Description
Forknights are very nervous-looking cheese-made creatures in shiny silver knight armour, along with a small yellow-orange feather sticking out its helmet. It wields a large grey fork at all times.
Behaviour
"These guards are actually off duty, they are just trying to find their lunch to eat with their giant forks. Avoid running into those."
โ SAGE 2019 Manual
A Forknight usually walks around, wielding its own large fork, and (accidentally) hurts the player if touched from the front at a speed less than Mach 2.
Appears in
Trivia
- Despite its large weapon, the SAGE 2019 demo's manual states that Forknights are not trying to hurt the player. It's explained to wield its fork because all of them are simply trying to find their lunch.
- In Noise's Hardoween, Forknight is recoloured orange akin to red leicester cheese with a dark blue fork and armour.
- In the Early Test Build (where the enemy is present, though unused), if a Forknight were to walk into a destroyable object, like a Breakable Door, it wouldn't turn around, instead just going through into the object. This was due to a coding oversight where Forknight was never programmed to turn at destroyable objects.
- The hitbox of the fork is smaller than the Forknight's, leaving a small area in the front where the player can interact with the Forknight without taking damage.
- Forknight's Heat Meter attack was dashing towards the player using a jetpack. It was temporarily used for an Elite variant in PT_Eggplantv15.
- The Crumbling Tower of Pizza originally had Forknights and extra platforms at the end of the stage, right before the Tower Lobby hub area. The stage was nerfed in subsequent patches, removing both elements and replacing them with Dash Pads.
- Forknights are based-off the Pirate Goom and their other variants through the Wario Land series.
Gallery
Regular animations
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Forknight's walking animation.
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Forknight turning around.
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Forknight's scared animation.
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Forknight's stunned animation.
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Forknight's defeat sprite.
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Forknight's fork projectile.
Scrapped animations
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Forknight's idle animation.
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Forknight's old stunned animation in Early Test Build.
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Forknight getting ready to use a jetpack during their Heat Meter attack.
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Forknight dashing forward with said jetpack.
Miscellaneous
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Forknight and two Peppinos running from a large boulder. The second Peppino may be a Peppino Clone.
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Forknight as seen in Noise's Hardoween Demo.
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Golden palette for Elite Forknight
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Forknight as seen in Blue Block Land, where their hitbox is shown
Noisey is an enemy in Pizza Tower.
Description
Noisey resembles The Noise, but the torso and arms are absent, and the nose is pointy and longer than The Noise's nose.
Behaviour
Noisey pops out of Noise's Balloon during Phase 2 of his boss fight. Noisey walks around, and hurts the player if touched from the front, acting identically to the Forknight. When walking into a wall, the Noisey will turn around. The Player can grab Noiseys and throw them at The Noise, stunning him and making him vulnerable for an attack.
Trivia
- Noisey originally would appear in Deep-Dish 9, where besides its current behavior, upon getting hit, it would start jumping around like a spring. Noisey could not be defeated in one hit.
- Noisey was also planned to appear in Noise Gutter, an unused version of John Gutter that would appear once you get the key from The Noise in older concepts.
- Noisey has an animation for a Heat Meter attack, but it is unknown what this attack would be.
- The older version of Noisey can be seen in a scrapped Noise Crusher boss in earlier Patreon Builds of the game.
- Noisey is the only object from a bossfight that can be scared.
- Noisey is the only enemy to appear in just one bossfight and nowhere else.
Gallery
Regular animations
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Noisey's walking animation.
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Noisey's turning animation.
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Noisey's scared animation.
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Noisey's stunned animation.
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Noisey's defeat sprite.
Scrapped animations
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Noisey preparing to start jumping. Also part of the Heat Meter attack.
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Noisey's falling animation.
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Noisey's landing animation.
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Old Noisey's walking animation.
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Old Noisey's stunned animation
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Noisey's old defeat sprite from the Western Build.
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Older Noisey's walking animation.
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Older Noisey's stunned animation.
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Older Noisey's defeat sprite.
Misc. Sprites
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The microphone Noisey in the background of the Noise boss fight.
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The camera Noisey in the background of the Noise boss fight.
Snowman is an enemy in Pizza Tower.
Description
Snowman is shaped like an ice cube, with the typical coal eyes and mouth, plus a carrot nose. It also wears a red scarf, orange mitts and a chef's hat.
Behaviour
Snowman quickly slides across the ground and hurts the player if touched from the front. Snowman does not get scared when running at Mach 2 or higher. Snowmen are also spawned from the presents dropped by Fake Santa. Snowman explodes into several special gibs when defeated. Unlike Forknight, Snowman does not turn when reaching a ledge.
Appears in
Trivia
- Originally, the Pizzice had the behavior of the Snowman; however the Pizzice would end up being scrapped and replaced with the Snowman. In PT_Eggplantv15, the Pizzice was brought back; however, it now has a completely different behavior.
- Snowman's Heat Meter attack was sliding much faster.
- The Snowman is the second enemy to split into several gibs when defeated, with the first one being Gabaghoul.
Gallery
Regular animations
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Snowman's sliding animation.
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Snowman's stun animation.
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Snowman's turning animation.
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Death gib 1. An eye.
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Death gib 2. Snow piece.
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Death gib 3. Snow piece.
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Death gib 4. Snow piece.
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Death gib 5. Part of mouth.
Scrapped animations
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Snowman's Heat Meter attack.
Ghostknight is an enemy in Pizza Tower.
Description
Ghostknight is a ghost version of Forknight that doesn't wear armor, and wields a knife instead of a fork. In-game, he is also translucent.
Behaviour
Ghostknight floats around and hurts the player if touched from the front. Ghostknight can only be defeated with Exorcist's holy cross, shotgun or by supertaunt, but can still be scared, temporarily making him harmless.
Appears in
Trivia
- In some builds that pre-date the final game, such as Eggplant Build, the Ghostknights could only be defeated using a supertaunt due to the lack of Exorcists in earlier versions of Pizzascare. This made the level way harder to beat as a result.
- In the Rework build, Ghostknights look identical to Forknights, except for being transparent.
- Ghostknights have a stunned animation; however, it's the same as their scared animation. It is used when a Ghostknight is defeated with a supertaunt, or when spawned during Pizza Time.
Gallery
Regular animations
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Ghostknight's flying animation.
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Ghostknight's turning animation.
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Ghostknight's scared animation.
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Ghostknight's dead sprite.
Miscellaneous
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Ghostknight/Snowman pop-up from the Pumpkin Hunt event. Note how it's holding a fork instead of a knife.
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Concept Art for Ghostknight.