Forknight: Difference between revisions

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{{stub|The gallery should be extended more.}}
<tabber>Forknight={{Basic Enemy Info (Better)|title1=Forknight|image1=We're in minecraft.gif|species=Cheese creature|first_appearance=[[John Gutter]]|first_demo_appearance=[[Preearlytestbuild]]}}</tabber>
{{cleanup|A few file names in the Gallery do not follow being "Wiki appropriate." and needs to be fixed.}}
{{Infobox character
|title = Forknight
|image = PT-Spr_forknight_move.gif
|affiliation = [[Pizzaface]]
|first_appearance = [[John Gutter]]
|first_demo_appearance =
[[Early Test Build]] (unused)
[[Halloween Demo]]
|enemy = yes}}
== Description ==
== Description ==
Forknights are very nervous-looking cheese-made creatures in shiny silver knight armour, along with a small yellow-orange feather sticking out its helmet. It wields a large grey fork at all times.
Forknights are very nervous-looking cheese-made creatures in shiny silver knight armour, along with a small yellow-orange feather sticking out its helmet. It wields a large grey fork at all times.


== Behaviour ==
== Behaviour ==
{{Quote|These guards are actually off duty, they are just trying to find their lunch to eat with their giant forks. Avoid running into those.|The manual.}}
{{Quote|These guards are actually off duty, they are just trying to find their lunch to eat with their giant forks. Avoid running into those.|[[SAGE 2019 Demo|SAGE 2019]] Manual}}
A Forknight usually walks around, wielding its own large fork, and (accidentally) hurts the player if touched from the front at a speed less than Mach 2.
A Forknight usually walks around, wielding its own large fork, and (accidentally) hurts the player if touched from the front at a speed less than Mach 3.


== Appears in ==
== Appears in ==
Line 14: Line 24:
* [[Bloodsauce Dungeon]]
* [[Bloodsauce Dungeon]]
* [[Gnome Forest]]
* [[Gnome Forest]]
* [[Pizzaface]] Boss fight
* [[Pizzaface]]'s Boss fight.
*[[Secrets Of The World]]
* [[Pizzahead]] Boss fight (final boss phase 2)

== Chef Tasks ==
This enemy is tied with the following [[Chef Tasks|Chef Task]]:
{{ChefTasks
|name1 = Spoonknight
|image1 = Spr achievement medieval 1.png
|desc1 = Parry ten Forknights in Pizzascape.}}

== Variants ==
{{flexbox|
{{enemyicon|Noisey|1}}
{{enemyicon|Ghostknight|2}}}}


== Trivia ==
== Trivia ==
* Despite its large weapon, the [[SAGE 2019 Demo|SAGE 2019]] demo's manual states that Forknights are not trying to hurt the player. It's explained to wield its fork because all of them are simply trying to find their lunch.
* Despite its large weapon, the [[SAGE 2019 Demo|SAGE 2019]] demo's manual states that Forknights are not trying to hurt the player. It's explained to wield its fork because all of them are simply trying to find their lunch.
* In [[Noise's Hardoween]], Forknight is recoloured orange akin to red leicester cheese with a dark blue fork and armour.
* In [[Noise's Hardoween]], Forknight is recoloured orange akin to red leicester cheese with a dark blue fork and armour.
* In the [[Preearlytestbuild]], if a Forknight were to walk into a destroyable object, like a [[Breakable Block#Breakable Door|Breakable Door]], it wouldn't turn around, instead just going through into the object. This was due to a coding oversight where Forknight was never programmed to turn at destroyable objects.
* In the [[Early Test Build]] (where the enemy is present, though unused), if a Forknight were to walk into a destroyable object, like a [[Breakable Block#Breakable Door|Breakable Door]], it wouldn't turn around, instead just going through into the object. This was due to a coding oversight where Forknight was never programmed to turn at destroyable objects.
* The hitbox of the fork is smaller than the Forknight's, leaving a small area in the front where the player can interact with the Forknight without taking damage.
* The hitbox of the fork is smaller than the Forknight's, leaving a small area in the front where the player can interact with the Forknight without taking damage.
* Forknight's [[Heat Meter]] attack was dashing towards the player using a jetpack. It was temporarily used for an Elite variant in [[List of builds|PT_Eggplantv15]].
* Forknight's [[Heat Meter]] attack was dashing towards the player using a jetpack. It was temporarily used for an Elite variant in [[List of builds|PT_Eggplantv15]].
* [[The Crumbling Tower of Pizza]] originally had Forknights and extra platforms at the end of the stage, right before the Tower Lobby hub area. The stage was nerfed in subsequent patches, removing both elements and replacing them with [[Dash Pad|Dash Pads]].
* [[The Crumbling Tower of Pizza]] originally had Forknights and extra platforms at the end of the stage, right before the Tower Lobby hub area. The stage was nerfed in subsequent patches, removing both elements and replacing them with [[Dash Pad]]s.
* Forknights are based-off the ''Pirate Goom'' and their other variants through the ''Wario Land'' series.
* Forknights are based-off the ''Pirate Goom'' and their other variants through the ''Wario Land'' series.
* In the April 2021 Patreon build, the TV text shows that there is one Forknight who is viral and was caught on video eating crackers on the job. He said, in paraphrasing, that he hopes that [[Pillar John|the pillar]] stays up so he will be able to eat the crackers for another day.


== Gallery ==
== Gallery ==
=== Regular animations ===
=== Regular animations ===
<gallery widths="185">
<gallery widths="185">
We're in minecraft.gif|Forknight's walking animation.
File:PT-Spr_forknight_move.gif|Forknight's walking animation.
Forknight (Turning) Better.gif|Forknight turning around.
File:PT-Spr forknight turn.gif|Forknight turning around.
Forknight (Panic).gif|Forknight's scared animation.
File:PT-Spr forknight scared.gif|Forknight's scared animation.
Spr forknight stun.gif|Forknight's stunned animation.
File:PT-spr forknight stun.gif|Forknight's stunned animation.
File:Spr forknight dead 0.png|Forknight's defeat sprite.
File:PT-Spr forknight dead.png|Forknight's defeat sprite.
Spr_medievalprojectile.gif|Forknight's fork projectile.
File:PT-Spr medievalprojectile.gif|Forknight's fork projectile. Only seen in Phase 2 of [[Pizzahead]]'s fight.
</gallery>
</gallery>


===Scrapped animations ===
===Scrapped animations ===
<gallery widths="185">
<gallery widths="185">
Spr forknight idle.gif|Forknight's idle animation.
File:PT-Spr_forknight_idle.gif|Forknight's idle animation.
UHUHUH.gif|Forknight's old stunned animation in [[Earlytestbuild]].
File:PT-Spr_forknight_stun(unused).gif|Forknight's old stunned animation in [[Early Test Build]].
Rage start.gif|Forknight getting ready to use a jetpack during their Heat Meter attack.
File:PT-Spr_forknight_rage_start.gif|Forknight getting ready to use a jetpack during their Heat Meter attack.
Rage loop.gif|Forknight dashing forward with said jetpack.
File:PT-Spr forknight rage attack.gif|Forknight dashing forward with said jetpack.
</gallery>
</gallery>

===Miscellaneous===
===Miscellaneous===
<gallery widths="185">
<gallery widths="185">
PizzaTowerBook 0012 Calque-55.png|Forknight and two [[Peppino|Peppinos]] running from a large boulder. The second Peppino may be a [[Peppino Clone]].
File:PizzaTowerBook 0012 Calque-55.png|Forknight and two [[Peppino]]s running from a large boulder.
File:Forknight hardoween.png|Forknight as seen in [[Noise's Hardoween]] Demo.
File:Forknight hardoween.png|Forknight as seen in [[Noise's Hardoween]] Demo.
File:Forknight hardoween 1.png|Golden palette for Elite Forknight
File:Forknight hardoween 1.png|Golden palette for Elite Forknight
File:Forknight Blue Block.png|Forknight as seen in [[Blue Block Land]], where their hitbox is shown
File:Forknight Blue Block.png|Forknight as seen in [[Blue Block Land]], where their hitbox is shown
</gallery>
</gallery>
{{PTenemies}}
|-|Noisey=

{{Basic Enemy Info (Better)|title1=Noisey|image1=Noiseywalk.gif|species=[[The Noise]] looking enemy|first_appearance=[[The Noise]] Boss Fight|first_demo_appearance=[[List of builds|March 2019 Patreon Demo]]}}
'''Noisey''' is an [[List of enemies|enemy]] in [[Pizza Tower]].

== Description ==
Noisey resembles The Noise, but the torso and arms are absent, and the nose is pointy and longer than [[The Noise]]'s nose.

== Behaviour ==
Noisey pops out of Noise's Balloon during Phase 2 of his boss fight. Noisey walks around, and hurts the player if touched from the front, acting identically to the Forknight. When walking into a wall, the Noisey will turn around. The Player can grab Noiseys and throw them at The Noise, stunning him and making him vulnerable for an attack.

== Trivia ==
* Noisey originally would appear in [[Deep-Dish 9]], where besides its current behavior, upon getting hit, it would start jumping around like a spring. Noisey could not be defeated in one hit.
* Noisey has an animation for a [[Heat Meter]] attack, but it is unknown what this attack would be.
* The older version of Noisey can be seen in a [https://pizzatower.fandom.com/wiki/The_Noise/Pre-release#Scrapped_Noise_Crusher_Fight scrapped Noise Crusher boss] in earlier Patreon Builds of the game.
* Noisey is the only object from a bossfight that can be scared.
* Noisey is the only enemy to appear in just one bossfight and nowhere else.

== Gallery ==
=== Regular animations ===
<gallery widths="185">
Noiseywalk.gif|Noisey's walking animation.
Noiseyturn.gif|Noisey's turning animation.
Noiseyscared.gif|Noisey's scared animation.
Noiseystun.gif|Noisey's stunned animation.
Spr noisey dead 0.png|Noisey's defeat sprite.
</gallery>

=== Scrapped animations ===
<gallery widths="185">
Noiseyheat.gif|Noisey preparing to start jumping. Also part of the Heat Meter attack.
Noiseybouncefall.gif|Noisey's falling animation.
Noiseybounceland.gif|Noisey's landing animation.
Can you please keep it down.gif|Old Noisey's walking animation.
Spr noisey stun.gif|Old Noisey's stunned animation
F12177bc-62b5-4322-af47-58307aff89f5.png|Noisey's old defeat sprite from the Western Build.
(Old) Noisey Walk Better.gif|Older Noisey's walking animation.
(Old) Noisey Stun Better.gif|Older Noisey's stunned animation.
Noisey dead.png|Older Noisey's defeat sprite.
</gallery>

=== Misc. Sprites ===
<gallery>
Spr micnoise.gif|The microphone Noisey in the background of the Noise boss fight.
Spr micnoise2.gif|The camera Noisey in the background of the Noise boss fight.
</gallery>
</tabber>
[[Category:Enemies]]
[[Category:Characters]]{{PTenemies}}

Latest revision as of 15:12, 14 June 2024

I've lost my orders again. This day is going to suck!

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Notes: The gallery should be extended more.

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Reason: A few file names in the Gallery do not follow being "Wiki appropriate." and needs to be fixed.

Description

Forknights are very nervous-looking cheese-made creatures in shiny silver knight armour, along with a small yellow-orange feather sticking out its helmet. It wields a large grey fork at all times.

Behaviour

"These guards are actually off duty, they are just trying to find their lunch to eat with their giant forks. Avoid running into those."
β€” SAGE 2019 Manual

A Forknight usually walks around, wielding its own large fork, and (accidentally) hurts the player if touched from the front at a speed less than Mach 3.

Appears in

Chef Tasks

This enemy is tied with the following Chef Task:

Spoonknight
Parry ten Forknights in Pizzascape.

Variants

Trivia

  • Despite its large weapon, the SAGE 2019 demo's manual states that Forknights are not trying to hurt the player. It's explained to wield its fork because all of them are simply trying to find their lunch.
  • In Noise's Hardoween, Forknight is recoloured orange akin to red leicester cheese with a dark blue fork and armour.
  • In the Early Test Build (where the enemy is present, though unused), if a Forknight were to walk into a destroyable object, like a Breakable Door, it wouldn't turn around, instead just going through into the object. This was due to a coding oversight where Forknight was never programmed to turn at destroyable objects.
  • The hitbox of the fork is smaller than the Forknight's, leaving a small area in the front where the player can interact with the Forknight without taking damage.
  • Forknight's Heat Meter attack was dashing towards the player using a jetpack. It was temporarily used for an Elite variant in PT_Eggplantv15.
  • The Crumbling Tower of Pizza originally had Forknights and extra platforms at the end of the stage, right before the Tower Lobby hub area. The stage was nerfed in subsequent patches, removing both elements and replacing them with Dash Pads.
  • Forknights are based-off the Pirate Goom and their other variants through the Wario Land series.
  • In the April 2021 Patreon build, the TV text shows that there is one Forknight who is viral and was caught on video eating crackers on the job. He said, in paraphrasing, that he hopes that the pillar stays up so he will be able to eat the crackers for another day.

Gallery

Regular animations

Scrapped animations

Miscellaneous