This is a page listing every enemy that has been in Pizza Tower. Including the first level they are seen in, and their first debut in any of the builds.
Runs and chases the player, occasionally trying to punch them. Usually appears during Pizza Time, however in Wasteyard, it can also appear out of ground in some places.
Oozes around, briefly stopping to throwing an axe in an arc when spotting the player. If a totem pole is around, they dance around it which causes thunderclouds to appear nearby that strike thunder periodically.
Sleeps peacefully until waking up by an approaching player and fleeing, leaving exploding bones behind that can hurt the player, which explode after some time passes.
Stands in place, throwing a fire torch upwards when the player is spotted, causing Firebutt transformation. When not isolated from the player, walks around. When the player is spotted, starts charging towards them, causing Firebutt transformation as well.
Sits in place. The player can hit it either by dashing into it or using a golf club to control its trajectory more precisely. After getting launched, it will bounce and roll across the ground based on how far it was launched, defeating enemies along the way and interacting with certain objects, then starting to walk. It will only get defeated once it reaches a goal, which breaks any Nerd Blocks in the room.
Stands in place and cuffs the player when nearby with a rope made out of sausages, forcing them to have to run at Mach 2 and rebound back into it, defeating it. When playing as Gustavo, it will capture Brick when touched by him, and Gustavo has to defeat it to regain control of Brick.
Sits in place. When jumped on, it will pop off its lid, launching the player upwards, allowing the player to then use the lid to slide down slopes or traverse across water.
Disguises as a Pizza Boy before attacking the player with an uppercut when near, shuffling around afterwards and attacking with rapid kicks. Can appear with multiple different mask colors.
Stays in one spot and attempts to grab the player, causing its hand to be pulled downwards due to the weight if successful. Afterwards, the player can slingshot out to cross large gaps.
Hangs on the ceiling and flies towards the player when nearby. If successful at kicking the player after flying towards them, will go back to its spot on the ceiling.
Begin to chase the player when the Patrollers' countdown reaches 0, each with their own unique behaviours. If caught, the player will be warped to the previous room and will get Animatronic transformation.
Patrols around the area. If it spots the player, it will alert the Toppin Monsters of their presence in the room after a 5 second countdown unless it is killed first.
Hides away in a bush before revealing himself when the player is spotted, after which he walks around and fires a machine gun at the player. Can't be scared.
Charges towards the player until stunning itself on a wall, leaving it vulnerable. When defeated, it leaves behind the Weenie Mount it rode on, which can be ridden for the Weenie Mount transformation.
Hangs from a fork on the ceiling and drops down if the player ground pounds, rolling around endlessly afterwards. Cannot be defeated, however it can be grabbed and tossed around.
Stays parked in place. When hit at Mach 2 or higher, it flies away in a straight line and explodes once it hits a solid object. While it no longer appears as an enemy, it can still be seen as a background element in Street, and in a secret room in the Hub in Floor 4.
Follows the player across the ground if they hurt any enemy within the area. Getting caught by them takes the player to a jail room.
The Pig City
April 2021 Build
Pineapple Biker
Drives after the player on their bike. Can be defeated when hitting a wall. Once one has been defeated the player can take their bike. Replaced with the Pizza Car.
Street
N/A
Chili Pepper
Moves around, leaving melting fireballs wherever it goes. Was scrapped due not being interesting for puzzles.
Slowly floats towards the player, damaging them upon contact. If the player attempts to grab, shoot, or dash into him he will disappear for a short while.