This is a page listing every enemy that has been in Pizza Tower. Including the first level they are seen in, and their first debut in any of the builds.
Acts like a Forknight, but moves more quickly. If a totem pole is around, they may also dance around it which causes thunderclouds to appear nearby that strike thunder periodically.
Hangs from a fork on the ceiling and drops down if the player ground pounds, rolling around endlessly afterwards. Cannot be defeated, however it can be grabbed and tossed around.
Acts like a Forknight. However, after getting attacked once, its legs turn into a spring and it begins to bounce around. It is often found in Pizza Boxes.
Stands in place. When grabbed, the player is forced to stand in place and use a golf club to hit it. After getting launched, it will slide across the ground and bounce around, defeating enemies along the way and interacting with certain objects. It will only get defeated once it reaches a goal, which breaks any Nerd Blocks in the room.
Angrily sits in place. When jumped on, it will pop off its lid, launching the player upwards, allowing the player to then use the lid to slide down slopes or traverse across water.
Stays stuck to a ceiling attempting to grab the player, causing its arm to stretch downwards due to the weight if successful. Afterwards, the player can slingshot out to cross large gaps.
Rolls around and charges at the player in a similar fashion to Peppino's currently unused shoulder bash move or dashes towards them in a similar fashion to Peppino's dash move, revving up briefly before doing so. Also occasionally attacks by extending one of its arms out, similar to Peppino's unused slap move.
Hovers in place and attempts to grab the player when they're in a certain radius from them. If successful, it will take them back to their neutral position.
Tramps back and forth, being launched into a rolling ball once hit, stunning the player and other enemies when touching it from the side until getting back up after a bit. Cannot be defeated unless they are lured into a meat grinder, which turns it into a cube that falls below. Multiple of these cubes can be stacked together, and may also be moved around using rails.
Walks around, minding his own business before becoming enraged once touched, causing him to run around with a torch in hand that allows him to burn Haybales. Getting hit by the torch activates the Firebutt Transformation.
Patrols around the area becoming alerted when spotting the player, putting it into an attacking state. It's attacks consist of firing a laser from its mouth
Sits in place and awaits to be defeated by a player running at high speeds or a thrown enemy. Killing him starts Pizza Time and also spawns Mini Johns.
Charges towards the player until stunning itself on a wall, leaving it vulnerable. When defeated, it leaves behind the Weenie Mount it rode on, which can be ridden for the Weenie mount transformation.
Appears from a doorway after the player picks up a scroll, starting an arena battle. Once summoned, it chases the player and tries to dash forward and punch them. Does a smaller dash if they're too far away.
Same as the Weenie, but with the addition of hurting the player if they touch his cigar. It is currently unknown if this variant will appear in the final game.
Rolls around and spits out cheese at the player, activating the Sticky Cheese transformation. This enemy was scrapped mainly due to its redundancy and due to the new moveset the normal Peppino Robot was given.
Slowly floats towards the player, damaging them upon contact. If the player attempts to grab, shoot, or dash into him he will disappear for a short while.