Forknight: Difference between revisions

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== Trivia ==
== Trivia ==
* Originally, the [[Pizzice]] had the behavior of the Snowman, however the Pizzice would end up being scrapped and replaced with the Snowman. In PT_Eggplantv15, the Pizzice was brought back, however with a completely different behavior, which is why some sprites for Snowman are referred to as Pizzice.
* Originally, the [[Pizzice]] had the behavior of the Snowman, however the Pizzice would end up being scrapped and replaced with the Snowman. In PT_Eggplantv15, the Pizzice was brought back, however with a completely different behavior.
* Snowman's [[Heat Meter]] attack was sliding much faster.
* Snowman's [[Heat Meter]] attack was sliding much faster.
* The Snowman is the second enemy to split into several gibs when defeated, with the first one being [[Gabaghoul]].
* The Snowman is the second enemy to split into several gibs when defeated, with the first one being [[Gabaghoul]].

Revision as of 20:00, 14 August 2023

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Description

Forknights are very nervous-looking cheese-made creatures in shiny silver knight armour, along with a small yellow-orange feather sticking out its helmet. It wields a large grey fork at all times.

Behaviour

"These guards are actually off duty, they are just trying to find their lunch to eat with their giant forks. Avoid running into those."
— The manual.

A Forknight usually walks around, wielding its own large fork, and (accidentally) hurts the player if touched from the front at a speed less than Mach 2.

Appears in

Trivia

  • Despite its large weapon, the SAGE 2019 demo's manual states that Forknights are not trying to hurt the player. It's explained to wield its fork because all of them are simply trying to find their lunch.
  • In Noise's Hardoween, Forknight is recoloured orange akin to red leicester cheese with a dark blue fork and armour.
  • In the Pre-Early Test Build, if a Forknight were to walk into a destroyable object, like a Breakable Door, it wouldn't turn around, instead just going through into the object. This was due to a coding oversight where Forknight was never programmed to turn at destroyable objects.
  • The hitbox of the fork is smaller than the Forknight's, leaving a small area in the front where the player can interact with the Forknight without taking damage.
  • Forknight's Heat Meter attack was dashing towards the player using a jetpack. It was temporarily used for an Elite variant in PT_Eggplantv15.
  • The Crumbling Tower of Pizza originally had Forknights and extra platforms at the end of the stage, right before the Tower Lobby hub area. The stage was nerfed in subsequent patches, removing both elements and replacing them with Dash Pads.
  • Forknights are based-off the Pirate Goom and their other variants through the Wario Land series.

Gallery

Regular animations

Scrapped animations

Miscellaneous

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Noisey is an enemy in Pizza Tower.

Description

Noisey resembles The Noise, but the torso and arms are absent, and the nose is pointy and longer than The Noise's nose.

Behaviour

Noisey pops out of Noise's Balloon during Phase 2 of his boss fight. Noisey walks around, and hurts the player if touched from the front, acting identically to the Forknight. When walking into a wall, the Noisey will turn around. The Player can grab Noiseys and throw them at The Noise, stunning him and making him vulnerable for an attack.

Trivia

  • Noisey originally would appear in Deep-Dish 9, where besides its current behavior, upon getting hit, it would start jumping around like a spring. Noisey could not be defeated in one hit.
  • Noisey has an animation for a Heat Meter attack, but it is unknown what this attack would be.
  • The older version of Noisey can be seen in a scrapped Noise Crusher boss in earlier Patreon Builds of the game.
  • Noisey is the only object from a bossfight that can be scared.
  • Noisey is the only enemy to appear in just one bossfight and nowhere else.

Gallery

Regular animations

Scrapped animations

Misc. Sprites

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Snowman is an enemy in Pizza Tower.

Description

Snowman is shaped like an ice cube, with the typical coal eyes and mouth plus a carrot nose. It also wears a red scarf, orange mitts and a chef's hat.

Behaviour

Snowman quickly slides across the ground and hurts the player if touched from the front. Snowman does not get scared when running at Mach 2 or higher. Snowmen are also spawned from the presents dropped by Fake Santa. Snowman explodes into several special gibs when defeated. Unlike Forknight, Snowman does not turn when reaching a ledge.

Appears in

Trivia

  • Originally, the Pizzice had the behavior of the Snowman, however the Pizzice would end up being scrapped and replaced with the Snowman. In PT_Eggplantv15, the Pizzice was brought back, however with a completely different behavior.
  • Snowman's Heat Meter attack was sliding much faster.
  • The Snowman is the second enemy to split into several gibs when defeated, with the first one being Gabaghoul.

Gallery

Regular animations

Scrapped animations

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Ghostknight is an enemy in Pizza Tower.

Description

Ghostknight is a ghost version of Forknight, that doesn't wear armor, and instead of a fork holds a knife. In-game he is also translucent.

Behaviour

Ghostknight floats around and hurts the player if touched from the front. Ghostknight can only be defeated with Exorcist's holy cross, shotgun or by supertaunt, but can still be scared, temporarily making him harmless.

Appears in

Trivia

  • In some builds that pre-date the final game, such as Eggplant Build, the Ghostknights could only be defeated using a supertaunt due to the lack of Exorcists in earlier versions of Pizzascare. This made the level way harder to beat as a result.
  • In the Rework build, Ghostknights look identical to Forknights, except for being transparent.
  • Ghostknights have a stunned animation, however, it's just their scared animation. It is used when a Ghostknight is defeated with a supertaunt, or when spawned during Pizza Time.

Gallery

Miscellaneous

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obj_monster is an unused enemy in Pizza Tower.

Description

obj_monster is an olive-green rectangle that appears to be a monster. His prototype design was never finished as he was made real early in development but scrapped (almost) instantly.

Behaviour

obj_monster walks around hurting the player upon contact. He can also jump through pushable barrels (not usable barrels) and start walking faster when the player is behind.

Trivia

  • This is one of the very few enemies to just appear in one build and nowhere else.
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obj_smollmonster is an unused enemy in Pizza Tower.

Description

obj_smollmonster is a small olive-green rectangle that appears to be a monster. His prototype design was never finished as he was made real early in development but scrapped (almost) instantly.

Behaviour

obj_smollmonster is a smaller version of obj_monster that can be defeated.