Pepperman

From Pizza Tower Wiki

Template:HeaderTemplate:Infobox enemyMr. Spicu is the first boss in Pizza Tower.

Description

Pepperman is a giant red pepper with limbs wearing a pair of white gloves and sneakers of the same color. Pepperman has big, blue eyes and is frequently seen sporting a great, confident grin on his face showing his teeth. His stem has shown to sometimes turn into a beret whenever he's focused in his artwork or admiring others' work.

His Boss Fight portrait depicts him in a more humanoid appearance and wearing a darker shade of red T-Shirt under a white artistic apron.

During fights in older demos, he would change colors to orange, and then to light yellow depending on how many times he has been hit.

Boss Room

To access the boss room, the player needs to pay Mr. Stick $100, or 10 Toppins.

The room is made out of purple bricks, full of Pepperman's artwork. As Peppino enters the boss fight, Pepperman is drawing a sad caricature of Peppino.

During the second phase, the background artwork starts laughing and the room is filled with fog.

Boss Fight

Phase 1

The phase is split between 5 attacks, that change after getting hit 2 times.

Shoulder Bash

Pepperman dashes towards the player and hit the wall, giving an opportunity for the player to attack. At 8 HP after the player successfully jumps over Pepperman's Shoulder Bash attack, he turns around and starts dashing again until hitting the wall.

Ground Pound

Pepperman jumps up in the sky and lands at exact place the player stands at. After the land, he's open for an attack. At 4 HP after landing, he bounces up towards the wall, then bouncing off it back to the ground. He's open for an attack only in the air, so the player needs to perform a precise uppercut to land a hit on him.

Art Marbles

At 2 HP, Pepperman constantly uses his double Shoulder Bash, while not giving any direct opportunity to hit him. The player instead needs to attack marble blocks that appear at the corners of the arena. The marble blocks have 3 HP. After finishing the artwork, the player needs to let Pepperman to Shoulder Bash towards it, then he'll stop to admire it, giving an opportunity to attack.

Pepperman Drawings

At 8 HP, Pepperman Drawings start appearing from the corners of the arena. Once they spawn, they wait some time in the wall, then start slowly moving towards the other side of the arena, then moving away from the arena. They can be destroyed by Pepperman.

Pepperman Statues

At 6 HP, Pepperman Statues start falling from the sky. After reaching the floor, they get destroyed.

Phase 2

After getting hit 10 times, Pepperman's HP regenerates and his attacks become much faster. The marble blocks that drop during Art Marbles require 6 hits to be finished instead of 3.

Knight Pepperman Statue

The Knight Pepperman Statue works same way as Pepperman Drawings, except it has a bigger hitbox and it moves across the screen much faster. It also cannot be destroyed by Pepperman.

End of the fight

After finishing the second phase, Pepperman shrinks down in size and starts running away from the player. He requires only a single hit to finish the fight. Any Pepperman artwork that was still on screen during second phase is not removed, so the player needs to be careful to not get hit by them. Pepperman is also shrunk down only for a limited time. If the player does not catch Pepperman in time, he grows back up in size and performs Ground Pound with bouncing off the wall.

Boss Rush Rematch

After beating the Final Boss’ 2nd Phase, the villain will bring in the four previous boss characters, and sends each of them to attack. Despite each boss having 8 HP and extra 8 HP afterwards, 4 HP will be drained per hit. The player fights each of the bosses one by one, they use some of the same attacks as before. After defeating Pepperman, Gustavo will appear for you to grab and throw him at the remaining 3 bosses to stun them.

Pepperman is the first boss refought. He does the same order of attacks as his original boss fight, but without the art-related attacks.

After 4 hits, Pepperman will go down, and the player will face The Vigilante.

In the comics

Pepperman appears in The Bad, The Ugly, and The Even Uglier comics.

In The Bad, The Ugly, and The Even Uglier, he wears a cowboy hat and is first seen attacking a western town. He first goes to the Sheriff's building and finds The Vigilante there, who quickly surrenders after Pepperman asks if he was the sheriff. Afterwards, he robs the town's bank alongside a Pepperoni Goblin and a bandit Cheeseslime and ties up the banker and The Vigilante. However, soon after, right before he sets up camp there, he hears an explosion and is then attacked by The Vigilante, who had escaped. His fate is currently unknown, as the set of comics hasn't been completed yet.

Pre-release

For early appearances and scrapped ideas, see the pre-release page here: Pepperman/Pre-release

Chef Tasks

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Trivia

  • Pepperman's main attack seems to be inspired by Wario's Shoulder Bash, his signature move throughout the Wario Land series, which was the main inspiration for Pizza Tower's gameplay.
  • In comic #4.5 of The Bad, The Ugly, and The Even Uglier, Pepperman is shown with green pupils, despite the fact that his eyes have always appeared blue. It has been suggested that his eyes turn green when he's scared, but that isn't the case in his in-game animations despite looking terrified when stunned, so it's most likely that this was just a continuity error.
  • Pepperman is a hypocritical, contrarian artist, as confirmed by McPig.
  • It has been said that Pepperman's full name is Phil Pepperman, with him also being referred to as an apple.
  • McPig stated that Pepperman would sound similar to Comic Book Guy, from The Simpsons.
  • McPig has shared a concrete idea for a Pepperman spinoff game, titled American Pepperman. The gameplay would've centered around Pepperman travelling through the different states of America to spread his artistic influence, with enemies based off American iconography trying to stop him. McPig's referred to the gameplay style as a mix of Viewtiful Joe and Warioware, taking place in single screen challenges that move on to the next one when you beat it under a strict time limit, with the intensity and difficulty of each screen continually ramping up.
  • Pepperman summoning crude drawings to fight for him is very similar to the main ability of the Painter from Castle Crashers.

Gallery

Regular animations

Pepperman's Artwork

Arena

In-game miscellanous

Miscellaneous

Noisette’s Cafe Comic

American Pepperman Concepts