Category:Enemies: Difference between revisions

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[[File:PizzaTower-Navigation Enemies.png|thumb]]
This is a page listing every enemy in [[Pizza Tower]]. This page includes the first level they are seen in, and their first debut in any of the builds. For unused enemies, see [[:Category:Scrapped enemies|scrapped enemies]].
This is a page listing every enemy in [[Pizza Tower]]. This page includes the first level they are seen in, and their first debut in any of the builds. For unused enemies, see [[:Category:Scrapped enemies|scrapped enemies]].
__TOC__
__TOC__
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[[Pillar John]]
[[Pillar John]]
</th>
</th>
<td>Stays in place in one spot in every level except for [[WAR]] and [[Tricky Treat]]. Defeating him starts [[Pizza Time]].</td>
<td>Stays in place in one spot in every level except for [[WAR]], [[Tricky Treat]], and [[Secrets of The World]]. Defeating him starts [[Pizza Time]].</td>
</tr>
</tr>


<tr>
<tr>
<th class="tableImg">[[File:Cutie alert!.gif|link=[[Cheeseslime]]]]
<th class="tableImg">[[File:PT-Spr slimemove.gif|link=[[Cheeseslime]]]]


[[Cheeseslime]]
[[Cheeseslime]]
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<tr>
<tr>
<th class="tableImg">[[File:We're in minecraft.gif|link=[[Forknight]]]]
<th class="tableImg">[[File:PT-Spr_forknight_move.gif|link=[[Forknight]]]]


[[Forknight]]
[[Forknight]]
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</th>
</th>
<td>Wanders and occasionally eats a banana and tosses [[Banana Peel|its peel]] behind. Stepping on the peel will make the player slip.</td>
<td>Wanders and occasionally eats a banana and tosses [[Banana Peel|its peel]] behind. Stepping on the peel will make the player slip.</td>
<td class="centerRow">[[List of builds|December 2019 Build]]</td>
<td class="centerRow">[[Entrance (Build)]]</td>
</tr>
</tr>


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[[Mini John]]
[[Mini John]]
</th>
</th>
<td>Runs and chases after the player, occasionally throwing a punch. Usually appears during Pizza Time, but in some levels like [[Wasteyard]] he may appear from the ground.</td>
<td>Runs and chases after the player, occasionally throwing a punch. Usually appears during Pizza Time, but in some levels like [[Wasteyard]] he may appear from the ground. Cannot be scared.</td>
<td class="centerRow">[[List of builds|Feburary 2020 Patreon Build]]</td>
<td class="centerRow">[[List of builds|Feburary 2020 Patreon Build]]</td>
</tr>
</tr>


<tr>
<tr>
<th class="tableImg">[[File:Oh my, what big feet you have!.gif|link=[[Pepperoni Goblin]]]]
<th class="tableImg">[[File:Spr pepgoblin.gif|link=[[Pepperoni Goblin]]]]


[[Pepperoni Goblin]]
[[Pepperoni Goblin]]
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</th>
</th>
<td>Sits behind a counter in a [[Pizzamart]]. Does nothing, even upon being approached at Mach 3 or more.</td>
<td>Sits behind a counter in a [[Pizzamart]]. Does nothing, even upon being approached at Mach 3 or more.</td>
<td class="centerRow">[[List of builds|PT_octobe22buildv1]]</td>
<td class="centerRow">[[Octobe22]]</td>
</tr>
</tr>


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</th>
</th>
<td>Sleeps peacefully in place until approached by the player, to which it attempts to flee by running away. While running, it will occasionally drop explosive bones that will damage the player.</td>
<td>Sleeps peacefully in place until approached by the player, to which it attempts to flee by running away. While running, it will occasionally drop explosive bones that will damage the player.</td>
<td rowspan="3" class="centerRow">[[Wasteyard]]</td>
<td rowspan="4" class="centerRow">[[Wasteyard]]</td>
<td class="centerRow">[[List of builds|graveyard test]]</td>
<td class="centerRow">[[Graveyard Playtest]]</td>
</tr>
</tr>

<th class="tableImg">[[File:Spr_ghostshroom.gif|link=[[Mushroom Ghost]]]]

[[Mushroom Ghost]]
</th>
<td> floats in place, and upon coming into contact with the player, will turn them into the [[Transformations#Ghost|Ghost transformation]]. It is invincible and thus cannot be defeated.</td>
<td class="centerRow">[[April Build (2021)]] </td>


<tr>
<tr>
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<tr>
<tr>
<th class="tableImg" style="padding-top:10px;">[[File:Potato idle.gif|link=[[Vegetable Farmers#Potato_Farmer-0]]]]
<th class="tableImg" style="padding-top:10px;">[[File:Potato idle.gif|link=[[Potato Farmer]]]]


[[Vegetable Farmers#Potato_Farmer-0|Potato Farmer]]
[[Potato Farmer]]
</th>
</th>
<td>Stays in place until approached, then charges towards the player.</td>
<td>Stays in place until approached, then charges towards the player.</td>
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<tr>
<tr>
<th class="tableImg">[[File:Eggplant attack.gif|link=[[Vegetable Farmers#Eggplantmobile-0]]]]
<th class="tableImg">[[File:Eggplant attack.gif|link=[[Eggplantmobile]]]]


[[Vegetable Farmers#Eggplantmobile-0|Eggplantmobile]]
[[Eggplantmobile]]
</th>
</th>
<td>Stands in place. If the player approaches from below, it throws three sickles below. If approached on the same level ground, it will charge towards the player.</td>
<td>Stands in place. If the player approaches from below, it throws three sickles below. If approached on the same level ground, it will charge towards the player.</td>
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<tr>
<tr>
<th class="tableImg">[[File:When you walkin.gif|link=[[Vegetable Farmers#Peasanto]]]]
<th class="tableImg">[[File:When you walkin.gif|link=[[Peasanto]]]]


[[Vegetable Farmers#Peasanto|Peasanto]]
[[Peasanto]]
</th>
</th>
<td>Stands in place if isolated/confined. If the player approaches from above, it tosses a torch, giving the player the [[Transformations#Firebutt|Firebutt transformation]]. When it is not confined, it will charge towards the player upon being approached. Upon contact from the front, it will also give the player the Firebutt transformation.</td>
<td>Stands in place if isolated/confined. If the player approaches from above, it tosses a torch, giving the player the [[Transformations#Firebutt|Firebutt transformation]]. When it is not confined, it will charge towards the player upon being approached. Upon contact from the front, it will also give the player the Firebutt transformation.</td>
<td class="centerRow">[[List of builds|March 2019 Patreon Build]]</td>
<td class="centerRow">[[March Build Part 1 (2019)]]</td>
</tr>

<th class="tableImg">[[File:Spr electricpotato 0.gif|link=[[Electric Potato]]]]

[[Electric Potato]]
</th>
<td>Floats in place and hurts the player if touched. It can only be destroyed with the [[Transformations#Mort|Mort transformation]].</td>

<td class="centerRow">[[Fun Farm]]</td>
<td class="centerRow">[[Rework]]</td>
</tr>
</tr>


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<td>Stands in place. Shoots at the player when approached.</td>
<td>Stands in place. Shoots at the player when approached.</td>
<td rowspan="2" class="centerRow">[[Fastfood Saloon]]</td>
<td rowspan="2" class="centerRow">[[Fastfood Saloon]]</td>
<td class="centerRow">[[List of builds|graveyard test]]</td>
<td class="centerRow">[[Graveyard Playtest]]</td>
</tr>
</tr>


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</th>
</th>
<td>Stays in place and spits spikey cheeseballs in an arc towards the player when near.</td>
<td>Stays in place and spits spikey cheeseballs in an arc towards the player when near.</td>
<td class="centerRow">[[List of builds|January 2019 Patreon]]
<td class="centerRow">[[January Build (2019)]]
</tr>
</tr>


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<tr>
<tr>
<th class="tableImg">[[File:Grounded walk.gif|link=[[Olive#Olive Trooper-0]]]]
<th class="tableImg">[[File:Grounded walk.gif|link=[[Olive Trooper]]]]


[[Olive#Olive Trooper-0|Olive Trooper]]
[[Olive Trooper]]
</th>
</th>
<td>Wanders and shoots olive-shaped atoms at the player when approached.</td>
<td>Wanders and shoots olive-shaped atoms at the player when approached.</td>
<td class="centerRow">[[Deep-Dish 9]]</td>
<td class="centerRow">[[Deep-Dish 9]]</td>
<td class="centerRow">[[April Build (2021)]]</td>
<td class="centerRow">[[April Build (2021)]]</td>
</tr>

<tr>
<th class="tableImg">[[File:Spr_bigcheese_idle_0.gif|link=[[Big Cheese]]]]

[[Big Cheese]]
</th>
<td> Stays in place waiting for either the player or Greaseball to land on it. On contact, it will launch the Player, giving the [[Transformations#Ball|Ball transformation]], (or [[Greaseball]]) in the direction it is facing.</td>
<td rowspan="3" class="centerRow">[[GOLF (Level)]]</td>
<td class="centerRow">[[January Build (2019)]]</td>
</tr>
</tr>


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</th>
</th>
<td>Sits in place until approached, then chases the player. Cannot be scared, hit by another enemy (except [[Greaseball]]) or grabbed while chasing. Can be parried.</td>
<td>Sits in place until approached, then chases the player. Cannot be scared, hit by another enemy (except [[Greaseball]]) or grabbed while chasing. Can be parried.</td>
<td rowspan="2" class="centerRow">[[GOLF (Level)]]</td>
<td rowspan="2" class="centerRow">[[Rework]]</td>
<td rowspan="2" class="centerRow">[[Rework]]</td>
</tr>
</tr>
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<td>Wanders and hurts the player upon contact in the front. Will not hurt if approached at Mach 3 or more.</td>
<td>Wanders and hurts the player upon contact in the front. Will not hurt if approached at Mach 3 or more.</td>
<td class="centerRow">[[The Noise]] (Arena)
<td class="centerRow">[[The Noise]] (Arena)
<td class="centerRow">[[List of builds|March 2019 Patreon Build]]</td>
<td class="centerRow">[[March Build Part 1 (2019)]]</td>
</tr>
</tr>
</table>
</table>
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<td>Wanders around. Elite variants upon defeat drop a can that shoots a fist towards the player.</td>
<td>Wanders around. Elite variants upon defeat drop a can that shoots a fist towards the player.</td>
<td class="centerRow">[[Early Test Build]]</td>
<td class="centerRow">[[Early Test Build]]</td>
</tr>

<th class="tableImg">[[File: Spr giantslime 0.gif|link=[[Giant Slime]]]]

[[Giant Slime]]
</th>
<td> Stands in place. It will spit out a cheeseball at the player when standing near it, turning them into the [[Transformations#Cheeseball|Cheeseball transformation]]. It can't be defeated. </td>
<td rowspan="2" class="centerRow">[[Oh Shit!]]</td>
<td class="centerRow">[[Eggplant]]</td>
</tr>
</tr>


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[[Ninja Slice]]
[[Ninja Slice]]
</th>
</th>
<td>Sits in place disguised as a Pizzaboy cutout until approached, first attacking with an uppercut. It tries to space itself from the player when near, occasionally approaching with rapid kicks. Can appear in different colors.</td>
<td> Sits in place disguised as a Pizzaboy cutout until approached, first attacking with an uppercut. It tries to space itself from the player when near, occasionally approaching with rapid kicks. Can appear in different colors. </td>
<td class="centerRow">[[Oh Shit!]]</td>
<td class="centerRow"> [[January Build (2019)]]</td>

<td class="centerRow">[[January Build (2019)]]</td>
</tr>


<tr>
<tr>
<th class="tableImg">[[File:Pizzicewalk.gif|link=[[Forknight#Snowman-1]]]]
<th class="tableImg">[[File:Pizzicewalk.gif|link=[[Snowman]]]]


[[Forknight#Snowman-1|Snowman]]
[[Snowman]]
</th>
</th>
<td>Slides around and damages the player from the front. Cannot be scared.</td>
<td>Slides around and damages the player from the front. Cannot be scared.</td>
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</th>
</th>
<td>Stays in place shoots icicles in four directions when approached. Cannot be scared.</td>
<td>Stays in place shoots icicles in four directions when approached. Cannot be scared.</td>
<td class="centerRow">[[List of builds|March 2019 Build]]</td>
<td class="centerRow">[[March Build Part 1 (2019)]]</td>
</tr>
</tr>


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<tr>
<tr>
<th class="tableImg">[[File:Ghostknight walk.gif|link=[[Forknight#Ghostknight-0]]]]
<th class="tableImg">[[File:Ghostknight walk.gif|link=[[Ghostknight]]]]


[[Forknight#Ghostknight-0|Ghostknight]]
[[Ghostknight]]
</th>
</th>
<td>Wanders and damages the player from the front. Cannot be defeated without the [[Exorcist|Exorcist's]] cross or the [[Transformations#Shotgun|shotgun]].</td>
<td>Wanders and damages the player from the front. Cannot be defeated without the [[Exorcist|Exorcist's]] cross or the [[Transformations#Shotgun|shotgun]].</td>
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[[Toppin Monsters]]
[[Toppin Monsters]]
</th>
</th>
<td>Each has their own unique behavior, but ultimately all chase the player upon being activated by an alarm. Being caught by any except the Pinapple Toppin Monster sends the player back to where they entered the room with the [[Transformations#Animatronic/Peshino|Animatronic transformation]] and forces them to lose 60 [[Pizza Points]] in increments of 10.</td>
<td>Each has their own unique behavior, but ultimately all chase the player upon being activated by an alarm. Being caught by any except the Pinapple Toppin Monster sends the player back to where they entered the room with the [[Transformations#Animatronic/Peshino|Animatronic transformation]] and forces them to lose 50 [[Pizza Points]] in increments of 10.</td>
</tr>
</tr>


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[[Patroller]]
[[Patroller]]
</th>
</th>
<td>Wanders and patrols the area its in. If it spots the player, unless it is defeated within 5 seconds, it will sound an alarm. If a Toppin Monster is in the room, it will wake them. Taunting in its line of sights immediately sounds their alarm.</td>
<td>Wanders and patrols the area it is in. If it spots the player, unless it is defeated within 5 seconds, it will sound an alarm. If a Toppin Monster is in the room, it will wake them. Taunting in its line of sights immediately sounds their alarm.</td>
<td rowspan="2" class="centerRow">[[Eggplant]]</td>
<td rowspan="2" class="centerRow">[[Eggplant]]</td>
</tr>
</tr>


<tr>
<tr>
<th class="tableImg">[[File:Flying patroller idle.gif|link=[[Patroller#Flying Patroller-0]]]]
<th class="tableImg">[[File:Flying patroller idle.gif|link=[[Flying Patroller]]]]


[[Patroller#Flying Patroller-0|Flying Patroller]]
[[Flying Patroller]]
</th>
</th>
<td>Same behavior as a grounded Patroller, except it stays in place in the air.</td>
<td>Same behavior as a grounded Patroller, except it stays in place in the air.</td>
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<td>Hangs from a fork on the ceiling and drops down if the player ground pounds. It will roll around endlessly afterwards. It cannot be defeated, however it can be grabbed.</td>
<td>Hangs from a fork on the ceiling and drops down if the player ground pounds. It will roll around endlessly afterwards. It cannot be defeated, however it can be grabbed.</td>
<td>Ravine, [[Western District]]</td>
<td>Ravine, [[Western District]]</td>
<td rowspan="3">April 2021 Build</td>
<td rowspan="3">[[April Build (2021)]]</td>
</tr>
</tr>


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<th>[[File:Grandpa.gif|link=[[Grandpa]]]]
<th>[[File:Grandpa.gif|link=[[Grandpa]]]]


[[Grandpa]]
[[Grandpa Pepper]]
</th>
</th>
<td>Rocks in place and punches the player when approached. He cannot be killed through any means except the [[Transformations#Knight|Knight]] and [[Transformations#Ghost|Ghost]] transformations.</td>
<td>Rocks in place and punches the player when approached. He cannot be killed as Peppino through any means except the [[Transformations#Knight|Knight]] and [[Transformations#Ghost|Ghost]] transformations. If you are playing as The Noise, you instantly kill him.</td>
<td>First room in [[The Pig City]]</td>
<td>First room in [[The Pig City]]</td>
</tr>
</tr>
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<td>Wash N' Clean, [[Staff Only]]</td>
<td>Wash N' Clean, [[Staff Only]]</td>
<td>[[Demo 2]]</td>
<td>[[Demo 2]]</td>



</table>
</table>
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|[[File:Coughing.wav|thumb]]
|[[File:Coughing.wav|thumb]]
|Pizza Slug's coughing sound.
|Pizza Slug's coughing sound.
|Also heard during the intermissions between switching to [[Gustavo]] or [[The Noise]]'s clone.
|
|-
|-
|[[File:Banditochicken awake.wav|thumb]]
|[[File:Banditochicken awake.wav|thumb]]

Latest revision as of 16:35, 6 June 2024

This is a page listing every enemy in Pizza Tower. This page includes the first level they are seen in, and their first debut in any of the builds. For unused enemies, see scrapped enemies.

Enemies

Tower Lobby

Name Behaviour Level Debut Build Debut

Pizzaboy

Nothing. Does not increase Combo count, but replenishes Combo timer. Respawns upon re-entering the room. Tutorial Halloween Demo

Pillar John

Stays in place in one spot in every level except for WAR, Tricky Treat, and Secrets of The World. Defeating him starts Pizza Time.

Cheeseslime

Wanders around. Does not hurt the player. John Gutter Early Test Build

Forknight

Wanders and hurts the player upon contact in the front. Will not hurt if approached at Mach 3 or more. Halloween Demo

Swedish Monkey

Wanders and occasionally eats a banana and tosses its peel behind. Stepping on the peel will make the player slip. Entrance (Build)

Mini John

Runs and chases after the player, occasionally throwing a punch. Usually appears during Pizza Time, but in some levels like Wasteyard he may appear from the ground. Cannot be scared. Feburary 2020 Patreon Build

Pepperoni Goblin

Wanders and kicks the player if near, giving them the Ball transformation. Pizzascape Blue Block Land

Pizza Box Goblin

Wanders and throws bombs if the player if near. The bombs can be grabbed by the player. Ancient Cheese Early Test Build

Pencer

Stays in place until approached, then charges towards the player. SAGE 2019 Demo

Flying Anchovy

Flies in place until approached, then charges towards the player. It continues forward until it hits a wall, where it is briefly stunned. Bloodsauce Dungeon Blue Block Land

Western District

Name Behaviour Level Debut Build Debut

Tribe Cheese

Wanders until spotting the player, where it briefly stops before throwing an axe. If near a totem pole, it will dance around it, making the totem active. Oregano Desert Desert (Build, 2019)

Totem Cloud

Stays in place and occasionally strikes lightning that will hurt the player upon contact. Can be disabled upon deactivating a totem pole. Rework

Kentucky Kenny

Wanders until spotting the player, to which they will toss a spicy chicken wing towards them. Catching it gives the player the Firemouth transformation. Desert (Build, 2019)

U.F.Olive

Wanders around while hovering. Western Build

Clerk

Sits behind a counter in a Pizzamart. Does nothing, even upon being approached at Mach 3 or more. Octobe22

Bandito Chicken

Sleeps peacefully in place until approached by the player, to which it attempts to flee by running away. While running, it will occasionally drop explosive bones that will damage the player. Wasteyard Graveyard Playtest

Mushroom Ghost

floats in place, and upon coming into contact with the player, will turn them into the Ghost transformation. It is invincible and thus cannot be defeated. April Build (2021)

Gabaghoul

Flies in place until spotting the player, where it will swoop down from above as an attack. Eggplant

John Ghost

Chases after the player. Upon contact, it sends both to the point where the player entered the room.

Potato Farmer

Stays in place until approached, then charges towards the player. Fun Farm

Eggplantmobile

Stands in place. If the player approaches from below, it throws three sickles below. If approached on the same level ground, it will charge towards the player.

Peasanto

Stands in place if isolated/confined. If the player approaches from above, it tosses a torch, giving the player the Firebutt transformation. When it is not confined, it will charge towards the player upon being approached. Upon contact from the front, it will also give the player the Firebutt transformation. March Build Part 1 (2019)

Electric Potato

Floats in place and hurts the player if touched. It can only be destroyed with the Mort transformation. Fun Farm Rework

Ranch Shooter

Stands in place. Shoots at the player when approached. Fastfood Saloon Graveyard Playtest

Bad Rat

Wanders until approached, then it will lunge at the player. Rework

Vacation Resort

Name Behaviour Level Debut Build Debut

Pineacool

Wanders around and damages the player if touched from the top. Taunts alongside the player but for slightly longer. Crust Cove Halloween Demo

Spit Cheese

Stays in place and spits spikey cheeseballs in an arc towards the player when near. January Build (2019)

Cannon Pizza Goblin

Wanders around, shooting bombs in a straight line at the player. Does not hurt the player on contact. Beach and Forest

Captain Pizza Goblin

Appears on the bottom left of the screen and shoots cannonballs from above. Rework

Treasure Chest Guy

Stays in place until approached by the player, which then it runs away. Upon defeat, it rewards the player with 200 Pizza Points in increments of 10. Beach and Forest

Noise Goblin

Wanders until approached by the player. Upon being approached, it will stop and shoot arrows at the player. Gnome Forest

Pickle

Wanders until the player is nearby. It disappears, teleports to the player's location and reappears, damaging them.

Pizzard

Wanders and shoots lightning bolts when approached by the player. SAGE 2019 Demo

Olive Trooper

Wanders and shoots olive-shaped atoms at the player when approached. Deep-Dish 9 April Build (2021)

Big Cheese

Stays in place waiting for either the player or Greaseball to land on it. On contact, it will launch the Player, giving the Ball transformation, (or Greaseball) in the direction it is facing. GOLF (Level) January Build (2019)

Golf Demon

Sits in place until approached, then chases the player. Cannot be scared, hit by another enemy (except Greaseball) or grabbed while chasing. Can be parried. Rework

Burger Golfer

Wanders around. Hits Greaseball behind it if he's nearby.

Noisey

Wanders and hurts the player upon contact in the front. Will not hurt if approached at Mach 3 or more. The Noise (Arena) March Build Part 1 (2019)


Slum

Name Behaviour Level Debut Build Debut

Pizza Slug

Wanders and coughs harmful smoke when approached by the player. The Pig City April Build (2021)

Hamkuff

Stands in place. When approached by the player, it cuffs the player with a rope made of sausages that can be destroyed by building up to Mach 3 and turning. When playing as Gustavo, it captures Brick when nearby instead and the player must defeat Hamkuff in order to regain Brick. Rework

Shrimp Thug

Chases the player and occasionally dashes forward and throws a punch. Elite variants throw knives at the player instead. April Build (2021)

Peppibot

Has 3 different behaviors. Will either stand in place and slap the player, charge towards the player with a shoulder bash when approached, or dash at the player. Peppibot Factory Demo 2

Weenie

Wanders around. Elite variants upon defeat drop a can that shoots a fist towards the player. Early Test Build

Giant Slime

Stands in place. It will spit out a cheeseball at the player when standing near it, turning them into the Cheeseball transformation. It can't be defeated. Oh Shit! Eggplant

Ninja Slice

Sits in place disguised as a Pizzaboy cutout until approached, first attacking with an uppercut. It tries to space itself from the player when near, occasionally approaching with rapid kicks. Can appear in different colors. January Build (2019)

Snowman

Slides around and damages the player from the front. Cannot be scared. Refrigerator-Refrigerador-Freezerator April Build (2021)

Pizzice

Stays in place shoots icicles in four directions when approached. Cannot be scared. March Build Part 1 (2019)

Fake Santa

Hovers around the player and drops Snowmen. Can only be defeated through a Super Taunt or by hitting him with an enemy. Rework

Staff Only

Name Behaviour Level Debut Build Debut

Ghostknight

Wanders and damages the player from the front. Cannot be defeated without the Exorcist's cross or the shotgun. Pizzascare Rework

Ghost King

Hovers around the player and possesses certain objects near the player.

Pepperoni Goblin Bat

Hangs from the ceiling until the player is nearby. It will fly down to the player and kick them into the Ball transformation, then head back to its spot on the ceiling.

Clownmato

Bounces around. Bumps the player back upon contact. Cannot be scared. Don't Make A Sound April Build (2021)

Toppin Monsters

Each has their own unique behavior, but ultimately all chase the player upon being activated by an alarm. Being caught by any except the Pinapple Toppin Monster sends the player back to where they entered the room with the Animatronic transformation and forces them to lose 50 Pizza Points in increments of 10.

Patroller

Wanders and patrols the area it is in. If it spots the player, unless it is defeated within 5 seconds, it will sound an alarm. If a Toppin Monster is in the room, it will wake them. Taunting in its line of sights immediately sounds their alarm. Eggplant

Flying Patroller

Same behavior as a grounded Patroller, except it stays in place in the air.

Piraneapple

Slowly flies towards the player. Damages the player upon contact. Can only be defeated by parrying or with a shotgun. Early Test Build

Pizza Soldier

Hides in a bush until approached by the player. After revealing itself, it wanders and fires its machine gun at the player. Cannot be scared. WAR April Build (2021)

Cardboard Tank

Stands in place and fires missles that home in on the player. The missles can be used to defeat Stupid Rats. Cannot be scared. Beach and Forest

Kentucky Bomber

Flies horizontally and drops explosive hot wings. These do not give the player any transformation and instead damages them. Can be scared. Rework

Peppino Clone

Follows the player and attacks by licking them. Only its actual defeat will add to the combo count. Respawns from invisible Enemy Spawners after being hit will only refresh the combo meter. Cannot be scared.

Secret Enemies

Most enemies here appear in various secret rooms in the Hub. However, all but Grandpa do not do anything without modifying the game.


Name Behaviour Location Build Debut

Camembert Squire

Charges towards the player until it hits a wall, where it becomes stunned. Upon defeat, it leaves behind the Weenie Mount that the player can use. Old Tower, Tower Lobby Feburary 2020 Patreon Demo

Meatball Boulder

Hangs from a fork on the ceiling and drops down if the player ground pounds. It will roll around endlessly afterwards. It cannot be defeated, however it can be grabbed. Ravine, Western District April Build (2021)

Grandpa Pepper

Rocks in place and punches the player when approached. He cannot be killed as Peppino through any means except the Knight and Ghost transformations. If you are playing as The Noise, you instantly kill him. First room in The Pig City

Mr. Car

Stays parked in place. When hit at Mach 2 or faster, it flies away in a straight line and explodes once it hits a solid object.

Noise Satellite

Sits in place. Destroying it starts Pizza Time. Wash N' Clean, Staff Only Demo 2

Audio

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Notes: More audio of some enemies needs to be uploaded, but also please move the audio to their respective enemy pages.
Audio Description Additional Note
Pencer, Flying Anchovy, Peasanto, Eggplantmobile

and Potato Farmer's charging sound.

Bad Rat's Attacking Sound.
Pizza Slug's coughing sound. Also heard during the intermissions between switching to Gustavo or The Noise's clone.
Bandito Chicken's sound when awakened by the player.
File:Robotslapsteam.wav
Peppibot's steam sound when slapping the player.
Fake Santa's laughing sound.
File:Batwing.wav
Pepperoni Goblin Bat's sound when swinging his wings.
Peppino Clone's attack sound. A stock frog sound.
Patroller and/or Flying Patroller alerting the player to the

Toppin Monsters.

File:Axethrow.wav
Plays when Tribe Cheese's axe is still being fly in arc.
File:Sfx enemyprojectile.wav
Enemies throw out their projectile.
File:SEWER CUTOUT NINJA SLAP.wav
Mini John's Punch, Gabaghoul's diving sound or Ninja Slice's kick sound.
File:Pickledance.wav
Pickle's attacking sound.
Ranch Shooter shoot out a pistol. This sound effect can actually

be heard in the background of "Tombstone Arizona",

the main theme of Wasteyard. Also played when Elite Pizza Slugs attack the player.

File:Demonsuprise.wav
Golf Demon's sound after spotted the player.
File:PizzardElectricity.wav
Pizzard's eletrical bolt's sound.
File:Ufolivelaser.wav
Olive Trooper fire out olive-shaped atom.
File:Piranha.wav
Piraneapple being summoned by Pineapple Monster.
File:Piranhabite.wav
Piraneapple attempt to bite the player when touched the dangerous water.
File:Homing.wav
Cardboard Tank's homing missile sound.
File:NoiseGoblinBow.wav
Noise Goblin fire out his bow.
Mushroom Monster's walking sound.
Cheese Monster's walking sound.
Toppin Monsters's jumpscare sound.
Fake Santa's present falling down.
File:Comingoutground.wav
Mini John coming out of the ground.
Play when defeating any enemy (unused)