Cheeseslime: Difference between revisions
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== Behavior == |
== Behavior == |
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{{Quote|Totally useless. Cannon fodder. These guys are basically just strolling around, not aware that a deranged Italian man is destroying their home.|The manual.}} |
{{Quote|Totally useless. Cannon fodder. These guys are basically just strolling around, not aware that a deranged Italian man is destroying their home.|The manual.}} |
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Cheeseslimes ooze around and don't hurt the |
Cheeseslimes ooze around and don't hurt the player upon contact. |
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== Appearances == |
== Appearances == |
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* Cheeseslimes once had a full defeat animation that has went unused since the [[SAGE 2019 Demo]]. |
* Cheeseslimes once had a full defeat animation that has went unused since the [[SAGE 2019 Demo]]. |
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* In the [[List of builds|October 2022 build]], the first Cheeseslime in every [[List of levels|level]] is green. |
* In the [[List of builds|October 2022 build]], the first Cheeseslime in every [[List of levels|level]] is green. |
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** One green cheeseslime is also present in the final game, named [[Snotty]]. It is found in the hub, and dies permamently if killed and approves the save file if it's alive |
** One green cheeseslime is also present in the final game, named [[Snotty]]. It is found in the hub, and dies permamently if killed and approves the save file if it's left alive and rescued when escaping the tower. |
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* In [[Noise's Hardoween]], Cheeseslimes were recolored blue. This is mostly likely a reference to blue cheese. |
* In [[Noise's Hardoween]], Cheeseslimes were recolored blue. This is mostly likely a reference to blue cheese. |
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* In the [[Preearlytestbuild]], Cheeseslimes were able to hurt the player if touched from the side. |
* In the [[Preearlytestbuild]], Cheeseslimes were able to hurt the player if touched from the side. |
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File:Spr titlecards 13.png|A Cheeseslime waiting for the bus in Refrigrator-Refrigerador-Freezerator. |
File:Spr titlecards 13.png|A Cheeseslime waiting for the bus in Refrigrator-Refrigerador-Freezerator. |
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File:Grabbing cheese.jpg|[[Peppino]] grabbing and stretching a Cheeseslime in Promotional Art. |
File:Grabbing cheese.jpg|[[Peppino]] grabbing and stretching a Cheeseslime in Promotional Art. |
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File:T-shirt design.png|A dead cheeseslime |
File:T-shirt design.png|A dead cheeseslime along with [[Peppino]], [[The Noise]], an [[outlet]] and the [[toppins]] in an unused T-shirt design. |
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</gallery> |
</gallery> |
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[[Category:Characters]] |
[[Category:Characters]] |
Revision as of 18:48, 6 June 2023
Template:Basic Enemy Info (Better)
"Burble? Burple blorp? Gloop."
— A Cheeseslime.
Cheeseslimes are enemies in Pizza Tower.
Description
Cheeseslimes are shiny gooey yellow cheese creatures with two bagged eyes and a gaping black mouth. They don't have any visible limbs, so they just slide around, though in some cases they've been shown with retractable cheese arms.
Behavior
"Totally useless. Cannon fodder. These guys are basically just strolling around, not aware that a deranged Italian man is destroying their home."
— The manual.
Cheeseslimes ooze around and don't hurt the player upon contact.
Appearances
Cheeseslimes appear in every level, excluding tutorial and most bosses. One Cheeseslime is always in the first room in every level. See List of Levels.
Trivia
- Cheeseslimes once had a full defeat animation that has went unused since the SAGE 2019 Demo.
- In the October 2022 build, the first Cheeseslime in every level is green.
- One green cheeseslime is also present in the final game, named Snotty. It is found in the hub, and dies permamently if killed and approves the save file if it's left alive and rescued when escaping the tower.
- In Noise's Hardoween, Cheeseslimes were recolored blue. This is mostly likely a reference to blue cheese.
- In the Preearlytestbuild, Cheeseslimes were able to hurt the player if touched from the side.
- Cheeseslimes are the only enemies in the Earlytestbuild that can be properly defeated, though no Pizza Points are given.
- Cheeseslimes are also the only enemies in the entire game to appear in every stage, excluding most bosses.
- Cheeseslime's Heat Meter attack was swinging a wooden bat at the player when nearby.
- The reason why the first room of every level has a Cheeseslime is likely because getting a P-rank requires starting a combo in the first room of the level (and keeping the combo for the entire level).
Gallery
Regular animations
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Cheeseslime's walking animation.
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Cheeseslime's scared animation.
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Cheeseslime's stunned animation.
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Cheeseslime's defeat sprite.
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Cheeseslime’s idle animation, used in the intro cutscene, in the Old Tower secret in the Tower Lobby, and as Snotty’s idle animation in The Crumbling Tower of Pizza.
Scrapped animations
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Cheeseslime being stomped.
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Cheeseslime's falling animation.
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Cheeseslime recovering after being stomped.
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Cheeseslime's old defeat animation. In the final version of the game, there is only the 3rd frame of this animation.
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Cheeseslime's Heat Meter attack.
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Cheeseslime's turning animation.
Miscellaneous
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Cheeseslime's Pizza Crawler Sprite.
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Concept art of Cheeseslime, as well as various other enemies.
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Toppinbot's description of Cheeseslime on the Pizza Tower Discord.
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Toppinbot's portrait of Cheeseslime.
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Cheesy Tier on the Patreon
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Cheeseslimes being run over by Peppino at Mach 2 during the intro.
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A Cheeseslime next to a confused Peppino, seen by getting the Confused? ranking from Peppino's Final Judgement.
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Early design for Cheeseslime. Notice the eyebrows.
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Peppino attacking a Cheeseslime in a comic before getting distracted by The Noise.
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A Cheeseslime in Bloodsauce Dungeon’s titlecard.
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A Cheeseslime waiting for the bus in Refrigrator-Refrigerador-Freezerator.
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Peppino grabbing and stretching a Cheeseslime in Promotional Art.
Pizza Tower | Enemies in|||||||
---|---|---|---|---|---|---|---|
Tower Lobby | |||||||
Western District | |||||||
Vacation Resort | |||||||
Slum | |||||||
Staff Only | |||||||
Secret | |||||||
Unused |
|