepin.gif|Piraneapple's moving animation.
NOMNOM.gif|Piraneapple's chomping animation.
NOMNOM.gif|Piraneapple's chomping animation.
Spr piraneapple dead.png|Piraneapple's defeated sprite.
Spr piraneapple dead.png|Piraneapple's defeated sprite.
File:Spr piraneapplewater.gif|Piraneapple jumping out of the water, attempting to bite the player.
</gallery>
</gallery>
[[Category:Characters]]
[[Category:Characters]]

Revision as of 06:55, 3 February 2023

Template:Basic Enemy Info (Better) Piraneapple is an enemy in Pizza Tower.

Description

Piraneapple is a large pineapple with a razor-sharp jaw, large eyes with big pupils, and a tail fin-like stem growing out its back.

Behaviour

Piraneapple viciously chomps forward indefinitely without turning unless it hits a wall. It can only be defeated by a well-timed parry, a thrown enemy, or certain transformations.

Trivia

  • Despite being one of the earliest enemies made, seen as far back as the unused water level in the Preearlytestbuild, they didn't make a proper demo appearance until Demo 1.
  • Piraneapple appears when jumping into water, and in couple of decorations as well.
  • Piraneapples have had two different behaviours during development before settling on its current behaviour.
    • In the Preearlytestbuild, Piraneapple swam back and forth slowly using their calm animation. If one were to somehow trigger its angry form, it would chomp forwards with the ability to swim anywhere within water.
    • In every demo up until BeachandForestv1, Piraneapples had a calm state where it would stay in place until the player got close after which it would start chasing them and was also able to fly wherever it wanted and go through walls whilst chasing them.

Gallery

Regular animations