(Documented the amount of projectiles per attacks for each of the hits that utilised multiple projectiles. The most complet and unfinished one is the second hit.)
'''The CockSlime''' is the second [[List of bosses|boss]] in [[Pizza Tower]].
|relatives = [[John E. Cheese]] (deceased grandfather)
|hp = 9
|transformation = [[Transformations|Revolver]]
|debut = The Vigilante (Arena)
|build-debut = * [[Peppino's Xmas Break|Peppino's Xmas Break]] (Decoration in Noise's Boss Fight)
* [[List of builds|Westernbuildv1]] (Major Character)
|boss = yes
}}{{Quote|[[File:Vigilante.png|right|100px]] When you're a sharpshooter, nobody gets out of your crosshairs.|Vigilante (via [[Toppinbot]]).}}
'''The Vigilante''' is the second [[List of bosses|boss]] in ''[[Pizza Tower]]''.
==Description==
==Description==
The CockSlime is a [[Cheeseslime]] wearing a cowboy hat and having a huge cock. He is the grandson of [[John E. Cheese|Jhon E. Cum]], the former owner of [[Fun Farm]], which he now owns. He was apparently tricked by [[Pizzaface|Pizzaslut]] into thinking Peppino is a wanted criminal using forgery, leading to his fight at the [[Western District]].
The Vigilante is a [[Cheeseslime]] wearing a cowboy hat and boots. He is the grandson of [[John E. Cheese]], the former owner of [[Fun Farm]], which he now owns. He was apparently tricked by [[Pizzaface]] into thinking Peppino is a wanted criminal using forgery, leading to his fight at the [[Western District]].
==Boss Room==
==Boss Room==
To access the boss room, the player needs to pay [[Mr. Stick|Mr. Shit]] 150$, or 15 [[Toppins]].
To access the boss room, the player needs to pay [[Mr. Stick]] 150$, or 15 [[Toppins]].
The room is a stage play-like arena, made out of painted wood with desert-themed cutouts, and with the background being a painted wall of the Tower. As [[Peppino]] enters the boss fight, The Cockslime looks at a "wanted" poster with Peppino on it.
The room is a stage play-like arena, made out of painted wood with desert-themed cutouts, and with the background being a painted wall of the Tower. As [[Peppino]] enters the boss fight, The Vigilante looks at a "wanted" poster with Peppino on it.
During the second phase, the background changes to sunset and everything else is silhouetted.
During the second phase, the background changes to sunset and everything else is silhouetted.
==Boss Fight==
==Boss Fight==
=== Main Gimmick of the Fight ===
=== Main Gimmick of the Vigilante ===
The Cockslime hands Peppino a pistol to use for the whole fight. This replaces the grab and can rapidly fire bullets or be charged for a giant, stronger bullet. However, the stronger bullet gets shot immediately after being charged, so the player needs to wait for the right moment to use it. The pistol is the player's only means of damaging The Vigilante, as he does not leave himself open for any other attacks.
The Vigilante hands Peppino a pistol to use for the whole fight. This replaces the grab and can rapidly fire bullets or be charged for a giant, stronger bullet. However, the stronger bullet gets shot immediately after being charged, so the player needs to wait for the right moment to use it. The pistol is the player's only means of damaging The Vigilante, as he does not leave himself open for any other attacks.
However, when the player is playing as [[The Noise]], The Vigilante does not hand him a pistol, and he can be damaged at anytime with Noise Bombs.
Regular shots can take one of The Vigilante's HP in 8 shots. The stronger shot deals 6 damage out of 8 required.
Regular shots can take one of The Vigilante's HP in 8 shots. The stronger shot deals 6 damage out of 8 required.
Noise Bombs can take one of The Vigilante's HP in 2 shots.
=== Phase 1 ===
=== Phase 1 ===
After each hit, he changes his attack pattern:
After each hit, he changes his attack pattern:
* Cum Bullets; Dash and Dive Kick
* Cheese Bullets (2); Dash and Dive Kick
* Dynamite Toss; Cum Bullets; Dash and Dive Kick
* Dynamite Toss (4 in first pattern, 3 in second and third patterns); Cheese Bullets (1 in first and third patterns, 2; Dash and Dive Kick (third pattern), then...
* Bullet Spray; Dynamite Toss
* Bullet Spray; Dynamite Toss (2)
* Bullet Spray; Cheese Bullets
* Bullet Spray; Cheese Bullets (4)
* Dash and Dive Kick
* Dash and Dive Kick
* Bazooka; Dynamite Toss; Cheese Bullets; Dash and Dive Kick
After each hit and some of the attacks, The Cockslime slides away from the player, making him temporarily invincible.
After each hit and some of the attacks, The Vigilante slides away from the player, making him temporarily invincible.
==== Cheese Bullets ====
==== Cheese Bullets ====
The southern swiss slime fires his revolver at the player, firing cheesy bullets that the player needs to quickly jump over. As the fight progress, the bullets will come out faster and more will be fired.
The Vigilante fires his revolver at the player, firing cheesy bullets that the player needs to quickly jump over. As the fight progress, the bullets will come out faster and more will be fired.
==== Dash and Dive Kick ====
==== Dash and Dive Kick ====
The Cockslime runs with his high cowboy boots then dive kicks low to the ground with the boots in front of him.
The Vigilante runs with his high cowboy boots then dive kicks low to the ground with the boots in front of him.
==== Cardboard Target ====
==== Cardboard Target ====
Occasionally, a large cardboard cutout of a cowboy will fall from the sky, creating a target for Peppino’s bullets to hit. It also can act as a shield for The Vigilante, as the bullets only hit the cutout. It will be destroyed after 5 small bullets, or can be dispatched with one big bullet.
Occasionally, a large cardboard cutout of a cowboy will fall from the sky, creating a target for Peppino’s bullets or The Noise's bombs to hit. It also can act as a shield for The Vigilante, as the bullets only hit the cutout. It will be destroyed after 5 small bullets, or can be dispatched with one big bullet or bomb. For
==== Dynamite Toss ====
==== Dynamite Toss ====
Line 49:
Line 60:
The Vigilante jumps high into the sky, firing a cheese Uzi towards the ground as he flies by.
The Vigilante jumps high into the sky, firing a cheese Uzi towards the ground as he flies by.
==== Dead Grandpa ====
==== Dead John E. Cheese ====
At 4 HP, The Cockslime's dead farmer grandfather, [[John E. Cheese|John E. Cum]], will start appearing through out the fight. John will slowly fly towards the player with a pitchfork, but can be dispatched by a single bullet.
At 4 HP, The Vigilante's dead farmer grandfather, [[John E. Cheese]], will start appearing through out the fight. John will slowly fly towards the player with a pitchfork, but can be dispatched by a single bullet.
==== Bazooka ====
==== Bazooka ====
The Cockslime jumps high into the air, and takes a shit towards the middle of the arena, creating an explosion on impact and a shockwave travelling outwards.
The Vigilante jumps high into the air, and fires a bazooka towards the middle of the arena, creating an explosion on impact and a shockwave travelling outwards.
==== Flamethrower ====
==== Flamethrower ====
Line 59:
Line 70:
==== Herd Call ====
==== Herd Call ====
The Cockslime calls up to drop a crate onto the stage. After the box drops, a cow spawns. The cow will bounce around the arena for a while, but can be taken down with bullets.
The Vigilante calls up to drop a crate onto the stage. After the box drops, a cow spawns. The cow will bounce around the arena for a while, but can be taken down with bullets.
=== Phase 2 ===
=== Phase 2 ===
After getting hit 9 times, The Cockslime regenerates his HP back and his attacks become faster. The pattern of attacks is also different, relying mostly on singular attacks, rather than multiple:
After getting hit 9 times, The Vigilante regenerates his HP back and his attacks become faster. The pattern of attacks is also different, relying mostly on singular attacks, rather than multiple:
* Dynamite Toss
* Dynamite Toss
* Dash and Dive Kick
* Dash and Dive Kick
* Cum Bullets
* Cheese Bullets
* Dynamite Toss; Bazooka
* Dynamite Toss; Bazooka
* Herd Call (only once); Flamethrower
* Herd Call (only once); Flamethrower
* Herd Call; Bullet Spray
* Herd Call; Bullet Spray
* Herd Call; Dash and Dive Kick
* Herd Call; Dash and Dive Kick
* Cheese Bullets
==== Quick Draw Finale ====
==== Quick Draw Finale ====
After finishing the second phase, the Quick Draw duel starts. Once the word "DRAW" appears, the player needs to shoot The Cockslime for the final hit. The timer is not very strict, however if the player fails to do so, The Cockslimefucks Peppino first, and the last attack repeats. If the player shoots before "DRAW" appears, the result will be the same as if the timer would ran out.
After finishing the second phase, the Quick Draw duel starts. Once the word "DRAW" appears, the player needs to shoot The Vigilante for the final hit. The timer is not very strict, but if the player fails to do so, The Vigilante shoots Peppino first, and the last attack repeats. If the player shoots before "DRAW" appears, the result will be the same as if the timer ran out.
=== Boss Rematch ===
=== Boss Rematch ===
After beating the [[Pizzahead|Final Boss]]' 2nd Phase, the villain will bring in the four previous boss characters, and sends each of them to attack. Despite each boss having 8 HP and extra 8 HP afterwards, 4 HP will be drained per hit. The player fights each of the bosses one by one, they use some of the same attacks as before. After defeating Pepperman, [[Gustavo]] will appear for you to grab and throw him at the remaining 3 bosses to stun them.
After beating the [[Pizzahead|Final Boss]]' 2nd Phase, the villain will bring in the four previous boss characters, and sends each of them to attack. Despite each boss having 8 HP and extra 8 HP afterwards, 4 HP will be drained per hit. The player fights each of the bosses one by one, they use some of the same attacks as before. After defeating Pepperman, [[Gustavo]] will appear for the player to grab and throw him at the remaining 3 bosses to stun them.
The Cockslime is the second boss refought. The player is forced to throw Gustavo at him, as they are not given a gun.
The Vigilante is the second boss fought again. The player is forced to throw Gustavo at him, as they are not given a gun.
The Cockslime will attack in this order:
The Vigilante will attack in this order:
* Dynamite Toss; Cum Bullets; Dash and Dive Kick
* Dynamite Toss; Cheese Bullets; Dash and Dive Kick
* Dynamite Toss; Cum Bullets; Dash and Dive Kick
* Dynamite Toss; Cheese Bullets; Dash and Dive Kick
* Bazooka; Dash and Dive Kick; Bullet Spray; Flamethrower
* Bazooka; Dash and Dive Kick; Bullet Spray; Flamethrower
* Dynamite Toss; Dash and Dive Kick
* Dynamite Toss; Dash and Dive Kick
After 4 hits, The Cockslime will go down, and the player will face [[The Noise|The Goise]].
After 4 hits, The Vigilante will go down, and the player will face [[The Noise]].
== In the comics==
== In the comics==
The Cockslime appears in [https://pizzatower.fandom.com/wiki/Comics#The_Bad,_The_Ugly,_and_The_Even_Uglier_(???_Comic) ''The Sexual, The Horny, and The Even Hornier'' comics.]
The Vigilante appears in [[Comics#The Bad, The Ugly, and The Even Uglier (??? Comic)|''The Bad, The Ugly, and The Even Uglier'' comics]].
In The Sexual, The Horny, and The Even Hornier, he is the stripper of a western town and is first seen while [[Pepperman|Kool-aid man]] was attacking the club. After Kool-aid man barges into his building and asks if he was the stripper of the town, he quickly strips. Afterwards, he is seen tied up on the pole alongside the banker of the town while Kool-aid man and his flavours were robbing the bank.
In The Bad, The Ugly, and The Even Uglier, he is the sheriff of a western town and is first seen while [[Pepperman]] was attacking the town. After Pepperman barges into his building and asks if he was the sheriff of the town, he quickly surrenders. Afterwards, he is seen tied up alongside the banker of the town while Pepperman and his troops were robbing the bank.
== Pre-release ==
== Pre-release ==
''For early appearances and scrapped ideas, see the pre-release page here: [[The Vigilante/Pre-release|The Cockslime/Pre-release]]''
''For early appearances and scrapped ideas, see the pre-release page here: [[The Vigilante/Pre-release]]''
==[[Chef Tasks]]==
== Chef Tasks ==
This enemy is tied with the following [[Chef Tasks|Chef Task]]:
{{Cheftask
{{ChefTasks
|name = The Dumass
|name1 = The Ugly
|image = Spr achievement bosses 1.png
|image1 = Spr achievement bosses 1.png
|description = Defeat The Cockslime without getting hurt.
|desc1 = Defeat The Vigilante without getting hurt.}}
}}
==Trivia==
==Trivia==
* The Cockslime, then known as Stripper Cheeseslime, was originally created as a mod for Mega Man 8-bit Deathmatch. PTG was feeling tired of drawing Peppino, so he opted to do a Cheeseslime with a cowboy hat instead. He ended up liking him enough to make him an important character in the main game.
* The Vigilante, then known as Cowboy Cheeseslime, was originally created as a mod for Mega Man 8-bit Deathmatch. McPig was tired of drawing Peppino at the time, so he opted to do a Cheeseslime with a cowboy hat instead. He ended up liking him enough to make him an important character in the main game.
*Before it was revealed that The Vigilante would be a playable character, Pizza Tower Guy had been teasing a third playable character for around a week in the Discord server with a picture showing 4 possible characters it could be, those being [[Gustavo]], [[Pepperman]], [[Snick]], or The Vigilante, then known as Cowboy Cheeseslime, and gave various hints to who it could be. These hints included:
**Already exists in Pizza Tower lore
[[file:New Character Teaser.png|thumb|227x227px|The teaser picture showing the 4 possible characters.]]
*Before it was revealed that The Cockslime would be a playable Stripper, Cock Tower Guy had been teasing a third playable character for around a week in the Discord server with a picture showing 4 possible characters it could be, those being [[Gustavo]], [[Pepperman|Kool-aid man]], [[Snick|Sonic]], or The Cock Slime, then known as Stripper Cheeseslime, and gave various hints to who it could be. These hints included:
**Already exists in Cock Tower lore
**Angry
**Angry
**Inspired by an old actor
**Inspired by an old actor
**A band that's relevant still has a popular song relating to the actor and/or character
**A band that's relevant still has a popular song relating to the actor and/or character
***The "inspired by an old actor" hint refers to Clint Eastwood, while the "band that's still relevant" in question is Gorillaz.
***The "inspired by an old actor" hint refers to Clint Eastwood, while the "band that's still relevant" in question is Gorillaz.
**Doesn't drinkbeer.
**Doesn't play video games
**One interesting thing of note about this image, is that all of these characters ended up becoming playable at some point, but Snick ended up being [[SAGE 2019 Demo]] exclusive, and Kool-aid man's appearance in [[Refrigerator-Refrigerador-Freezerator]] was scrapped. In the end, Gustavo was the only one of the four who ended up playable in the final game.
**One interesting thing of note about this image, is that all of these characters ended up becoming playable at some point, but Snick ended up being [[SAGE 2019 Demo]] exclusive, and Pepperman's appearance in [[Refrigerator-Refrigerador-Freezerator]] was scrapped. In the end, Gustavo was the only one of the four who ended up playable in the final game.
*It has been said that Vigilante's full name is Vigert Ebenezer Lantte, shortened to Vigilante.
*When entering the stage for The Vigilante, the fight does not start until Peppino picks up the revolver from the box thrown at him. This is likely a reference to the fight against Meta Knight in Kirby Super Star, where in both the enemy offers Peppino a weapon to make the fight fair.
**If the player does not pick up the gun when the Vigilante offers it, after a few seconds the Vigilante will stare at the screen with an annoyed expression.
**When playing as [[The Noise]], The animation never shows up, due to the fact Noise uses [[Noise Bomb|Noise Bombs]] in boss fights.
*Vigilante's moveset is inspired by the Worms series, and his coming to a dead stop before firing most of his guns is a reference to the turn-based nature of those games. Most familiar to the Worms series are his bazooka, flamethrower, staggering his aerial momentum by firing an uzi downwards, and calling down a cow with a radio in lieu of a Concrete Donkey.
*The cowboys on the cardboard targets are depictions of Lowercase Bob and Uppercase Bob, two characters made by lead developer McPig before Pizza Tower. They can be seen in [https://www.youtube.com/watch?v=FalvF-ikTzY this animation], and appear as a playable duo in the “Bring Your Own Class” Doom mod.
*Sertif (co-programmer) has stated that Vigilante is his favorite character.
*Uncle Jeol is the VA of Vigilante.
==Gallery ==
==Gallery ==
=== Regular animations ===
=== Regular animations ===
<gallery widths="185">
<gallery widths="185">
Spr vigilante intro1 0.gif|ThugShaker
Spr vigilante intro1 0.gif|Vigilante standing while looking at a "Wanted" poster depicting [[Peppino]].
Spr vigilante intro2 0.gif|HuhAHHHH
Spr vigilante intro2 0.gif|Vigilante turning around and pointing at [[Peppino]].
PT-Spr_vigilante_intro2N.gif|Ditto, but with the "Wanted" poster depicting [[The Noise]].
Vigi idle.gif|Ok
Vigi idle.gif|Vigilante's idle animation.
Spr playerV idle5.gif|Really
Spr playerV idle5.gif|Vigilante looking at the player disappointingly if they ignore the pistol.
Spr playerV revolverstart.gif|*gun*
Spr playerV revolverhold.png|Mods:
Spr playerV revolverstart.gif|Vigilante pulling out his revolver.
Spr playerV revolvershoot.gif|Me:
Spr playerV revolverhold.png|Vigilante holding his revolver.
Spr playerV mach1.gif|GrowsLeg
Spr playerV revolvershoot.gif|Vigilante shooting his revolver.
Spr playerV bootsmove 0.gif|Runs
Spr playerV mach1.gif|Vigilante preparing to dash.
Spr vigilante duel 0.gif|A silhouetted Vigilante preparing for the Quick Draw duel.
Spr playerV crouchmove 0.gif|Dies
Spr playerV angryidle.gif|Vigilante's idle animation during the cutscene at the start of phase 3 of the [[Pizzaface]] boss battle. Also used when Vigilante hit an enemy in previous demos.
Spr vigilante duel 0.gif|Booty
Spr playerV panic.gif|Vigilante's idle animation during [[The Crumbling Tower of Pizza]]. Also used during [[Pizza Time]] when he was playable.
Spr playerV angryidle.gif|Angry,
Spr playerV move.gif|Vigilante's walking animation during [[The Crumbling Tower of Pizza]]. Also used when he was playable.
Spr playerV panic.gif|WHAT WHAT WHY YOU GUYS FARTING
Spr peppino duel 0.gif|A silhouetted [[Peppino]] nervous before the Quick Draw duel.
Spr playerV move.gif|Show me that ass.
Spr peppino duel 0.gif|PeesPants.
PT-Spr noise duel.png|[[The Noise]] during the duel.
PT-Spr noise duelend.gif|[[The Noise]] after the duel.
</gallery>
</gallery>
=== Boss Fight projectiles ===
=== Boss Fight projectiles ===
<gallery>
<gallery>
Spr johnecheese 0.gif|Jhon. E. Cumisdead
Spr johnecheese 0.gif|John E. Cheese's flying animation.
Spr johnecheese dead 0.png|Doubledeath
Spr johnecheese dead 0.png|John E. Cheese's defeat sprite.
Spr dynamite.gif|Lookslikep p
Spr dynamite.gif|The Vigilante's dynamite.
Spr vigilantecrate 0.png|Storesbooty
Spr vigilantecrate 0.png|Cow crate.
Spr vigilantecrate alert 0.png|Booty alert.
Spr vigilantecrate alert 0.png|Cow crate alert.
Spr cowidle 0.png|Twitter users
Spr cowidle 0.png|Cow.
File:Cowmeat.gif|DeathofTwitter
Cowmeat.gif|Beef cut "particles" that appear when a Cow dies.
Spr targetguys 0.png|WikiMods
Spr targetguys 0.png|Target picture 1.
Spr targetguys 1.png|Wikimods 2
Spr targetguys 1.png|Target picture 2.
Spr bazookavigi 0.gif|Shit
Spr bazookavigi 0.gif|Bazooka missile.
Spr cheesebullet 0.gif|Cum
Spr cheesebullet 0.gif|Cheese bullet forming.
Spr cheesebullet dead 0.gif|ExpiredCum
Spr cheesebullet dead 0.gif|Cheese bullet disintegrating.
The Vigilante is a Cheeseslime wearing a cowboy hat and boots. He is the grandson of John E. Cheese, the former owner of Fun Farm, which he now owns. He was apparently tricked by Pizzaface into thinking Peppino is a wanted criminal using forgery, leading to his fight at the Western District.
Boss Room
To access the boss room, the player needs to pay Mr. Stick 150$, or 15 Toppins.
The room is a stage play-like arena, made out of painted wood with desert-themed cutouts, and with the background being a painted wall of the Tower. As Peppino enters the boss fight, The Vigilante looks at a "wanted" poster with Peppino on it.
During the second phase, the background changes to sunset and everything else is silhouetted.
Boss Fight
Main Gimmick of the Vigilante
The Vigilante hands Peppino a pistol to use for the whole fight. This replaces the grab and can rapidly fire bullets or be charged for a giant, stronger bullet. However, the stronger bullet gets shot immediately after being charged, so the player needs to wait for the right moment to use it. The pistol is the player's only means of damaging The Vigilante, as he does not leave himself open for any other attacks.
However, when the player is playing as The Noise, The Vigilante does not hand him a pistol, and he can be damaged at anytime with Noise Bombs.
Regular shots can take one of The Vigilante's HP in 8 shots. The stronger shot deals 6 damage out of 8 required.
Noise Bombs can take one of The Vigilante's HP in 2 shots.
Phase 1
After each hit, he changes his attack pattern:
Cheese Bullets (2); Dash and Dive Kick
Dynamite Toss (4 in first pattern, 3 in second and third patterns); Cheese Bullets (1 in first and third patterns, 2; Dash and Dive Kick (third pattern), then...
After each hit and some of the attacks, The Vigilante slides away from the player, making him temporarily invincible.
Cheese Bullets
The Vigilante fires his revolver at the player, firing cheesy bullets that the player needs to quickly jump over. As the fight progress, the bullets will come out faster and more will be fired.
Dash and Dive Kick
The Vigilante runs with his high cowboy boots then dive kicks low to the ground with the boots in front of him.
Cardboard Target
Occasionally, a large cardboard cutout of a cowboy will fall from the sky, creating a target for Peppino’s bullets or The Noise's bombs to hit. It also can act as a shield for The Vigilante, as the bullets only hit the cutout. It will be destroyed after 5 small bullets, or can be dispatched with one big bullet or bomb. For
Dynamite Toss
The Vigilante throws dynamite high into the air, exploding on contact with the ground. If the small explosion the dynamite creates touches the player it will hurt them, but not the dynamite sticks themselves. The amount of dynamite The Vigilante throws is random.
Bullet Spray
The Vigilante jumps high into the sky, firing a cheese Uzi towards the ground as he flies by.
Dead John E. Cheese
At 4 HP, The Vigilante's dead farmer grandfather, John E. Cheese, will start appearing through out the fight. John will slowly fly towards the player with a pitchfork, but can be dispatched by a single bullet.
Bazooka
The Vigilante jumps high into the air, and fires a bazooka towards the middle of the arena, creating an explosion on impact and a shockwave travelling outwards.
Flamethrower
The Vigilante slowly moves around the arena with a fire-spitting flamethrower.
Herd Call
The Vigilante calls up to drop a crate onto the stage. After the box drops, a cow spawns. The cow will bounce around the arena for a while, but can be taken down with bullets.
Phase 2
After getting hit 9 times, The Vigilante regenerates his HP back and his attacks become faster. The pattern of attacks is also different, relying mostly on singular attacks, rather than multiple:
Dynamite Toss
Dash and Dive Kick
Cheese Bullets
Dynamite Toss; Bazooka
Herd Call (only once); Flamethrower
Herd Call; Bullet Spray
Herd Call; Dash and Dive Kick
Cheese Bullets
Quick Draw Finale
After finishing the second phase, the Quick Draw duel starts. Once the word "DRAW" appears, the player needs to shoot The Vigilante for the final hit. The timer is not very strict, but if the player fails to do so, The Vigilante shoots Peppino first, and the last attack repeats. If the player shoots before "DRAW" appears, the result will be the same as if the timer ran out.
Boss Rematch
After beating the Final Boss' 2nd Phase, the villain will bring in the four previous boss characters, and sends each of them to attack. Despite each boss having 8 HP and extra 8 HP afterwards, 4 HP will be drained per hit. The player fights each of the bosses one by one, they use some of the same attacks as before. After defeating Pepperman, Gustavo will appear for the player to grab and throw him at the remaining 3 bosses to stun them.
The Vigilante is the second boss fought again. The player is forced to throw Gustavo at him, as they are not given a gun.
The Vigilante will attack in this order:
Dynamite Toss; Cheese Bullets; Dash and Dive Kick
Dynamite Toss; Cheese Bullets; Dash and Dive Kick
Bazooka; Dash and Dive Kick; Bullet Spray; Flamethrower
Dynamite Toss; Dash and Dive Kick
After 4 hits, The Vigilante will go down, and the player will face The Noise.
In The Bad, The Ugly, and The Even Uglier, he is the sheriff of a western town and is first seen while Pepperman was attacking the town. After Pepperman barges into his building and asks if he was the sheriff of the town, he quickly surrenders. Afterwards, he is seen tied up alongside the banker of the town while Pepperman and his troops were robbing the bank.
The Ugly Defeat The Vigilante without getting hurt.
Trivia
The Vigilante, then known as Cowboy Cheeseslime, was originally created as a mod for Mega Man 8-bit Deathmatch. McPig was tired of drawing Peppino at the time, so he opted to do a Cheeseslime with a cowboy hat instead. He ended up liking him enough to make him an important character in the main game.
Before it was revealed that The Vigilante would be a playable character, Pizza Tower Guy had been teasing a third playable character for around a week in the Discord server with a picture showing 4 possible characters it could be, those being Gustavo, Pepperman, Snick, or The Vigilante, then known as Cowboy Cheeseslime, and gave various hints to who it could be. These hints included:
Already exists in Pizza Tower lore
Angry
Inspired by an old actor
A band that's relevant still has a popular song relating to the actor and/or character
The "inspired by an old actor" hint refers to Clint Eastwood, while the "band that's still relevant" in question is Gorillaz.
Doesn't play video games
One interesting thing of note about this image, is that all of these characters ended up becoming playable at some point, but Snick ended up being SAGE 2019 Demo exclusive, and Pepperman's appearance in Refrigerator-Refrigerador-Freezerator was scrapped. In the end, Gustavo was the only one of the four who ended up playable in the final game.
It has been said that Vigilante's full name is Vigert Ebenezer Lantte, shortened to Vigilante.
When entering the stage for The Vigilante, the fight does not start until Peppino picks up the revolver from the box thrown at him. This is likely a reference to the fight against Meta Knight in Kirby Super Star, where in both the enemy offers Peppino a weapon to make the fight fair.
If the player does not pick up the gun when the Vigilante offers it, after a few seconds the Vigilante will stare at the screen with an annoyed expression.
When playing as The Noise, The animation never shows up, due to the fact Noise uses Noise Bombs in boss fights.
Vigilante's moveset is inspired by the Worms series, and his coming to a dead stop before firing most of his guns is a reference to the turn-based nature of those games. Most familiar to the Worms series are his bazooka, flamethrower, staggering his aerial momentum by firing an uzi downwards, and calling down a cow with a radio in lieu of a Concrete Donkey.
The cowboys on the cardboard targets are depictions of Lowercase Bob and Uppercase Bob, two characters made by lead developer McPig before Pizza Tower. They can be seen in this animation, and appear as a playable duo in the “Bring Your Own Class” Doom mod.
Sertif (co-programmer) has stated that Vigilante is his favorite character.
Uncle Jeol is the VA of Vigilante.
Gallery
Regular animations
Vigilante standing while looking at a "Wanted" poster depicting Peppino.
Ditto, but with the "Wanted" poster depicting The Noise.
Vigilante's idle animation.
Vigilante looking at the player disappointingly if they ignore the pistol.
Vigilante pulling out his revolver.
Vigilante holding his revolver.
Vigilante shooting his revolver.
Vigilante preparing to dash.
Vigilante's dashing animation.
Vigilante dive kicking.
Vigilante throwing his dynamite, or the pistol.
Vigilante preparing to shoot with his Uzi.
Vigilante shooting with his Uzi.
Vigilante shooting a bazooka.
Vigilante preparing to use the flamethrower.
Vigilante using the flamethrower.
Vigilante turning around while using the flamethrower.
Vigilante calling in bovine support.
Vigilante's hurt animation.
Vigilante's sliding animation.
A silhouetted Vigilante preparing for the Quick Draw duel.
Vigilante's idle animation during the cutscene at the start of phase 3 of the Pizzaface boss battle. Also used when Vigilante hit an enemy in previous demos.