Cheeseslime: Difference between revisions

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== Trivia ==
== Trivia ==
* Cheeseslimes once had a full defeat animation that has went unused since the [[SAGE 2019 Demo]].
* Cheeseslimes once had a full defeat animation that has went unused since the [[SAGE 2019 Demo]].
* In the [[List of builds|October 2022 build]], the first Cheeseslime in every [[List of levels|level]] is green.
* In [[List of builds|PT_Eggplantv15]] at the beginning of couple of the [[List of levels|levels]], a Cheeseslime was present with a green color. This Cheeseslime has been named [[List of miscellaneous characters|Snotty]]. In the final game, Snotty only appears in the [[Slum]] section of the Hub, and has a more distinct green color.
** One green cheeseslime is also present in the final game, named [[Snotty]]. It is found in the hub, and dies permamently if killed and approves the save file if it's alive when the game is beaten.
* In [[Noise's Hardoween]], Cheeseslimes were recolored blue. This is mostly likely a reference to blue cheese.
* In [[Noise's Hardoween]], Cheeseslimes were recolored blue. This is mostly likely a reference to blue cheese.
* In the [[Preearlytestbuild]], Cheeseslimes were able to hurt the player if touched from the side.
* In the [[Preearlytestbuild]], Cheeseslimes were able to hurt the player if touched from the side.
* Cheeseslimes are the only enemies in the [[Earlytestbuild]] that can be properly defeated, though no [[Pizza Points]] are given.
* Cheeseslimes are the only enemies in the [[Earlytestbuild]] that can be properly defeated, though no [[Pizza Points]] are given.
*Cheeseslimes are also the only enemies in the entire game to appear in every stage, excluding bosses.
*Cheeseslimes are also the only enemies in the entire game to appear in every stage, excluding most bosses.
* Cheeseslime's [[Heat Meter]] attack was swinging a wooden bat at the player.
* Cheeseslime's [[Heat Meter]] attack was swinging a wooden bat at the player when nearby.
*The reason why the first room of every level has a Cheeseslime is likely because getting a [[Ranks#P-Rank|P-rank]] requires starting a [[combo]] in the first room of the level (and keeping the combo for the entire level).
*The reason why the first room of every level has a Cheeseslime is likely because getting a [[Ranks#P-Rank|P-rank]] requires starting a [[combo]] in the first room of the level (and keeping the combo for the entire level).



Revision as of 09:19, 31 May 2023

Template:Basic Enemy Info (Better)

"Burble? Burple blorp? Gloop."
— A Cheeseslime.

Cheeseslimes are enemies in Pizza Tower.

Description

Cheeseslimes are shiny gooey yellow cheese creatures with two bagged eyes and a gaping black mouth. They don't have any visible limbs, so they just slide around, though in some cases they've been shown with retractable cheese arms.

Behavior

"Totally useless. Cannon fodder. These guys are basically just strolling around, not aware that a deranged Italian man is destroying their home."
— The manual.

Cheeseslimes ooze around and don't hurt the player upon contact.

Appearances

Cheeseslimes appear in every level, excluding tutorial and most bosses. One Cheeseslime is always in the first room in every level. See List of Levels.

Trivia

  • Cheeseslimes once had a full defeat animation that has went unused since the SAGE 2019 Demo.
  • In the October 2022 build, the first Cheeseslime in every level is green.
    • One green cheeseslime is also present in the final game, named Snotty. It is found in the hub, and dies permamently if killed and approves the save file if it's alive when the game is beaten.
  • In Noise's Hardoween, Cheeseslimes were recolored blue. This is mostly likely a reference to blue cheese.
  • In the Preearlytestbuild, Cheeseslimes were able to hurt the player if touched from the side.
  • Cheeseslimes are the only enemies in the Earlytestbuild that can be properly defeated, though no Pizza Points are given.
  • Cheeseslimes are also the only enemies in the entire game to appear in every stage, excluding most bosses.
  • Cheeseslime's Heat Meter attack was swinging a wooden bat at the player when nearby.
  • The reason why the first room of every level has a Cheeseslime is likely because getting a P-rank requires starting a combo in the first room of the level (and keeping the combo for the entire level).

Gallery

Regular animations

Scrapped animations

Miscellaneous