This is a page listing every enemy that has been in Pizza Tower. This page includes the first level they are seen in, and their first debut in any of the builds.
Runs and chases after the player, occasionally throwing a punch. Usually appears during Pizza Time, but in some levels like Wasteyard he may appear from the ground.
Wanders until spotting the player, where it briefly stops before throwing an axe. If near a totem pole, it will dance around it, making the totem active.
Wanders until spotting the player, to which they will toss a spicy chicken wing towards them. Catching it gives the player the Firemouth transformation.
Sleeps peacefully in place until approached by the player, to which it attempts to flee by running away. While running, it will occasionally drop explosive bones that will damage the player.
Stands in place. If the player approaches from below, it throws three sickles below. If approached on the same level ground, it will charge towards the player.
Stands in place if isolated/confined. If the player approaches from above, it tosses a torch, giving the player the Firebutt transformation. When it is not confined, it will charge towards the player upon being approached. Upon contact from the front, it will also give the player the Firebutt transformation.
Sits in place until approached, then chases the player. Cannot be scared, hit by another enemy (except Greaseball) or grabbed while chasing. Can be parried.
Stands in place. When approached by the player, it cuffs the player with a rope made of sausages that can be destroyed by building up to Mach 3 and turning. When playing as Gustavo, it captures Brick when nearby instead and the player must defeat Hamkuff in order to regain Brick.
Has 3 different behaviors. Will either stand in place and slap the player, charge towards the player with a shoulder bash when approached, or dash at the player.
Sits in place disguised as a Pizzaboy cutout until approached, first attacking with an uppercut. It tries to space itself from the player when near, occasionally approaching with rapid kicks. Can appear in different colors.
Hangs from the ceiling until the player is nearby. It will fly down to the player and kick them into the Ball transformation, then head back to its spot on the ceiling.
Each has its own unique behavior, but ultimately all chase the player upon being activated by an alarm. Being caught by any except the Pinapple Toppin Monster sends the player back to where they entered the room with the Animatronic transformation and forces them to lose 60 Pizza Points in increments of 10.
Wanders and patrols the area its in. If it spots the player, unless it is defeated within 5 seconds, it will sound an alarm. If a Toppin Monster is in the room, it will wake them. Taunting in its line of sights immediately sounds their alarm.
Follows the player and attacks by licking the them. Only its first defeat will add to the combo count, and further defeats after it respawns will only refresh the combo meter. Cannot be scared.
Secret Enemies
Most of these enemies appear in secret rooms in Hub.
Yes (in the game's files, however in its appearance in the Hub it does nothing)
Charges towards the player until stunning itself on a wall, leaving it vulnerable. When defeated, it leaves behind the Weenie Mount it rode on, which can be ridden for the Weenie Mount transformation.
Hangs from a fork on the ceiling and drops down if the player ground pounds, rolling around endlessly afterwards. Cannot be defeated, however it can be grabbed and tossed around.
Rocks in place and punches the player when near. He cannot be killed by any normal means, including Super Taunting, but can be killed via the Knight or Ghost transformations.
Yes (in the game's files, however in its appearance in the Hub it does nothing)
Stays parked in place. When hit at Mach 2 or higher, it flies away in a straight line and explodes once it hits a solid object. While it no longer appears as an enemy, it can still be seen as a background element in The Pig City, and in a secret room in the Hub on Floor 4.
Follows the player across the ground if they hurt any enemy within the area. Getting caught by them takes the player to a jail room (or back to where the room was entered).
Drives after the player on their bike. Can be defeated when hitting a wall. Once one has been defeated the player can take their bike. Replaced with the Pizza Car.
Street
N/A
Chili Pepper
Moves around, leaving melting fireballs wherever it goes. Was scrapped due not being interesting for puzzles.
Enters from the top of the current room and slowly floats towards the player, damaging them upon contact. If the player attempts to grab, shoot, or dash into him he will briefly disappear, returning to his original spawnpoint. He was also the main obstacle in the scrapped Hard Mode, where he will drop down enemies, but defeating them makes his also scrapped Heat Meter rise to drop 4 enemies at a time, However, Snick.exe in the Hard Mode is an obvious placeholder.