Forknight: Difference between revisions
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{{stub|The gallery should be extended more.}} |
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{{Basic Enemy Info (Better) |
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{{cleanup|A few file names in the Gallery do not follow being "Wiki appropriate." and needs to be fixed.}} |
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{{Infobox character |
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|image1 = We're in minecraft.gif |
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|species = Cheese creature |
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|image = PT-Spr_forknight_move.gif |
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|causes_forms = None |
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|affiliation = [[Pizzaface]] |
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|first_appearance = [[John Gutter]] |
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|first_demo_appearance = |
|first_demo_appearance = |
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}} |
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[[Early Test Build]] (unused) |
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'''Forknight''' is an [[List of enemies|enemy]] in [[Pizza Tower]]. |
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[[Halloween Demo]] |
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|enemy = yes}} |
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== Description == |
== Description == |
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Forknights are very nervous-looking cheese-made creatures in shiny silver knight armour, along with a small yellow-orange feather sticking out its helmet. It wields a large grey fork at all times. |
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== Behaviour == |
== Behaviour == |
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{{Quote|These guards are actually off duty, they are just trying to find their lunch to eat with their giant forks. Avoid running into those.| |
{{Quote|These guards are actually off duty, they are just trying to find their lunch to eat with their giant forks. Avoid running into those.|[[SAGE 2019 Demo|SAGE 2019]] Manual}} |
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A Forknight usually walks around, wielding its own large fork, and (accidentally) hurts the player if touched from the front at a speed less than Mach 3. |
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Forknight walks back and forth on the ground, turning at ledges and walls. Its fork is held in front of it as it walks, hurting the player on direct contact. To avoid this damage, the player must either attack it from any other angle, or cause it to enter its stunned or scared animations by bumping into its harmless sides or dashing towards it at Mach 3 or higher respectively, making the fork temporarily harmless. However, the fork doesn't take up its entire front; a small jump can allow the player to avoid the fork and still hit it. |
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== Appears in == |
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Forknight takes two weak attacks to defeat, but like most other enemies, stronger moves such as a Mach 3 dash or a throw will defeat it instantly. Under high [[Heat Meter]] levels, Forknight will turn on a small orange jetpack on its backside and use it to dash towards the player if they are in the way. The dash attack covers a somewhat short distance, but Forknight can turn around and use it if the player is behind them. |
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* [[John Gutter]] |
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* [[Pizzascape]] |
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* [[Ancient Cheese]] |
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* [[Bloodsauce Dungeon]] |
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* [[Gnome Forest]] |
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* [[Pizzaface]]'s Boss fight. |
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*[[Secrets Of The World]] |
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== Chef Tasks == |
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This enemy is tied with the following [[Chef Tasks|Chef Task]]: |
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{{ChefTasks |
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|name1 = Spoonknight |
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|image1 = Spr achievement medieval 1.png |
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|desc1 = Parry ten Forknights in Pizzascape.}} |
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== Variants == |
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{{flexbox| |
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{{enemyicon|Noisey|1}} |
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{{enemyicon|Ghostknight|2}}}} |
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== Trivia == |
== Trivia == |
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* Despite its large weapon, the manual states that |
* Despite its large weapon, the [[SAGE 2019 Demo|SAGE 2019]] demo's manual states that Forknights are not trying to hurt the player. It's explained to wield its fork because all of them are simply trying to find their lunch. |
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*In [[Noise's Hardoween]], Forknight is recoloured orange akin to |
* In [[Noise's Hardoween]], Forknight is recoloured orange akin to red leicester cheese with a dark blue fork and armour. |
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* In the [[ |
* In the [[Early Test Build]] (where the enemy is present, though unused), if a Forknight were to walk into a destroyable object, like a [[Breakable Block#Breakable Door|Breakable Door]], it wouldn't turn around, instead just going through into the object. This was due to a coding oversight where Forknight was never programmed to turn at destroyable objects. |
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* The hitbox of the fork is smaller than the Forknight's, leaving a small area in the front where the player can interact with the Forknight without taking damage. |
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* Forknight's [[Heat Meter]] attack was dashing towards the player using a jetpack. It was temporarily used for an Elite variant in [[List of builds|PT_Eggplantv15]]. |
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* [[The Crumbling Tower of Pizza]] originally had Forknights and extra platforms at the end of the stage, right before the Tower Lobby hub area. The stage was nerfed in subsequent patches, removing both elements and replacing them with [[Dash Pad]]s. |
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* Forknights are based-off the ''Pirate Goom'' and their other variants through the ''Wario Land'' series. |
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* In the April 2021 Patreon build, the TV text shows that there is one Forknight who is viral and was caught on video eating crackers on the job. He said, in paraphrasing, that he hopes that [[Pillar John|the pillar]] stays up so he will be able to eat the crackers for another day. |
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== Gallery == |
== Gallery == |
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=== Regular animations === |
=== Regular animations === |
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<gallery widths="185"> |
<gallery widths="185"> |
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File:PT-Spr_forknight_move.gif|Forknight's walking animation. |
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File:PT-Spr forknight turn.gif|Forknight turning around. |
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File:PT-Spr forknight scared.gif|Forknight's scared animation. |
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File:PT-spr forknight stun.gif|Forknight's stunned animation. |
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File:PT-Spr forknight dead.png|Forknight's defeat sprite. |
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File:PT-Spr medievalprojectile.gif|Forknight's fork projectile. Only seen in Phase 2 of [[Pizzahead]]'s fight. |
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Rage start.gif|Forknight turning on his jetpack. (Heat Meter) |
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Rage loop.gif|Forknight performing his jetpack dash. (Heat Meter) |
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</gallery> |
</gallery> |
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=== |
===Scrapped animations === |
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<gallery widths="185"> |
<gallery widths="185"> |
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File:PT-Spr_forknight_idle.gif|Forknight's idle animation. |
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File:PT-Spr_forknight_stun(unused).gif|Forknight's old stunned animation in [[Early Test Build]]. |
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File:PT-Spr_forknight_rage_start.gif|Forknight getting ready to use a jetpack during their Heat Meter attack. |
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File:PT-Spr forknight rage attack.gif|Forknight dashing forward with said jetpack. |
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</gallery> |
</gallery> |
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<gallery widths="185"> |
<gallery widths="185"> |
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PizzaTowerBook 0012 Calque-55.png| |
File:PizzaTowerBook 0012 Calque-55.png|Forknight and two [[Peppino]]s running from a large boulder. |
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File:Forknight hardoween.png|Forknight as seen in [[Noise's Hardoween]] Demo. |
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File:Forknight hardoween 1.png|Golden palette for Elite Forknight |
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File:Forknight Blue Block.png|Forknight as seen in [[Blue Block Land]], where their hitbox is shown |
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</gallery> |
</gallery> |
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{{PTenemies}} |
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[[Category:Enemies]] |
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[[Category:Characters]]{{PTenemies}} |
Latest revision as of 15:12, 14 June 2024
I've lost my orders again. This day is going to suck!
This article is a stub. You can help by expanding it.
Notes: The gallery should be extended more.
This article does not meet the wiki's guidelines.
You can the wiki help by editing it.
Reason: A few file names in the Gallery do not follow being "Wiki appropriate." and needs to be fixed.
Description
Forknights are very nervous-looking cheese-made creatures in shiny silver knight armour, along with a small yellow-orange feather sticking out its helmet. It wields a large grey fork at all times.
Behaviour
"These guards are actually off duty, they are just trying to find their lunch to eat with their giant forks. Avoid running into those."
β SAGE 2019 Manual
A Forknight usually walks around, wielding its own large fork, and (accidentally) hurts the player if touched from the front at a speed less than Mach 3.
Appears in
- John Gutter
- Pizzascape
- Ancient Cheese
- Bloodsauce Dungeon
- Gnome Forest
- Pizzaface's Boss fight.
- Secrets Of The World
Chef Tasks
This enemy is tied with the following Chef Task:
Spoonknight Parry ten Forknights in Pizzascape. |
Variants
Trivia
- Despite its large weapon, the SAGE 2019 demo's manual states that Forknights are not trying to hurt the player. It's explained to wield its fork because all of them are simply trying to find their lunch.
- In Noise's Hardoween, Forknight is recoloured orange akin to red leicester cheese with a dark blue fork and armour.
- In the Early Test Build (where the enemy is present, though unused), if a Forknight were to walk into a destroyable object, like a Breakable Door, it wouldn't turn around, instead just going through into the object. This was due to a coding oversight where Forknight was never programmed to turn at destroyable objects.
- The hitbox of the fork is smaller than the Forknight's, leaving a small area in the front where the player can interact with the Forknight without taking damage.
- Forknight's Heat Meter attack was dashing towards the player using a jetpack. It was temporarily used for an Elite variant in PT_Eggplantv15.
- The Crumbling Tower of Pizza originally had Forknights and extra platforms at the end of the stage, right before the Tower Lobby hub area. The stage was nerfed in subsequent patches, removing both elements and replacing them with Dash Pads.
- Forknights are based-off the Pirate Goom and their other variants through the Wario Land series.
- In the April 2021 Patreon build, the TV text shows that there is one Forknight who is viral and was caught on video eating crackers on the job. He said, in paraphrasing, that he hopes that the pillar stays up so he will be able to eat the crackers for another day.
Gallery
Regular animations
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Forknight's walking animation.
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Forknight turning around.
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Forknight's scared animation.
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Forknight's stunned animation.
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Forknight's defeat sprite.
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Forknight's fork projectile. Only seen in Phase 2 of Pizzahead's fight.
Scrapped animations
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Forknight's idle animation.
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Forknight's old stunned animation in Early Test Build.
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Forknight getting ready to use a jetpack during their Heat Meter attack.
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Forknight dashing forward with said jetpack.
Miscellaneous
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Forknight and two Peppinos running from a large boulder.
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Forknight as seen in Noise's Hardoween Demo.
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Golden palette for Elite Forknight
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Forknight as seen in Blue Block Land, where their hitbox is shown
Pizza Tower | Enemies in|||||||
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Tower Lobby | |||||||
Western District | |||||||
Vacation Resort | |||||||
Slum | |||||||
Staff Only | |||||||
Secret | |||||||
Unused |
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