{{Infobox_character|name = The Noise|image = Noisidul.gif|affiliation = Enemies (Singleplayer)
{{infobox character
Friend/Rescued (Co-op) (Unlockable)|species = Noise|gender = Male|height = 4'11" (150cm)|weight = 98 pounds (44 kilograms)}}'''The Noise''' is an playable character and [[List of enemies#Boss Characters|boss]] in Pizza Tower.
|image = File:PT-Spr playerN idle.gif
|fullname = Theodore Noise
|relatives = * [[Noisette]] (girlfriend)
* [[Peppino]] (rival)
|affiliation = [[Pizzaface]]
|health = 8
|debut = The Noise (Arena)
|build-debut = [[Early Test Build]]
|playable = yes
|boss = yes}}
{{Quote|[[File:PT-ToppinBot-Noise.png|right|100px]]Hey-a! Howsabout a nice ride on this washing machine here? Admission is freeeee!
|The Noise (via [[Toppinbot]])}}
'''The Noise''' is the third [[List of bosses|boss]] in ''[[Pizza Tower]]'', and a playable character in his [[The Noise Update|own campaign]].
== Description ==
== Description ==
The Noise is a short, mischievous man who wears a yellow jumpsuit, a chef hat-shaped mask, an orange cape, and white gloves. He has a prominent, long nose that sticks out with a short, curly moustache that sticks out from his cheeks. Without his mask, he has short, black hair.
The Noise is a humanoid being, wearing yellow costume and dark yellow cape.
He is energetic, cocky, and giddy, only occasionally seen with a more neutral, bored expression when smoking a cigarette. He's able to pull out random, wacky objects out of thin air for various attacks or comedic effect. If he is very angry, his teeth and fingers become sharp and his pupils become red.
He is a "mischievous gremlin" trying to stop [[Peppino]]'s quest, seemingly for his own amusement. He is based on The Noid, former anti-mascot of real-life food chain Domino's Pizza.
The Noise is indifferent to pizza. In past builds and during development, however, he hated the Pizza Tower, pizza, and Peppino (for making pizza).<ref>https://twitter.com/PizzaTowergame/status/1215251196618924033</ref> He prefers candy instead, as he collects it in the [[Noise's Hardoween|Hardoween demo]]<ref>https://twitter.com/PizzaTowerFact/status/1652509664196567040</ref>. In the release version of the game, however, he collects [[Pizza Points]].
He is able to use all kinds of random objects pulled from out of nowhere. This seems to be in reference to the cartoonish measures The Noid would take to ruin pizzas before their delivery. His mannerisms are giddy and child-like, but he becomes frighteningly demonic if angered.
He seems to have a successful career in entertainment. In the end credits for [[Peppino|Peppino's]] campaign, there is an image depicting him with a monocle with various media based on him in the background, including an upcoming movie. It's also revealed at the end of The Noise's campaign that the entire thing was a movie adaptation of the game.
== Playable Appearances ==
=== In the GOLF demo ===
In the ''[[GOLF (April Fools)|GOLF]]'' demo, The Noise was playable for the very first time by pressing F2. At the time, he was playable, and had many sprites, but was slightly unfinished, and used yellow Peppino sprites as placeholders.
=== In the May Patreon Build ===
The Noise was still playable, and still slightly unfinished (since all his sprites weren't done). However, in the Freezer level, The Noise is the only character playable.
=== In the November-December Patreon Build ===
In this build, The Noise was used as a second player and is functional in both Co-op and Singleplayer. His sprites and abilities were mostly finished.
=== In Noise's Hardoween ===
In ''[[Noise's Hardoween (2019 Halloween Demo)|Noise's Hardoween]]'', The Noise is a playable character--and the ''only'' playable character. He jumps higher and builds speed faster.
=== In Pizza Tower: Peppino's Xmas Break ===
In ''[[Pizza Tower: Peppino's Xmas Break]]'', when you beat Strongcold, you can play as him.
=== In the January Patreon Build ===
The Noise is playable, just like the Nov-Dec builds. However, he got a complete overhaul, allowing him to go to Mach 2-3 by using his Pogo stick (Dash) to go higher (Hold Jump while using the Pogo) and faster. (Keep using the Pogo.) Then when he flashes, he can use his jet pack in 3 directions: Left, Right, and Up. (While in the air, flashing, press Dash to use jetpack. Hold direction you want to go.)
== Abilities ==
== Boss room ==
To access the boss room, the player needs to pay [[Mr. Stick]] $200 (20 [[Toppins]]).
=== '''Grab Attack''' ===
The Noise uses his demonic mouth with fangs to grab a target. He can perform several different and slightly more gruesome attacks, such as stabbing the enemy with his tongue, simply biting down with his teeth, slashing, stabbing with a knife, slam-dunking, etc. This can currently only be used on throwable unbreakable objects by spinning into them.<gallery>
The boss arena is a yellow inflated boxing ring. In the background lies a yellow 'N-TV' building on a vast sandy landscape, a giant camera, and a giant, inflated Noise Balloon floating around. Two creatures resembling flying [[Noisey]]s follow The Noise whilst holding recording equipment. In his boss intro, The Noise taunts [[Peppino]] by scaring him with a mask resembling the latter, takes it off before laughing at him, and starts the fight.
Noise Finishing Blows.gif
</gallery>
Right before the second phase, the giant Noise balloon crashes into the arena, remaining there for the rest of the fight.
=== '''Dash / Skateboard''' ===
The Noise rides a skateboard at high speeds, and if he goes faster up to max speed, he turns into a missile/rocket. Will only activate when touching a boost pad. The Skateboard has been removed in place of the pogo stick since the January Patreon Demo and Beyond.<gallery>
== Boss Fight ==
3.png
Unlike other bosses, his attack pattern is decided by random and is picked out of a set of attacks.
</gallery>
=== '''Double Jump''' ===
=== Spin ===
To make up for his low jump height, The Noise can double jump using his rocket pack by pressing the jump button while in mid-air
The Noise will rapidly spin to transition to the next attack. This can damage the player.
=== '''Super Jump''' ===
Once The Noise is flashing when he uses his Pogo, Pressing up and the dash key will result in The Noise doing a super jump. Different from Peppino, The Noise can slightly adjust his position left or right while in this state. Pressing left/right and dash while super jumping can be used to transition into a Rocket Dash.
=== '''Spin Attack''' ===
=== Skateboard ===
The Noise will ''speen,''whichincontactwithanenemyinrangesendsitflyingtowards the directionTheNoiseisfacingto. This can also beused to destroybreakableblocks.
The Noise will take out a skateboard and start riding towards the player. They will turn around if the player passes them, ending the attack briefly after the third turn. They can also jump to catch the player attempting to jump over them.
=== '''Noise Bomb''' ===
=== Pogostick ===
If the spin button is pressed while The Noise is spinning, he'll throw out a yellow bomb with his face on it that can be used to defeat enemies. If the bomb doesn't hit anything once thrown, it'll hop about for a few seconds before exploding on its own.
Noise also will pull out his pogostick, jumping towards the player four times and ending the attack immediately after landing from the fourth jump. If the attack has been used before, they may drop a bomb at the beginning of one of their jumps.
=== '''Rocket Dash''' ===
The Noise will use his Rocket Pack as a dashing tool. Unique from Peppino, the Rocket Pack sends The Noise in a straight line in the air, but can slightly be adjusted up or down during flight. Also, if you hold down while on the ground, The Noise will slide in his face, being able to go through 1-block high spaces.
=== '''Pogo Stick''' ===
=== Balloon ===
The Noise will jump offscreen return in his hot air balloon. They will follow the player horizontally, dropping two bombs before attempting a ground pond attack. On the first use of this attack, they will only drop one bomb.
The Noise can use this to reach Mach 2-3. When he starts to flash white, you can use the Rocket Dash or the Super Jump. If you hold the jump button when landing with the pogo, The Noise can jump higher.<gallery>
Noisemoves pogo.gif
=== Jetpack ===
</gallery>
The Noise will jump up and pull out a jetpack. They will spin once before flying towards the player. Once they hit a wall, they will bounce around the arena before eventually stopping. On the first use of the attack, they will only bounce once.
=== '''Capeslide''' ===
Contrary to Peppino's Belly Slide, The Noise will slide with his Cape, being able to destroy blocks in 1-block spaces.
=== '''Taunt-Attack'''===
== Phase 2 ==
During phase 2, his attacks become slightly more difficult and the arena occasionally spawns a Noisey.
Similar to Peppino's, with the only change being the poses themselves. Some poses hold some references, like one where The Noise is in a suit being a nod to Tom and Jerry, and another one being a nod to the Muppets.<gallery widths="150" navigation="true">
Rad Beats Yo! (3).gif|Noise's Super Taunts, featuring four taunts.
His skateboard attack ends with him kicking it towards the player briefly after the the third turn. Touching the skateboard will make the player ride it to the other side of the screen, preventing them from attacking The Noise before the next attack.
</gallery>
After landing the fourth time on his pogostick, The Noise will jump up and pull out his Noise Crusher air, creating shockwaves upon landing that the player must jump over.
After ground pounding from his hot air balloon attack, he will continuously taunt until the player approaches. Upon being approached, he will reveal himself to be a fake before exploding, with the real Noise entering the screen with a second ground pound above the player.
The jetpack attack will end with the jetpack exploding which the player must avoid before approaching The Noise.
Upon landing the final blow in phase 2, the player and Noise will enter a fight ball before Noise pulls out his minigun. However, he is unable to use it, as Noisette comes on stage and drags him away.
During phase 3 of the fight with [[Pizzaface]], all of the previous bosses are brought back for a boss rush. Noise acts the same as he does in his initial fight; however, his phase 2 does not spawn any Noiseys.
=== Playable character ===
The Noise can Mach Dash like [[Peppino]], but instead of climbing walls, he will preform a wall kick with his skateboard. He will be boosted upward for a few kicks before eventually falling down with speed increasing per wall kick. He can also super jump at any time with his jet-pack. The Noise is able to do a tornado/drill attack instead of diving, which can destroy [[Breakable Block|Breakable Blocks]] and enemies. However, he is not invincible while spinning. Several of his transformations function slightly differently than they do for Peppino; further details can be found in the [[#Transformations|Transformations]] section.
In the beginning of [[Refrigerator-Refrigerador-Freezerator]], The Noise guzzles brown fluid and is able to use a jetpack at anytime during the level. It acts nearly identical to [[Peppino#Transformations|Peppino's Pepper Pizza transformation]], allowing the player to double jump and break Frozen Blocks, with the only difference being that it lacks invincibility.
== Chef Tasks ==
This boss is tied with the following [[Chef Tasks|Chef Task]]:
{{ChefTasks
|name1 = Denoise
|image1 = Spr achievement bosses 2.png
|desc1 = Defeat The Noise without getting hurt.}}
== Transformations ==
== Transformations ==
=== '''Knight Noise''' ===
Activated when getting hit by a [[Pizzard]] or picking up a sword in a stone. The Noise turns into a Knight much like Peppino, however, he wields a fork, which is only aesthetic. The animation played before getting transformed is also slightly different, with The Noise holding a fork in his hand and a plate of spaghetti in the other.<gallery>
Knightnoisevibin.gif
</gallery>
=== '''Firecape Noise''' ===
Activated by touching lava, fireball, burning haystack or Smoked Weenie's Cigar. Acts similarly to Firebutt Peppino, however, his cape gets burnt instead of his butt.
=== '''Bomb Noise''' ===
Activated when picking up a bomb thrown by a Pizza Box Goblin. Gameplay is essentially the same as Bomb Peppino, but this time The Noise holds the bomb in his mouth. ''Don't try this in real life, please.''<gallery></gallery>
=== '''Tubular / Ball Noise''' ===
Activated when holding down on a slope or staircase, or when kicked by a Pepperoni Goblin. The Noise will curl himself into a innertube-like shape and roll forward, breaking small blocks and killing weaker enemies.<gallery>
Noisedonut.gif
</gallery>
<table class="wikitable">
== Weapons ==
<tr>
=== '''Minigun''' ===
<th>Name</th>
The Minigun was a weapon exclusive to Noise's Hardoween. He can shoot by pressing Up + Grab, obliterating anything in his path.<gallery>
<th>Method to Acquire</th>
Noise gonna kill tonight.png|Noise, with his gatling gun equipped.
<th>Effects</th>
</gallery>
<th>Controls</th>
<th>Debuting Level</th>
</tr>
<tr>
<th>[[File:PT-Spr playerN tumble.gif]]
Ball
== Nonplayable Appearances ==
</th>
In Demo 1 and 2, The Noise appears when the message "Uh-oh, here comes The Noise..." appears, saying "weh" then pressing a button on the controller he has, activating [[Pizza Time|pizza time]].<gallery>
<td>Getting kicked by a [[Pepperoni Goblin]], [[Goblinbot]], or [[Pepperoni Goblin Bat]] or thrown by a [[Big Cheese]]</td>
Avoise the noise.gif
<td>The Noise goes tubular and proceeds to roll in the direction he was thrown or kicked into until he hits a wall or is damaged. Any enemy or small destructible blocks run into will be defeated or destroyed, respectively.</td>
</gallery>
<td>Pressing in the corresponding direction the player is rolling in will increase their speed. The player can still jump.</td>
Sometimes he appears from outside the tower in a window and chucks a bomb at Peppino, forcing Peppino into his Bomb form. (In older demos, the player needed to touch the bomb to instantly pick it up.)
</th>
<td>Grabbing a sword from a [[Transformation assets|Sword Stone]]</td>
<td>Any enemy will be defeated upon contact, rendering the player invincible. In a Charging state, [[Stupid Rat|Stupid Rats]] and [[Breakable Block#Metal Block|Metal Blocks]] can be defeated and destroyed, respectively.</td>
<td>Moving becomes much heavier and slower, and the player loses the ability to grab in exchange for a double jump. Body Slam is replaced with a Downward Thrust. Touching any slope sends the player down the slope into a Charging state. The player now bounces off of walls in the Charging state, immediately switching their direction.</td>
</tr>
<tr>
== Boss Fights ==
<th>[[File:PT-Spr playerN fireass.gif]]
=== In Pizza Tower: Peppino's Xmas Break ===
This demo features a battle against The Noise in the room before the [[Pillar John|Pillar John's]] room. Santa enters the room and reveals himself to be The Noise in disguise, and pulls a small walking bomb with his grinning face on it out of his sack. The bomb follows Peppino like a [[Toppins|Toppin]] and starts a 1-minute, 40-second timer.
Fireass
The fight plays like a game of Whack-A-Mole. there are five presents and you must attack the one with The Noise when he pops up from it. He has twenty hit-points. If the time limit runs out, the player must restart the battle.
</th>
<td>Touching [[Boiling Sauce]] or a [[Peasanto|Peasanto's]] torch</td>
<td>The player is immediately launched upward, and slides on the ground for a brief moment upon landing. Touching any enemy or [[Stupid Rat]] in this state defeats them.</td>
<td>The player can only move left or right.</td>
<td>[[Bloodsauce Dungeon]]</td>
</tr>
<tr>
In Phase One, The Noise has no method of attack. During this phase, more and more established Pizza Tower characters come out of presents the lesser The Noise's health gets, until Phase Two begins.
<th>[[File:PT-spr_playerN_firemouthidle.gif]]
Firemouth
In Phase Two, all five presents are occupied by a Pizza Tower character or The Noise. The player must attack the present with The Noise.
<td>Running into any [[Rock Block#TNT Block-0|TNT Blocks]] will destroy them. Touching an enemy or a [[Stupid Rat]] will defeat them. If the player is damaged, the transformation will end.</td>
<td>Grab is replaced with an Air Dash. Body Slam is replaced with descending faster. The player also falls significantly slower than when playing as [[Peppino]].</td>
<td>[[Oregano Desert]]</td>
</tr>
<tr>
In Phase Three, an enemy likely named Noisey starts spawning. It acts similar to a Forknight, but with a sharp nose instead of a fork, and will instantly turn around at an edge. You can use it to hit the noise by launching it at him.
<th>[[File:PT-Spr playerN ghostidle.gif]]
Ghost
In Phase Four, multiple blocks turn into Ice Blocks, significantly increasing the difficulty and making it tougher to attack The Noise.
</th>
<td>Touching a [[Mushroom Ghost]]</td>
<td>The player becomes incorporeal and may pass through [[Cheese Grater|Cheese Graters]]. The player is invincible. Collecting a Ghost Pepper will allow the player to dash.</td>
<td>The player may float and fly around the air freely in any direction; however, they lose the ability to Mach Run and grab.</td>
<td>[[Wasteyard]]</td>
</tr>
<tr>
In Phase Five, The Noise starts throwing bombs that can stun the player or turn Peppino's status into Bomb Peppino. (In modern demos, like the Xmas Break one, he grabs the bomb (X) to go into this form.)
<th>[[File:PT-Spr playerN mortidle.gif]]
[[Mort]]
Phase Six happens when The Noise has one hit point and the timer starts to get extremely low. In this phase, The Noise stops throwing bombs, but the Pizza Tower characters and The Noise start moving present to present very quickly. When the player finds themselves in this phase, they must keep on attacking presents hoping to hurt The Noise.
</th>
<td>Grabbing [[Mort]] when he appears near a Well</td>
<td>The player may interact with [[Mort Hook|Mort Hooks]] to cross large gaps. Getting damaged ends the transformation.</td>
<td>The player may double jump and their grab is replaced with an attack where Mort is thrown. Mort will immediately lock onto the nearest enemy or Mort Hook when thrown. Attacking a Mort Hook will launch the player up and forward.</td>
<td>[[Fun Farm]]</td>
</tr>
<tr>
Once The Noise is defeated, all presents Disappear, and two doors appear, with the one on the top left corner going to a room with graphics and music from [[Noise's Hardoween (2019 Halloween Demo)|Hardoween]], where Pillar John is.<gallery>
<th>[[File:PT-Spr playerN weeniemount.gif]]
Noiseboss.png
</gallery>
Weenie Mount
=== '''boss_room1''' ===
</th>
In Phase 1, Noise will now have the Noise crusher (a reference to The Noid's pizza crusher), which Noise will use to hinder Peppino's progress by turning him into Pizza Box Peppino. Noise can be stunned by jumping on his head, or hitting him with a Noisey.
<td>Grabbing a Weenie Mount</td>
<td>The player can build up speed quickly and move much faster. Any enemy approached will react as if being approached at Mach 3. Jumping exits the transformation.</td>
<td>The player may move left or right, but cannot grab. If they jump, the transformation ends.</td>
<td>[[Fastfood Saloon]]</td>
</tr>
<tr>
In Phase 2, Noise will now wear a helmet. Making it impossible to jump on him. You will need a Noisey to stun him. The Noise will jump more frequently, hindering the player's attempt to hit him.
<th>[[File:PT-spr_playerN_barrelidle_0.gif]]
Barrel
In Phase 3, the gameplay is similar to Phase 2, but he summons shockwaves that damage Peppino upon contact when he lands.
</th>
<td>Falling into a barrel</td>
<td>Rolling allows the player to pass through small spaces and defeat [[Stupid Rat|Stupid Rats]] and any enemy. Being damaged will end the transformation.</td>
<td>Grabbing is disabled. Jumping produces a shorter height and the Mach Run is replaced with rolling. Rolling upward onto a slope will cause the player to roll up the wall until hitting a ceiling.</td>
<td rowspan="2">[[Crust Cove]]</td>
</tr>
<tr>
When the player finally beats The Noise to a pulp, there's no way to leave the room. Unless the player restarts the room or exits it somehow, there is no way to exit.<gallery>
<th>[[File:Spr playerN scaredjump.gif]]
Noise Crusher.gif
</gallery>
Bitten
</th>
<td>Touching a [[Dangerous Water]]</td>
<td>The player is immediately launched upward. Touching any enemy or [[Stupid Rat]] in this state defeats them.</td>
<td>The player can only move left or right.</td>
</tr>
<tr>
<th>[[File:PT-Spr playerN rocket.gif]]
Rocket
</th>
<td>Grabbing a Rocket</td>
<td>The player becomes invincible and automatically moves forward. Colliding with enemies and [[Stupid Rat|Stupid Rats]] will defeat them, and [[Breakable Block#Metal Block|Metal Blocks]] can be destroyed. The player can also bounce off of walls.</td>
<td>Grabbing is disabled. They may move up or down to adjust their position, and pressing in the corresponding direction will increase their speed. The player will change their direction by colliding with a wall.</td>
<td>[[Deep-Dish 9]]</td>
</tr>
<tr>
<th>[[File:PT-Spr playerN cheeseball.gif]]
Cheeseball
</th>
<td>Touching a [[Giant Slime|Giant Slime's]] cheeseball projectile</td>
<td>The player gets stuck inside a cheeseball and moves forward until hitting a wall, ending the transformation. Colliding with a [[Super Side Spring]] will change the player's direction. Any enemy or [[Stupid Rat]] will be defeated upon collision.</td>
<td>None</td>
<td rowspan="2">[[Oh Shit!]]</td>
</tr>
<tr>
<th>[[File:PT-Spr playerN cheesedidle.gif]]
Sticky Cheese
</th>
<td>Exiting the Cheeseball transformation</td>
<td>The player is invincible and their movement becomes slow and heavy. Enemies and [[Stupid Rat|Stupid Rats]] will be defeated upon jumping into them. The player will stick to walls upon jumping into them.</td>
<td>Grabbing is exchanged for sticking onto and freely moving on walls. The player can move left or right and jump.</td>
</tr>
<tr>
<th>[[File:PT-Spr playerN boxxedidle.gif]]
Mini
</th>
<td>Getting stamped by a [[Box Stamper]]</td>
<td>The player is squished, becoming a smaller version of themself. This allows them to go through small gaps at a faster speed. Spinning into [[Stupid Rat|Stupid Rats]] and enemies will defeat them and launch the player up into the air slightly. Being damaged will end the transformation.</td>
<td>Grabbing is replaced with spinning, which launches the player forward. The player also has access to unlimited flight with the jetpack.</td>
<td>[[Peppibot Factory]]</td>
</tr>
<tr>
<th>[[File:PT-Spr playerN noisebombspinjump.gif]]
Pepper Pizza
</th>
<td>Eating a [[Pepper Pizza]] / Active at the entrance of [[Refrigerator-Refrigerador-Freezerator]]</td>
<td>The player's skin becomes red and they become invincible, destroying any enemy upon contact. Spinning will also emit flames around the player which will home in on any enemy automatically. Spinning/flying into a [[Stupid Rat]] will defeat them as well. The transformation only ends upon exiting the level or interacting with a [[Free Milk Stand]].<br />Other transformations can stack and will not end this transformation.</td>
<td>The player retains their normal controls from the level.</td>
<td>The player gains a minigun. Shooting it will allow the player to slowly move left and right, unless shooting in midair. [[Stupid Rat|Stupid Rats]] cannot be defeated, but other enemies can. Shooting at [[Target Block|Target Blocks]] will destroy them as well. The transformation ends upon passing a [[Metal Detector]].<br />Other transformations can stack and will not end this transformation.</td>
<td>Grabbing is replaced with shooting the minigun. Body Slamming will first shoot the minigun below the player, letting them float as long as they hold the down button before rapidly descending. This defeats any enemy below upon contact.</td>
<td rowspan="2">[[Don't Make A Sound]]</td>
</tr>
<tr>
<th>[[File:PT-Spr playerN animatronic.gif]]
Dead
</th>
<td>Getting caught by a [[Toppin Monsters|Toppin Monster]]</td>
<td>The Noise is presumably killed, leaving a corpse behind at the beginning of the room. If the player had a combo, it is instantly lost. Afterward, the real player jumps down from above.</td>
<td>The player cannot do anything for a few seconds, before The Noise jumps back into the level in the same position as the dead body.</td>
</tr>
<tr>
<th>[[File:PT-Spr playerN clown.gif]]
Clown
</th>
<td>Touching a Circus Tent in the Pizzaland secret area</td>
<td>The Noise rides a comically tiny tricycle with a white clown getup and a red nose.</td>
<td>The player instantly drives back and forth and drive up walls. The transformation automatically disappears after a few seconds.</td>
<td>Vacation Resort (Pizzaland secret area)</td>
</tr>
</table>
== In the comics ==
The Noise appears in both the ''Peppino and Noise Comics'' and ''The Bad, The Ugly, and The Even Uglier'' comics.
In Peppino and Noise Comics, he is often seen tormenting and bothering Peppino. His girlfriend, [[Noisette]], is also seen in one of these comics, frightening him.
In The Bad, The Ugly, and The Even Uglier, he is seen at a location called the Noise TV Outpost, where he films himself advertising a party that is supposedly going on there and guards a [[Pillar John]] that stands there. This set of comics shows the more serious, less goofier side of The Noise, with him often getting tired of doing his job and pretending to be wacky and crazy.
In these comics, he also has a [[Pizzard]] assistant known as [[List of miscellaneous characters#Dougie Jones|Dougie Jones]], who tries his best to help him, but often fails to, as seen when he makes The Noise some tequila and he dislikes it due to it being pizza flavored. During the storyline of the comics, The Noise hears that [[Pepperman]] had been attacked by [[Peppino|someone who "moves really fast"]] in a town that he had been trying to take over, which leads him to go off and help him, thinking that the "guy who moves really fast" was Peppino, taking Dougie with him. As the set of comics hasn't been finished yet, it is unknown what he does once he reaches the town.
== Trivia ==
== Trivia ==
{{TriviaNote}}
* He is in the SAGE 2019 demo, but you must hack the game to play as him - some animations use Peppino as placeholder sprites much like in the GolF demo.
* Activating the debug mode and pressing F8 will teleport the player to a room, where they can play as The Noise with his pogo stick moveset.
* He possibly hates pizza, preferring candy instead, hence why he collects candy when he's played as (Hardoween & Xmas Break) or when he has the flag. (November+ Patron Builds)
* Noise's design and character, originally including his hatred of pizza (which has been scrapped), are references to [[w:The_Noid|the Noid]], the anti-mascot of real-life food chain [[w:Domino's|Domino's Pizza]]. The Noid spends most of his time trying to destroy pizzas with his signature Pizza Crusher and other wacky gadgets, only failing thanks to the higher quality that Domino's Pizza proposes.
* In his Hardoween demo, if you were playing with a controller, you could do an Analogue Dab, similarly to how The Noid could do so as well in Yo! Noid 2: Enter the Void. This doesn't count as a taunt, as the sound effect for the taunts doesn't play, and that a 3x combo doesn't result in a taunt-attack when the key is pressed (confirm)
** McPig has jokingly stated in an interview that a Domino's Pizza-inspired boss would either have to be a Noid-knockoff or a character based off of Hatsune Miku, due to her minor association with Domino's Pizza. Specifically, her inclusion in the discontinued Japanese food delivery mobile app "Domino's App feat. Hatsune Miku."<ref>https://gamingreinvented.com/interview/an-interview-with-the-developer-of-wario-land-successor-pizza-tower/</ref>
* In earlier demos, back before you could move around when holding an enemy, Noise's gimmick was that he couldn't reach Mach 3, being most prominent in the GOLF demo.
* The reasonwhyThe Noise looks slightly different betweenbuildsisthathisoriginal design would be hard to animate, with all the details. So, his designwaschangedtobesimpler, byremoving the pizza shapes on his shirtandtopofhismask.Foracomparison,checkthe Gallery.
* The Noise's design was slightly different in earlier versions of the game, with his hat more closely resembling a pizza, and a pizza emblem on his chest. The design was simplified to make him easier to animate.
* Based on the full [[:File:Pizza Tower Soundtrack Album Cover.png|Pizza Tower Soundtrack Album Cover]], it's likely that The Noise has hair underneath his hat.
* There is a Noise Village where they worship pizza, which The Noise is said to dislike.
**More evidence towards this is that when taking off his hat in an idle animation, it shows his hair. Furthermore, an unused sprite for when The Noise would have bumped into a wall with the Knight transformation shows him with hair.
* In the manual from the SAGE 2019 demo, it shows a drawing of Bomb Peppino holding a bomb in his mouth. In gameplay, however, Peppino holds the bomb in his hands. Upon being given a Bomb form, The Noise runs around with the bomb in his mouth much like the drawing of Peppino from the manual.
* Noise's full name was originally Theodore J. Noisester, but got changed to just "Theodore Noise".
* Noise's moustache is actually a part of his costume.<ref>https://twitter.com/PizzaTowergame/status/1773080263561507277</ref>
**In previous graphics and sprites such as the Rank Screens, his moustache came out under his nose. This was changed in revised versions of these assets alongside his nose having a slightly different shape and his eyelids being the same color as his skin instead of the same color as his suit.
The Noise is a short, mischievous man who wears a yellow jumpsuit, a chef hat-shaped mask, an orange cape, and white gloves. He has a prominent, long nose that sticks out with a short, curly moustache that sticks out from his cheeks. Without his mask, he has short, black hair.
He is energetic, cocky, and giddy, only occasionally seen with a more neutral, bored expression when smoking a cigarette. He's able to pull out random, wacky objects out of thin air for various attacks or comedic effect. If he is very angry, his teeth and fingers become sharp and his pupils become red.
The Noise is indifferent to pizza. In past builds and during development, however, he hated the Pizza Tower, pizza, and Peppino (for making pizza).[1] He prefers candy instead, as he collects it in the Hardoween demo[2]. In the release version of the game, however, he collects Pizza Points.
He seems to have a successful career in entertainment. In the end credits for Peppino's campaign, there is an image depicting him with a monocle with various media based on him in the background, including an upcoming movie. It's also revealed at the end of The Noise's campaign that the entire thing was a movie adaptation of the game.
Boss room
To access the boss room, the player needs to pay Mr. Stick $200 (20 Toppins).
The boss arena is a yellow inflated boxing ring. In the background lies a yellow 'N-TV' building on a vast sandy landscape, a giant camera, and a giant, inflated Noise Balloon floating around. Two creatures resembling flying Noiseys follow The Noise whilst holding recording equipment. In his boss intro, The Noise taunts Peppino by scaring him with a mask resembling the latter, takes it off before laughing at him, and starts the fight.
Right before the second phase, the giant Noise balloon crashes into the arena, remaining there for the rest of the fight.
Boss Fight
Unlike other bosses, his attack pattern is decided by random and is picked out of a set of attacks.
Spin
The Noise will rapidly spin to transition to the next attack. This can damage the player.
Skateboard
The Noise will take out a skateboard and start riding towards the player. They will turn around if the player passes them, ending the attack briefly after the third turn. They can also jump to catch the player attempting to jump over them.
Pogostick
Noise also will pull out his pogostick, jumping towards the player four times and ending the attack immediately after landing from the fourth jump. If the attack has been used before, they may drop a bomb at the beginning of one of their jumps.
Balloon
The Noise will jump offscreen return in his hot air balloon. They will follow the player horizontally, dropping two bombs before attempting a ground pond attack. On the first use of this attack, they will only drop one bomb.
Jetpack
The Noise will jump up and pull out a jetpack. They will spin once before flying towards the player. Once they hit a wall, they will bounce around the arena before eventually stopping. On the first use of the attack, they will only bounce once.
Phase 2
During phase 2, his attacks become slightly more difficult and the arena occasionally spawns a Noisey.
His skateboard attack ends with him kicking it towards the player briefly after the the third turn. Touching the skateboard will make the player ride it to the other side of the screen, preventing them from attacking The Noise before the next attack.
After landing the fourth time on his pogostick, The Noise will jump up and pull out his Noise Crusher air, creating shockwaves upon landing that the player must jump over.
After ground pounding from his hot air balloon attack, he will continuously taunt until the player approaches. Upon being approached, he will reveal himself to be a fake before exploding, with the real Noise entering the screen with a second ground pound above the player.
The jetpack attack will end with the jetpack exploding which the player must avoid before approaching The Noise.
Upon landing the final blow in phase 2, the player and Noise will enter a fight ball before Noise pulls out his minigun. However, he is unable to use it, as Noisette comes on stage and drags him away.
During phase 3 of the fight with Pizzaface, all of the previous bosses are brought back for a boss rush. Noise acts the same as he does in his initial fight; however, his phase 2 does not spawn any Noiseys.
Playable character
The Noise can Mach Dash like Peppino, but instead of climbing walls, he will preform a wall kick with his skateboard. He will be boosted upward for a few kicks before eventually falling down with speed increasing per wall kick. He can also super jump at any time with his jet-pack. The Noise is able to do a tornado/drill attack instead of diving, which can destroy Breakable Blocks and enemies. However, he is not invincible while spinning. Several of his transformations function slightly differently than they do for Peppino; further details can be found in the Transformations section.
In the beginning of Refrigerator-Refrigerador-Freezerator, The Noise guzzles brown fluid and is able to use a jetpack at anytime during the level. It acts nearly identical to Peppino's Pepper Pizza transformation, allowing the player to double jump and break Frozen Blocks, with the only difference being that it lacks invincibility.
The Noise goes tubular and proceeds to roll in the direction he was thrown or kicked into until he hits a wall or is damaged. Any enemy or small destructible blocks run into will be defeated or destroyed, respectively.
Pressing in the corresponding direction the player is rolling in will increase their speed. The player can still jump.
Any enemy will be defeated upon contact, rendering the player invincible. In a Charging state, Stupid Rats and Metal Blocks can be defeated and destroyed, respectively.
Moving becomes much heavier and slower, and the player loses the ability to grab in exchange for a double jump. Body Slam is replaced with a Downward Thrust. Touching any slope sends the player down the slope into a Charging state. The player now bounces off of walls in the Charging state, immediately switching their direction.
The player is immediately launched upward, and slides on the ground for a brief moment upon landing. Touching any enemy or Stupid Rat in this state defeats them.
Running into any TNT Blocks will destroy them. Touching an enemy or a Stupid Rat will defeat them. If the player is damaged, the transformation will end.
Grab is replaced with an Air Dash. Body Slam is replaced with descending faster. The player also falls significantly slower than when playing as Peppino.
The player may interact with Mort Hooks to cross large gaps. Getting damaged ends the transformation.
The player may double jump and their grab is replaced with an attack where Mort is thrown. Mort will immediately lock onto the nearest enemy or Mort Hook when thrown. Attacking a Mort Hook will launch the player up and forward.
The player can build up speed quickly and move much faster. Any enemy approached will react as if being approached at Mach 3. Jumping exits the transformation.
The player may move left or right, but cannot grab. If they jump, the transformation ends.
Rolling allows the player to pass through small spaces and defeat Stupid Rats and any enemy. Being damaged will end the transformation.
Grabbing is disabled. Jumping produces a shorter height and the Mach Run is replaced with rolling. Rolling upward onto a slope will cause the player to roll up the wall until hitting a ceiling.
The player is immediately launched upward. Touching any enemy or Stupid Rat in this state defeats them.
The player can only move left or right.
Rocket
Grabbing a Rocket
The player becomes invincible and automatically moves forward. Colliding with enemies and Stupid Rats will defeat them, and Metal Blocks can be destroyed. The player can also bounce off of walls.
Grabbing is disabled. They may move up or down to adjust their position, and pressing in the corresponding direction will increase their speed. The player will change their direction by colliding with a wall.
The player gets stuck inside a cheeseball and moves forward until hitting a wall, ending the transformation. Colliding with a Super Side Spring will change the player's direction. Any enemy or Stupid Rat will be defeated upon collision.
The player is invincible and their movement becomes slow and heavy. Enemies and Stupid Rats will be defeated upon jumping into them. The player will stick to walls upon jumping into them.
Grabbing is exchanged for sticking onto and freely moving on walls. The player can move left or right and jump.
The player is squished, becoming a smaller version of themself. This allows them to go through small gaps at a faster speed. Spinning into Stupid Rats and enemies will defeat them and launch the player up into the air slightly. Being damaged will end the transformation.
Grabbing is replaced with spinning, which launches the player forward. The player also has access to unlimited flight with the jetpack.
The player's skin becomes red and they become invincible, destroying any enemy upon contact. Spinning will also emit flames around the player which will home in on any enemy automatically. Spinning/flying into a Stupid Rat will defeat them as well. The transformation only ends upon exiting the level or interacting with a Free Milk Stand. Other transformations can stack and will not end this transformation.
The player retains their normal controls from the level.
The player gains a minigun. Shooting it will allow the player to slowly move left and right, unless shooting in midair. Stupid Rats cannot be defeated, but other enemies can. Shooting at Target Blocks will destroy them as well. The transformation ends upon passing a Metal Detector. Other transformations can stack and will not end this transformation.
Grabbing is replaced with shooting the minigun. Body Slamming will first shoot the minigun below the player, letting them float as long as they hold the down button before rapidly descending. This defeats any enemy below upon contact.
The Noise is presumably killed, leaving a corpse behind at the beginning of the room. If the player had a combo, it is instantly lost. Afterward, the real player jumps down from above.
The player cannot do anything for a few seconds, before The Noise jumps back into the level in the same position as the dead body.
Clown
Touching a Circus Tent in the Pizzaland secret area
The Noise rides a comically tiny tricycle with a white clown getup and a red nose.
The player instantly drives back and forth and drive up walls. The transformation automatically disappears after a few seconds.
Vacation Resort (Pizzaland secret area)
In the comics
The Noise appears in both the Peppino and Noise Comics and The Bad, The Ugly, and The Even Uglier comics.
In Peppino and Noise Comics, he is often seen tormenting and bothering Peppino. His girlfriend, Noisette, is also seen in one of these comics, frightening him.
In The Bad, The Ugly, and The Even Uglier, he is seen at a location called the Noise TV Outpost, where he films himself advertising a party that is supposedly going on there and guards a Pillar John that stands there. This set of comics shows the more serious, less goofier side of The Noise, with him often getting tired of doing his job and pretending to be wacky and crazy.
In these comics, he also has a Pizzard assistant known as Dougie Jones, who tries his best to help him, but often fails to, as seen when he makes The Noise some tequila and he dislikes it due to it being pizza flavored. During the storyline of the comics, The Noise hears that Pepperman had been attacked by someone who "moves really fast" in a town that he had been trying to take over, which leads him to go off and help him, thinking that the "guy who moves really fast" was Peppino, taking Dougie with him. As the set of comics hasn't been finished yet, it is unknown what he does once he reaches the town.
Trivia
This section is dedicated to trivia and miscellaneous information about The Noise. Remember to read the wiki's trivia guidelines before adding trivia or making changes.
Activating the debug mode and pressing F8 will teleport the player to a room, where they can play as The Noise with his pogo stick moveset.
Noise's design and character, originally including his hatred of pizza (which has been scrapped), are references to the Noid, the anti-mascot of real-life food chain Domino's Pizza. The Noid spends most of his time trying to destroy pizzas with his signature Pizza Crusher and other wacky gadgets, only failing thanks to the higher quality that Domino's Pizza proposes.
McPig has jokingly stated in an interview that a Domino's Pizza-inspired boss would either have to be a Noid-knockoff or a character based off of Hatsune Miku, due to her minor association with Domino's Pizza. Specifically, her inclusion in the discontinued Japanese food delivery mobile app "Domino's App feat. Hatsune Miku."[3]
The Noise's design was slightly different in earlier versions of the game, with his hat more closely resembling a pizza, and a pizza emblem on his chest. The design was simplified to make him easier to animate.
More evidence towards this is that when taking off his hat in an idle animation, it shows his hair. Furthermore, an unused sprite for when The Noise would have bumped into a wall with the Knight transformation shows him with hair.
Noise's full name was originally Theodore J. Noisester, but got changed to just "Theodore Noise".
Noise's moustache is actually a part of his costume.[4]
In previous graphics and sprites such as the Rank Screens, his moustache came out under his nose. This was changed in revised versions of these assets alongside his nose having a slightly different shape and his eyelids being the same color as his skin instead of the same color as his suit.
Gallery
For The Noise's playable character animations, see the gallery here: The Noise/Gallery.
Regular animations
The Noise putting on a Peppino mask, then taking it off and laughing.
The Noise's idle animation.
The Noise spinning between attacks.
The Noise using a pogo stick.
The Noise using his jetpack to reach his hot air balloon. This appears too fast to be noticed by players.
The Noise flying in his hot air balloon.
The Noise dropping a bomb.
Noise Bomb.
Noise Bomb landing onto the ground.
Noise Bomb hitting a wall.
The hot air balloon after The Noise jumps off of it.
The Noise preparing to slam downwards.
The Noise falling while doing a ground pound.
The Noise landing after a ground pound.
The Noise Jumping to perform a Jetpack attack, The Full animation is seen during his section in the Pizzahead Boss.
The Noise preparing to use a Jetpack.
The Noise flying with a Jetpack.
The Noise sliding off the ground with a Jetpack.
The Noise bouncing off the ground and walls with a Jetpack.