Pepperman: Difference between revisions

From Pizza Tower Wiki
Content deleted Content added
No edit summary
m Update some descriptions to match changes from The Noise Update, sorry if there any error, this is my first edit
 
(327 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{musichead|PTWiki-levelicon5|bandcamp|1821301780}}
{{Basic_Enemy_Info_(Better)|title1 = Pepperman|image1= Peppermanidle.png|caption1 = |species = Pepper|causes_forms = None|first_appearance = [[Demo 1]]}}'''Pepperman''' is the first [[List of bosses|boss]] in [[Pizza Tower]].
{{infobox character
|title = Pepperman
|image = <gallery>
Spr_pepperman_idle_0.gif|Normal
Spr_pepperman_sour_0.gif|Phase 2
Spr_pepperman_miniidle.gif|Mini
</gallery>
|affiliation = [[Pizzaface]]
|hp = 10
|debut = Pepperman (Arena)
|build-debut = [[Pizza_Tower_test]]
|boss = yes}}
'''Pepperman''' is the first [[List of bosses|boss]] in ''[[Pizza Tower]]''.


== Description ==
Pepperman is a giant anthropomorphic red bell pepper with limbs wearing white gloves and sneakers of the same color. Pepperman has big, blue eyes and is frequently seen sporting a great, confident grin, showing his teeth. His stem sometimes turns into a beret when he is focused on his artwork or admiring others' work.


His Boss Fight portrait depicts him in a more humanoid appearance, showing him wearing a dark red t-shirt underneath a white apron.


During fights in older [[List of builds|demos]], he was far bigger, and would change colors: first to orange, then to light yellow depending on how many times he has been hit.
== Description ==
Pepperman is a giant red pepper with limbs wearing a pair of white gloves and sneakers of the same color. Pepperman has big, blue eyes and is frequently seen sporting a great, confident grin on his face showing his teeth. It has been shown that his eyes turn green when he is scared or surprised.


Pepperman is a hypocritical, contrarian artist, as confirmed by McPig. It has also been said that Pepperman's full name is Phil Pepperman, with him also being referred to as an apple.
During fights in older demos, he would change colors to orange, yellow and yellow-white depending on how many times he's been hit.
== Boss room ==
To access the boss room, the player needs to pay [[Mr. Stick]] (Or [[Noisette]], in case of playing [[The Noise Update|The Noise campaign]] or [[Swap Mode]]) $100, or 10 [[Toppins]].


The room is made out of purple bricks and is decorated with Pepperman's artwork. As the player enters the boss fight, Pepperman is drawing, the portrait can change depending the players character (A sad Peppino or a realistic Noise respectively), which can be destroyed during the fight.
== Boss Fight ==
=== Demo 1 ===
Pepperman will be waiting for Peppino atop of the tower's third floor. Once there, Pepperman will be preparing for the fight stomping the ground with his feet, until he starts attacking Peppino.


During the second phase, the background artwork starts laughing and the room is filled with fog.
Pepperman's only attack is to charge towards Peppino. The player can stun him by charging into Pepperman or avoiding his attack by jumping over him, and then waiting until he stops after which he is vulnerable to be attacked. He can also be shortly stunned from stomping on him.


== Boss fight ==
He changes color after getting hit a certain amount of times. If he gets hit four times, he turns orange, after another hit three hits, he turns yellow, yellow-white after an additional two and one more hit after will defeat him.
=== Phase 1 ===
The phase is split between 5 attacks, that change after getting hit 2 times.


=== Currently planned ===
==== Shoulder Dash ====
Pepperman dashes towards the player until he hits the wall, giving an opportunity for the player to attack. At 8 HP after the player successfully jumps over or parries Pepperman's Shoulder Bash attack, he turns around and starts dashing in the other direction until hitting the wall.
Pepperman's battle is planned to be similar to the Demo 1 fight, except having more attacks, such as ground pounding Peppino, having more phases, and happening in an arena, instead of the tower's top.


== Appearances ==
==== Ground Pound ====
Pepperman jumps up in the sky and lands at the exact place the player is at. After the land, he is open for an attack. At 4 HP after landing, he bounces up towards the wall in the direction he is facing, then bouncing off it back to the ground, being open for an attack only in the air.
First appeared in [[Halloween Demo 2018 (Demo 1)]], where he was a boss.


==== Art Marbles ====
He also appears to work in the [[Mansion]] if modded into the [[SAGE 2019 Demo]] where instead of battling the player directly, he chases them down in a chase segment. On the way, there are many [[Pepper Block|pepper blocks]] that only he could break by charging into them. Once reaching the end of the chase segment, he slips on a banana peel that is placed at the end of the corridor, causing him to drop the key.
At 2 HP, Pepperman constantly uses his double Shoulder Bash, while not giving any direct opportunity to hit him. The player instead needs to attack marble blocks, the first one appearing on the right at 2 HP, the second on the left at 1 HP. The marble blocks have 3 HP. After finishing the artwork, the player needs to let Pepperman to Shoulder Bash towards it, then he'll stop to admire it, giving an opportunity to attack.

==== Pepperman Drawings ====
At 8 HP, Pepperman Drawings start appearing from the corners of the arena. Once they spawn, they wait some time in the wall, then start slowly moving towards the other side of the arena, disappearing into the other wall. They can be destroyed by Pepperman, but deal damage if Peppino touches them at all.

==== Pepperman Statues ====
At 6 HP, Pepperman Statues start appearing at the top of the arena shortly before falling down. After reaching the floor, they get destroyed, but will hurt Peppino if they touch him on the way down.

=== Phase 2 ===
After getting hit 10 times, Pepperman's HP regenerates and his attacks become much faster. The marble blocks that drop during Art Marbles require 6 hits to be finished instead of 3.

==== Knight Pepperman Statue ====
The Knight Pepperman Statue works very similar to the Pepperman Drawings, except it has a bigger hitbox and it moves across the screen much faster. It also can destroy Pepperman Drawings and cannot be destroyed by Pepperman.

=== End of the fight ===
After finishing the second phase, Pepperman shrinks down in size and runs away from the player when they get too close to him. When cornered against a wall, he jumps and starts running in the other direction. Any Pepperman artwork that was still on screen during the second phase is not removed, so the player needs to be careful to not get hit by them. He requires only a single hit to finish the fight, but he is also shrunk down only for a limited time. If the player does not hit Pepperman in time, he grows back up in size and performs Ground Pound with bouncing off the wall, requiring the player to hit him once more before he shrinks again.

=== Boss rematch ===
After beating the [[Pizzahead|final boss]]’ second phase, the villain will bring in the four previous boss characters and send each of them to attack. Despite each boss having 8 HP and extra 8 HP afterwards, 4 HP will be drained per hit. The player fights each of the previous bosses in sequence, with each boss using some of the same attacks present in their standalone fights. After defeating Pepperman, [[Gustavo]] will appear for the player to grab and throw him at the remaining three bosses to stun them.

Pepperman is the first boss fought. He does the same order of attacks as his original boss fight, but without the art-related attacks.

After 4 hits, Pepperman will go down, and the player will face [[The Vigilante]].


== In the comics ==
== In the comics ==
Line 28: Line 68:


In The Bad, The Ugly, and The Even Uglier, he wears a cowboy hat and is first seen attacking a western town. He first goes to the Sheriff's building and finds [[The Vigilante]] there, who quickly surrenders after Pepperman asks if he was the sheriff. Afterwards, he robs the town's bank alongside a [[Pepperoni Goblin]] and a bandit [[Cheeseslime]] and ties up the banker and The Vigilante. However, soon after, right before he sets up camp there, he hears an explosion and is then attacked by [[The Vigilante]], who had escaped. His fate is currently unknown, as the set of comics hasn't been completed yet.
In The Bad, The Ugly, and The Even Uglier, he wears a cowboy hat and is first seen attacking a western town. He first goes to the Sheriff's building and finds [[The Vigilante]] there, who quickly surrenders after Pepperman asks if he was the sheriff. Afterwards, he robs the town's bank alongside a [[Pepperoni Goblin]] and a bandit [[Cheeseslime]] and ties up the banker and The Vigilante. However, soon after, right before he sets up camp there, he hears an explosion and is then attacked by [[The Vigilante]], who had escaped. His fate is currently unknown, as the set of comics hasn't been completed yet.

== Pre-release ==
''For early appearances and scrapped ideas, see the pre-release page here: [[Pepperman/Pre-release]]''

== Chef Tasks ==
This boss is tied with the following [[Chef Tasks|Chef Task]]:
{{ChefTasks
|name1 = The Critic
|image1 = Spr achievement bosses 0.png
|desc1 = Defeat Pepperman without getting hurt.}}


== Trivia ==
== Trivia ==
* Pepperman's main attack seems to be inspired by Wario's Shoulder Bash, his signature move throughout the ''Wario Land'' series, which was the main inspiration for Pizza Tower's gameplay.
* Pepperman's main attack seems to be inspired by Wario's Shoulder Bash, his signature move throughout the ''Wario Land'' series, which was the main inspiration for Pizza Tower's gameplay.
**However, the boss itself seems to take more inspiration from his first ever apparence as a boss in ''Super Mario Land 2,'' explicitly by its heavy usage of ground-pounds, taking place inside a castle filled with statues, and his transformation into a smaller version of himself upon defeat.
* In comic #4.5 of ''The Bad, The Ugly, and The Even Uglier'', Pepperman is shown with green pupils, despite the fact that his eyes have always appeared blue. It might be because his eyes turn green when he's scared, but that isn't the case with the playable animations.
* Pepperman was likely a nod to [https://www.mariowiki.com/Spoiled_Rotten Spoiled Rotten], the first boss from ''Wario Land 4''. Both are the first bosses of their respective games, are anthropomorphic fruits (a pepper and an eggplant, respectively), have obstacles that appear during their boss fights and charge at the player character (Pepperman's knight statues and the [https://www.mariowiki.com/Eggplant_Warrior Eggplant Warriors], respectively), and have angrier second phases.
* In older versions of [[Mansion]], Pepperman had a boss fight placed in the middle of the level. This was removed once Mansion had a complete do-over layout-wise.
*In comic #4.5 of ''The Bad, The Ugly, and The Even Uglier'', Pepperman is shown with green pupils, despite the fact that his eyes have always appeared blue. It has been suggested that his eyes turn green when he's scared, but that isn't the case in his in-game animations despite looking terrified when stunned, so it's most likely that this was just a continuity error.
* Pepperman's playable debut was originally going to be within [[Freezer]], though this was scrapped.
*McPig stated that Pepperman would sound similar to Comic Book Guy, from The Simpsons.
* Pepperman's boss fight originally was supposed to reuse animations from Demo 1, but to make consistency between the sprites, was scrapped.
*McPig has shared a concrete idea for a Pepperman spinoff game, titled American Pepperman. The gameplay would've centered around Pepperman travelling through the different states of America to spread his artistic influence, with enemies based off American iconography trying to stop him. McPig's referred to the gameplay style as a mix of Viewtiful Joe and Warioware, taking place in single screen challenges that move on to the next one when the player beats it under a strict time limit, with the intensity and difficulty of each screen continually ramping up.
*Pepperman was made a playable character before becoming a boss, but the playable part was scrapped due to PTG thinking it was weird to have half the playable cast be "restricted" characters.
*Despite being the first boss of the game, he has the most hit points of any boss.
*Pepperman is an artist, as confirmed by PTG.
*Pepperman's first name is Phil.


== Gallery ==
== Gallery==
=== Actions ===
=== Regular animations===
<gallery widths="185">
<gallery widths="185">
Peppermanwalk.gif|Pepperman while walking.
Spr pepperman intro1 0.gif|Pepperman admiring his beautiful painting.
Peppermanjump.gif|Pepperman while jumping.
Spr pepperman intro2 0.gif|Pepperman turning around to look at Peppino.
PT-Spr_pepperman_intro.gif|Pepperman's laughing animation.
Peppermanfall.png|Pepperman while performing a ground pound.
Peppermanrun.gif|Pepperman charging.
Spr pepperman idle 0.gif|Pepperman's idle animation.
Peppermanbash.gif|Pepperman Hitting an enemy while charging
Peppermanbash.gif|Pepperman preparing to Shoulder Dash.
Peppermanrun.gif|Pepperman Shoulder Dashing.
Peppermanentergate.gif|Pepperman exiting the gate, and his stem flying off of his body for a moment when it slams behind him and scaring him.
Peppermanexitgate.png|Pepperman entering the gate or a door.
PT-Spr_pepperman_shoulderhurt.gif|Pepperman hitting the wall
PT-Spr_pepperman_shoulderturn.gif|Pepperman turning around.
Peppermanjump.gif|Pepperman jumping.
PT-spr_pepperman_groundpound-COMBINED.gif ‎|Pepperman ground pounding.
Spr pepperman rolling 0.gif|Pepperman rolling in the air.
Spr pepperman hurtplayer 0.gif|Pepperman in the air after getting hit.
File:Spr pepperman contemplat.gif|Pepperman contemplating a statue.
Spr pepperman scared 0.gif|Pepperman's hurt animation. Also used after Peppino goes enraged during the intro of the Pizzaface/Pizzahead boss fight's third phase intro and as his idle animation during The Crumbling Tower of Pizza.
Spr pepperman sour 0.gif|Pepperman's second phase idle animation. Also used as the initial idle animation during the Pizzaface/Pizzahead boss fight's third phase intro.
Spr pepperman ministart 0.gif|Pepperman shrinking down.
File:Spr pepperman miniidle.gif|Mini Pepperman Idle.
Spr pepperman minimove 0.gif|Mini Pepperman fleeing from the player.
Spr pepperman minijump 0.gif|Mini Pepperman jumping.
Spr pepperman minifall 0.gif|Mini Pepperman falling.
PT-spr_pepperman_minidead.png|Mini Pepperman's defeat sprite.
Spr pepperman miniend 0.gif|Mini Pepperman growing back up into regular Pepperman. Seen when the player doesn't hit Mini Pepperman in time.
Ptpeppermanwalk.gif|Pepperman's walking animation. Appears during The Crumbling Tower of Pizza.
</gallery>
</gallery>

=== Idle ===
===Pepperman's Artwork===
<gallery widths="185">
<gallery widths="185">
Peppermanidle.png|Pepperman's regular idle
Spr peppermanartdude1 0.gif|Pepperman's first drawing.
Spr peppermanartdude2 0.gif|Pepperman's second drawing.
Peppermantaunt7.png|Pepperman doing his idle animation from his boss fight.
Spr peppermanartdude3 0.gif|Pepperman's third drawing.
Peppermantaunt8.png|Pepperman looking back while scared or hoping nobody seeing him, may lead to him putting on the glasses.
Peppermantaunt9.png|Pepperman wearing a pair of glasses.
Spr pepperman smallstatue1 0.gif|Pepperman's first falling statue, a head sculpt.
Spr pepperman smallstatue2 0.gif|Pepperman's second falling statue, a bust sculpt.
Peppermantaunt10.png|Pepperman eating a mint.
Spr pepperman smallstatue3 0.gif|Pepperman's third falling statue, a fullbody statue of Pepperman flexing.
Peppermantaunt11.png|Pepperman while flexing with his arm.
Spr pepperman statues1 0.png|Marble block.
Peppermantaunt12.png|Pepperman rubbing his hands like a villain.
Spr pepperman statues1 1.png|First statue's beginning process.
Spr pepperman statues1 2.png|First statue halfway finished.
Spr pepperman statues1 3.png|First statue, a muscular Pepperman posing.
Spr pepperman statues2 1.png|Second statue's beginning process.
Spr pepperman statues2 2.png|Second statue halfway finished.
Spr pepperman statues2 3.png|Second statue, a female body with the head of Pepperman.
Spr pepperman statues3 1.png|Third statue's beginning process.
Spr pepperman statues3 2.png|Third statue halfway finished.
Spr pepperman statues3 3.png|Third statue, a pizza-Pepperman statue resemblant of [[Pizzaface]].
Spr peppermanknightstatue 0.gif|Pepperman's Knight Statue.
</gallery>
</gallery>

=== Taunts ===
===Arena===
<gallery>
<gallery widths="185">
Peppermantaunt1.png|Pepperman points at something while shocked.
Peppermantaunt2.png|Pepperman doing a pose, showing off his fists while looking angry.
Spr gate pepperman 0.png|Pepperman's arena gate, a paint-covered stone archway with a carving of Pepperman on the top.
Spr gate peppermanBG 0.png|Pepperman's arena gate background, Pepperman's face.
Peppermantaunt3.png|Pepperman laughing.
</gallery>
Peppermantaunt4.png|Pepperman showing two thumbs up to the player and winking.

Peppermantaunt5.png|Pepperman looking at the player menacingly.
=== Arena Background ===
Peppermantaunt6.png|Pepperman looking at the player with weird face.
<gallery widths="240" heights="135">
Bg peppermanarena 0.png|Arena's ground sprite.
Bg peppermanboss1 0.png|Phase 1 background.
Bg peppermanboss2 0.gif|Phase 2 background.
Bg peppermanbosscloud1 0.png|Background decoration #1. Fog.
Bg peppermanbosscloud2 0.png|Background decoration #2. Fog.
Spr pepperman pepportrait 0.png|Pepperman's portrait of [[Peppino]].
PT-Spr pepperman noiseportrait.png|Pepperman's portrait of [[The Noise]].
</gallery>
</gallery>


=== Scrapped animations ===
===In-game miscellaneous===
<gallery widths="185">
<gallery widths="185">
Pepperman (Idle).gif|Pepperman's old idle animation.
Spr vspepperman 0.png|Pepperman's VS screen portrait.
Bum ba dum da da da dum.gif|Pepperman's old charging forwards animation.
Spr vstitle pepperman 0.png|Pepperman's name on the VS screen.
Spr_pepperman_hurt.gif|Pepperman's old hurt animation.
Spr bossfight pepperhp 0.gif|Pepperman's HP icon.
Spr_pepperman_stun.png|Pepperman's old stun sprite.
Spr peppermanvengeful 0.gif|Pepperman's [[Western District]] animation.
Spr peppermangraffiti 0.png|Pepperman's graffiti of Peppino in Western District.
Spr_peppermanmid.gif|Pepperman's old idle animation for when he loses some of his health.
PT-Spr peppermangraffitiN.png|Pepperman's graffiti of The Noise in Western District.
Spr_peppermanmid_charge.gif|Pepperman's old charge animation for when he loses some of his health.
Spr_peppermanmid_hurt.gif|Pepperman's old hurt animation for when he loses some of his health.
Spr list5 4.png|Pepperman's boss fight icon on a [[Pizza Granny]] sign.
Spr intro pepperman 0.gif|Pepperman in the game's intro.
Spr_peppermanmid_stun.png|Pepperman's old stun sprite for when he loses some of his health.
File:PT-spr towerending bosses-CROPPED.png|Pepperman in the game's ending. Here, he looks concerned.
Spr_peppermanlow.gif|Pepperman's old idle animation for when he's almost out of health.
Spr ending cards 0.png|Pepperman driving with his art as he intends to share his talent with the world. Appears in the ending.
Spr_peppermanlow_charge.gif|Pepperman's old charge animation for when he's almost out of health.
Spr ending cards 9.png|Pepperman losing in a hotdog eating contest against Brick. Appears in the ending.
Spr_peppermanlow_hurt.gif|Pepperman's old hurt animation for when he's almost out of health.
Spr_peppermanlow_stun.png|Pepperman's old stun sprite for when he's almost out of health.
Spr ending cards 10.png|Pepperman in a costume party. Appears in the ending.
Spr ending cards 11.png|Pepperman (along with the other bosses) chasing Peppino. Appears in the ending.
Spr ending cards 12.png|Pepperman thinking about Peppino's offer. Appears in the ending.
PT-spr_costumedpepperman-CROPPED.gif|Pepperman in his halloween costume during [[Pumpkin Hunt]] event.
</gallery>
</gallery>


=== Miscellaneous ===
===Miscellaneous===
<gallery>
File:PizzaTowerBook 0027 Calque-26.png|Concept art of Pepperman alongside [[Clownmato]].
PizzaTowerBook_0016_Calque-51.png|A sketch of [[Peppino]] fighting Pepperman featuring a scrapped feature where the game would look like a fighting game during boss fights.
TdP-Tumblr-TheLeaningTowerofPizza2.jpg|Concept artwork of various enemies and mechanics, including Pepperman.
File:Descriptionimages3.png|An image on the Steam page, showing Pepperman talking about his artwork, while The Noise points a revolver at Peppino.
File:OH NO HE'S HOT.png|The original version of Pepperman's realistic portrait for the boss intro.
File:Pizza Crawler Pepperman.png|Pepperman's Pizza Crawler sprite.
File:Pepperman worm.png|Pepperman as a worm in some promotional art for a Pizza Tower Summer Sale.
PT-peppermancard.png|Pepperman's Steam Trading Card.
PT-bossbg.png|Pepperman on Steam User Background.
PT-HalloweenPatchnotesBanner.png|Pepperman in a banner for the [[Pumpkin Hunt]] patchnotes.
</gallery>

====Noisette’s Cafe Comic====
<gallery widths="185">
<gallery widths="185">
Noisetteshopconcept9993.png|Non-canon artwork of Noisette and Pepperman, giving an example of Pepperman's personality.
PizzaTowerBook 0027 Calque-26.png|Concept art alongside [[Clownmato]].
Noisetteshopconcept9994.png|Noisette getting scared over Pepperman's maniac laugh.
Pizza_Crawler_Pepperman.png|Pepperman's sprite made for Pizza Crawler.
File:Noisetteshopconcept9995.png|Noisette asking "Pizzaboy" (Gerome) to shoo Pepperman away, to which he executes with fantastic dance moves.
File:Noisetteshopconcept9996.png|Pepperman gets tired of Gerome's nonsense and leaves, however Noisette is getting concerned with how much Gerome is getting into whatever it is he's doing.
Noisetteshopconcept997.png|Non-canon artwork of Pepperman and The Vigilante at Noisette's Cafe.
</gallery>
</gallery>

[[Category:Characters]]
====American Pepperman Concepts====
[[Category:Bosses]]
<gallery>
[[Category:Enemies]]{{PTenemies}}
File:Pointy peppers (careful with the edges!).png|Concept art of American Pepperman, showcasing Pepperman using multiple artforms as attacks.
File:AmericanPepperTransition.png|Concept art of American Pepperman, which visualizes the screen transitions.
File:Peppa.png|Concept art of American Pepperman, giving an example of the style.
File:Comboidea2.png|Concept art of American Pepperman, visualizing attack combos.
</gallery>{{PTcharacters}}{{PTenemies}}{{PTlevels}}

Latest revision as of 21:46, 9 July 2024

Pepperman is the first boss in Pizza Tower.

Description

Pepperman is a giant anthropomorphic red bell pepper with limbs wearing white gloves and sneakers of the same color. Pepperman has big, blue eyes and is frequently seen sporting a great, confident grin, showing his teeth. His stem sometimes turns into a beret when he is focused on his artwork or admiring others' work.

His Boss Fight portrait depicts him in a more humanoid appearance, showing him wearing a dark red t-shirt underneath a white apron.

During fights in older demos, he was far bigger, and would change colors: first to orange, then to light yellow depending on how many times he has been hit.

Pepperman is a hypocritical, contrarian artist, as confirmed by McPig. It has also been said that Pepperman's full name is Phil Pepperman, with him also being referred to as an apple.

Boss room

To access the boss room, the player needs to pay Mr. Stick (Or Noisette, in case of playing The Noise campaign or Swap Mode) $100, or 10 Toppins.

The room is made out of purple bricks and is decorated with Pepperman's artwork. As the player enters the boss fight, Pepperman is drawing, the portrait can change depending the players character (A sad Peppino or a realistic Noise respectively), which can be destroyed during the fight.

During the second phase, the background artwork starts laughing and the room is filled with fog.

Boss fight

Phase 1

The phase is split between 5 attacks, that change after getting hit 2 times.

Shoulder Dash

Pepperman dashes towards the player until he hits the wall, giving an opportunity for the player to attack. At 8 HP after the player successfully jumps over or parries Pepperman's Shoulder Bash attack, he turns around and starts dashing in the other direction until hitting the wall.

Ground Pound

Pepperman jumps up in the sky and lands at the exact place the player is at. After the land, he is open for an attack. At 4 HP after landing, he bounces up towards the wall in the direction he is facing, then bouncing off it back to the ground, being open for an attack only in the air.

Art Marbles

At 2 HP, Pepperman constantly uses his double Shoulder Bash, while not giving any direct opportunity to hit him. The player instead needs to attack marble blocks, the first one appearing on the right at 2 HP, the second on the left at 1 HP. The marble blocks have 3 HP. After finishing the artwork, the player needs to let Pepperman to Shoulder Bash towards it, then he'll stop to admire it, giving an opportunity to attack.

Pepperman Drawings

At 8 HP, Pepperman Drawings start appearing from the corners of the arena. Once they spawn, they wait some time in the wall, then start slowly moving towards the other side of the arena, disappearing into the other wall. They can be destroyed by Pepperman, but deal damage if Peppino touches them at all.

Pepperman Statues

At 6 HP, Pepperman Statues start appearing at the top of the arena shortly before falling down. After reaching the floor, they get destroyed, but will hurt Peppino if they touch him on the way down.

Phase 2

After getting hit 10 times, Pepperman's HP regenerates and his attacks become much faster. The marble blocks that drop during Art Marbles require 6 hits to be finished instead of 3.

Knight Pepperman Statue

The Knight Pepperman Statue works very similar to the Pepperman Drawings, except it has a bigger hitbox and it moves across the screen much faster. It also can destroy Pepperman Drawings and cannot be destroyed by Pepperman.

End of the fight

After finishing the second phase, Pepperman shrinks down in size and runs away from the player when they get too close to him. When cornered against a wall, he jumps and starts running in the other direction. Any Pepperman artwork that was still on screen during the second phase is not removed, so the player needs to be careful to not get hit by them. He requires only a single hit to finish the fight, but he is also shrunk down only for a limited time. If the player does not hit Pepperman in time, he grows back up in size and performs Ground Pound with bouncing off the wall, requiring the player to hit him once more before he shrinks again.

Boss rematch

After beating the final boss’ second phase, the villain will bring in the four previous boss characters and send each of them to attack. Despite each boss having 8 HP and extra 8 HP afterwards, 4 HP will be drained per hit. The player fights each of the previous bosses in sequence, with each boss using some of the same attacks present in their standalone fights. After defeating Pepperman, Gustavo will appear for the player to grab and throw him at the remaining three bosses to stun them.

Pepperman is the first boss fought. He does the same order of attacks as his original boss fight, but without the art-related attacks.

After 4 hits, Pepperman will go down, and the player will face The Vigilante.

In the comics

Pepperman appears in The Bad, The Ugly, and The Even Uglier comics.

In The Bad, The Ugly, and The Even Uglier, he wears a cowboy hat and is first seen attacking a western town. He first goes to the Sheriff's building and finds The Vigilante there, who quickly surrenders after Pepperman asks if he was the sheriff. Afterwards, he robs the town's bank alongside a Pepperoni Goblin and a bandit Cheeseslime and ties up the banker and The Vigilante. However, soon after, right before he sets up camp there, he hears an explosion and is then attacked by The Vigilante, who had escaped. His fate is currently unknown, as the set of comics hasn't been completed yet.

Pre-release

For early appearances and scrapped ideas, see the pre-release page here: Pepperman/Pre-release

Chef Tasks

This boss is tied with the following Chef Task:

The Critic
Defeat Pepperman without getting hurt.

Trivia

  • Pepperman's main attack seems to be inspired by Wario's Shoulder Bash, his signature move throughout the Wario Land series, which was the main inspiration for Pizza Tower's gameplay.
    • However, the boss itself seems to take more inspiration from his first ever apparence as a boss in Super Mario Land 2, explicitly by its heavy usage of ground-pounds, taking place inside a castle filled with statues, and his transformation into a smaller version of himself upon defeat.
  • Pepperman was likely a nod to Spoiled Rotten, the first boss from Wario Land 4. Both are the first bosses of their respective games, are anthropomorphic fruits (a pepper and an eggplant, respectively), have obstacles that appear during their boss fights and charge at the player character (Pepperman's knight statues and the Eggplant Warriors, respectively), and have angrier second phases.
  • In comic #4.5 of The Bad, The Ugly, and The Even Uglier, Pepperman is shown with green pupils, despite the fact that his eyes have always appeared blue. It has been suggested that his eyes turn green when he's scared, but that isn't the case in his in-game animations despite looking terrified when stunned, so it's most likely that this was just a continuity error.
  • McPig stated that Pepperman would sound similar to Comic Book Guy, from The Simpsons.
  • McPig has shared a concrete idea for a Pepperman spinoff game, titled American Pepperman. The gameplay would've centered around Pepperman travelling through the different states of America to spread his artistic influence, with enemies based off American iconography trying to stop him. McPig's referred to the gameplay style as a mix of Viewtiful Joe and Warioware, taking place in single screen challenges that move on to the next one when the player beats it under a strict time limit, with the intensity and difficulty of each screen continually ramping up.
  • Despite being the first boss of the game, he has the most hit points of any boss.

Gallery

Regular animations

Pepperman's Artwork

Arena

Arena Background

In-game miscellaneous

Miscellaneous

Noisette’s Cafe Comic

American Pepperman Concepts