The Vigilante: Difference between revisions

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(Not really sure if that can be considered "trivia")
(Documented the amount of projectiles per attacks for each of the hits that utilised multiple projectiles. The most complet and unfinished one is the second hit.)
 
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{{musichead|PTWiki-levelicon10|bandcamp|4279661871}}
{{Infobox_character|name = The Vigilante|image = Cowboy Cheese Slime-0.gif|relatives = John E. Cheese|affiliation = Peppino's Aquaintance?|aliases = Cowboy Cheeseslime|species = Cheeseslime|imagecaption = Yeehaw|gender = Male}}'''The Vigilante''', also known as '''Cowboy Cheeseslime''' is one of the playable characters in ''Pizza Tower''. Like the Noise, he has an original moveset. Unlike the other 2 playable characters, he has a health system and does not use transformations at all.
{{infobox character
|image = Vigi idle.gif
|affiliation = [[Pizzaface]]
|relatives = [[John E. Cheese]] (deceased grandfather)
|hp = 9
|transformation = [[Transformations|Revolver]]
|debut = The Vigilante (Arena)
|build-debut = * [[Peppino's Xmas Break|Peppino's Xmas Break]] (Decoration in Noise's Boss Fight)
* [[List of builds|Westernbuildv1]] (Major Character)
|boss = yes
}}{{Quote|[[File:Vigilante.png|right|100px]] When you're a sharpshooter, nobody gets out of your crosshairs.|Vigilante (via [[Toppinbot]]).}}
'''The Vigilante''' is the second [[List of bosses|boss]] in ''[[Pizza Tower]]''.


==Description==
== Main Abilities ==
The Vigilante is a [[Cheeseslime]] wearing a cowboy hat and boots. He is the grandson of [[John E. Cheese]], the former owner of [[Fun Farm]], which he now owns. He was apparently tricked by [[Pizzaface]] into thinking Peppino is a wanted criminal using forgery, leading to his fight at the [[Western District]].


=== '''Dash''' ===
==Boss Room==
To access the boss room, the player needs to pay [[Mr. Stick]] 150$, or 15 [[Toppins]].
The Vigilante grows boots and starts running. Unlike Peppino's dash, he cannot reach Mach 3 or 4


The room is a stage play-like arena, made out of painted wood with desert-themed cutouts, and with the background being a painted wall of the Tower. As [[Peppino]] enters the boss fight, The Vigilante looks at a "wanted" poster with Peppino on it.
=== '''Shoe Kick''' ===
The Vigilante's equivalent to Peppino and The Noise's slide attacks, where he grows boots and kicks forward.


During the second phase, the background changes to sunset and everything else is silhouetted.
=== '''Bomb Throw''' ===
The Vigilante grows a hand and throws a stick of dynamite that explodes after a short period of time.


==== Bomb Jump: ====
==Boss Fight==
=== Main Gimmick of the Vigilante ===
If The Vigilante touches a stick of dynamite he throws out, it will explode and he will jump very high, similarly to a super jump. However, unlike a normal super jump, The Vigilante has more horizontal control when using it. The downside to bomb jumping is that The Vigilante will lose health from the explosion.
The Vigilante hands Peppino a pistol to use for the whole fight. This replaces the grab and can rapidly fire bullets or be charged for a giant, stronger bullet. However, the stronger bullet gets shot immediately after being charged, so the player needs to wait for the right moment to use it. The pistol is the player's only means of damaging The Vigilante, as he does not leave himself open for any other attacks.
However, when the player is playing as [[The Noise]], The Vigilante does not hand him a pistol, and he can be damaged at anytime with Noise Bombs.


Regular shots can take one of The Vigilante's HP in 8 shots. The stronger shot deals 6 damage out of 8 required.
=== '''Gun''' ===
Noise Bombs can take one of The Vigilante's HP in 2 shots.
The Vigilante grows a hand and can shoot bullets from his gun at enemies, similarly to Peppino's gun in the GOLF Demo.


=== '''Ground Pound''' ===
=== Phase 1 ===
After each hit, he changes his attack pattern:
Like the other two playable characters, The Vigilante can ground pound, but instead of using his body to slam down onto the ground, he grows a hand and punches straight downward with his fist.
* Cheese Bullets (2); Dash and Dive Kick
* Dynamite Toss (4 in first pattern, 3 in second and third patterns); Cheese Bullets (1 in first and third patterns, 2; Dash and Dive Kick (third pattern), then...
* Bullet Spray; Dynamite Toss (2)
* Bullet Spray; Cheese Bullets (4)
* Dash and Dive Kick
* Bazooka; Dynamite Toss (3); Cheese Bullets (2); Dash and Dive Kick
* Flamethrower; Dynamite Toss (2)
* Flamethrower
* Herd Call; Dynamite Toss (2); Cheese Bullets (2)


After each hit and some of the attacks, The Vigilante slides away from the player, making him temporarily invincible.
== Trivia ==
* The Vigilante, then known as Cowboy Cheeseslime, was originally created as a mod for Mega Man 8-bit Deathmatch. PTG was feeling tired of drawing Peppino, so he opted to do a Cheeseslime with a cowboy hat instead. He ended up liking him enough to make him an important character in the main game.
* John E. Cheese, former owner of the farm level, is actually The Vigilante's grandfather.
[[File:New Character Teaser.png|thumb|227x227px|The teaser picture showing the 4 possible characters.]]
* Before it was revealed that The Vigilante would be a playable character, Pizza Tower Guy had been teasing a third playable character for around a week in the Discord server with a picture showing 4 possible characters it could be, those being Gustavo, Pepperman, Snick, or The Vigilante, then known as Cowboy Cheeseslime, and gave various hints to who it could be. These hints included:
** Already exists in Pizza Tower lore
** Angry
** Inspired by an old actor
** A band that's relevant still has a popular song relating to the actor and/or character
*** The "inspired by an old actor" hint refers to Clint Eastwood, while the "band that's still relevant" in question is Gorillaz.
** Doesn't play video games


== Gallery ==
==== Cheese Bullets ====
The Vigilante fires his revolver at the player, firing cheesy bullets that the player needs to quickly jump over. As the fight progress, the bullets will come out faster and more will be fired.

==== Dash and Dive Kick ====
The Vigilante runs with his high cowboy boots then dive kicks low to the ground with the boots in front of him.

==== Cardboard Target ====
Occasionally, a large cardboard cutout of a cowboy will fall from the sky, creating a target for Peppino’s bullets or The Noise's bombs to hit. It also can act as a shield for The Vigilante, as the bullets only hit the cutout. It will be destroyed after 5 small bullets, or can be dispatched with one big bullet or bomb. For

==== Dynamite Toss ====
The Vigilante throws dynamite high into the air, exploding on contact with the ground. If the small explosion the dynamite creates touches the player it will hurt them, but not the dynamite sticks themselves. The amount of dynamite The Vigilante throws is random.

==== Bullet Spray ====
The Vigilante jumps high into the sky, firing a cheese Uzi towards the ground as he flies by.

==== Dead John E. Cheese ====
At 4 HP, The Vigilante's dead farmer grandfather, [[John E. Cheese]], will start appearing through out the fight. John will slowly fly towards the player with a pitchfork, but can be dispatched by a single bullet.

==== Bazooka ====
The Vigilante jumps high into the air, and fires a bazooka towards the middle of the arena, creating an explosion on impact and a shockwave travelling outwards.

==== Flamethrower ====
The Vigilante slowly moves around the arena with a fire-spitting flamethrower.

==== Herd Call ====
The Vigilante calls up to drop a crate onto the stage. After the box drops, a cow spawns. The cow will bounce around the arena for a while, but can be taken down with bullets.

=== Phase 2 ===
After getting hit 9 times, The Vigilante regenerates his HP back and his attacks become faster. The pattern of attacks is also different, relying mostly on singular attacks, rather than multiple:
* Dynamite Toss
* Dash and Dive Kick
* Cheese Bullets
* Dynamite Toss; Bazooka
* Herd Call (only once); Flamethrower
* Herd Call; Bullet Spray
* Herd Call; Dash and Dive Kick
* Cheese Bullets

==== Quick Draw Finale ====
After finishing the second phase, the Quick Draw duel starts. Once the word "DRAW" appears, the player needs to shoot The Vigilante for the final hit. The timer is not very strict, but if the player fails to do so, The Vigilante shoots Peppino first, and the last attack repeats. If the player shoots before "DRAW" appears, the result will be the same as if the timer ran out.

=== Boss Rematch ===
After beating the [[Pizzahead|Final Boss]]' 2nd Phase, the villain will bring in the four previous boss characters, and sends each of them to attack. Despite each boss having 8 HP and extra 8 HP afterwards, 4 HP will be drained per hit. The player fights each of the bosses one by one, they use some of the same attacks as before. After defeating Pepperman, [[Gustavo]] will appear for the player to grab and throw him at the remaining 3 bosses to stun them.

The Vigilante is the second boss fought again. The player is forced to throw Gustavo at him, as they are not given a gun.

The Vigilante will attack in this order:
* Dynamite Toss; Cheese Bullets; Dash and Dive Kick
* Dynamite Toss; Cheese Bullets; Dash and Dive Kick
* Bazooka; Dash and Dive Kick; Bullet Spray; Flamethrower
* Dynamite Toss; Dash and Dive Kick

After 4 hits, The Vigilante will go down, and the player will face [[The Noise]].

== In the comics==
The Vigilante appears in [[Comics#The Bad, The Ugly, and The Even Uglier (??? Comic)|''The Bad, The Ugly, and The Even Uglier'' comics]].

In The Bad, The Ugly, and The Even Uglier, he is the sheriff of a western town and is first seen while [[Pepperman]] was attacking the town. After Pepperman barges into his building and asks if he was the sheriff of the town, he quickly surrenders. Afterwards, he is seen tied up alongside the banker of the town while Pepperman and his troops were robbing the bank.

== Pre-release ==
''For early appearances and scrapped ideas, see the pre-release page here: [[The Vigilante/Pre-release]]''

== Chef Tasks ==
This enemy is tied with the following [[Chef Tasks|Chef Task]]:
{{ChefTasks
|name1 = The Ugly
|image1 = Spr achievement bosses 1.png
|desc1 = Defeat The Vigilante without getting hurt.}}

==Trivia==
* The Vigilante, then known as Cowboy Cheeseslime, was originally created as a mod for Mega Man 8-bit Deathmatch. McPig was tired of drawing Peppino at the time, so he opted to do a Cheeseslime with a cowboy hat instead. He ended up liking him enough to make him an important character in the main game.
*Before it was revealed that The Vigilante would be a playable character, Pizza Tower Guy had been teasing a third playable character for around a week in the Discord server with a picture showing 4 possible characters it could be, those being [[Gustavo]], [[Pepperman]], [[Snick]], or The Vigilante, then known as Cowboy Cheeseslime, and gave various hints to who it could be. These hints included:
**Already exists in Pizza Tower lore
**Angry
**Inspired by an old actor
**A band that's relevant still has a popular song relating to the actor and/or character
***The "inspired by an old actor" hint refers to Clint Eastwood, while the "band that's still relevant" in question is Gorillaz.
**Doesn't play video games
**One interesting thing of note about this image, is that all of these characters ended up becoming playable at some point, but Snick ended up being [[SAGE 2019 Demo]] exclusive, and Pepperman's appearance in [[Refrigerator-Refrigerador-Freezerator]] was scrapped. In the end, Gustavo was the only one of the four who ended up playable in the final game.
*It has been said that Vigilante's full name is Vigert Ebenezer Lantte, shortened to Vigilante.
*When entering the stage for The Vigilante, the fight does not start until Peppino picks up the revolver from the box thrown at him. This is likely a reference to the fight against Meta Knight in Kirby Super Star, where in both the enemy offers Peppino a weapon to make the fight fair.
**If the player does not pick up the gun when the Vigilante offers it, after a few seconds the Vigilante will stare at the screen with an annoyed expression.
**When playing as [[The Noise]], The animation never shows up, due to the fact Noise uses [[Noise Bomb|Noise Bombs]] in boss fights.
*Vigilante's moveset is inspired by the Worms series, and his coming to a dead stop before firing most of his guns is a reference to the turn-based nature of those games. Most familiar to the Worms series are his bazooka, flamethrower, staggering his aerial momentum by firing an uzi downwards, and calling down a cow with a radio in lieu of a Concrete Donkey.
*The cowboys on the cardboard targets are depictions of Lowercase Bob and Uppercase Bob, two characters made by lead developer McPig before Pizza Tower. They can be seen in [https://www.youtube.com/watch?v=FalvF-ikTzY this animation], and appear as a playable duo in the “Bring Your Own Class” Doom mod.
*Sertif (co-programmer) has stated that Vigilante is his favorite character.
*Uncle Jeol is the VA of Vigilante.

==Gallery ==
=== Regular animations ===
<gallery widths="185">
Spr vigilante intro1 0.gif|Vigilante standing while looking at a "Wanted" poster depicting [[Peppino]].
Spr vigilante intro2 0.gif|Vigilante turning around and pointing at [[Peppino]].
PT-Spr_vigilante_intro2N.gif|Ditto, but with the "Wanted" poster depicting [[The Noise]].
Vigi idle.gif|Vigilante's idle animation.
Spr playerV idle5.gif|Vigilante looking at the player disappointingly if they ignore the pistol.
Spr playerV revolverstart.gif|Vigilante pulling out his revolver.
Spr playerV revolverhold.png|Vigilante holding his revolver.
Spr playerV revolvershoot.gif|Vigilante shooting his revolver.
Spr playerV mach1.gif|Vigilante preparing to dash.
Spr playerV bootsmove 0.gif|Vigilante's dashing animation.
PT-Spr_playerV_divekick.gif|Vigilante dive kicking.
Spr playerV dynamitethrow.gif|Vigilante throwing his dynamite, or the pistol.
Spr vigilante uziprepare 0.gif|Vigilante preparing to shoot with his Uzi.
Spr vigilante uzi 0.gif|Vigilante shooting with his Uzi.
Spr vigilante bazooka 0.gif|Vigilante shooting a bazooka.
Spr vigilante flamethrowerintro 0.gif|Vigilante preparing to use the flamethrower.
PT-Spr_vigilante_flamethrower.gif|Vigilante using the flamethrower.
Spr vigilante flamethrowerturn 0.gif|Vigilante turning around while using the flamethrower.
Spr vigilante order 0.gif|Vigilante calling in bovine support.
Spr playerV hurt.gif|Vigilante's hurt animation.
Spr playerV crouchmove 0.gif|Vigilante's sliding animation.
Spr vigilante duel 0.gif|A silhouetted Vigilante preparing for the Quick Draw duel.
Spr playerV angryidle.gif|Vigilante's idle animation during the cutscene at the start of phase 3 of the [[Pizzaface]] boss battle. Also used when Vigilante hit an enemy in previous demos.
Spr playerV panic.gif|Vigilante's idle animation during [[The Crumbling Tower of Pizza]]. Also used during [[Pizza Time]] when he was playable.
Spr playerV move.gif|Vigilante's walking animation during [[The Crumbling Tower of Pizza]]. Also used when he was playable.
Spr peppino duel 0.gif|A silhouetted [[Peppino]] nervous before the Quick Draw duel.
PT-Spr noise duel.png|[[The Noise]] during the duel.
PT-Spr noise duelend.gif|[[The Noise]] after the duel.
</gallery>

=== Boss Fight projectiles ===
<gallery>
<gallery>
Spr johnecheese 0.gif|John E. Cheese's flying animation.
Vigilyawn.png|The Vigilante yawning.
Spr johnecheese dead 0.png|John E. Cheese's defeat sprite.
Vigilnothanks.png
Vigillookback.png|The Vigilante looking back.
Spr dynamite.gif|The Vigilante's dynamite.
Spr vigilantecrate 0.png|Cow crate.
Vigilcovermouth.png|The Vigilante covering his face.
Spr vigilantecrate alert 0.png|Cow crate alert.
Vigilblackeyes.png|The Vigilante with black eyes.
Spr cowidle 0.png|Cow.
Vigilangry.png|A very angry Vigilante.
Cowmeat.gif|Beef cut "particles" that appear when a Cow dies.
Slimepresent.gif
Spr targetguys 0.png|Target picture 1.
You frikkin moron you've been splooshed.png
Spr targetguys 1.png|Target picture 2.
Slime sprites.png|Sprites for the MM8BDM mod
Spr bazookavigi 0.gif|Bazooka missile.
Cowboy Cheese in the game.png|the mod in-game
Spr cheesebullet 0.gif|Cheese bullet forming.
Sleigh.gif|Cowboy Cheeseslime in a sleigh with Peppino's other allies
Spr cheesebullet dead 0.gif|Cheese bullet disintegrating.
</gallery>

=== Arena ===
<gallery>
Spr gate vigilante 0.png|The Vigilante arena gate.
Spr gate vigilanteBG 0.png|The Vigilante arena gate background.
</gallery>

=== Arena Background ===
<gallery widths="240" heights="135">
Bg vigilantearena 0.png|Arena's ground sprite.
Bg vigiboss 0.png|Phase 1 background. Blue wall with painted desert, clouds and sun.
Bg vigiBGcloud 0.png|Background decoration. Clouds.
Bg vigiboss dark 0.png|Phase 2 background.
File:Vigilante Arena's ground Black.png|Phase 2 arena's ground sprite
Spr preparetodraw 0.png|Sign from final phase's quick draw.
Spr draw 0.png|Second sign from final phase's quick draw.
</gallery>

=== In-game miscellaneous===
<gallery>
Spr vsvigilante 0.png|Vigilante's VS screen portrait.
Spr vstitle vigilante 0.png|Vigilante's name on VS screen.
Spr bossfight vigiHP 0.gif|Vigilante's HP icon.
Spr list5 9.png|Vigilante's boss fight icon on [[Pizza Granny]] sign.
Spr vigilanteunsure 0.gif|Vigilante staring at the giant John statue in [[Staff Only]].
Spr vigilanteunsure2 0.gif|Vigilante looking towards the player when approached in Staff Only.
Spr vigilantenoisette1 0.gif|Vigilante holding a cup in [[List of miscellaneous characters#Noisette|Noisette]]'s Cafe.
Spr vigilantenoisette2 0.gif|Vigilante drinking from a cup in Noisette's Cafe when approached.
Spr intro vigi 0.gif|Vigilante in the game's intro.
PT-spr towerending bosses-CROPPED.png|Vigilante in the game's ending.
Spr ending cards 3.png|Vigilante wrangling [[Stupid Rat]]s with [[Peppino]], [[Gustavo]], and Brick. Appears in the ending.
Spr ending cards 5.png|Vigilante teaching the [[Toppins]] how to handle a revolver. Appears in the ending.
Spr ending cards 11.png|Vigilante looking at a "Wanted" poster depicting Pizzahead as the others chase Peppino. Appears in the ending.
File:Spr ending cards 10.png|The Vigilante dressed as a cow. Appears in the end credits.
PT-spr_costumedvigilante-CROPPED.gif|Vigilante's cow costume during [[Pumpkin Hunt]] event.
Spr PlayerV dead.gif|The Vigilante after The Noise runs into him during The Crumbling Tower of Pizza.
</gallery>

=== Miscellaneous ===
<gallery widths="185">
Cowboy Slime mod sprites.png|Vigilante's sprites for the MM8BDM mod.
Cowboy Cheese in the game.png|The mod in-game.
New Character Teaser.png|The teaser image of the new playable character, featuring Vigilante.
Toppin Bot Vigilante.png|Toppinbot's description of Vigilante on the Pizza Tower Discord.
Vigilante.png|Toppinbot's portrait of Vigilante.
Noisette telling Vigilante it's fine.png|Vigilante being ready to take revenge on Peppino for trying to steal.
Noisetteshopconcept6.png|Vigilante being impressed by Noisette's extreme finger skateboarding tricks.
Noisette giving Vigilante peanut butter spaghetti.png|Vigilante liking the idea of peanut butter spaghetti.
Noisette gives Vigilante diarrhea.png|Vigilante regretting eating the peanut butter spaghetti.
Noisette offering a chocolate corncob.png|Vigilante admitting his diarrhetic rage to Noisette who then offers him a chocolate corncob.
Noisetteshopconcept997.png|Vigilante getting Pepperman to leave by offering him the unholy chocolate corncob.
Bad pirahna.png|Vigilante watching Peppino and Noisette's shenanigans.
VIGI consept.png|Vigilante holding a barrel weapon that shoots big cheese projectiles.
VIGI consept2.png|Vigilante holding a cheese grater weapon.
VIGI consept3.png|Concept art for the Vigilante's Dynamite stick.
PT-vigicard.png|Vigilante's Steam Trading Card.
PT-bossbg.png|Vigilante on Steam User Background.
PT-HalloweenPatchnotesBanner.png|The Vigilante in a banner for the [[Pumpkin Hunt]] patchnotes.
</gallery>
</gallery>
{{PTcharacters}}{{PTenemies}}{{PTlevels}}
[[Category:Playable Characters]]
[[Category:Characters]]

Latest revision as of 14:05, 8 June 2024

"

When you're a sharpshooter, nobody gets out of your crosshairs."
— Vigilante (via Toppinbot).

The Vigilante is the second boss in Pizza Tower.

Description

The Vigilante is a Cheeseslime wearing a cowboy hat and boots. He is the grandson of John E. Cheese, the former owner of Fun Farm, which he now owns. He was apparently tricked by Pizzaface into thinking Peppino is a wanted criminal using forgery, leading to his fight at the Western District.

Boss Room

To access the boss room, the player needs to pay Mr. Stick 150$, or 15 Toppins.

The room is a stage play-like arena, made out of painted wood with desert-themed cutouts, and with the background being a painted wall of the Tower. As Peppino enters the boss fight, The Vigilante looks at a "wanted" poster with Peppino on it.

During the second phase, the background changes to sunset and everything else is silhouetted.

Boss Fight

Main Gimmick of the Vigilante

The Vigilante hands Peppino a pistol to use for the whole fight. This replaces the grab and can rapidly fire bullets or be charged for a giant, stronger bullet. However, the stronger bullet gets shot immediately after being charged, so the player needs to wait for the right moment to use it. The pistol is the player's only means of damaging The Vigilante, as he does not leave himself open for any other attacks. However, when the player is playing as The Noise, The Vigilante does not hand him a pistol, and he can be damaged at anytime with Noise Bombs.

Regular shots can take one of The Vigilante's HP in 8 shots. The stronger shot deals 6 damage out of 8 required. Noise Bombs can take one of The Vigilante's HP in 2 shots.

Phase 1

After each hit, he changes his attack pattern:

  • Cheese Bullets (2); Dash and Dive Kick
  • Dynamite Toss (4 in first pattern, 3 in second and third patterns); Cheese Bullets (1 in first and third patterns, 2; Dash and Dive Kick (third pattern), then...
  • Bullet Spray; Dynamite Toss (2)
  • Bullet Spray; Cheese Bullets (4)
  • Dash and Dive Kick
  • Bazooka; Dynamite Toss (3); Cheese Bullets (2); Dash and Dive Kick
  • Flamethrower; Dynamite Toss (2)
  • Flamethrower
  • Herd Call; Dynamite Toss (2); Cheese Bullets (2)

After each hit and some of the attacks, The Vigilante slides away from the player, making him temporarily invincible.

Cheese Bullets

The Vigilante fires his revolver at the player, firing cheesy bullets that the player needs to quickly jump over. As the fight progress, the bullets will come out faster and more will be fired.

Dash and Dive Kick

The Vigilante runs with his high cowboy boots then dive kicks low to the ground with the boots in front of him.

Cardboard Target

Occasionally, a large cardboard cutout of a cowboy will fall from the sky, creating a target for Peppino’s bullets or The Noise's bombs to hit. It also can act as a shield for The Vigilante, as the bullets only hit the cutout. It will be destroyed after 5 small bullets, or can be dispatched with one big bullet or bomb. For

Dynamite Toss

The Vigilante throws dynamite high into the air, exploding on contact with the ground. If the small explosion the dynamite creates touches the player it will hurt them, but not the dynamite sticks themselves. The amount of dynamite The Vigilante throws is random.

Bullet Spray

The Vigilante jumps high into the sky, firing a cheese Uzi towards the ground as he flies by.

Dead John E. Cheese

At 4 HP, The Vigilante's dead farmer grandfather, John E. Cheese, will start appearing through out the fight. John will slowly fly towards the player with a pitchfork, but can be dispatched by a single bullet.

Bazooka

The Vigilante jumps high into the air, and fires a bazooka towards the middle of the arena, creating an explosion on impact and a shockwave travelling outwards.

Flamethrower

The Vigilante slowly moves around the arena with a fire-spitting flamethrower.

Herd Call

The Vigilante calls up to drop a crate onto the stage. After the box drops, a cow spawns. The cow will bounce around the arena for a while, but can be taken down with bullets.

Phase 2

After getting hit 9 times, The Vigilante regenerates his HP back and his attacks become faster. The pattern of attacks is also different, relying mostly on singular attacks, rather than multiple:

  • Dynamite Toss
  • Dash and Dive Kick
  • Cheese Bullets
  • Dynamite Toss; Bazooka
  • Herd Call (only once); Flamethrower
  • Herd Call; Bullet Spray
  • Herd Call; Dash and Dive Kick
  • Cheese Bullets

Quick Draw Finale

After finishing the second phase, the Quick Draw duel starts. Once the word "DRAW" appears, the player needs to shoot The Vigilante for the final hit. The timer is not very strict, but if the player fails to do so, The Vigilante shoots Peppino first, and the last attack repeats. If the player shoots before "DRAW" appears, the result will be the same as if the timer ran out.

Boss Rematch

After beating the Final Boss' 2nd Phase, the villain will bring in the four previous boss characters, and sends each of them to attack. Despite each boss having 8 HP and extra 8 HP afterwards, 4 HP will be drained per hit. The player fights each of the bosses one by one, they use some of the same attacks as before. After defeating Pepperman, Gustavo will appear for the player to grab and throw him at the remaining 3 bosses to stun them.

The Vigilante is the second boss fought again. The player is forced to throw Gustavo at him, as they are not given a gun.

The Vigilante will attack in this order:

  • Dynamite Toss; Cheese Bullets; Dash and Dive Kick
  • Dynamite Toss; Cheese Bullets; Dash and Dive Kick
  • Bazooka; Dash and Dive Kick; Bullet Spray; Flamethrower
  • Dynamite Toss; Dash and Dive Kick

After 4 hits, The Vigilante will go down, and the player will face The Noise.

In the comics

The Vigilante appears in The Bad, The Ugly, and The Even Uglier comics.

In The Bad, The Ugly, and The Even Uglier, he is the sheriff of a western town and is first seen while Pepperman was attacking the town. After Pepperman barges into his building and asks if he was the sheriff of the town, he quickly surrenders. Afterwards, he is seen tied up alongside the banker of the town while Pepperman and his troops were robbing the bank.

Pre-release

For early appearances and scrapped ideas, see the pre-release page here: The Vigilante/Pre-release

Chef Tasks

This enemy is tied with the following Chef Task:

The Ugly
Defeat The Vigilante without getting hurt.

Trivia

  • The Vigilante, then known as Cowboy Cheeseslime, was originally created as a mod for Mega Man 8-bit Deathmatch. McPig was tired of drawing Peppino at the time, so he opted to do a Cheeseslime with a cowboy hat instead. He ended up liking him enough to make him an important character in the main game.
  • Before it was revealed that The Vigilante would be a playable character, Pizza Tower Guy had been teasing a third playable character for around a week in the Discord server with a picture showing 4 possible characters it could be, those being Gustavo, Pepperman, Snick, or The Vigilante, then known as Cowboy Cheeseslime, and gave various hints to who it could be. These hints included:
    • Already exists in Pizza Tower lore
    • Angry
    • Inspired by an old actor
    • A band that's relevant still has a popular song relating to the actor and/or character
      • The "inspired by an old actor" hint refers to Clint Eastwood, while the "band that's still relevant" in question is Gorillaz.
    • Doesn't play video games
    • One interesting thing of note about this image, is that all of these characters ended up becoming playable at some point, but Snick ended up being SAGE 2019 Demo exclusive, and Pepperman's appearance in Refrigerator-Refrigerador-Freezerator was scrapped. In the end, Gustavo was the only one of the four who ended up playable in the final game.
  • It has been said that Vigilante's full name is Vigert Ebenezer Lantte, shortened to Vigilante.
  • When entering the stage for The Vigilante, the fight does not start until Peppino picks up the revolver from the box thrown at him. This is likely a reference to the fight against Meta Knight in Kirby Super Star, where in both the enemy offers Peppino a weapon to make the fight fair.
    • If the player does not pick up the gun when the Vigilante offers it, after a few seconds the Vigilante will stare at the screen with an annoyed expression.
    • When playing as The Noise, The animation never shows up, due to the fact Noise uses Noise Bombs in boss fights.
  • Vigilante's moveset is inspired by the Worms series, and his coming to a dead stop before firing most of his guns is a reference to the turn-based nature of those games. Most familiar to the Worms series are his bazooka, flamethrower, staggering his aerial momentum by firing an uzi downwards, and calling down a cow with a radio in lieu of a Concrete Donkey.
  • The cowboys on the cardboard targets are depictions of Lowercase Bob and Uppercase Bob, two characters made by lead developer McPig before Pizza Tower. They can be seen in this animation, and appear as a playable duo in the “Bring Your Own Class” Doom mod.
  • Sertif (co-programmer) has stated that Vigilante is his favorite character.
  • Uncle Jeol is the VA of Vigilante.

Gallery

Regular animations

Boss Fight projectiles

Arena

Arena Background

In-game miscellaneous

Miscellaneous