The Vigilante is a Cheeseslime wearing a brown cowboy hat with a black trim, and brown cowboy boots. He is the grandson of John E. Cheese, the former owner of Fun Farm, which he now owns. He was apparently tricked by Pizzaface into thinking Peppino is a wanted criminal using forgery, leading to his fight at the Western District.
The room is a stage play-like arena, made out of painted wood with desert-themed cutouts, and with the background being a painted wall of the Tower. When the player enters the boss fight, The Vigilante looks at a "wanted" poster with the players character (A shirtless and hatless Peppino with shorts and The Noise with a long chin and realistic eyes and nose).
During the second phase, the background changes to sunset and everything else is silhouetted.
Boss Fight
Main Gimmick of the Vigilante
The Vigilante hands Peppino a pistol to use for the whole fight. This replaces the grab and can rapidly fire bullets or be charged for a giant, stronger bullet. However, the stronger bullet gets shot immediately after being charged, so the player needs to wait for the right moment to use it. The pistol is the player's only means of damaging The Vigilante, as he does not leave himself open for any other attacks.
However, when the player is playing as The Noise, The Vigilante does not hand him a pistol, and he can be damaged at anytime with Noise Bombs.
Regular shots can take one of The Vigilante's HP in 8 shots. The stronger shot deals 6 damage out of 8 required.
Noise Bombs can take one of The Vigilante's HP in 2 shots.
Phase 1
After each hit, he changes his attack pattern:
Cheese Bullets (2); Dash and Dive Kick
Dynamite Toss (4 in first pattern, 3 in second and third patterns); Cheese Bullets (1 in first and third patterns, 2; Dash and Dive Kick (third pattern), then...
After each hit and some of the attacks, The Vigilante slides away from the player, making him temporarily invincible.
Cheese Bullets
The Vigilante fires his revolver at the player, firing cheesy bullets that the player needs to quickly jump over. As the fight progress, the bullets will come out faster and more will be fired.
Dash and Dive Kick
The Vigilante runs with his high cowboy boots then divekicks low to the ground with the boots in front of him.
Cardboard Target
Occasionally, a large cardboard cutout of a cowboy will fall from the sky, creating a target for Peppino’s bullets or The Noise's bombs to hit. It also can act as a shield for The Vigilante, as the bullets only hit the cutout. It will be destroyed after 5 small bullets, or can be dispatched with one big bullet or bomb.
Dynamite Toss
The Vigilante throws dynamite high into the air, exploding on contact with the ground. If the small explosion the dynamite creates touches the player it will hurt them, but not the dynamite sticks themselves. The amount of dynamite The Vigilante throws is random.
Bullet Spray
The Vigilante jumps high into the sky, firing a cheese Uzi towards the ground below him as he flies by.
Dead John E. Cheese
At 4 HP, the ghost of The Vigilante's dead farmer grandfather, John E. Cheese, will start appearing throughout the fight. John will slowly fly towards the player with a pitchfork but can be dispatched by a single bullet or by parrying.
Bazooka
The Vigilante jumps high into the air, and fires a bazooka towards the middle of the arena, creating an explosion on impact and two small shockwaves that travel across the ground.
Flamethrower
The Vigilante stops in place for a moment before slowly moving toward the player with a large flamethrower.
Herd Call
The Vigilante calls for backup to drop a crate onto the stage. The crate positions itself to fall on top of the player, indicated by a warning marker at the top of the screen. Upon hitting the ground, the crate releases a bouncing cow. The cow bounces on the ground five times before disappearing, but it can also be destroyed prematurely with bullets.
Phase 2
After getting hit 9 times, The Vigilante regenerates his HP back and his attacks become faster, while the arena becomes completely dark and leaves Peppino and the Vigilante,as well as all their projectiles, as silhouettes (except for the sprite of John E. Cheese). The pattern of The Vigilante's attacks is also different, relying mostly on singular attacks, rather than multiple:
Dynamite Toss
Dash and Dive Kick
Cheese Bullets
Dynamite Toss; Bazooka
Herd Call (only once); Flamethrower
Herd Call; Bullet Spray
Herd Call; Dash and Dive Kick
Cheese Bullets
Quick Draw Finale
After finishing the second phase, the Quick Draw duel starts. While playing as Peppino, the player needs to shoot The Vigilante once the "DRAW" sign appears, defeating him if the player shoots him at that moment. The timer is not very strict, but if the player fails to do so, The Vigilante shoots Peppino first, and the last attack repeats. If the player shoots before "DRAW" appears, the result will be the same as if the timer ran out.
When playing as The Noise: when the "DRAW" sign appears, The Noise will shoot The Vigilante automatically with a pistol, skipping the aforementioned process.
Boss Rematch
After beating the final boss' second phase, the villain will bring in the four previous boss characters and send each of them to attack. Despite each boss having 8 HP and an extra 8 HP afterwards, 4 HP will be drained per hit. The player fights each of the bosses one by one, and they use some of the same attacks. Playing as Peppino, after defeating Pepperman, Gustavo will appear for the player to grab and throw him at the remaining three bosses to stun them.
The Vigilante is the second boss fought again. While Peppino is forced to throw Gustavo at him, as the player is not given a gun, The Noise can use his bombs normally to attack him.
The Vigilante will attack in this order:
Dynamite Toss; Cheese Bullets; Dash and Dive Kick
Dynamite Toss; Cheese Bullets; Dash and Dive Kick
Bazooka; Dash and Dive Kick; Bullet Spray; Flamethrower
Dynamite Toss; Dash and Dive Kick
After 4 hits, The Vigilante will go down, and the player will face The Noise (Or The Doise's corpse, in case of playing in The Noise campaign or Swap Mode).
In The Bad, The Ugly, and The Even Uglier, he is the sheriff of a western town and is first seen while Pepperman was attacking the town. After Pepperman barges into his building and asks if he was the sheriff of the town, he quickly surrenders. Afterwards, he is seen tied up alongside the banker of the town while Pepperman and his troops were robbing the bank.
The Vigilante, then known as Cowboy Cheeseslime, was originally created as a mod for Mega Man 8-bit Deathmatch. McPig was tired of drawing Peppino at the time, so he opted to do a Cheeseslime with a cowboy hat instead. He ended up liking him enough to make him an important character in the main game.
Before it was revealed that The Vigilante would be a playable character, Pizza Tower Guy had been teasing a third playable character for around a week in the Discord server with a picture showing 4 possible characters it could be, those being Gustavo, Pepperman, Snick, or The Vigilante, then known as Cowboy Cheeseslime, and gave various hints to who it could be. These hints included:
Already exists in Pizza Tower lore
Angry
Inspired by an old actor
A band that's relevant still has a popular song relating to the actor and/or character
The "inspired by an old actor" hint refers to Clint Eastwood, while the "band that's still relevant" in question is Gorillaz.
Doesn't play video games
One interesting thing of note about this image, is that all of these characters ended up becoming playable at some point, but Snick ended up being SAGE 2019 Demo exclusive, and Pepperman's appearance in Refrigerator-Refrigerador-Freezerator was scrapped. In the end, Gustavo was the only one of the four who ended up playable in the final game.
It has been said that Vigilante's full name is Vigert Ebenezer Lantte, shortened to Vigilante.
When entering the stage for The Vigilante, the fight does not start until Peppino picks up the revolver from the box thrown at him. This is likely a reference to the fight against Meta Knight in Kirby Super Star, where in both the enemy offers the player a weapon to make the fight fair.
If the player does not pick up the gun when the Vigilante offers it, after a few seconds the Vigilante will stare at the screen with an annoyed expression.
When playing as The Noise, The animation never shows up, due to the fact Noise uses Noise Bombs in boss fights.
Vigilante's moveset is inspired by the Worms series, and his coming to a dead stop before firing most of his guns is a reference to the turn-based nature of those games. Most familiar to the Worms series are his bazooka, flamethrower, staggering his aerial momentum by firing an uzi downwards, and calling down a cow with a radio in lieu of a Concrete Donkey.
The cowboys on the cardboard targets are depictions of Lowercase Bob and Uppercase Bob, two characters made by lead developer McPig before Pizza Tower. They can be seen in this animation, and appear as a playable duo in the “Bring Your Own Class” Doom mod [1].
Sertif (co-programmer) has stated that Vigilante is his favorite character.
Uncle Jeol is the VA of Vigilante.
According to McPig in the PT discord in 2021, Vigilante thinks that he isn't a Cheeseslime and that was the reason why Vigilante was different from the other cheeslimes.[1] It's unknown if it's still canon or not.
↑From Mcpig's words in the Pizza Tower Discord in July 2021. "Tidbit I thought about Vigilante character But thought he could actually not think of himself as a cheeseslime." "He's like delusional or unaware." "Which sort of explains why he acts unlike the rest of them."