The Vigilante: Difference between revisions
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{{Infobox_character|name = The Vigilante|image = Vigi idle.gif|aliases = Cowboy Cheeseslime, The Vigilante, Vigil|relatives = John E. Cheese|species = Cheeseslime|gender = Male|eyes = Black}} |
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{{infobox character |
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{{Quote|Vigilante is Above the Law. When you're a sharpshooter, nobody gets out of your crosshairs.|Toppinbot.}} |
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|image = Vigi idle.gif |
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'''The Vigilante''' is a playable character and second [[List of bosses|boss]] in [[Pizza Tower]]. |
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|affiliation = [[Pizzaface]] |
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|relatives = [[John E. Cheese]] (deceased grandfather) |
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|hp = 9 |
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|transformation = [[Transformations|Revolver]] |
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|debut = The Vigilante (Arena) |
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|build-debut = * [[Peppino's Xmas Break|Peppino's Xmas Break]] (Decoration in Noise's Boss Fight) |
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* [[List of builds|Westernbuildv1]] (Major Character) |
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|boss = yes |
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}}{{Quote|[[File:Vigilante.png|right|100px]] When you're a sharpshooter, nobody gets out of your crosshairs.|Vigilante (via [[Toppinbot]]).}} |
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'''The Vigilante''' is the second [[List of bosses|boss]] in ''[[Pizza Tower]]''. |
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== |
==Description== |
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The Vigilante is a [[Cheeseslime]] wearing a cowboy hat. He is the grandson of [[ |
The Vigilante is a [[Cheeseslime]] wearing a cowboy hat and boots. He is the grandson of [[John E. Cheese]], the former owner of [[Fun Farm]], which he now owns. He was apparently tricked by [[Pizzaface]] into thinking Peppino is a wanted criminal using forgery, leading to his fight at the [[Western District]]. |
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==Boss Room== |
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To access the boss room, the player needs to pay [[Mr. Stick]] 150$, or 15 [[Toppins]]. |
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The room is a stage play-like arena, made out of painted wood with desert-themed cutouts, and with the background being a painted wall of the Tower. As [[Peppino]] enters the boss fight, The Vigilante looks at a "wanted" poster with Peppino on it. |
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During the second phase, the background changes to sunset and everything else is silhouetted. |
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==Boss Fight== |
==Boss Fight== |
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=== Main Gimmick of the Vigilante === |
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Vigilante is currently the boss of the 2nd world. |
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The Vigilante hands Peppino a pistol to use for the whole fight. This replaces the grab and can rapidly fire bullets or be charged for a giant, stronger bullet. However, the stronger bullet gets shot immediately after being charged, so the player needs to wait for the right moment to use it. The pistol is the player's only means of damaging The Vigilante, as he does not leave himself open for any other attacks. |
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However, when the player is playing as [[The Noise]], The Vigilante does not hand him a pistol, and he can be damaged at anytime with Noise Bombs. |
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Regular shots can take one of The Vigilante's HP in 8 shots. The stronger shot deals 6 damage out of 8 required. |
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=== <u>Boss Behavior</u>=== |
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Noise Bombs can take one of The Vigilante's HP in 2 shots. |
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Vigilante's boss behavior early in the fight has him trying to keep some distance from the player, with the use of his pistol and dynamite, and parrying when the player gets close. As the fight progresses, he proceeds to use more attacks the get him close to the player, such as his ground pound and uppercut, and his various kick moves. At the end of the fight he challenges the player to an old fashioned western duel. |
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== |
=== Phase 1 === |
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After each hit, he changes his attack pattern: |
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Unlike the other 2 playable characters, The Vigilante has a health system and is unable to use any transformations besides the Ball transformation. |
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* Cheese Bullets (2); Dash and Dive Kick |
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* Dynamite Toss (4 in first pattern, 3 in second and third patterns); Cheese Bullets (1 in first and third patterns, 2; Dash and Dive Kick (third pattern), then... |
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* Bullet Spray; Dynamite Toss (2) |
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* Bullet Spray; Cheese Bullets (4) |
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* Dash and Dive Kick |
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* Bazooka; Dynamite Toss (3); Cheese Bullets (2); Dash and Dive Kick |
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* Flamethrower; Dynamite Toss (2) |
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* Flamethrower |
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* Herd Call; Dynamite Toss (2); Cheese Bullets (2) |
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After each hit and some of the attacks, The Vigilante slides away from the player, making him temporarily invincible. |
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===Dash=== |
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The Vigilante grows boots and starts running. Like Peppino, The Vigilante can run up walls when reaching Mach 2 or higher and can also use the rolling and diving moves. However, he cannot ram into any blocks and is forced to use other methods to break them instead. |
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=== |
==== Cheese Bullets ==== |
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The Vigilante fires his revolver at the player, firing cheesy bullets that the player needs to quickly jump over. As the fight progress, the bullets will come out faster and more will be fired. |
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By pressing the shoot key, The Vigilante grows a hand and throws a stick of dynamite that explodes after a short period of time. The dynamite can notably break [[Metal Block|metal blocks]], with it being the only way he can do so. It can also break [[Bomb Block|bomb blocks]] as a way for him to get through [[List of levels|levels]] featuring said obstacle, due to the fact that he can't use the [[Transformations#Bomb|Bomb transformation]]. |
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==== Dash and Dive Kick ==== |
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Holding down and pressing the shoot key will cause him to throw the stick of dynamite right next to him. |
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The Vigilante runs with his high cowboy boots then dive kicks low to the ground with the boots in front of him. |
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==== |
==== Cardboard Target ==== |
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Occasionally, a large cardboard cutout of a cowboy will fall from the sky, creating a target for Peppino’s bullets or The Noise's bombs to hit. It also can act as a shield for The Vigilante, as the bullets only hit the cutout. It will be destroyed after 5 small bullets, or can be dispatched with one big bullet or bomb. For |
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If The Vigilante touches a stick of dynamite he throws out, it will explode and he will jump very high, similarly to a super jump. However, unlike a normal super jump, The Vigilante has more horizontal control when using it and the move doesn't infinitely go upwards, with there being a set distance. If he runs into his dynamite while running at higher machs, he will get a much bigger jump from it. |
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=== |
==== Dynamite Toss ==== |
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The Vigilante throws dynamite high into the air, exploding on contact with the ground. If the small explosion the dynamite creates touches the player it will hurt them, but not the dynamite sticks themselves. The amount of dynamite The Vigilante throws is random. |
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Instead of a grab, pressing the grab button will cause The Vigilante to grow a hand and be able shoot bullets from his gun at enemies, similarly to Peppino's gun in the [[GOLF]] [[List of builds|demo]]. He can shoot both while grounded and in the air. The bullets shot from the gun can break most basic blocks, besides the metal blocks, but it can also notably break target blocks as well. |
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==== Bullet Spray ==== |
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Holding the grab key will cause Vigilante to prepare his gun, leaving him motionless unless the key is let go. |
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The Vigilante jumps high into the sky, firing a cheese Uzi towards the ground as he flies by. |
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=== |
==== Dead John E. Cheese ==== |
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At 4 HP, The Vigilante's dead farmer grandfather, [[John E. Cheese]], will start appearing through out the fight. John will slowly fly towards the player with a pitchfork, but can be dispatched by a single bullet. |
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Like the other two playable characters, The Vigilante can ground pound, but instead of using his body to slam down onto the ground, he grows a hand and punches straight downward with his fist. |
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==== Bazooka ==== |
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The Vigilante jumps high into the air, and fires a bazooka towards the middle of the arena, creating an explosion on impact and a shockwave travelling outwards. |
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Grabbing any type of [[Pizza Points]] will heal a certain amount of The Vigilante's HP, with bigger collectibles healing more HP, while smaller ones heal only a small amount of HP. |
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=== |
==== Flamethrower ==== |
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The Vigilante slowly moves around the arena with a fire-spitting flamethrower. |
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The Vigilante can taunt like the other two playable characters, but he will look very angry at the player for making him do so. Because of this, he cannot super taunt, meaning he is unable to screen wipe with a taunt. |
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=== |
==== Herd Call ==== |
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The Vigilante |
The Vigilante calls up to drop a crate onto the stage. After the box drops, a cow spawns. The cow will bounce around the arena for a while, but can be taken down with bullets. |
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== |
=== Phase 2 === |
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After getting hit 9 times, The Vigilante regenerates his HP back and his attacks become faster. The pattern of attacks is also different, relying mostly on singular attacks, rather than multiple: |
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The Vigilante appears in ''The Bad, The Ugly, and The Even Uglier'' [[comics]]. |
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* Dynamite Toss |
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* Dash and Dive Kick |
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* Cheese Bullets |
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* Dynamite Toss; Bazooka |
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* Herd Call (only once); Flamethrower |
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* Herd Call; Bullet Spray |
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* Herd Call; Dash and Dive Kick |
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* Cheese Bullets |
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==== Quick Draw Finale ==== |
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In The Bad, The Ugly, and The Even Uglier, he is the sheriff of a western town and is first seen while [[Pepperman]] was attacking the town. After Pepperman barges into his building and asks if he was the sheriff of the town, he quickly surrenders. Afterwards, he is seen tied up alongside the banker of the town while Pepperman and his troops were robbing the bank. However, soon after, while Pepperman was plotting to set up camp at the town, he escapes and attacks him. It is unknown what he does after attacking Pepperman, as the comics haven't been completed yet. |
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After finishing the second phase, the Quick Draw duel starts. Once the word "DRAW" appears, the player needs to shoot The Vigilante for the final hit. The timer is not very strict, but if the player fails to do so, The Vigilante shoots Peppino first, and the last attack repeats. If the player shoots before "DRAW" appears, the result will be the same as if the timer ran out. |
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=== Boss Rematch === |
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==Trivia== |
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After beating the [[Pizzahead|Final Boss]]' 2nd Phase, the villain will bring in the four previous boss characters, and sends each of them to attack. Despite each boss having 8 HP and extra 8 HP afterwards, 4 HP will be drained per hit. The player fights each of the bosses one by one, they use some of the same attacks as before. After defeating Pepperman, [[Gustavo]] will appear for the player to grab and throw him at the remaining 3 bosses to stun them. |
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The Vigilante is the second boss fought again. The player is forced to throw Gustavo at him, as they are not given a gun. |
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* The Vigilante, then known as Cowboy Cheeseslime, was originally created as a mod for ''Mega Man 8-bit Deathmatch''. PTG was feeling tired of drawing Peppino, so he opted to do a Cheeseslime with a cowboy hat instead. He ended up liking him enough to make him an important character in the main game. |
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The Vigilante will attack in this order: |
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[[File:New Character Teaser.png|thumb|227x227px|The teaser picture showing the 4 possible characters.]] |
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* Dynamite Toss; Cheese Bullets; Dash and Dive Kick |
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* Dynamite Toss; Cheese Bullets; Dash and Dive Kick |
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* Bazooka; Dash and Dive Kick; Bullet Spray; Flamethrower |
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* Dynamite Toss; Dash and Dive Kick |
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After 4 hits, The Vigilante will go down, and the player will face [[The Noise]]. |
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*Before it was revealed that The Vigilante would be a playable character, Pizza Tower Guy had been teasing a third playable character for around a week in the Discord server with a picture showing 4 possible characters it could be, those being [[Gustavo]], Pepperman, [[Snick]], or The Vigilante, then known as Cowboy Cheeseslime, and gave various hints to who it could be. These hints included: |
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== In the comics== |
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The Vigilante appears in [[Comics#The Bad, The Ugly, and The Even Uglier (??? Comic)|''The Bad, The Ugly, and The Even Uglier'' comics]]. |
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In The Bad, The Ugly, and The Even Uglier, he is the sheriff of a western town and is first seen while [[Pepperman]] was attacking the town. After Pepperman barges into his building and asks if he was the sheriff of the town, he quickly surrenders. Afterwards, he is seen tied up alongside the banker of the town while Pepperman and his troops were robbing the bank. |
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== Pre-release == |
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''For early appearances and scrapped ideas, see the pre-release page here: [[The Vigilante/Pre-release]]'' |
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== Chef Tasks == |
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This enemy is tied with the following [[Chef Tasks|Chef Task]]: |
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{{ChefTasks |
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|name1 = The Ugly |
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|image1 = Spr achievement bosses 1.png |
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|desc1 = Defeat The Vigilante without getting hurt.}} |
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==Trivia== |
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* The Vigilante, then known as Cowboy Cheeseslime, was originally created as a mod for Mega Man 8-bit Deathmatch. McPig was tired of drawing Peppino at the time, so he opted to do a Cheeseslime with a cowboy hat instead. He ended up liking him enough to make him an important character in the main game. |
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*Before it was revealed that The Vigilante would be a playable character, Pizza Tower Guy had been teasing a third playable character for around a week in the Discord server with a picture showing 4 possible characters it could be, those being [[Gustavo]], [[Pepperman]], [[Snick]], or The Vigilante, then known as Cowboy Cheeseslime, and gave various hints to who it could be. These hints included: |
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**Already exists in Pizza Tower lore |
**Already exists in Pizza Tower lore |
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**Angry |
**Angry |
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Line 61: | Line 123: | ||
***The "inspired by an old actor" hint refers to Clint Eastwood, while the "band that's still relevant" in question is Gorillaz. |
***The "inspired by an old actor" hint refers to Clint Eastwood, while the "band that's still relevant" in question is Gorillaz. |
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**Doesn't play video games |
**Doesn't play video games |
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**One interesting thing of note about this image, is that |
**One interesting thing of note about this image, is that all of these characters ended up becoming playable at some point, but Snick ended up being [[SAGE 2019 Demo]] exclusive, and Pepperman's appearance in [[Refrigerator-Refrigerador-Freezerator]] was scrapped. In the end, Gustavo was the only one of the four who ended up playable in the final game. |
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*It has been said that Vigilante's full name is Vigert Ebenezer Lantte, shortened to Vigilante. |
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*The Vigilante currently uses Pesto Anchovi as his escape theme, and The Noise's Jam Packed Anthem plays during the [[Entrance]] stage as placeholders until his real escape theme and Entrance themes are completed. |
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*When entering the stage for The Vigilante, the fight does not start until Peppino picks up the revolver from the box thrown at him. This is likely a reference to the fight against Meta Knight in Kirby Super Star, where in both the enemy offers Peppino a weapon to make the fight fair. |
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*An MM8DM mod called Grand Classes, both add Peppino and Vigilante as playable characters, though Vigilante uses the same sprites as the original skin mod, he has a move revamp, making his moves the same ones as from Pizza Tower, that being his revolver and a stick of dynamite which can be used to get height or a slight speed boost. |
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* |
**If the player does not pick up the gun when the Vigilante offers it, after a few seconds the Vigilante will stare at the screen with an annoyed expression. |
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**When playing as [[The Noise]], The animation never shows up, due to the fact Noise uses [[Noise Bomb|Noise Bombs]] in boss fights. |
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* During one of the Vigilante Spriting Streams, The hit ceiling animation's last frame for Vigi was re-used to jokingly make Kirby. (Highlight on PTG's Twitch channel.) |
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*Vigilante's moveset is inspired by the Worms series, and his coming to a dead stop before firing most of his guns is a reference to the turn-based nature of those games. Most familiar to the Worms series are his bazooka, flamethrower, staggering his aerial momentum by firing an uzi downwards, and calling down a cow with a radio in lieu of a Concrete Donkey. |
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*It has been said that Vigi's full name is Vigert Ebenezer Lantte, shortened to Vigilante. |
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*The cowboys on the cardboard targets are depictions of Lowercase Bob and Uppercase Bob, two characters made by lead developer McPig before Pizza Tower. They can be seen in [https://www.youtube.com/watch?v=FalvF-ikTzY this animation], and appear as a playable duo in the “Bring Your Own Class” Doom mod. |
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*Sertif (co-programmer) has stated that Vigilante is his favorite character. |
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*Uncle Jeol is the VA of Vigilante. |
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== |
==Gallery == |
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=== Regular animations === |
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<gallery widths="185"> |
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Spr vigilante intro1 0.gif|Vigilante standing while looking at a "Wanted" poster depicting [[Peppino]]. |
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Spr vigilante intro2 0.gif|Vigilante turning around and pointing at [[Peppino]]. |
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PT-Spr_vigilante_intro2N.gif|Ditto, but with the "Wanted" poster depicting [[The Noise]]. |
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Vigi idle.gif|Vigilante's idle animation. |
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Spr playerV idle5.gif|Vigilante looking at the player disappointingly if they ignore the pistol. |
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Spr playerV revolverstart.gif|Vigilante pulling out his revolver. |
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Spr playerV revolverhold.png|Vigilante holding his revolver. |
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Spr playerV revolvershoot.gif|Vigilante shooting his revolver. |
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Spr playerV mach1.gif|Vigilante preparing to dash. |
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Spr playerV bootsmove 0.gif|Vigilante's dashing animation. |
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PT-Spr_playerV_divekick.gif|Vigilante dive kicking. |
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Spr playerV dynamitethrow.gif|Vigilante throwing his dynamite, or the pistol. |
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Spr vigilante uziprepare 0.gif|Vigilante preparing to shoot with his Uzi. |
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Spr vigilante uzi 0.gif|Vigilante shooting with his Uzi. |
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Spr vigilante bazooka 0.gif|Vigilante shooting a bazooka. |
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Spr vigilante flamethrowerintro 0.gif|Vigilante preparing to use the flamethrower. |
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PT-Spr_vigilante_flamethrower.gif|Vigilante using the flamethrower. |
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Spr vigilante flamethrowerturn 0.gif|Vigilante turning around while using the flamethrower. |
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Spr vigilante order 0.gif|Vigilante calling in bovine support. |
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Spr playerV hurt.gif|Vigilante's hurt animation. |
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Spr playerV crouchmove 0.gif|Vigilante's sliding animation. |
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Spr vigilante duel 0.gif|A silhouetted Vigilante preparing for the Quick Draw duel. |
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Spr playerV angryidle.gif|Vigilante's idle animation during the cutscene at the start of phase 3 of the [[Pizzaface]] boss battle. Also used when Vigilante hit an enemy in previous demos. |
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Spr playerV panic.gif|Vigilante's idle animation during [[The Crumbling Tower of Pizza]]. Also used during [[Pizza Time]] when he was playable. |
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Spr playerV move.gif|Vigilante's walking animation during [[The Crumbling Tower of Pizza]]. Also used when he was playable. |
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Spr peppino duel 0.gif|A silhouetted [[Peppino]] nervous before the Quick Draw duel. |
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PT-Spr noise duel.png|[[The Noise]] during the duel. |
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PT-Spr noise duelend.gif|[[The Noise]] after the duel. |
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</gallery> |
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=== Boss Fight projectiles === |
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*The Vigilante is very unstable in co-op mode. As he doesn't have his code fully finished and is missing some sprites, various bugs can occur, like his HUD icon staying in the same spot no matter who gets control over the camera/flag or crashing the game, so it's not recommended to use Vigilante in co-op as of the latest build (April 2021). |
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<gallery> |
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*The player can softlock themselves by "rolling" into a destroyable block. |
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Spr johnecheese 0.gif|John E. Cheese's flying animation. |
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**Ditto to [[Pillar John]]. |
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Spr johnecheese dead 0.png|John E. Cheese's defeat sprite. |
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Spr dynamite.gif|The Vigilante's dynamite. |
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Spr vigilantecrate 0.png|Cow crate. |
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Spr vigilantecrate alert 0.png|Cow crate alert. |
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Spr cowidle 0.png|Cow. |
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Cowmeat.gif|Beef cut "particles" that appear when a Cow dies. |
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Spr targetguys 0.png|Target picture 1. |
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Spr targetguys 1.png|Target picture 2. |
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Spr bazookavigi 0.gif|Bazooka missile. |
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Spr cheesebullet 0.gif|Cheese bullet forming. |
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Spr cheesebullet dead 0.gif|Cheese bullet disintegrating. |
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</gallery> |
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=== Arena === |
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*If the player switches to Vigilante while Peppino or Noise hold a weapon, the Vigilante will bug out and use Peppino's sprites. Pressing Shoot will cause the Vigilante to softlock, forcing the player to restart the level. |
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<gallery> |
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*When a timed gate timer is on the screen, Vigilante's health counter also goes red. |
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Spr gate vigilante 0.png|The Vigilante arena gate. |
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Spr gate vigilanteBG 0.png|The Vigilante arena gate background. |
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</gallery> |
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=== Arena Background === |
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==Gallery == |
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<gallery widths="240" heights="135"> |
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''For more images, see the gallery here: [[The Vigilante/Gallery]]''<gallery orientation="none" widths="185"> |
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Bg vigilantearena 0.png|Arena's ground sprite. |
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Spr playerV move.gif|The Vigilante's walking animation. |
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Bg vigiboss 0.png|Phase 1 background. Blue wall with painted desert, clouds and sun. |
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Spr playerV revolvershoot.gif|The Vigilante shooting from the revolver. |
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Bg vigiBGcloud 0.png|Background decoration. Clouds. |
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Vigilante mach3.gif|The Vigilante dashing at Mach 3. |
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Bg vigiboss dark 0.png|Phase 2 background. |
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Vigilantegozoom.gif|Vigilante Dashing at Mach 4. |
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File:Vigilante Arena's ground Black.png|Phase 2 arena's ground sprite |
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Spr playerV tumble.gif|The Vigilante in the Ball transformation. |
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Spr preparetodraw 0.png|Sign from final phase's quick draw. |
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Vigilyawn.png|The Vigilante yawning. |
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Spr draw 0.png|Second sign from final phase's quick draw. |
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Vigilnothanks.png|The Vigilante being disinterested in the player. |
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</gallery> |
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Vigillookback.png|The Vigilante looking back. |
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Vigilcovermouth.png|The Vigilante covering his face. |
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=== In-game miscellaneous=== |
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Vigilblackeyes.png|The Vigilante with black eyes. |
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<gallery> |
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Vigilangry.png|The Vigilante being immensely frustrated. |
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Spr vsvigilante 0.png|Vigilante's VS screen portrait. |
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A350E2F6-9507-4CF7-A5E0-8935D1F644C6.gif|The Vigilante's collecting the key animation. |
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Spr vstitle vigilante 0.png|Vigilante's name on VS screen. |
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Spr bossfight vigiHP 0.gif|Vigilante's HP icon. |
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Slimepresent.gif|The Vigilante within a present, seen during The Noise boss fight in [[Strongcold]]. |
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Spr list5 9.png|Vigilante's boss fight icon on [[Pizza Granny]] sign. |
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You frikkin moron you've been splooshed.png|The Vigilante, splattered, seen when accidentally hit during The Noise boss fight in Strongcold. |
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Spr vigilanteunsure 0.gif|Vigilante staring at the giant John statue in [[Staff Only]]. |
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Slime sprites.png|Sprites for the MM8BDM mod. |
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Spr vigilanteunsure2 0.gif|Vigilante looking towards the player when approached in Staff Only. |
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Spr vigilantenoisette1 0.gif|Vigilante holding a cup in [[List of miscellaneous characters#Noisette|Noisette]]'s Cafe. |
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Spr vigilantenoisette2 0.gif|Vigilante drinking from a cup in Noisette's Cafe when approached. |
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Spr intro vigi 0.gif|Vigilante in the game's intro. |
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PT-spr towerending bosses-CROPPED.png|Vigilante in the game's ending. |
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Spr ending cards 3.png|Vigilante wrangling [[Stupid Rat]]s with [[Peppino]], [[Gustavo]], and Brick. Appears in the ending. |
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Spr ending cards 5.png|Vigilante teaching the [[Toppins]] how to handle a revolver. Appears in the ending. |
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Spr ending cards 11.png|Vigilante looking at a "Wanted" poster depicting Pizzahead as the others chase Peppino. Appears in the ending. |
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File:Spr ending cards 10.png|The Vigilante dressed as a cow. Appears in the end credits. |
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PT-spr_costumedvigilante-CROPPED.gif|Vigilante's cow costume during [[Pumpkin Hunt]] event. |
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Spr PlayerV dead.gif|The Vigilante after The Noise runs into him during The Crumbling Tower of Pizza. |
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</gallery> |
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=== Miscellaneous === |
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<gallery widths="185"> |
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Cowboy Slime mod sprites.png|Vigilante's sprites for the MM8BDM mod. |
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Cowboy Cheese in the game.png|The mod in-game. |
Cowboy Cheese in the game.png|The mod in-game. |
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New Character Teaser.png|The teaser image of the new playable character, featuring Vigilante. |
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Sleigh.gif|The Vigilante in a sleigh with Peppino's other allies. Note that this is when he was Cowboy Cheeseslime, so he had yet to gain his trademark serious demeanor. |
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Toppin Bot Vigilante.png|Toppinbot's description of Vigilante on the Pizza Tower Discord. |
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Vigilante.png|Toppinbot's portrait of Vigilante. |
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Noisette telling Vigilante it's fine.png|Vigilante being ready to take revenge on Peppino for trying to steal. |
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Noisetteshopconcept6.png|Vigilante being impressed by Noisette's extreme finger skateboarding tricks. |
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Noisette giving Vigilante peanut butter spaghetti.png|Vigilante liking the idea of peanut butter spaghetti. |
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Noisette gives Vigilante diarrhea.png|Vigilante regretting eating the peanut butter spaghetti. |
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Noisette offering a chocolate corncob.png|Vigilante admitting his diarrhetic rage to Noisette who then offers him a chocolate corncob. |
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Noisetteshopconcept997.png|Vigilante getting Pepperman to leave by offering him the unholy chocolate corncob. |
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Bad pirahna.png|Vigilante watching Peppino and Noisette's shenanigans. |
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VIGI consept.png|Vigilante holding a barrel weapon that shoots big cheese projectiles. |
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VIGI consept2.png|Vigilante holding a cheese grater weapon. |
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VIGI consept3.png|Concept art for the Vigilante's Dynamite stick. |
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PT-vigicard.png|Vigilante's Steam Trading Card. |
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PT-bossbg.png|Vigilante on Steam User Background. |
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PT-HalloweenPatchnotesBanner.png|The Vigilante in a banner for the [[Pumpkin Hunt]] patchnotes. |
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</gallery> |
</gallery> |
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{{PTcharacters}}{{PTenemies}}{{PTlevels}} |
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[[Category:Playable Characters]] |
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[[Category:Characters]] |
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[[Category:Enemies]] |
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[[Category:Bosses]] |
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[[Category:Villains]] |
Latest revision as of 14:05, 8 June 2024
"
When you're a sharpshooter, nobody gets out of your crosshairs."
— Vigilante (via Toppinbot).
The Vigilante is the second boss in Pizza Tower.
Description
The Vigilante is a Cheeseslime wearing a cowboy hat and boots. He is the grandson of John E. Cheese, the former owner of Fun Farm, which he now owns. He was apparently tricked by Pizzaface into thinking Peppino is a wanted criminal using forgery, leading to his fight at the Western District.
Boss Room
To access the boss room, the player needs to pay Mr. Stick 150$, or 15 Toppins.
The room is a stage play-like arena, made out of painted wood with desert-themed cutouts, and with the background being a painted wall of the Tower. As Peppino enters the boss fight, The Vigilante looks at a "wanted" poster with Peppino on it.
During the second phase, the background changes to sunset and everything else is silhouetted.
Boss Fight
Main Gimmick of the Vigilante
The Vigilante hands Peppino a pistol to use for the whole fight. This replaces the grab and can rapidly fire bullets or be charged for a giant, stronger bullet. However, the stronger bullet gets shot immediately after being charged, so the player needs to wait for the right moment to use it. The pistol is the player's only means of damaging The Vigilante, as he does not leave himself open for any other attacks. However, when the player is playing as The Noise, The Vigilante does not hand him a pistol, and he can be damaged at anytime with Noise Bombs.
Regular shots can take one of The Vigilante's HP in 8 shots. The stronger shot deals 6 damage out of 8 required. Noise Bombs can take one of The Vigilante's HP in 2 shots.
Phase 1
After each hit, he changes his attack pattern:
- Cheese Bullets (2); Dash and Dive Kick
- Dynamite Toss (4 in first pattern, 3 in second and third patterns); Cheese Bullets (1 in first and third patterns, 2; Dash and Dive Kick (third pattern), then...
- Bullet Spray; Dynamite Toss (2)
- Bullet Spray; Cheese Bullets (4)
- Dash and Dive Kick
- Bazooka; Dynamite Toss (3); Cheese Bullets (2); Dash and Dive Kick
- Flamethrower; Dynamite Toss (2)
- Flamethrower
- Herd Call; Dynamite Toss (2); Cheese Bullets (2)
After each hit and some of the attacks, The Vigilante slides away from the player, making him temporarily invincible.
Cheese Bullets
The Vigilante fires his revolver at the player, firing cheesy bullets that the player needs to quickly jump over. As the fight progress, the bullets will come out faster and more will be fired.
Dash and Dive Kick
The Vigilante runs with his high cowboy boots then dive kicks low to the ground with the boots in front of him.
Cardboard Target
Occasionally, a large cardboard cutout of a cowboy will fall from the sky, creating a target for Peppino’s bullets or The Noise's bombs to hit. It also can act as a shield for The Vigilante, as the bullets only hit the cutout. It will be destroyed after 5 small bullets, or can be dispatched with one big bullet or bomb. For
Dynamite Toss
The Vigilante throws dynamite high into the air, exploding on contact with the ground. If the small explosion the dynamite creates touches the player it will hurt them, but not the dynamite sticks themselves. The amount of dynamite The Vigilante throws is random.
Bullet Spray
The Vigilante jumps high into the sky, firing a cheese Uzi towards the ground as he flies by.
Dead John E. Cheese
At 4 HP, The Vigilante's dead farmer grandfather, John E. Cheese, will start appearing through out the fight. John will slowly fly towards the player with a pitchfork, but can be dispatched by a single bullet.
Bazooka
The Vigilante jumps high into the air, and fires a bazooka towards the middle of the arena, creating an explosion on impact and a shockwave travelling outwards.
Flamethrower
The Vigilante slowly moves around the arena with a fire-spitting flamethrower.
Herd Call
The Vigilante calls up to drop a crate onto the stage. After the box drops, a cow spawns. The cow will bounce around the arena for a while, but can be taken down with bullets.
Phase 2
After getting hit 9 times, The Vigilante regenerates his HP back and his attacks become faster. The pattern of attacks is also different, relying mostly on singular attacks, rather than multiple:
- Dynamite Toss
- Dash and Dive Kick
- Cheese Bullets
- Dynamite Toss; Bazooka
- Herd Call (only once); Flamethrower
- Herd Call; Bullet Spray
- Herd Call; Dash and Dive Kick
- Cheese Bullets
Quick Draw Finale
After finishing the second phase, the Quick Draw duel starts. Once the word "DRAW" appears, the player needs to shoot The Vigilante for the final hit. The timer is not very strict, but if the player fails to do so, The Vigilante shoots Peppino first, and the last attack repeats. If the player shoots before "DRAW" appears, the result will be the same as if the timer ran out.
Boss Rematch
After beating the Final Boss' 2nd Phase, the villain will bring in the four previous boss characters, and sends each of them to attack. Despite each boss having 8 HP and extra 8 HP afterwards, 4 HP will be drained per hit. The player fights each of the bosses one by one, they use some of the same attacks as before. After defeating Pepperman, Gustavo will appear for the player to grab and throw him at the remaining 3 bosses to stun them.
The Vigilante is the second boss fought again. The player is forced to throw Gustavo at him, as they are not given a gun.
The Vigilante will attack in this order:
- Dynamite Toss; Cheese Bullets; Dash and Dive Kick
- Dynamite Toss; Cheese Bullets; Dash and Dive Kick
- Bazooka; Dash and Dive Kick; Bullet Spray; Flamethrower
- Dynamite Toss; Dash and Dive Kick
After 4 hits, The Vigilante will go down, and the player will face The Noise.
In the comics
The Vigilante appears in The Bad, The Ugly, and The Even Uglier comics.
In The Bad, The Ugly, and The Even Uglier, he is the sheriff of a western town and is first seen while Pepperman was attacking the town. After Pepperman barges into his building and asks if he was the sheriff of the town, he quickly surrenders. Afterwards, he is seen tied up alongside the banker of the town while Pepperman and his troops were robbing the bank.
Pre-release
For early appearances and scrapped ideas, see the pre-release page here: The Vigilante/Pre-release
Chef Tasks
This enemy is tied with the following Chef Task:
The Ugly Defeat The Vigilante without getting hurt. |
Trivia
- The Vigilante, then known as Cowboy Cheeseslime, was originally created as a mod for Mega Man 8-bit Deathmatch. McPig was tired of drawing Peppino at the time, so he opted to do a Cheeseslime with a cowboy hat instead. He ended up liking him enough to make him an important character in the main game.
- Before it was revealed that The Vigilante would be a playable character, Pizza Tower Guy had been teasing a third playable character for around a week in the Discord server with a picture showing 4 possible characters it could be, those being Gustavo, Pepperman, Snick, or The Vigilante, then known as Cowboy Cheeseslime, and gave various hints to who it could be. These hints included:
- Already exists in Pizza Tower lore
- Angry
- Inspired by an old actor
- A band that's relevant still has a popular song relating to the actor and/or character
- The "inspired by an old actor" hint refers to Clint Eastwood, while the "band that's still relevant" in question is Gorillaz.
- Doesn't play video games
- One interesting thing of note about this image, is that all of these characters ended up becoming playable at some point, but Snick ended up being SAGE 2019 Demo exclusive, and Pepperman's appearance in Refrigerator-Refrigerador-Freezerator was scrapped. In the end, Gustavo was the only one of the four who ended up playable in the final game.
- It has been said that Vigilante's full name is Vigert Ebenezer Lantte, shortened to Vigilante.
- When entering the stage for The Vigilante, the fight does not start until Peppino picks up the revolver from the box thrown at him. This is likely a reference to the fight against Meta Knight in Kirby Super Star, where in both the enemy offers Peppino a weapon to make the fight fair.
- If the player does not pick up the gun when the Vigilante offers it, after a few seconds the Vigilante will stare at the screen with an annoyed expression.
- When playing as The Noise, The animation never shows up, due to the fact Noise uses Noise Bombs in boss fights.
- Vigilante's moveset is inspired by the Worms series, and his coming to a dead stop before firing most of his guns is a reference to the turn-based nature of those games. Most familiar to the Worms series are his bazooka, flamethrower, staggering his aerial momentum by firing an uzi downwards, and calling down a cow with a radio in lieu of a Concrete Donkey.
- The cowboys on the cardboard targets are depictions of Lowercase Bob and Uppercase Bob, two characters made by lead developer McPig before Pizza Tower. They can be seen in this animation, and appear as a playable duo in the “Bring Your Own Class” Doom mod.
- Sertif (co-programmer) has stated that Vigilante is his favorite character.
- Uncle Jeol is the VA of Vigilante.
Gallery
Regular animations
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Vigilante standing while looking at a "Wanted" poster depicting Peppino.
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Vigilante turning around and pointing at Peppino.
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Ditto, but with the "Wanted" poster depicting The Noise.
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Vigilante's idle animation.
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Vigilante looking at the player disappointingly if they ignore the pistol.
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Vigilante pulling out his revolver.
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Vigilante holding his revolver.
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Vigilante shooting his revolver.
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Vigilante preparing to dash.
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Vigilante's dashing animation.
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Vigilante dive kicking.
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Vigilante throwing his dynamite, or the pistol.
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Vigilante preparing to shoot with his Uzi.
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Vigilante shooting with his Uzi.
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Vigilante shooting a bazooka.
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Vigilante preparing to use the flamethrower.
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Vigilante using the flamethrower.
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Vigilante turning around while using the flamethrower.
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Vigilante calling in bovine support.
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Vigilante's hurt animation.
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Vigilante's sliding animation.
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A silhouetted Vigilante preparing for the Quick Draw duel.
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Vigilante's idle animation during the cutscene at the start of phase 3 of the Pizzaface boss battle. Also used when Vigilante hit an enemy in previous demos.
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Vigilante's idle animation during The Crumbling Tower of Pizza. Also used during Pizza Time when he was playable.
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Vigilante's walking animation during The Crumbling Tower of Pizza. Also used when he was playable.
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A silhouetted Peppino nervous before the Quick Draw duel.
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The Noise during the duel.
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The Noise after the duel.
Boss Fight projectiles
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John E. Cheese's flying animation.
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John E. Cheese's defeat sprite.
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The Vigilante's dynamite.
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Cow crate.
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Cow crate alert.
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Cow.
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Beef cut "particles" that appear when a Cow dies.
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Target picture 1.
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Target picture 2.
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Bazooka missile.
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Cheese bullet forming.
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Cheese bullet disintegrating.
Arena
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The Vigilante arena gate.
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The Vigilante arena gate background.
Arena Background
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Arena's ground sprite.
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Phase 1 background. Blue wall with painted desert, clouds and sun.
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Background decoration. Clouds.
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Phase 2 background.
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Phase 2 arena's ground sprite
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Sign from final phase's quick draw.
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Second sign from final phase's quick draw.
In-game miscellaneous
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Vigilante's VS screen portrait.
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Vigilante's name on VS screen.
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Vigilante's HP icon.
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Vigilante's boss fight icon on Pizza Granny sign.
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Vigilante staring at the giant John statue in Staff Only.
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Vigilante looking towards the player when approached in Staff Only.
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Vigilante holding a cup in Noisette's Cafe.
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Vigilante drinking from a cup in Noisette's Cafe when approached.
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Vigilante in the game's intro.
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Vigilante in the game's ending.
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Vigilante wrangling Stupid Rats with Peppino, Gustavo, and Brick. Appears in the ending.
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Vigilante teaching the Toppins how to handle a revolver. Appears in the ending.
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Vigilante looking at a "Wanted" poster depicting Pizzahead as the others chase Peppino. Appears in the ending.
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The Vigilante dressed as a cow. Appears in the end credits.
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Vigilante's cow costume during Pumpkin Hunt event.
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The Vigilante after The Noise runs into him during The Crumbling Tower of Pizza.
Miscellaneous
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Vigilante's sprites for the MM8BDM mod.
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The mod in-game.
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The teaser image of the new playable character, featuring Vigilante.
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Toppinbot's description of Vigilante on the Pizza Tower Discord.
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Toppinbot's portrait of Vigilante.
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Vigilante being ready to take revenge on Peppino for trying to steal.
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Vigilante being impressed by Noisette's extreme finger skateboarding tricks.
-
Vigilante liking the idea of peanut butter spaghetti.
-
Vigilante regretting eating the peanut butter spaghetti.
-
Vigilante admitting his diarrhetic rage to Noisette who then offers him a chocolate corncob.
-
Vigilante getting Pepperman to leave by offering him the unholy chocolate corncob.
-
Vigilante watching Peppino and Noisette's shenanigans.
-
Vigilante holding a barrel weapon that shoots big cheese projectiles.
-
Vigilante holding a cheese grater weapon.
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Concept art for the Vigilante's Dynamite stick.
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Vigilante's Steam Trading Card.
-
Vigilante on Steam User Background.
-
The Vigilante in a banner for the Pumpkin Hunt patchnotes.
Pizza Tower | Characters in|
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Main Characters | |
Secondary Characters | |
Minor Characters | |
Bonus Characters | |
Unused Characters |
Pizza Tower | Enemies in|||||||
---|---|---|---|---|---|---|---|
Tower Lobby | |||||||
Western District | |||||||
Vacation Resort | |||||||
Slum | |||||||
Staff Only | |||||||
Secret | |||||||
Unused |
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Pizza Tower | Levels in|||||||
---|---|---|---|---|---|---|---|
Tower Lobby | |||||||
Western District | |||||||
Vacation Resort | |||||||
Slum | |||||||
Staff Only | |||||||
Bonus Levels | |||||||
|