List of level assets: Difference between revisions

From Pizza Tower Wiki
Content added Content deleted
No edit summary
(→‎Unused: oh i uhhh added some more trivia pieces (also why was transformation in quotation marks, you got beef with the bomb transfo or smth xD))
 
(30 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{cleanup|A couple of things:
* Instead of calling them level assets, we're just calling them objects or blocks now. This page should eventually reflect that.
** Use the [[Template:Infobox object]] template for these.
* Not everything listed here should be considered a "level asset."
** Some listed here are [[List of enemies|enemies]]. Update their pages with the [[Template:Infobox character|appropriate template]] if needed.
** Most should be listed as an object or a block.
*Most Images here have been renamed to something else, and should be changed.
*The Weapon Machine is named wrong, and for some reason uses a screenshot instead of a sprite-rip?
}}
This is a page listing every [[List of levels|level]] asset that has been in [[Pizza Tower]].
This is a page listing every [[List of levels|level]] asset that has been in [[Pizza Tower]].


= Assets =
= Assets =
{| class="article-table"
{| class="wikitable"
!Name
!Name
!Behavior
!Behavior
Line 13: Line 22:
|Can be destroyed with any attack. Comes in two variants: small and large.
|Can be destroyed with any attack. Comes in two variants: small and large.
|[[Tutorial]]
|[[Tutorial]]
|[[Preearlytestbuild]]
|[[Early Test Build]]
|<tabber>Big=[[File:Spr_towerblock_0.png|center|thumb|64x64px]]|-|Small=[[File:Spr_towerblocksmall_0.png|center|thumb|32x32px]]</tabber>
|<tabber>Big=[[File:Spr_towerblock_0.png|center|thumb|64x64px]]|-|Small=[[File:Spr_towerblocksmall_0.png|center|thumb|32x32px]]</tabber>
|Many variants with different sprites exist through out the [[List of levels|levels]].
|Many variants with different sprites exist throughout the [[List of levels|levels]].
Used to have a different design, looking like a wooden block with cracks (large variant would also have bandages).
Used to have a different design, looking like a wooden block with cracks (a large variant would also have bandages).
It also used to have its own escape variant, which is a purple version fo the blocks that only appear on Pizza Time or during escape time depending on how you call it, on the Rework build they were replaceed by front-facing skin colored blocks with the metal ones being the mard maroon looking faces
|-
|-
|[[Door]]
|[[Door]]
|A pathway from one room to another.
|A pathway from one room to another.
|[[Tutorial]]
|[[Tutorial]]
|[[Preearlytestbuild]]
|[[Early Test Build]]
|[[File:Spr door 0.png|thumb|center]]
|[[File:Spr door 0.png|thumb|center]]
|Many variants with different sprites exist through out the [[List of levels|levels]].
|Many variants with different sprites exist throughout the [[List of levels|levels]]. At one point all doors looked the same with there being another variant being the golden door that appears in "secrets" on ETB and on Snick's Challenge.
|
|-
|-
|Toppin Cage
|Toppin Cage
|Gives a [[Toppins|Toppin]] when opened.
|Gives a [[Toppins|Toppin]] when opened.
|[[Tutorial]]
|[[Tutorial]]
|[[Preearlytestbuild]]
|[[Early Test Build]]
|[[File:Spr_pizzaboxunopen_0.gif|center|thumb]]‎
|[[File:Spr_pizzaboxunopen_0.gif|center|thumb]]‎
|Originally was a pizza box instead of a cage.
|Originally was a pizza box instead of a cage. In older builds, the cage and pizza box were absent. Instead they would stand still in one place until you collect them.
|-
|-
|[[Metal Block]]
|[[Metal Block]]
|Can only be broken if they're run into at Mach 2 or higher, or by ground pounding them from a high enough height.
|Can only be broken if they're run into at Mach 3 or higher, or by ground pounding them from a high enough height.
|[[Tutorial]]
|[[Tutorial]]
|[[Preearlytestbuild]]
|[[Early Test Build]]
|[[File:Metal Block.png|center|thumb|64x64px]]
|[[File:PT-Spr_metaltowerblock.png|center|thumb|64x64px]]
|The super jump used to be able to break them, but this was removed.
|The super jump used to be able to break them, but this was removed.
|-
|-
Line 52: Line 61:
|[[Desert (Patreon Build)|May 2019 Patreon Build]]
|[[Desert (Patreon Build)|May 2019 Patreon Build]]
|[[File:Box of Pizzas.png|center|thumb|86x86px]]
|[[File:Box of Pizzas.png|center|thumb|86x86px]]
|These are based off of the pipes from the [https://mario.fandom.com/wiki/Wario_Land_(series) Wario Land series].
|These are based off of the pipes from the [https://www.mariowiki.com/Wario_Land_(series) Wario Land series].
|-
|-
|[[Enemy Spawner]]
|[[Baddie Spawner]]
|Infinitely spawns certain [[List of enemies|enemies]] or projectiles one after the other. Mostly used for situations where a certain [[List of enemies|enemy]] is required to pass.
|Infinitely spawns certain [[List of enemies|enemies]] or projectiles one after the other. Mostly used for situations where a certain [[List of enemies|enemy]] is required to pass.
|[[Tutorial]]
|[[Tutorial]]
|[[Halloween Demo|Demo 1]] ([[Demo 1|Halloween 2018 Demo]])
|[[Halloween Demo|Demo 1]] ([[Demo 1|Halloween 2018 Demo]])
|[[File:Spr_baddiespawner.gif|center|thumb]]
|[[File:PT-spr_baddiespawner.gif|center|thumb]]
|There's an unused aggressive red version, which would have likely spawned enemies much faster or spawn more than one enemy at a time.
|There's an unused aggressive red version, which would have likely spawned enemies much faster or spawned more than one enemy at a time.
|-
|-
|[[John Block]]
|[[John Block]]
|Switches states during [[Pizza Time]].
|Switches states during [[Pizza Time]].
|[[Tutorial]]
|[[Tutorial]]
|[[Earlytestbuild]]
|[[Early Test Build]]
|<tabber>Active=[[File:Spr minipillarwoke.gif|center|thumb|32x32px]]|-|Inactive=[[File:Spr minipillarsleep.png|center|thumb|32x32px]]</tabber>
|<tabber>Active=[[File:Spr minipillarwoke.gif|center|thumb|32x32px]]|-|Inactive=[[File:Spr minipillarsleep.png|center|thumb|32x32px]]</tabber>
|These act the same as the [[mariowiki:Kaeru Block|Frog Blocks]] from ''[[mariowiki:Wario Land 4|Wario Land 4]]''.
|These act the same as the [https://www.mariowiki.com/Kaeru_Block Frog Blocks] from ''[https://www.mariowiki.com/Wario_Land_4 Wario Land 4]''.


In [[Earlytestbuild]], they had a different look, appearing more like a [[Weenie]] block, they also were simply defeated when the escape started. They were given their final design in [[GOLF (Demo)|GOLF]].
In [[Early Test Build]], they had a different look, appearing more like a [[Weenie]] block; they also were simply defeated when the escape started. They were given their final design in [[GOLF (Build)|GOLF]].
|-
|-
|[[Pizza Block]]
|[[Pizza Block]]
|Comes in two variants: small and large. When destroyed, the small variant gives 10 [[Pizza Points]], and the large variants gives 100.
|Comes in two variants: small and large. When destroyed, the small variant gives 10 [[Pizza Points]], and the large variant gives 100.
|[[John Gutter]]
|[[John Gutter]]
|[[Preearlytestbuild]]
|[[Early Test Build]]
|<tabber>Big=[[File:Spr_bigbreakable_0.gif|center|thumb|64x64px]]|-|Small=[[File:Spr_destroyable2_0.gif|center|thumb|32x32px]]</tabber>
|<tabber>Big=[[File:Spr_bigbreakable_0.gif|center|thumb|64x64px]]|-|Small=[[File:Spr_destroyable2_0.gif|center|thumb|32x32px]]</tabber>
|Originally would have pepperoni and cheese debris, that originally was collected by [[Gerome]] in the unfinished different [[combo]] system for the W [[Ranks|rank]], before it was scrapped.
|Originally would have pepperoni and cheese debris, which originally was collected by [[Gerome]] in the unfinished different [[combo]] system for the W [[Ranks|rank]], before it was scrapped. It used to give you 2 Pizza Slices
|-
|-
|[[Fake Wall]]
|[[Fake Wall]]
|Takes on the appearance of a wall, but can be destroyed.
|Takes on the appearance of a wall, but can be destroyed.
|[[Tutorial]]
|[[Tutorial]]
|[[Earlytestbuild]]
|[[Early Test Build]]
|[[File:Spr_metalb_0.gif|center|thumb|64x64px]]
|[[File:Spr_metalb_0.gif|center|thumb|64x64px]]
|Can either act like a [[Breakable Block]], or a [https://pizzatower.fandom.com/wiki/Breakable_Block#Metal_Block Metal Block].
|Can either act like a [[Breakable Block]], or a [[Metal Block]].
|-
|-
|[[Banana Peel]]
|[[Banana Peel]]
|Causes the player to uncontrollably slip for a bit. Dropped by [[Swedish Monkey]]s.
|Causes the player to uncontrollably slip for a bit. Dropped by [[Swedish Monkey]]s.
|[[John Gutter]]
|[[John Gutter]]
|[[Preearlytestbuild]]
|[[Early Test Build]]
|[[File:Spr banana2 0.png|center|thumb]]
|[[File:Spr banana2 0.png|center|thumb]]
|Used to only slide when touching instead of slipping.
|
|-
|-
|[[Secret Eye]]
|[[Secret Eye]]
|Teleports the player to it's respective secret room.
|Teleports the player to their respective secret room.
|[[John Gutter]]
|[[John Gutter]]
|[[List of Builds/Eggplant Build Differences|PT_Eggplantv15]]
|[[List of Builds/Eggplant Build Differences|PT_Eggplantv15]]
|[[File:Spr_secretportal_idle_0.gif|center|thumb]]
|[[File:Spr_secretportal_idle_0.gif|center|thumb]]
|Secrets were originally entered without secret eyes but rather objects like box of pizzas, doors, hallways,... in hidden areas, in every secret rooms in old builds it would contain an obj_secretfound to inform the player that they found the nth secret out of 6, which is the original limit.
|
|-
|[[Escape Spawner]]
|Appears in most levels in a set spot during [[Pizza Time]], and will spawn an enemy out of its mouth. It is also active during Lap 2.
|[[John Gutter]]
|[[Eggplant]]
|[[File:Escape Spawner.gif|center|thumb|64x64px]]
|In old builds, enemies spawning on escape would immediately spawn when you enter the room during escape.
|-
|-
|[[Pizza Portal]]
|[[Lap 2 Portal]]
|Teleports the player back to the room with [[Pillar John]] upon touch, giving 3000 points and starting Lap 2, respawning enemies as well as clock and bell pickups without refilling Pizza Time's timer.
|Teleports the player back to the room with [[Pillar John]] upon touch, giving 3000 points and starting Lap 2, respawning enemies as well as clock and bell pickups without refilling [[Pizza Time]]'s timer.
|[[John Gutter]]
|[[John Gutter]]
|[[List of Builds/Eggplant Build Differences|Demo 2]]
|[[List of Builds/Eggplant Build Differences|Demo 2]]
|[[File:PizzaPortalidle.gif|center|thumb]]
|[[File:PT-Spr pizzaportal.gif|center|thumb]]
|In older builds, the logo and flag is absent.
|
|-
|-
|[[Door|Key Door]]
|[[Door|Key Door]]
|A pathway from one room to another locked by a key found elsewhere.
|A pathway from one room to another locked by a key found elsewhere.
|[[Pizzascape]]
|[[Pizzascape]]
|[[Early Test Build]]
|Preearlytestbuild
|[[File:Spr doorkey 0.png|center|thumb]]
|[[File:Spr doorkey 0.png|center|thumb]]
|
|
Line 115: Line 131:
|Activates the [[Transformations#Knight|Knight transformation]] when grabbed.
|Activates the [[Transformations#Knight|Knight transformation]] when grabbed.
|[[Pizzascape]]
|[[Pizzascape]]
|[[Early Test Build]]
|Preearlytestbuild
|[[File:Sword_Stone.png|center|thumb]]
|[[File:Sword_Stone.png|center|thumb]]
|Used to activate the transformation when simply colliding with it.
|Used to activate the transformation when simply colliding with it, you used to be given an attack by pressing X. Bumping or touching spikes, outlets would have removed the transformation.
|-
|-
|[[Priest]]
|[[Priest]]
Line 124: Line 140:
|PT_Eggplantv15
|PT_Eggplantv15
|[[File:Spr priest idle 0.gif|center|thumb]]
|[[File:Spr priest idle 0.gif|center|thumb]]
|Before priests, spikes and outlets was one of the ways to remove transformations.
|
|-
|-
|[[Stupid Rat]]
|[[Stupid Rat]]
|Blocks the way, but can be destroyed with most transformations.
|Blocks the way, but can be destroyed with most transformations.
|[[Pizzascape]]
|[[Pizzascape]]
|Rework (Current behaviour)
|Rework (Current behavior)
Beachandforest (Old behaviour)
Beachandforest (Old behavior)
|[[File:Spr ratblock 0.gif|center|thumb]]
|[[File:Spr ratblock 0.gif|center|thumb]]
|Before the Rework build, it would block the way until the player delivers pizza to a gnome.
|Before the Rework builds, it would block the way until the player delivers pizza to a gnome.
|-
|-
|[[Cheese Block]]
|[[Cheese Block]]
Line 142: Line 158:
|-
|-
|[[Outlet#Pizza Cutter|Pizza Cutter]]
|[[Outlet#Pizza Cutter|Pizza Cutter]]
|Constantly spins from a set point, hurting the player on contact
|Constantly spins from a set point, hurting the player on contact.
|[[Bloodsauce Dungeon]]
|[[Bloodsauce Dungeon]]
|Demo 1
|Demo 1
|[[File:Spr_pizzacutter.gif|center|thumb]]
|[[File:Spr_pizzacutter.gif|center|thumb]]
|The Pizza Cutter is seperated into two objects, one for the base and one for the head.
|
|-
|-
|Boiling Sauce
|Boiling Sauce
Line 153: Line 169:
|SAGE 2019 Demo
|SAGE 2019 Demo
|[[File:Boiling_Sauce.gif|center|thumb]]
|[[File:Boiling_Sauce.gif|center|thumb]]
|The launch height was originally higher.
|
|-
|-
|[[Breakable Block#One Way Breakable Block|One Way Breakable Block]]
|[[Breakable Block#One Way Breakable Block|One Way Breakable Block]]
Line 174: Line 190:
|April 2021 Build
|April 2021 Build
|[[File:Brokenrockblock.png|center|thumb|64x64px]]
|[[File:Brokenrockblock.png|center|thumb|64x64px]]
|The function originates from second TNT Block's effect.
|The function originates from the second TNT Block's effect.
|-
|-
|[[TNT Block]]
|[[TNT Block]]
Line 181: Line 197:
|Patreon Builds
|Patreon Builds
|[[File:TNT.png|center|thumb|64x64px]]
|[[File:TNT.png|center|thumb|64x64px]]
|Originally they had current effect, but for a while could be destroyed any way. Previous effect was given to Destructible Rock Block.
|Originally they had their current effect, but for a while could be destroyed anyway. The previous effect was given to Destructible Rock Block.
|-
|-
|[[Pizzamart]]
|[[Pizzamart]]
Line 188: Line 204:
|SAGE 2019 Demo
|SAGE 2019 Demo
|[[File:Bg pizzamart.png|center|thumb]]
|[[File:Bg pizzamart.png|center|thumb]]
|In the SAGE 2019 Demo, there was a Pizzamart found in each level. Each of them held two Pay Blocks allowing the player to purchase two shotguns for four Pizza Coins each. This was scrapped along with Pizza Coins, though Pizzamart was eventually moved as a setpiece in Oregano Desert.
|In the SAGE 2019 Demo, there was a Pizzamart found at each level. Each of them held two Pay Blocks allowing the player to purchase two shotguns for four Pizza Coins each. This was scrapped along with Pizza Coins, though Pizzamart was eventually moved as a setpiece in Oregano Desert.
|-
|-
|[[Cow]]
|[[Cow]]
Line 198: Line 214:
|-
|-
|[[Totem Cloud]]
|[[Totem Cloud]]
|Fires lightning downwards every few seconds. Dissappears if a [[Tribe Cheese]] stop dancing near their totems.
|Fires lightning downwards every few seconds. It disappears if a [[Tribe Cheese]] stops dancing near their totems.
|[[Oregano Desert]]
|[[Oregano Desert]]
|Rework
|PT_Eggplantv15
|[[File:Spr_totemcloud_idle_0.gif|center|thumb]]
|[[File:Spr_totemcloud_idle_0.gif|center|thumb]]
|
|
|-
|-
|[[Cheese Grater]]
|[[Cheese Grater]]
|A wall that can only be passed through by the [[Transformations#Ghost|Ghost transformation]]
|A wall that can only be passed through by the [[Transformations#Ghost|Ghost transformation]].
|[[Wasteyard]]
|[[Wasteyard]]
|Westernbuildv1
|Westernbuildv1
Line 212: Line 228:
|-
|-
|[[Corpse]]
|[[Corpse]]
|Upon touch lets the player ride on it, while constantly moving in one direction. Drops off upon jump or hitting the wall.
|Upon touch lets the player ride on it, while constantly moving in one direction. Drops off upon jumping or hitting the wall.
|[[Wasteyard]]
|[[Wasteyard]]
|PT_Eggplantv15
|PT_Eggplantv15
Line 219: Line 235:
|-
|-
|Checkpoint
|Checkpoint
|Saves progress in the room if the player falls into the pit.
|Saves progress in the room if the player falls into a pit.
|[[Ancient Cheese]]
|[[Ancient Cheese]]
|BeachandForestv1
|BeachandForestv1
|[[File:Spr_checkpoint.png|center|thumb]]
|[[File:Spr_checkpoint.png|center|thumb]]
|Was originally used for one build and then removed due to being useless, as failing Pizza Time resets the amount of toppins the player has and timers for enemy gauntlets were removed too.
|Was originally used for one build and then removed due to being useless, as failing [[Pizza Time]] resets the number of toppings the player has, and timers for enemy gauntlets were removed too.
|-
|-
|[[Mort Cube]]
|[[Mort Cube]]
Line 230: Line 246:
|Western Build V1
|Western Build V1
|[[File:Mortcube.gif|center|thumb|81x81px]]
|[[File:Mortcube.gif|center|thumb|81x81px]]
|The sprite for this block was made by Strawberry Octopuss, the creator of Memoirs of Magic. It also appears only once in a hidden room.
|The sprite for this block was made by Strawberry Octopuss, the creator of <u>Memoirs of Magic</u>. It also appears only once in a hidden room.
|-
|-
|Well
|Well
Line 237: Line 253:
|Westernbuildv1
|Westernbuildv1
|[[File:Spr_well.png|center|thumb|59x59px]]
|[[File:Spr_well.png|center|thumb|59x59px]]
|[[Mort]] jumping from the Well is a reference to how he starts every level in his game.
|[[Mort]] jumping from the Well is a reference to how he starts every level in his game. In the Rework build, you can have infinite Morts follow you.
|-
|-
|[[Ladder#Flying Ladder|Flying Ladder]]
|[[Flying Ladder]]
|A ladder with a propeller on top that flies upward when climbed.
|A ladder with a propeller on top that flies upward when climbed.
|[[Fun Farm]]
|[[Fun Farm]]
Line 246: Line 262:
|When reaching a certain point, the ladder breaks and respawns. Before then, it will start to blink.
|When reaching a certain point, the ladder breaks and respawns. Before then, it will start to blink.


These were once hooks, but PTG changed it as flying ladders were easier to code in.
These were once hooks, but PTG changed them as flying ladders were easier to code in.
|-
|-
|[[Mort Hook]]
|[[Mort Hook]]
|If the player has Mort transformation, can be used to launch the player upward.
|If the player has the Mort transformation, can be used to launch the player upward.
|[[Fun Farm]]
|[[Fun Farm]]
|Rework
|PT_Eggplantv15
|[[File:Spr_morthook2_0.gif|center|thumb]]
|[[File:Spr_morthook2_0.gif|center|thumb]]
|
|
Line 260: Line 276:
|April 2021 Build
|April 2021 Build
|[[File:Fututre idle.gif|center|thumb|64x100px]]
|[[File:Fututre idle.gif|center|thumb|64x100px]]
|This acts near identically to an unused object called the Super Spring.
|This acts nearly identically to an unused object called the Super Spring.
|
|-
|-
|[[Timed Gate]]
|[[Timed Gate]]
Line 268: Line 283:
|Westernbuildv1
|Westernbuildv1
|<tabber>Gate=[[File:Spr_timedgate.gif|center|thumb]]|-|Button=[[File:Spr_button_idle.gif|center|thumb]]</tabber>
|<tabber>Gate=[[File:Spr_timedgate.gif|center|thumb]]|-|Button=[[File:Spr_button_idle.gif|center|thumb]]</tabber>
|When activated, there used to be a red timer on top of the screen that indicates how much time is left before the gate is closed.
|
|-
|-
|[[Flush]]
|[[Flush]]
|Collecting all of cards of same type gives certain amount of points to the player, depending on the card type.
|Collecting all of the cards of the same type gives a certain amount of points to the player, depending on the card type.
|[[Fast Food Saloon]]
|[[Fast Food Saloon]]
|Rework
|PT_Eggplantv15
|[[File:Spr_flush_idle_0.gif|center|thumb]]
|[[File:Spr_flush_idle_0.gif|center|thumb]]
|
|
|-
|-
|[[Horsey]]
|[[Horsey]]
|Passing it starts the race, where the player must reach end first to earn a Toppin. If they lose, the Toppin won't be obtainable.
|Passing it starts the race, where the player must reach the end first to earn a Toppin. If they lose, the Toppin won't be obtainable.
|[[Fast Food Saloon]]
|[[Fast Food Saloon]]
|Rework
|Rework
Line 303: Line 318:
|April 2021 Build
|April 2021 Build
|[[File:clowntent.gif|center|thumb|100px]]
|[[File:clowntent.gif|center|thumb|100px]]
|Appears in one secret room of Vacation Resort.
|Appears in one secret room of Vacation Resort, used to appear in Mansion.
|-
|-
|[[Dash Pad]]
|[[Dash Pad]]
|A pad that makes the player instantly reach Mach 2 after walking on it.
|A pad that makes the player instantly reach Mach 3 after walking on it.
|[[Fast Food Saloon]]
|[[Fast Food Saloon]]
|Demo 1
|Demo 1
Line 313: Line 328:
|-
|-
|[[Dangerous Water]]
|[[Dangerous Water]]
|Touching it makes the player jump upward. The player can run on water at Mach 2.
|Touching it makes the player jump upward. The player can run on water at Mach 3 or Mach 4.
|[[Crust Cove]]
|[[Crust Cove]]
|BeachandForestv1
|BeachandForestv1
|[[File:Spr_water.gif|center|thumb]]
|[[File:Spr_water.gif|center|thumb]]
|In the very first builds, the player could actually swim inside water.
|In the very first builds, the player could swim inside water.
|-
|-
|[[Water#Water Current|Water Currents]]
|[[Water#Water Current|Water Currents]]
Line 340: Line 355:
|These took on the appearance of spike blocks in some early demos.
|These took on the appearance of spike blocks in some early demos.


They could be destroyed by Barrel transformations, as shown in gameplay video by PTG, but that was cut in the build. eventually the spike sprite was given to the [[Spit Cheese]] as their projectiles
They could be destroyed by Barrel transformations, as shown in the gameplay video by PTG, but that was cut in the build. Eventually, the spike sprite was given to the [[Spit Cheese]] as their projectiles.
|-
|-
|[[Tomato Block#Big Mushroom|Big Mushroom]]
|[[Big Mushroom]]
|Bounces the player high into the air.
|Bounces the player high into the air.
|[[Vacation Resort]]
|[[Vacation Resort]]
Line 350: Line 365:
|-
|-
|[[Gnome Pizza]]
|[[Gnome Pizza]]
|Upon being collected, it must be delivered to gnomes in set amount of time to get a Toppin. If the time ends, the Toppin won't be obtainable and the Gnome Pizza will look like a frozen pizza.
|Upon being collected, it must be delivered to gnomes in a set amount of time to get a Toppin. If the time ends, the Toppin won't be obtainable and the Gnome Pizza will look like a frozen pizza.
|[[Gnome Forest]]
|[[Gnome Forest]]
|PT_Eggplantv15
|PT_Eggplantv15
Line 378: Line 393:
|-
|-
|[[Anti-gravitational Olive]]
|[[Anti-gravitational Olive]]
|Upon touch the player starts flying upward, while being able to move. Bounces a bit from the walls. The olive pops after pressing the jump button.
|Upon touch, the player starts flying upward while being able to move. Bounces a bit from the walls. The olive pops after pressing the jump button.
|[[Deep-Dish 9]]
|[[Deep-Dish 9]]
|PT_Eggplantv15
|PT_Eggplantv15
Line 393: Line 408:
|[[Golf Block]]
|[[Golf Block]]
|Can only be destroyed if [[Greaseball]] gets into a goal within the same room.
|Can only be destroyed if [[Greaseball]] gets into a goal within the same room.
|[[Golf (Level)|Golf]]
|[[GOLF (Level)|GOLF]]
|[[GOLF (Demo)|GOLF]]
|[[GOLF (Build)|GOLF]]
|[[File:Golfblock.png|center|thumb|64x64px]]
|[[File:Golfblock.png|center|thumb|64x64px]]
|Used to resemble Greaseball and was called the Nerd Block
|
|-
|-
|[[Sir Nose]]
|[[Sir Nose]]
|Holds Greaseball if it's near.
|Holds Greaseball if it's near.
|[[Golf (Level)|Golf]]
|[[GOLF (Level)|GOLF]]
|PT_Eggplantv15
|PT_Eggplantv15
|[[File:Spr_sirnose_idle_0.gif|center|thumb]]
|[[File:Spr_sirnose_idle_0.gif|center|thumb]]
Line 407: Line 422:
|[[Hoop]]
|[[Hoop]]
|Jumping into it in the Ball transformation or hitting [[Greaseball]] at it gives the player 50 points.
|Jumping into it in the Ball transformation or hitting [[Greaseball]] at it gives the player 50 points.
|[[Golf (Level)|Golf]]
|[[GOLF (Level)|GOLF]]
|PT_Eggplantv15
|PT_Eggplantv15
|[[File:Spr_golfhoop_0.gif|center|thumb]]
|[[File:Spr_golfhoop_0.gif|center|thumb]]
|Used to be a static black and white sprite that lacked the Greaseball face.
|Used to be a static black and white sprite that lacked the Greaseball's face.
|-
|-
|[[Goblinbot]]
|[[Goblinbot]]
|A robotic version of the [[Pepperoni Goblin]] that, when touched, launches the player in their Ball form in the direction it's facing.
|A robotic version of the [[Pepperoni Goblin]] that, when touched, launches the player in their Ball form in the direction it's facing.
|[[Golf (Level)|Golf]]
|[[GOLF (Level)|GOLF]]
|BeachandForestv1
|BeachandForestv1
|[[File:Spr_goblinbot.gif|center|thumb]]
|[[File:Spr_goblinbot.gif|center|thumb]]
Line 422: Line 437:
|Continuously pushes the player forward. Can only be stopped by taking damage or hitting the wall.
|Continuously pushes the player forward. Can only be stopped by taking damage or hitting the wall.
|[[The Noise]] Boss Fight
|[[The Noise]] Boss Fight
|[[Early Test Build]]
|Preearlytestbuild
|[[File:Spr_skateboard.gif|center|thumb]]
|[[File:Spr_skateboard.gif|center|thumb]]
|At one point was replaced by Clown transformation.
|At one point was replaced by Clown transformation.
|-
|-
|[[Anti-gravitational Olive#Rat Balloon|Rat Balloon]]
|[[Anti-gravitational Olive#Rat Balloon|Rat Balloon]]
|Upon touch the player starts flying upward, while being able to move. Pops away either after some time passed or after pressing jump button. As Gustavo and Brick, upon eating the player starts slowly decending. Either after some time passes or after pressing the jump button, they will jump up in the air.
|Upon touch, the player starts flying upward while being able to move. Pops away either after some time passed or after pressing the jump button. As Gustavo and Brick, after eating the balloon, the player starts slowly descending. Either after some time passes or after pressing the jump button, they will jump up in the air.
|[[The Pig City]]
|[[The Pig City]]
|Rework
|Rework
Line 434: Line 449:
|-
|-
|[[Ramp]]
|[[Ramp]]
|When ran off at Mach 2 or higher, makes the player jump off it with same speed.
|When running off at Mach 3 or higher, makes the player jump off it with the same speed.
|[[The Pig City]]
|[[The Pig City]]
|April 2021 Hotfix
|April 2021 Hotfix
Line 441: Line 456:
|-
|-
|[[Grind Rail]]
|[[Grind Rail]]
|Essentially semi-solid Ice Blocks then also allow the player to jump while sliding. Can come in slopes.
|Essentially semi-solid Ice Blocks that also allow the player to jump while sliding. Can come in slopes.
|[[The Pig City]]
|[[The Pig City]]
|Patreon Builds
|Patreon Builds
Line 462: Line 477:
|-
|-
|[[Super Side Spring]]
|[[Super Side Spring]]
|Bounces the player horizontally in the direction it's facing, turning the player around if they are travelling fastly towards it.
|Bounces the player horizontally in the direction it's facing, turning the player around if they are traveling fastly towards it.
|[[Oh Shit!]]
|[[Oh Shit!]]
|[[Halloween Demo|Demo 1]]
|[[Halloween Demo|Demo 1]]
|[[File:springblock.gif|center|thumb]]
|[[File:springblock.gif|center|thumb]]
|Originally resembeled super spring seen in the Halloween Demo
|
|-
|-
|[[Conveyor Belt]]
|[[Conveyor Belt]]
Line 473: Line 488:
|Demo 2
|Demo 2
|<tabber>Left=[[File:Convey belt.gif|center|thumb]]|-|Right=[[File:Convey belt2.gif|center|thumb]]</tabber>
|<tabber>Left=[[File:Convey belt.gif|center|thumb]]|-|Right=[[File:Convey belt2.gif|center|thumb]]</tabber>
|There used to be sideways versions which could only be stuck to using the Sticky Cheese transformation.
|There used to be sideways versions that could only be stuck to using the Sticky Cheese transformation.
|-
|-
|Factory Spawner
|Factory Spawner
|Spawns either Outlets or Dash Pads.
|Spawns either Outlets or Dash Pads.
|[[Peppibot Factory]]
|[[Peppibot Factory]]
|Rework
|PT_Eggplantv15
|[[File:Spr_factoryspawner_0.gif|center|thumb]]
|[[File:Spr_factoryspawner_0.gif|center|thumb]]
|
|
Line 485: Line 500:
|Can only be destroyed with a Jetpack or with the Pepper Pizza, gives 10 points and 1.1 seconds to the combo timer upon being destroyed.
|Can only be destroyed with a Jetpack or with the Pepper Pizza, gives 10 points and 1.1 seconds to the combo timer upon being destroyed.
|[[Refrigerator-Refrigerador-Freezerator‎‎]]
|[[Refrigerator-Refrigerador-Freezerator‎‎]]
|April 2021 Build
|PT_Eggplantv15
|[[File:Iceblock1.png|center|thumb|64x64px]]
|[[File:Iceblock1.png|center|thumb|64x64px]]
|Some have chickens inside of them, which are freed when the block is destroyed. There is a chef task for freeing all of the chickens.
|Some have chickens inside of them, which are freed when the block is destroyed. There is a Chef's Task for freeing all of the chickens.
Originally small ones were vunerable to fire, but later they became its own object, making the big variant replace them.
Originally small ones were vulnerable to fire, but later they became their own object, making the extensive variant replace them.
|-
|-
|Heater
|Heater
|Removes certain ice tiles upon touch.
|Removes certain ice tiles upon touch.
|[[Refrigerator-Refrigerador-Freezerator]]
|[[Refrigerator-Refrigerador-Freezerator]]
|April 2021 Build
|PT_Eggplantv15
|[[File:Spr_heater1_0.png|center|thumb]]
|[[File:Spr_heater1_0.png|center|thumb]]
|Refills the combo timer when touched.
|Refills the combo timer when touched.
|-
|-
|Jetpack
|Jetpack
|Upon touch launches the player upward. If the player falls onto a frozen block with the jetpack, they will bounce off without losing the jetpack and the block will be destroyed. If the player presses the grab button, it launches them forward.
|Upon touch, launches the player upward. If the player falls onto a frozen block with the jetpack, they will bounce off without losing the jetpack and the block will be destroyed. If the player presses the grab button, it launches them forward.
|[[Refrigerator-Refrigerador-Freezerator]]
|[[Refrigerator-Refrigerador-Freezerator]]
|PT_Eggplantv15
|PT_Eggplantv15
Line 509: Line 524:
|April 2021 Build
|April 2021 Build
|[[File:Spr_pizzapepper.gif|center|thumb]]
|[[File:Spr_pizzapepper.gif|center|thumb]]
|In older builds, it used to make the player instantly go into Mach 4
|
|-
|-
|[[Priest#Free Milk Stand|Free Milk Stand]]
|[[Priest#Free Milk Stand|Free Milk Stand]]
Line 516: Line 531:
|desert_playtest
|desert_playtest
|[[File:Spr_freemilk.gif|center|thumb]]
|[[File:Spr_freemilk.gif|center|thumb]]
|Used to remove the Firemouth transformation in older builds, but was changed to the priest
|
|-
|-
|[[Exorcist]]
|[[Exorcist]]
Line 534: Line 549:
|-
|-
|[[War Terminal]]
|[[War Terminal]]
|Upon grabbing it, recovers 30 seconds of time.
|Upon grabbing it, recovers 30 seconds.
|[[WAR]]
|[[WAR]]
|PT_Eggplantv15
|PT_Eggplantv15
Line 546: Line 561:
|[[File:Spr_mine_0.gif|center|thumb]]
|[[File:Spr_mine_0.gif|center|thumb]]
|Used to use [[Transformation Blocks#Bomb Block|Bomb Block]]'s sprite as a placeholder.
|Used to use [[Transformation Blocks#Bomb Block|Bomb Block]]'s sprite as a placeholder.
|
|-
|-
|[[Priest#Metal Detector|Metal Detector]]
|[[Priest#Metal Detector|Metal Detector]]
Line 558: Line 572:
==Unused==
==Unused==
These level assets used to exist in pre-release versions of the game, but are absent in the final game.
These level assets used to exist in pre-release versions of the game, but are absent in the final game.
{| class="article-table"
{| class="wikitable"
!Name
!Name
! Behavior
! Behavior
Line 569: Line 583:
|A fragile door. Anything will break it, except if the player is walking into it or is at Mach 1.
|A fragile door. Anything will break it, except if the player is walking into it or is at Mach 1.
|[[Tutorial]]
|[[Tutorial]]
|[[Early Test Build]]
|Preearlytestbuild
|[[File:Breakable_Door.png|center|thumb]]
|[[File:Breakable_Door.png|center|thumb]]
|The object now plays no sound when broken, and uses the wrong debris sprites.
|
|-
|-
|Pizza Box
|Pizza Box
|Gives a [[Toppins|Toppin]] when opened. Was replaced by Toppin Cages.
|Gives a [[Toppins|Toppin]] when opened. Was replaced by Toppin Cages.
| [[John Gutter]]
|[[John Gutter]]
|[[Early Test Build]]
| Preearlytestbuild
|[[File:Spr_pizzaboxunopen.gif|center|thumb]]‎
|[[File:Spr_pizzaboxunopen.gif|center|thumb]]‎
|Originally just gave Complete Pizzas, worth 100 [[Pizza Points]].
|Originally just gave Complete Pizzas, worth 100 [[Pizza Points]].
|-
|-
|[[Bomb Block]]
|[[Bomb Block]]
|Can only be destroyed by a bomb explosion.
|Can only be destroyed by a bomb explosion or [[Vigilante|The Vigilante's]] dynamites.
|[[Ancient Cheese]]
|[[Ancient Cheese]]
|Demo 1
|Demo 1
|[[File:Bomb_Block.png|center|thumb|64x64px]]
|[[File:Bomb_Block.png|center|thumb|64x64px]]
|Was replaced with Stupid Rat.
|Was replaced with Stupid Rat and no longer works as intended due to changes made to the Bomb transformation.
|-
|-
|[[Present|Super Spring]]
|[[Present|Super Spring]]
Line 607: Line 621:
|[[File:Spr angelpriest 0.gif|center|thumb]]
|[[File:Spr angelpriest 0.gif|center|thumb]]
|Angel Priests still appear on the pause screen.
|Angel Priests still appear on the pause screen.
Unlike the regular priest, he does not give any points.
Unlike the regular priest, he does not give any points. This is because this version of the priest was used as an obstacle instead of a helping hand.
|-
|-
|[[Haybale]]
|[[Haybale]]
Line 621: Line 635:
|Western Build V1
|Western Build V1
|[[File:Enemy Block.png|center|thumb|64x64px]]
|[[File:Enemy Block.png|center|thumb|64x64px]]
|Breaks when an enemy is thrown at i
|Breaks when an enemy is thrown at it.
|-
|-
|[[Tomato Block]]
|[[Tomato Block]]
Line 630: Line 644:
|These were once going to first appear in Oh Shit!.
|These were once going to first appear in Oh Shit!.


The player could originally hold down the jump button on them to bounce higher.
The player could initially hold down the jump button on them to bounce higher.
|-
|-
|[[Barrel Block]]
|[[Barrel Block]]
Line 637: Line 651:
|BeachandForestv1
|BeachandForestv1
|[[File:Spr_barrelblock.png|center|thumb|64x64px]]
|[[File:Spr_barrelblock.png|center|thumb|64x64px]]
| rowspan="2" |Was replaced with Stupid Rat.
| rowspan="2" |Was replaced with Stupid Rat and no longer works as intended.
|-
|-
|[[Ball Block]]
|[[Ball Block]]
Line 650: Line 664:
|N/A
|N/A
|[[File:Spr_unclimbablewall_0.png|center|thumb]]
|[[File:Spr_unclimbablewall_0.png|center|thumb]]
| Was not actually added in any of the builds.
| Was not added in any of the builds.
|-
|-
|[[Bowling Ball#Noise Trap Boulder|Boulder]]
|[[Bowling Ball#Noise Trap Boulder|Boulder]]
|Falls down once the player steps under it before rolling in one direction, squishing the player and sending them through semisolid platforms below.
|Falls once the player steps under it before rolling in one direction, squishing the player and sending them through semisolid platforms below.
|[[Oregano Desert]]
|[[Oregano Desert]]
|desert_playtest
|desert_playtest
|[[File:Spr_noiseboulder.gif|center|thumb]]
|[[File:Spr_noiseboulder.gif|center|thumb]]
|These once only started rolling during the escape, and had Noise Dynamites appear next to them. Were replaced by Meatball Boulders.
|These once only started rolling during the escape and had Noise Dynamites appear next to them. Were replaced by Meatball Boulders.
|-
|-
|[[Priest#Corn|Corn]]
|[[Priest#Corn|Corn]]
Line 671: Line 685:
|April 2021 Build
|April 2021 Build
|[[File:Supermetalblock.png|center|thumb|64x64px]]
|[[File:Supermetalblock.png|center|thumb|64x64px]]
|An early version of the stupid rat
|An early version of the Stupid Rat.
|-
|-
|[[Breakable Block#Recoverable Block|Recoverable Block]]
|[[Breakable Block#Recoverable Block|Recoverable Block]]
Line 692: Line 706:
|Demo 1
|Demo 1
|[[File:Spr bowlingballfalling.gif|center|thumb]]
|[[File:Spr bowlingballfalling.gif|center|thumb]]
|These once hanged in place before dropping down on the player when they got too close.
|These once hung in place before dropping down on the player when they got too close.
|-
|-
|Destructable John Block
|Destructible John Block
|A block that, when destroyed, spawns a [[Mushroom Ghost]] which charges at the player before disappearing.
|A block that, when destroyed, spawns a [[Mushroom Ghost]] which charges at the player before disappearing.
|[[The Pig City]]
|[[The Pig City]]
|April 2021 Build Hotfix
|April 2021 Build Hotfix
|[[File:Thiccjohnblock.gif|center|thumb|64x64px]]
|[[File:Thiccjohnblock.gif|center|thumb|64x64px]]
|Despite it's name and appearance, this block isn't affected when Pillar John is defeated.
|Despite its name and appearance, this block isn't affected when Pillar John is defeated.

The Mushroom ghost that gets spawned when the block is destroyed, is merely a placeholder for a john-themed enemy, the name of the object, obj_johnghost, confirming that this is an early version of the [[John Ghost]] from [[Wasteyard]].
|-
|-
|[[Cheeseball Block]]
|[[Cheeseball Block]]
Line 706: Line 722:
|Patreon Builds
|Patreon Builds
|[[File:Cheeseball Block.png|center|thumb|64x64px]]
|[[File:Cheeseball Block.png|center|thumb|64x64px]]
|Was replaced with Stupid rat.
|Was replaced with Stupid Rat.
|-
|-
|Balloon
|[[Balloon]]
|Bounces the player upward on contact, popping it for it bit before it reappears.
|Bounces the player upward on contact, popping it for a bit before it reappears.
|[[Don't Make A Sound]]
|[[Don't Make A Sound]]
|Demo 1 Tester Build
|Demo 1 Tester Build
Line 720: Line 736:
|[[Peppino's Xmas Break]]
|[[Peppino's Xmas Break]]
|[[File:bigiceblock.gif|center|thumb|64x64px]]
|[[File:bigiceblock.gif|center|thumb|64x64px]]
| Originally small ones were vunerable to fire, but later they became its own object, making big variant replace them.
| Originally, small ones were vulnerable to fire, but later they became their own object, making big variants replace them.
|-
|-
|obj_spring
|obj_spring
|A 1 tile block that sends the player upward.
|A 1-tile block that sends the player upward.
|None
|None
|[[Halloween Demo]]
|Preearlytestbuild
|
|
|A very early version of the Super Spring or Tomato block object.
|A very early version of the Super Spring or Tomato block object.
Line 731: Line 747:
|[[Outlet|Spike]]
|[[Outlet|Spike]]
|An early version of the Outlet, hurting the player on contact.
|An early version of the Outlet, hurting the player on contact.
|[[Ancient]]
|[[Ancient (Demo 2)|Ancient]]
|[[Early Test Build]]
|Earlytestbuild
|[[File:Spike Block.png|center|thumb|32x32px]]
|[[File:Spike Block.png|center|thumb|32x32px]]
|The Outlet is known as "obj_spike" in the files, confirming that this is an early version of it.
|The Outlet is known as "obj_spike" in the files, confirming that this is an early version of it.
Line 740: Line 756:
|A case for Tower Secret Treasures that would initiate the escape sequence.
|A case for Tower Secret Treasures that would initiate the escape sequence.
|[[Ancient (Demo 2)|Ancient]]
|[[Ancient (Demo 2)|Ancient]]
|[[Early Test Build]]
|Earlytestbuild
|[[File:Glass Case.png|center|thumb|88x88px]]
|[[File:Glass Case.png|center|thumb|88x88px]]
|
|
|-
|-
|Weapon Machine
|Pay Block
|Allows the player to pay Pizza Coins for a shotgun.
|Allows the player to pay Pizza Coins for a shotgun.
|[[Pizzascape]]
|[[Pizzascape]]
|Demo 1
|Demo 1
|[[File:Pay Block.png|center|thumb|88x88px]]
|[[File:PT-Spr_weaponmachine_idle.png|center|thumb|88x88px]]
|These were scrapped due to Pizza Coins being scrapped as well.
|These were scrapped due to Pizza Coins being scrapped as well.
|-
|-
Line 755: Line 771:
|[[Refrigerator-Refrigerador-Freezerator]]
|[[Refrigerator-Refrigerador-Freezerator]]
|Patreon Builds
|Patreon Builds
|[[File:Spr playerN hookshot2.gif|center|thumb]]
|[[File:PT-Spr playerN hookshot2.gif|center|thumb]]
|The washing machine was also going to be used as a grappling hook for The Noise, but this was scrapped.
|The washing machine was also going to be used as a grappling hook for The Noise, but this was scrapped.
In the current game The Noise can be seen riding on the Washing Machine in a secret room of Staff Only.
In the current game, The Noise can be seen riding on the Washing Machine in a secret room of Staff Only.
|-
|-
|[[Bowling Ball#Falling Debris|Falling Debris]]
|[[Bowling Ball#Falling Debris|Falling Debris]]
| Works the same as Bowling Ball, except appears only during Pizza Time.
| Works the same as the Bowling Ball, except it appears only during [[Pizza Time]].
|[[Ancient Cheese]]
|[[Ancient Cheese]]
|SAGE 2019 Demo v10
|SAGE 2019 Demo v10
|[[File:Ruin Debris.png|center|thumb]]
|[[File:Ruin Debris.png|center|thumb]]
|Was used only in SAGE 2019 Demo v10 and nowhere else.
|Was used only in the SAGE 2019 Demo v10 and nowhere else.
|-
|-
|Snowman Block
|Snowman Block
Line 778: Line 794:
|Patreon Builds
|Patreon Builds
|[[File:TV Bro.gif|center|thumb]]
|[[File:TV Bro.gif|center|thumb]]
|This may be a reference to the TVs in Sonic games that would give rings when destroyed.
|This might be a reference to the TVs in <u>Sonic</u> games that would give rings when destroyed.
|-
|-
|Pepper Block
|Pepper Block
Line 786: Line 802:
|[[File:Pepper_block.png|center|thumb|32px]]
|[[File:Pepper_block.png|center|thumb|32px]]
|Was originally going to appear in a Pepperman boss fight in Mansion.
|Was originally going to appear in a Pepperman boss fight in Mansion.
|
|-
|-
|Enemy Button
|Enemy Button
|If an enemy steps on it, it opens the Enemy Gate.
|If an enemy steps on it, it opens the Enemy Gate.
|[[Wasteyard]](?)
|[[Wasteyard]]
|Rework
|Patreon
|[[File:Spr baddiebutton 0.png|center|thumb|32px]]
|[[File:Spr baddiebutton 0.png|center|thumb|32px]]
|Was originally supposed to be used during the ghost transformation, but still works with normal enemies.
|Was originally supposed to be used during the ghost transformation, but still works with normal enemies.
|-
|[[Toppin Warriors]]
|A group of special Toppins that can stop Pizzaface from killing the player by sacrificing themselves.
|[[Dragon Lair]]
|Bossv1
|[[File:Warrior_pose.png|center|thumb]]
|
|
|-
|-
|Enemy Gate
|Enemy Gate
|Opens if enemy is on Enemy Button.
|Opens if an enemy is on Enemy Button.
|[[Wasteyard]](?)
|[[Wasteyard]]
|Rework
|Patreon
|[[File:Spr baddiegate.png|center|thumb|32px]]
|[[File:Spr baddiegate.png|center|thumb|32px]]
|
|}
|}
[[Category:Misc.]]
[[Category:Misc.]]
[[Category:Level Assets]]
[[Category:Level Assets|*]]
[[Category:Level assets|*]]
[[Category:Lists]]
[[Category:Lists]]

Latest revision as of 19:49, 21 May 2024

I'll deal with it.

This article does not meet the wiki's guidelines.
You can the wiki help by editing it.
Reason: A couple of things:

  • Instead of calling them level assets, we're just calling them objects or blocks now. This page should eventually reflect that.
  • Not everything listed here should be considered a "level asset."
    • Some listed here are enemies. Update their pages with the appropriate template if needed.
    • Most should be listed as an object or a block.
  • Most Images here have been renamed to something else, and should be changed.
  • The Weapon Machine is named wrong, and for some reason uses a screenshot instead of a sprite-rip?

This is a page listing every level asset that has been in Pizza Tower.

Assets

Name Behavior First seen First demo
appearance
Picture Notes
Breakable Block Can be destroyed with any attack. Comes in two variants: small and large. Tutorial Early Test Build
Many variants with different sprites exist throughout the levels.

Used to have a different design, looking like a wooden block with cracks (a large variant would also have bandages). It also used to have its own escape variant, which is a purple version fo the blocks that only appear on Pizza Time or during escape time depending on how you call it, on the Rework build they were replaceed by front-facing skin colored blocks with the metal ones being the mard maroon looking faces

Door A pathway from one room to another. Tutorial Early Test Build
Many variants with different sprites exist throughout the levels. At one point all doors looked the same with there being another variant being the golden door that appears in "secrets" on ETB and on Snick's Challenge.
Toppin Cage Gives a Toppin when opened. Tutorial Early Test Build
Originally was a pizza box instead of a cage. In older builds, the cage and pizza box were absent. Instead they would stand still in one place until you collect them.
Metal Block Can only be broken if they're run into at Mach 3 or higher, or by ground pounding them from a high enough height. Tutorial Early Test Build
The super jump used to be able to break them, but this was removed.
Target Block Can only be destroyed by shooting it with a shotgun. Used as an obstacle in the tutorial, requiring an enemy to be thrown at a target to be destroyed. Tutorial February 2020 Patreon Demo
This block originally had the same function as the Enemy Blocks.
Box of Pizzas Transports the player from one room to another. Tutorial May 2019 Patreon Build
These are based off of the pipes from the Wario Land series.
Baddie Spawner Infinitely spawns certain enemies or projectiles one after the other. Mostly used for situations where a certain enemy is required to pass. Tutorial Demo 1 (Halloween 2018 Demo)
There's an unused aggressive red version, which would have likely spawned enemies much faster or spawned more than one enemy at a time.
John Block Switches states during Pizza Time. Tutorial Early Test Build
These act the same as the Frog Blocks from Wario Land 4.

In Early Test Build, they had a different look, appearing more like a Weenie block; they also were simply defeated when the escape started. They were given their final design in GOLF.

Pizza Block Comes in two variants: small and large. When destroyed, the small variant gives 10 Pizza Points, and the large variant gives 100. John Gutter Early Test Build
Originally would have pepperoni and cheese debris, which originally was collected by Gerome in the unfinished different combo system for the W rank, before it was scrapped. It used to give you 2 Pizza Slices
Fake Wall Takes on the appearance of a wall, but can be destroyed. Tutorial Early Test Build
Can either act like a Breakable Block, or a Metal Block.
Banana Peel Causes the player to uncontrollably slip for a bit. Dropped by Swedish Monkeys. John Gutter Early Test Build
Used to only slide when touching instead of slipping.
Secret Eye Teleports the player to their respective secret room. John Gutter PT_Eggplantv15
Secrets were originally entered without secret eyes but rather objects like box of pizzas, doors, hallways,... in hidden areas, in every secret rooms in old builds it would contain an obj_secretfound to inform the player that they found the nth secret out of 6, which is the original limit.
Escape Spawner Appears in most levels in a set spot during Pizza Time, and will spawn an enemy out of its mouth. It is also active during Lap 2. John Gutter Eggplant
In old builds, enemies spawning on escape would immediately spawn when you enter the room during escape.
Lap 2 Portal Teleports the player back to the room with Pillar John upon touch, giving 3000 points and starting Lap 2, respawning enemies as well as clock and bell pickups without refilling Pizza Time's timer. John Gutter Demo 2
In older builds, the logo and flag is absent.
Key Door A pathway from one room to another locked by a key found elsewhere. Pizzascape Early Test Build
Sword Stone Activates the Knight transformation when grabbed. Pizzascape Early Test Build
Used to activate the transformation when simply colliding with it, you used to be given an attack by pressing X. Bumping or touching spikes, outlets would have removed the transformation.
Priest Removes the transformation that the player has, gives 500 Pizza Points once. Pizzascape PT_Eggplantv15
Before priests, spikes and outlets was one of the ways to remove transformations.
Stupid Rat Blocks the way, but can be destroyed with most transformations. Pizzascape Rework (Current behavior)

Beachandforest (Old behavior)

Before the Rework builds, it would block the way until the player delivers pizza to a gnome.
Cheese Block Dissolves shortly after being stood on, reappearing shortly after. Ancient Cheese SAGE 2019 Demo
According to McPig, when they dissolve, they're moved far away from the playable area until they reappear.
Pizza Cutter Constantly spins from a set point, hurting the player on contact. Bloodsauce Dungeon Demo 1
The Pizza Cutter is seperated into two objects, one for the base and one for the head.
Boiling Sauce Activates the Firebutt transformation. Bloodsauce Dungeon SAGE 2019 Demo
The launch height was originally higher.
One Way Breakable Block Can only be destroyed from the side where the face is. Bloodsauce Dungeon February 2020 Patreon Build
Rock Block Can only be destroyed by a TNT Block or a Destructible Rock Block. Oregano Desert Patreon Builds
A chain reaction can happen with more than one Rock Block.
Destructible Rock Block Broken variation of Rock Block that can be destroyed with any attack. Oregano Desert April 2021 Build
The function originates from the second TNT Block's effect.
TNT Block Can be destroyed only by Firemouth transformation. Oregano Desert Patreon Builds
Originally they had their current effect, but for a while could be destroyed anyway. The previous effect was given to Destructible Rock Block.
Pizzamart Acts as an enterable building. Oregano Desert SAGE 2019 Demo
In the SAGE 2019 Demo, there was a Pizzamart found at each level. Each of them held two Pay Blocks allowing the player to purchase two shotguns for four Pizza Coins each. This was scrapped along with Pizza Coins, though Pizzamart was eventually moved as a setpiece in Oregano Desert.
Cow Upon touch launches the player away. Oregano Desert PT_Eggplantv15
Totem Cloud Fires lightning downwards every few seconds. It disappears if a Tribe Cheese stops dancing near their totems. Oregano Desert Rework
Cheese Grater A wall that can only be passed through by the Ghost transformation. Wasteyard Westernbuildv1
Corpse Upon touch lets the player ride on it, while constantly moving in one direction. Drops off upon jumping or hitting the wall. Wasteyard PT_Eggplantv15
Checkpoint Saves progress in the room if the player falls into a pit. Ancient Cheese BeachandForestv1
Was originally used for one build and then removed due to being useless, as failing Pizza Time resets the number of toppings the player has, and timers for enemy gauntlets were removed too.
Mort Cube Can only be destroyed by the Mort transformation. Fun Farm Western Build V1
The sprite for this block was made by Strawberry Octopuss, the creator of Memoirs of Magic. It also appears only once in a hidden room.
Well Activates the Mort transformation. Fun Farm Westernbuildv1
Mort jumping from the Well is a reference to how he starts every level in his game. In the Rework build, you can have infinite Morts follow you.
Flying Ladder A ladder with a propeller on top that flies upward when climbed. Fun Farm Western Build V1
When reaching a certain point, the ladder breaks and respawns. Before then, it will start to blink.

These were once hooks, but PTG changed them as flying ladders were easier to code in.

Mort Hook If the player has the Mort transformation, can be used to launch the player upward. Fun Farm Rework
Present Forcefully launches the player and certain enemies upward. Fast Food Saloon April 2021 Build
This acts nearly identically to an unused object called the Super Spring.
Timed Gate A gate that only opens up when a Time Button is pressed, closing up again when the timer is up. Fast Food Saloon Westernbuildv1
When activated, there used to be a red timer on top of the screen that indicates how much time is left before the gate is closed.
Flush Collecting all of the cards of the same type gives a certain amount of points to the player, depending on the card type. Fast Food Saloon Rework
Horsey Passing it starts the race, where the player must reach the end first to earn a Toppin. If they lose, the Toppin won't be obtainable. Fast Food Saloon Rework
Ventilator Moves the player upward. Fast Food Saloon PT_Eggplantv15
Gun Container Upon grabbing it, gives the shotgun. The Vigilante Boss Fight PT_Eggplantv15
In boss levels, it gives the pistol instead.
Clown Tent Starts Clown transformation. Vacation Resort April 2021 Build
Appears in one secret room of Vacation Resort, used to appear in Mansion.
Dash Pad A pad that makes the player instantly reach Mach 3 after walking on it. Fast Food Saloon Demo 1
Dangerous Water Touching it makes the player jump upward. The player can run on water at Mach 3 or Mach 4. Crust Cove BeachandForestv1
In the very first builds, the player could swim inside water.
Water Currents Pushes the player in one direction uncontrollably. Crust Cove BeachandForestv1
Cannon Goblinbot A robotic version of the Cannon Pizza Goblin that automatically shoots bombs forward at intervals. Crust Cove BeachandForestv1
Outlet Hurts the player and enemies on touch. Can be destroyed by Toppin Monsters. Crust Cove Demo 2
These took on the appearance of spike blocks in some early demos.

They could be destroyed by Barrel transformations, as shown in the gameplay video by PTG, but that was cut in the build. Eventually, the spike sprite was given to the Spit Cheese as their projectiles.

Big Mushroom Bounces the player high into the air. Vacation Resort BeachandForestv1
Gnome Pizza Upon being collected, it must be delivered to gnomes in a set amount of time to get a Toppin. If the time ends, the Toppin won't be obtainable and the Gnome Pizza will look like a frozen pizza. Gnome Forest PT_Eggplantv15
Gnome Pizza's idle animation.
Teleporter Pizza Teleports the player to its dedicated Teleporter Machine. Deep-Dish 9 Westernbuildv1
Asteroid Can be destroyed with the Rocket transformation. Deep-Dish 9 Rework
Switch Block Switches states upon the player interacting with a dedicated Switch. Deep-Dish 9 April 2021 Build
During development, John Blocks were used as visual placeholders.
Anti-gravitational Olive Upon touch, the player starts flying upward while being able to move. Bounces a bit from the walls. The olive pops after pressing the jump button. Deep-Dish 9 PT_Eggplantv15
Taxi Entering it will bring the player back to its matching Stop Sign. The Pig City Peppino's Xmas Break
In earlier builds, it worked the same as a Teleporter Pizza, sending the player back to a point in the same room. It is now used to teleport through multiple rooms.
Golf Block Can only be destroyed if Greaseball gets into a goal within the same room. GOLF GOLF
Used to resemble Greaseball and was called the Nerd Block
Sir Nose Holds Greaseball if it's near. GOLF PT_Eggplantv15
Hoop Jumping into it in the Ball transformation or hitting Greaseball at it gives the player 50 points. GOLF PT_Eggplantv15
Used to be a static black and white sprite that lacked the Greaseball's face.
Goblinbot A robotic version of the Pepperoni Goblin that, when touched, launches the player in their Ball form in the direction it's facing. GOLF BeachandForestv1
Skateboard Continuously pushes the player forward. Can only be stopped by taking damage or hitting the wall. The Noise Boss Fight Early Test Build
At one point was replaced by Clown transformation.
Rat Balloon Upon touch, the player starts flying upward while being able to move. Pops away either after some time passed or after pressing the jump button. As Gustavo and Brick, after eating the balloon, the player starts slowly descending. Either after some time passes or after pressing the jump button, they will jump up in the air. The Pig City Rework
Ramp When running off at Mach 3 or higher, makes the player jump off it with the same speed. The Pig City April 2021 Hotfix
Grind Rail Essentially semi-solid Ice Blocks that also allow the player to jump while sliding. Can come in slopes. The Pig City Patreon Builds
A player in the Knight transformation will phase through these.
Giant Slime Spits out cheeseballs, colliding with which gives the player the Cheeseball transformation. Oh Shit! April 2021 Build
Used to look like a cheeseball, and earlier would have the appearance of Trash Pan.
Sewer Pipes Going inside pipes makes the player travel across them. Oh Shit! April 2021 Build
Super Side Spring Bounces the player horizontally in the direction it's facing, turning the player around if they are traveling fastly towards it. Oh Shit! Demo 1
Originally resembeled super spring seen in the Halloween Demo
Conveyor Belt Moves the player away in a certain horizontal direction depending on the color of the conveyor belt. Peppibot Factory Demo 2
There used to be sideways versions that could only be stuck to using the Sticky Cheese transformation.
Factory Spawner Spawns either Outlets or Dash Pads. Peppibot Factory Rework
Frozen Block Can only be destroyed with a Jetpack or with the Pepper Pizza, gives 10 points and 1.1 seconds to the combo timer upon being destroyed. Refrigerator-Refrigerador-Freezerator‎‎ April 2021 Build
Some have chickens inside of them, which are freed when the block is destroyed. There is a Chef's Task for freeing all of the chickens.

Originally small ones were vulnerable to fire, but later they became their own object, making the extensive variant replace them.

Heater Removes certain ice tiles upon touch. Refrigerator-Refrigerador-Freezerator April 2021 Build
Refills the combo timer when touched.
Jetpack Upon touch, launches the player upward. If the player falls onto a frozen block with the jetpack, they will bounce off without losing the jetpack and the block will be destroyed. If the player presses the grab button, it launches them forward. Refrigerator-Refrigerador-Freezerator PT_Eggplantv15
Pepper Pizza When consumed by the player, they will become invincible and get the ability to fly, which can be used to destroy frozen blocks. Refrigerator-Refrigerador-Freezerator April 2021 Build
In older builds, it used to make the player instantly go into Mach 4
Free Milk Stand Ends the Pepper Pizza transformation for Lap 2 of Freezerator's escape. Gives 1000 points. Refrigerator-Refrigerador-Freezerator desert_playtest
Used to remove the Firemouth transformation in older builds, but was changed to the priest
Exorcist Gives the player a cross to protect them from damage and allows them to kill Ghostknights. Pizzascare PT_octobe22buildv1
Chigaco Pizza Acts like a platform, but moves up and down. Pizzascare (main)

John Gutter (secret)

Rework
In secrets, it doesn't move.
War Terminal Upon grabbing it, recovers 30 seconds. WAR PT_Eggplantv15
Landmine Activates upon stepping on it, and soon explodes. WAR April 2021 Build
Used to use Bomb Block's sprite as a placeholder.
Metal Detector Removes the player's shotgun when passed through. WAR Westernbuildv1

Unused

These level assets used to exist in pre-release versions of the game, but are absent in the final game.

Name Behavior First seen First demo appearance Picture Notes
Breakable Door A fragile door. Anything will break it, except if the player is walking into it or is at Mach 1. Tutorial Early Test Build
The object now plays no sound when broken, and uses the wrong debris sprites.
Pizza Box Gives a Toppin when opened. Was replaced by Toppin Cages. John Gutter Early Test Build
Originally just gave Complete Pizzas, worth 100 Pizza Points.
Bomb Block Can only be destroyed by a bomb explosion or The Vigilante's dynamites. Ancient Cheese Demo 1
Was replaced with Stupid Rat and no longer works as intended due to changes made to the Bomb transformation.
Super Spring Sends the player into a super jump when touched. Ancient Demo 1
Was reused as Present.
Tombstone Ends the Ghost transformation. Wasteyard Westernbuildv1
Can be grabbed and thrown, often used for puzzles. Has a brown variant that cannot be thrown.
Angel Priest Flies in circles, removes current transformation that the player has. Wasteyard PT_Eggplantv15
Angel Priests still appear on the pause screen.

Unlike the regular priest, he does not give any points. This is because this version of the priest was used as an obstacle instead of a helping hand.

Haybale Catches on fire if bumped into by a provoked Peasanto, shot by a fireball using Firemouth, or landed on by a player during Firebutt. Once on fire, causes Firebutt on touch. Fun Farm Western Build V1
Enemy Block A block with the outline of a Cheeseslime painted on it. Can only be destroyed by throwing an enemy into it. Space Pinball Western Build V1
Breaks when an enemy is thrown at it.
Tomato Block Acts like a spring, weakly bouncing the player upwards. Space Pinball Patreon Builds
These were once going to first appear in Oh Shit!.

The player could initially hold down the jump button on them to bounce higher.

Barrel Block Can only be destroyed by the Barrel transformation. Crust Cove BeachandForestv1
Was replaced with Stupid Rat and no longer works as intended.
Ball Block Can only be destroyed by the Ball transformation. Kung Fu April 2021 Build
Unclimbable wall Cannot be climbed on. Oregano Desert N/A
Was not added in any of the builds.
Boulder Falls once the player steps under it before rolling in one direction, squishing the player and sending them through semisolid platforms below. Oregano Desert desert_playtest
These once only started rolling during the escape and had Noise Dynamites appear next to them. Were replaced by Meatball Boulders.
Corn Ends the Mort transformation. Acts as a physical barrier before Mort pecks at it. Fun Farm Westernbuildv1
Was replaced with Priest.
Super Metal Block Can only be destroyed by the Knight or Rocket transformation. Deep-Dish 9 April 2021 Build
An early version of the Stupid Rat.
Recoverable Block Acts like Breakable Block, but upon defeat reappears after some time. Deep-Dish 9 Rework
Their sprites were used for regular breakable blocks in the Rework build, but the sprites were changed back in the Eggplant Build.
Cheese Blob Maker Infinitely drops cheese blobs that activate the Sticky Cheese transformation. Peppibot Factory Demo 2
Bowling Ball Stuns the player for a short bit if it falls on them. Dragon Lair Demo 1
These once hung in place before dropping down on the player when they got too close.
Destructible John Block A block that, when destroyed, spawns a Mushroom Ghost which charges at the player before disappearing. The Pig City April 2021 Build Hotfix
Despite its name and appearance, this block isn't affected when Pillar John is defeated.

The Mushroom ghost that gets spawned when the block is destroyed, is merely a placeholder for a john-themed enemy, the name of the object, obj_johnghost, confirming that this is an early version of the John Ghost from Wasteyard.

Cheeseball Block Can only be destroyed by the Cheeseball transformation Oh Shit! Patreon Builds
Was replaced with Stupid Rat.
Balloon Bounces the player upward on contact, popping it for a bit before it reappears. Don't Make A Sound Demo 1 Tester Build
Bounces the player up higher than a Tomato Block.
Ice Block Slips the player forward if landed on. Refrigerator-Refrigerador-Freezerator Peppino's Xmas Break
Originally, small ones were vulnerable to fire, but later they became their own object, making big variants replace them.
obj_spring A 1-tile block that sends the player upward. None Halloween Demo A very early version of the Super Spring or Tomato block object.
Spike An early version of the Outlet, hurting the player on contact. Ancient Early Test Build
The Outlet is known as "obj_spike" in the files, confirming that this is an early version of it.

The sprite was later reused for Spit Cheese's attack and Fake Peppino's Super Taunt.

Glass Case A case for Tower Secret Treasures that would initiate the escape sequence. Ancient Early Test Build
Weapon Machine Allows the player to pay Pizza Coins for a shotgun. Pizzascape Demo 1
These were scrapped due to Pizza Coins being scrapped as well.
Washing Machine Used by The Noise in earlier builds to destroy Metal Blocks, as he couldn't gain enough speed normally to break them. Refrigerator-Refrigerador-Freezerator Patreon Builds
The washing machine was also going to be used as a grappling hook for The Noise, but this was scrapped.

In the current game, The Noise can be seen riding on the Washing Machine in a secret room of Staff Only.

Falling Debris Works the same as the Bowling Ball, except it appears only during Pizza Time. Ancient Cheese SAGE 2019 Demo v10
Was used only in the SAGE 2019 Demo v10 and nowhere else.
Snowman Block A block that resets the entire level if touched. Christmas Race Build level Christmas Race Build
​​​​​​
Joke block that wasn't meant to be in the game.
Breakable TV A TV that contains 2 pizza slices. Can only be destroyed by a grab. Oregano Desert Patreon Builds
This might be a reference to the TVs in Sonic games that would give rings when destroyed.
Pepper Block Can only be destroyed by Pepperman's shoulder dash. Mansion SAGE 2019 Demo
Was originally going to appear in a Pepperman boss fight in Mansion.
Enemy Button If an enemy steps on it, it opens the Enemy Gate. Wasteyard Rework
Was originally supposed to be used during the ghost transformation, but still works with normal enemies.
Toppin Warriors A group of special Toppins that can stop Pizzaface from killing the player by sacrificing themselves. Dragon Lair Bossv1
Enemy Gate Opens if an enemy is on Enemy Button. Wasteyard Rework