Template:Basic Enemy Info (Better)
Description
Forknights are very nervous-looking cheese-made creatures in shiny silver knight armour, along with a small yellow-orange feather sticking out its helmet. It wields a large grey fork at all times.
Behaviour
"These guards are actually off duty, they are just trying to find their lunch to eat with their giant forks. Avoid running into those."
โ The manual.
A Forknight usually walks around, wielding its own large fork, and (accidentally) hurts the player if touched from the front at a speed less than Mach 2.
Appears in
- John Gutter
- Pizzascape
- Ancient Cheese
- Bloodsauce Dungeon
- Gnome Forest
- Pizzaface Boss fight
- Pizzahead Boss fight (final boss phase 2)
Trivia
- Despite its large weapon, the SAGE 2019 demo's manual states that Forknights are not trying to hurt the player. It's explained to wield its fork because all of them are simply trying to find their lunch.
- In Noise's Hardoween, Forknight is recoloured orange akin to red leicester cheese with a dark blue fork and armour.
- In the Preearlytestbuild, if a Forknight were to walk into a destroyable object, like a Breakable Door, it wouldn't turn around, instead just going through into the object. This was due to a coding oversight where Forknight was never programmed to turn at destroyable objects.
- The hitbox of the fork is smaller than the Forknight's, leaving a small area in the front where the player can interact with the Forknight without taking damage.
- Forknight's Heat Meter attack was dashing towards the player using a jetpack. It was temporarily used for an Elite variant in PT_Eggplantv15.
- The Crumbling Tower of Pizza originally had Forknights and extra platforms at the end of the stage, right before the Tower Lobby hub area. The stage was nerfed in subsequent patches, removing both elements and replacing them with Dash Pads.
- Forknights are based-off the Pirate Goom and their other variants through the Wario Land series.
Gallery
Regular animations
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Forknight's walking animation.
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Forknight turning around.
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Forknight's scared animation.
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Forknight's stunned animation.
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Forknight's defeat sprite.
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Forknight's fork projectile.
Scrapped animations
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Forknight's idle animation.
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Forknight's old stunned animation in Earlytestbuild.
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Forknight getting ready to use a jetpack during their Heat Meter attack.
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Forknight dashing forward with said jetpack.
Miscellaneous
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Forknight and two Peppinos running from a large boulder. The second Peppino may be a Peppino Clone.
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Forknight as seen in Noise's Hardoween Demo.
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Golden palette for Elite Forknight
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Forknight as seen in Blue Block Land, where their hitbox is shown