Forknight: Difference between revisions

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File:Forknight Blue Block.png|Forknight as seen in [[Blue Block Land]], where their hitbox is shown
File:Forknight Blue Block.png|Forknight as seen in [[Blue Block Land]], where their hitbox is shown
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|-|Noisey=


{{Basic Enemy Info (Better)|title1=Noisey|image1=Noiseywalk.gif|species=[[The Noise]] looking enemy|first_appearance=[[The Noise]] Boss Fight|first_demo_appearance=[[List of builds|March 2019 Patreon Demo]]}}
|-|Noisey={{Basic Enemy Info (Better)|title1=Noisey|image1=Noiseywalk.gif|species=[[The Noise]] looking enemy|first_appearance=[[The Noise]] Boss Fight|first_demo_appearance=[[List of builds|March 2019 Patreon Demo]]}}
'''Noisey''' is an [[List of enemies|enemy]] in [[Pizza Tower]].
'''Noisey''' is an [[List of enemies|enemy]] in [[Pizza Tower]].



Revision as of 12:07, 4 August 2023

Description

Forknights are very nervous-looking cheese-made creatures in shiny silver knight armour, along with a small yellow-orange feather sticking out its helmet. It wields a large grey fork at all times.

Behaviour

"These guards are actually off duty, they are just trying to find their lunch to eat with their giant forks. Avoid running into those."
— The manual.

A Forknight usually walks around, wielding its own large fork, and (accidentally) hurts the player if touched from the front at a speed less than Mach 2.

Appears in

Trivia

  • Despite its large weapon, the SAGE 2019 demo's manual states that Forknights are not trying to hurt the player. It's explained to wield its fork because all of them are simply trying to find their lunch.
  • In Noise's Hardoween, Forknight is recoloured orange akin to red leicester cheese with a dark blue fork and armour.
  • In the Preearlytestbuild, if a Forknight were to walk into a destroyable object, like a Breakable Door, it wouldn't turn around, instead just going through into the object. This was due to a coding oversight where Forknight was never programmed to turn at destroyable objects.
  • The hitbox of the fork is smaller than the Forknight's, leaving a small area in the front where the player can interact with the Forknight without taking damage.
  • Forknight's Heat Meter attack was dashing towards the player using a jetpack. It was temporarily used for an Elite variant in PT_Eggplantv15.
  • The Crumbling Tower of Pizza originally had Forknights and extra platforms at the end of the stage, right before the Tower Lobby hub area. The stage was nerfed in subsequent patches, removing both elements and replacing them with Dash Pads.
  • Forknights are based-off the Pirate Goom and their other variants through the Wario Land series.

Gallery

Regular animations

Scrapped animations

Miscellaneous

|-|Noisey=Template:Basic Enemy Info (Better) Noisey is an enemy in Pizza Tower.

Description

Noisey resembles The Noise, but the torso and arms are absent, and the nose is pointy and longer than The Noise's nose.

Behaviour

Noisey pops out of Noise's Balloon during Phase 2 of his boss fight. Noisey walks around, and hurts the player if touched from the front, acting identically to the Forknight. When walking into a wall, the Noisey will turn around. The Player can grab Noiseys and throw them at The Noise, stunning him and making him vulnerable for an attack.

Trivia

  • Noisey originally would appear in Deep-Dish 9, where besides its current behavior, upon getting hit, it would start jumping around like a spring. Noisey could not be defeated in one hit.
  • Noisey has an animation for a Heat Meter attack, but it is unknown what this attack would be.
  • The older version of Noisey can be seen in a scrapped Noise Crusher boss in earlier Patreon Builds of the game.
  • Noisey is the only object from a bossfight that can be scared.
  • Noisey is the only enemy to appear in just one bossfight and nowhere else.

Gallery

Regular animations

Scrapped animations

Misc. Sprites

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