Piraneapple: Difference between revisions

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== Behaviour ==
== Behaviour ==
Piraneapple is spawned by [[Toppin Monsters#Pineapple_Monster-0|Pineapple Monster]], after which it chases the player, flying through the walls, and hitting the player upon contact. It can be killed with a parry or the [[Transformations|Shotgun transformation.]] This is one of the few enemies who can't get scared.
Piraneapple is spawned by ''[[Toppin Monsters#Pineapple_Monster-0|Pineapple Monster]]'', after which it chases the player, flying through the walls, and hitting the player upon contact. It can be killed with a parry or the ''[[Transformations|Shotgun transformation.]]'' This is one of the few enemies who can't get scared.


==Appears in ==
==Appears in ==
*[[Crust Cove]] (hazard)
*''[[Crust Cove]]'' (hazard)
*[[Oh Shit!]] (hazard)
*''[[Oh Shit!]]'' (hazard)
*[[Don't Make A Sound]]
*''[[Don't Make A Sound]]''
*[[The Crumbling Tower of Pizza]]
*''[[The Crumbling Tower of Pizza]]''
== Trivia ==
== Trivia ==
* Despite being one of the earliest enemies made, seen as far back as the [[Level2|unused water level]], they didn't make a proper demo appearance until [[Halloween Demo|Demo 1]].
* Despite being one of the earliest enemies made, seen as far back as the ''[[Level2|unused water level]]'', they didn't make a proper demo appearance until ''[[Halloween Demo|Demo 1]]''.
* Piraneapples also appear in [[Crust Cove]] and [[Oh Shit!]] if you jumped into dangerous water, but only as a visual effect.
* Piraneapples also appear in ''[[Crust Cove]]'' and ''[[Oh Shit!]]'' if you jumped into dangerous water, but only as a visual effect.
* The Piraneapples summoned by the [[Toppin Monsters|Pineapple Monster]] on [[Don't Make A Sound]] aren't the actual enemy, but rather just reskins of the missiles shot by [[Cardboard Tank]]s.
* The Piraneapples summoned by the ''[[Toppin Monsters|Pineapple Monster]]'' on ''[[Don't Make A Sound]]'' aren't the actual enemy, but rather just reskins of the missiles shot by ''[[Cardboard Tank]]''s.
** The actual Piraneapple enemy is left unused in the files, being an extremely fast enemy that follows the player around. If parried, it'll freeze in place but not die, so it can only be killed through other methods such as a few [[transformations]].
** The actual Piraneapple enemy is left unused in the files, being an extremely fast enemy that follows the player around. If parried, it'll freeze in place but not die, so it can only be killed through other methods such as a few ''[[transformations]]''.
** Despite this, prior to the Noise Update, killing Piraneapples would count towards your combo, although they would not count towards your Super Taunt nor give points.
** Despite this, prior to the Noise Update, killing Piraneapples would count towards your combo, although they would not count towards your Super Taunt nor give points.
* Piraneapples have had different behaviours during development before settling on its current behaviour.
* Piraneapples have had different behaviours during development before settling on its current behaviour.
** In [[Early Test Build]] (unused), Piraneapple swam back and forth slowly using their calm animation. If one were to somehow trigger its angry form, it would chomp forwards with the ability to swim anywhere within water.
** In [[Early Test Build]] (unused), Piraneapple swam back and forth slowly using their calm animation. If one were to somehow trigger its angry form, it would chomp forwards with the ability to swim anywhere within water.
** In every [[List of builds|Demo]] up until BeachandForestv1, Piraneapples had a calm state where it would stay in place until the player got close after which it would start chasing them and was also able to fly wherever it wanted and go through walls whilst chasing them.
** In every ''[[List of builds|Demo]]'' up until BeachandForestv1, Piraneapples had a calm state where it would stay in place until the player got close after which it would start chasing them and was also able to fly wherever it wanted and go through walls whilst chasing them.
** In BeachandForestv1, Piraneapple would chomp around, and it could be defeated only with a parry or some of the [[transformations]].
** In BeachandForestv1, Piraneapple would chomp around, and it could be defeated only with a parry or some of the ''[[transformations]]''.


== Gallery ==
== Gallery ==
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<gallery>
<gallery>
Bad pirahna.png|Art of a Piraneapple attacking Peppino and then Noisette attacking the Piraneapple.
Bad pirahna.png|Art of a Piraneapple attacking Peppino and then Noisette attacking the Piraneapple.
File:Spr tv scaredjump 0.gif|Peppino's HUD after jumping in dangerous water, depicting him reeling in a Piraneapple.
Spr tv scaredjump 0.gif|Peppino's HUD after jumping in dangerous water, depicting him reeling in a Piraneapple.
PT-Spr_tv_scaredjumpN.gif|Ditto, but it's ''[[The Noise]]'''s HUD.
</gallery>
</gallery>
{{PTenemies}}
{{PTenemies}}

Revision as of 12:54, 13 April 2024

Piraneapple is an enemy in Pizza Tower.

Description

Piraneapple is a large pineapple with razor-sharp teeth, large eyes with big pupils, and a tail fin-like stem growing out its back.

Behaviour

Piraneapple is spawned by Pineapple Monster, after which it chases the player, flying through the walls, and hitting the player upon contact. It can be killed with a parry or the Shotgun transformation. This is one of the few enemies who can't get scared.

Appears in

Trivia

  • Despite being one of the earliest enemies made, seen as far back as the unused water level, they didn't make a proper demo appearance until Demo 1.
  • Piraneapples also appear in Crust Cove and Oh Shit! if you jumped into dangerous water, but only as a visual effect.
  • The Piraneapples summoned by the Pineapple Monster on Don't Make A Sound aren't the actual enemy, but rather just reskins of the missiles shot by Cardboard Tanks.
    • The actual Piraneapple enemy is left unused in the files, being an extremely fast enemy that follows the player around. If parried, it'll freeze in place but not die, so it can only be killed through other methods such as a few transformations.
    • Despite this, prior to the Noise Update, killing Piraneapples would count towards your combo, although they would not count towards your Super Taunt nor give points.
  • Piraneapples have had different behaviours during development before settling on its current behaviour.
    • In Early Test Build (unused), Piraneapple swam back and forth slowly using their calm animation. If one were to somehow trigger its angry form, it would chomp forwards with the ability to swim anywhere within water.
    • In every Demo up until BeachandForestv1, Piraneapples had a calm state where it would stay in place until the player got close after which it would start chasing them and was also able to fly wherever it wanted and go through walls whilst chasing them.
    • In BeachandForestv1, Piraneapple would chomp around, and it could be defeated only with a parry or some of the transformations.

Gallery

Regular animations

Scrapped animations

Miscellaneous