The Noise: Difference between revisions

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{{musichead|PTWiki-levelicon15|bandcamp|1058847592}}
{{musichead|PTWiki-levelicon15|bandcamp|1058847592}}
{{infobox character
{{infobox character
|image = File:Spr playerN idle.gif
|image = File:PT-Spr playerN idle.gif
|fullname = Luigi Fan The OG
|fullname = Theodore Noise
|relatives = * Appie (owner of PT:FU and friend of Luigi)
|relatives = * [[Noisette]] (girlfriend)
* BananaBoiGamez (rival)
* [[Peppino]] (rival)
|affiliation = Appie
|affiliation = [[Pizzaface]]
|health = 8
|health = 8
|debut = Luigi (Arena)
|debut = The Noise (Arena)
|build-debut = PT:FU}}
|build-debut = [[Early Test Build]]
|playable = yes
{{Quote|Hey-a! Howsabout some nice gameplay on this Pizza Tower mod here? Admission is freeeee!
|Luigi (via Toppinbot)}}
|boss = yes}}
{{Quote|[[File:PT-ToppinBot-Noise.png|right|100px]]Hey-a! Howsabout a nice ride on this washing machine here? Admission is freeeee!
'''Luigi''' is the co-owner of Pizza Tower: Fucked Up.
|The Noise (via [[Toppinbot]])}}
'''The Noise''' is the third [[List of bosses|boss]] in ''[[Pizza Tower]]'', and a playable character in his [[The Noise Update|own campaign]].


== Description ==
== Description ==
The Noise is a short, mischievous man who wears a yellow jumpsuit, a chef hat-shaped mask, an orange cape, and white gloves. He has a prominent, long nose that sticks out with a short, curly moustache that sticks out from his cheeks. Without his mask, he has short, black hair.
Luigi is the co-owner of Pizza Tower: Fucked Up. He has a Luigi profile piicture on Discord. Luigi's mannerisms are usually giddy, energetic and child-like. He frequently does random things, such as banning people for saying their real name, as seen in his movesets. Despite his goofy nature and appearance, he can become frighteningly demonic if angered.


He is energetic, cocky, and giddy, only occasionally seen with a more neutral, bored expression when smoking a cigarette. He's able to pull out random, wacky objects out of thin air for various attacks or comedic effect. If he is very angry, his teeth and fingers become sharp and his pupils become red.
Luigi loves the Pizza Tower, pizza, and Peppino (for making pizza).
== The mod ==
To access Pizza Tower: Fucked Up, the player needs to pay Appie $200 (20 Steam dollars).


The Noise is indifferent to pizza. In past builds and during development, however, he hated the Pizza Tower, pizza, and Peppino (for making pizza).<ref>https://twitter.com/PizzaTowergame/status/1215251196618924033</ref> He prefers candy instead, as he collects it in the [[Noise's Hardoween|Hardoween demo]]<ref>https://twitter.com/PizzaTowerFact/status/1652509664196567040</ref>. In the release version of the game, however, he collects [[Pizza Points]].
The mod is a modded Cheesed Up.


He seems to have a successful career in entertainment. In the end credits for [[Peppino|Peppino's]] campaign, there is an image depicting him with a monocle with various media based on him in the background, including an upcoming movie. It's also revealed at the end of The Noise's campaign that the entire thing was a movie adaptation of the game.
Appie's computer got Fucked Up, as it got a green screen of death while he was working on the mod, but everyone in the PT:FU server eventually calmed down.


== Boss Behavior ==
== Boss room ==
To access the boss room, the player needs to pay [[Mr. Stick]] $200 (20 [[Toppins]]).
=== Phase 1 ===
The Noise will taunt for a second at the beginning of the fight, allowing the player to attack him early and get a head-start in the fight. If the player attacks Noise during the taunt, it will replace Noise's first skateboard attack to account for him having less health than usual.


The boss arena is a yellow inflated boxing ring. In the background lies a yellow 'N-TV' building on a vast sandy landscape, a giant camera, and a giant, inflated Noise Balloon floating around. Two creatures resembling flying [[Noisey]]s follow The Noise whilst holding recording equipment. In his boss intro, The Noise taunts [[Peppino]] by scaring him with a mask resembling the latter, takes it off before laughing at him, and starts the fight.
The Noise will perform a spin before between every attack he does, and every attack he chooses is random. He will always do each attack a minimum of two times, regardless of which order he does it in. The Noise will taunt the player after every attack, leaving himself wide open for a counterattack. The Noise tends to land near the player after being hurt, so the player must stay clear as The Noise recovers and performs his spin attack.


Right before the second phase, the giant Noise balloon crashes into the arena, remaining there for the rest of the fight.
==== [[Skateboard]] ====
The Noise rides his skateboard across the ring, occasionally jumping. If he jumps onto a wall, he will bounce off it.


== Boss Fight ==
==== Pogo Stick + Dropping Bombs ====
Unlike other bosses, his attack pattern is decided by random and is picked out of a set of attacks.
The Noise jumps around the player on a pogo stick; if the skateboard attack has been used before, he will drop a bouncing bomb to follow the player, exploding after a few seconds or upon contact with the player or a wall.


==== Jetpack Dash & Bounce ====
=== Spin ===
The Noise will rapidly spin to transition to the next attack. This can damage the player.
The Noise launches himself towards the player with a jetpack. After hitting a wall, he will spin and bounce around the room until taunting. The more this attack is used, the more The Noise bounces around the walls and floor before taunting.


=== Skateboard ===
==== Hot Air Balloon + Dropping Bombs ====
The Noise jumps into the air and onto his Noise-faced hot air balloon. The ride floats back and forth and drops bombs onto the player. If this attack is being used for the first time, The Noise will drop 1 bomb; if not, he will drop 2 bombs. The Noise will jump out and will ground pound, often above the player.
The Noise will take out a skateboard and start riding towards the player. They will turn around if the player passes them, ending the attack briefly after the third turn. They can also jump to catch the player attempting to jump over them.


=== Phase 2 ===
=== Pogostick ===
Noise also will pull out his pogostick, jumping towards the player four times and ending the attack immediately after landing from the fourth jump. If the attack has been used before, they may drop a bomb at the beginning of one of their jumps.
After getting hit 8 times, The Noise and Peppino get into a small scuffle until the giant Noise balloon crashes into the arena. Afterwards, The Noise regenerates his HP, and his attacks change slightly, generally becoming more difficult to avoid.


==== [[Noisey]]s ====
=== Balloon ===
The Noise will jump offscreen return in his hot air balloon. They will follow the player horizontally, dropping two bombs before attempting a ground pond attack. On the first use of this attack, they will only drop one bomb.
Noiseys will constantly spawn from the upper corners of the arena. They act like Forknights, and can be thrown at The Noise to stun him for an easy attack.


==== Fakeout Taunt ====
=== Jetpack ===
The Noise will jump up and pull out a jetpack. They will spin once before flying towards the player. Once they hit a wall, they will bounce around the arena before eventually stopping. On the first use of the attack, they will only bounce once.
After finishing the Hot Air Balloon attack, The Noise will stand still taunting indefinitely, waiting to be hit. Once the player is close enough, The Noise will explode, revealing itself to be a fake as the real Noise slams down from the sky.


==== Noise Crusher ====
== Phase 2 ==
During phase 2, his attacks become slightly more difficult and the arena occasionally spawns a Noisey.
After finishing the Pogo Stick attack, The Noise bounds high into the air with the Noise Crusher and slams into the ground, creating a shockwave that must be jumped over in order to avoid.


His skateboard attack ends with him kicking it towards the player briefly after the the third turn. Touching the skateboard will make the player ride it to the other side of the screen, preventing them from attacking The Noise before the next attack.
==== Jetpack Explosion ====
After finishing the Jetpack attack, the jetpack will explode upon touching the ground, damaging the player and any enemies nearby.


After landing the fourth time on his pogostick, The Noise will jump up and pull out his Noise Crusher air, creating shockwaves upon landing that the player must jump over.
==== Skateboard Kick ====
After The Noise finishes skateboarding, he'll kick the skateboard at the player and do one of his taunts. If Peppino gets caught by the skateboard, he'll uncontrollably ride it to the other side of the arena and won't have enough time to hit The Noise.


After ground pounding from his hot air balloon attack, he will continuously taunt until the player approaches. Upon being approached, he will reveal himself to be a fake before exploding, with the real Noise entering the screen with a second ground pound above the player.
=== End of the fight ===
After Phase 2 is finished, another fight will break out between Peppino and The Noise, until a minigun falls from the top of the screen and into the hands of The Noise. Before The Noise is able to fire it, however, [[Noisette]] walks in and drags him off-stage as he screams in horror, depleting his final hit point.


The jetpack attack will end with the jetpack exploding which the player must avoid before approaching The Noise.
=== Boss Rematch ===
After beating the [[Pizzahead|final boss]]’ second phase, he will bring in the four previous bosses, and sends each of them to attack. Despite each boss having 8 HP and an extra 8 HP afterwards, 4 HP will be drained per hit. The player fights each of the bosses one by one, and they use some of the same attacks as before. After defeating Pepperman, [[Gustavo]] will appear for the player to grab and throw him at the remaining three bosses to stun them.


Upon landing the final blow in phase 2, the player and Noise will enter a fight ball before Noise pulls out his minigun. However, he is unable to use it, as Noisette comes on stage and drags him away.
The Noise is the third boss in the rematch. He does the same attacks as his original boss fight, but usually being less powerful than in the main fight itself.


During phase 3 of the fight with [[Pizzaface]], all of the previous bosses are brought back for a boss rush. Noise acts the same as he does in his initial fight; however, his phase 2 does not spawn any Noiseys.
After 4 hits, The Noise will go down, and the player will face [[Fake Peppino]].


== Pre-release ==
=== Playable character ===
The Noise can Mach Dash like [[Peppino]], but instead of climbing walls, he will preform a wall kick with his skateboard. He will be boosted upward for a few kicks before eventually falling down with speed increasing per wall kick. He can also super jump at any time with his jet-pack. The Noise is able to do a tornado/drill attack instead of diving, which can destroy [[Breakable Block|Breakable Blocks]] and enemies. However, he is not invincible while spinning. Several of his transformations function slightly differently than they do for Peppino; further details can be found in the [[#Transformations|Transformations]] section.
''For early appearances and scrapped ideas, see the pre-release page here: '''[[The Noise/Pre-release]]'''''

In the beginning of [[Refrigerator-Refrigerador-Freezerator]], The Noise guzzles brown fluid and is able to use a jetpack at anytime during the level. It acts nearly identical to [[Peppino#Transformations|Peppino's Pepper Pizza transformation]], allowing the player to double jump and break Frozen Blocks, with the only difference being that it lacks invincibility.


== Chef Tasks ==
== Chef Tasks ==
This enemy is tied with the following [[Chef Tasks|Chef Task]]:
This boss is tied with the following [[Chef Tasks|Chef Task]]:
{{ChefTasks
{{ChefTasks
|name1 = Denoise
|name1 = Denoise
|image1 = Spr achievement bosses 2.png
|image1 = Spr achievement bosses 2.png
|desc1 = Defeat The Noise without getting hurt.}}
|desc1 = Defeat The Noise without getting hurt.}}

== Transformations ==

<table class="wikitable">
<tr>
<th>Name</th>
<th>Method to Acquire</th>
<th>Effects</th>
<th>Controls</th>
<th>Debuting Level</th>
</tr>
<tr>
<th>[[File:PT-Spr playerN tumble.gif]]

Ball
</th>
<td>Getting kicked by a [[Pepperoni Goblin]], [[Goblinbot]], or [[Pepperoni Goblin Bat]] or thrown by a [[Big Cheese]]</td>
<td>The Noise goes tubular and proceeds to roll in the direction he was thrown or kicked into until he hits a wall or is damaged. Any enemy or small destructible blocks run into will be defeated or destroyed, respectively.</td>
<td>Pressing in the corresponding direction the player is rolling in will increase their speed. The player can still jump.</td>
<td rowspan="2">[[Pizzascape]]</td>
</tr>
<tr>
<th style="padding-top:10px;">[[File:PT-Spr playerN knightidle.gif]]

Knight
</th>
<td>Grabbing a sword from a [[Transformation assets|Sword Stone]]</td>
<td>Any enemy will be defeated upon contact, rendering the player invincible. In a Charging state, [[Stupid Rat|Stupid Rats]] and [[Breakable Block#Metal Block|Metal Blocks]] can be defeated and destroyed, respectively.</td>
<td>Moving becomes much heavier and slower, and the player loses the ability to grab in exchange for a double jump. Body Slam is replaced with a Downward Thrust. Touching any slope sends the player down the slope into a Charging state. The player now bounces off of walls in the Charging state, immediately switching their direction.</td>
</tr>

<tr>
<th>[[File:PT-Spr playerN fireass.gif]]

Fireass
</th>
<td>Touching [[Boiling Sauce]] or a [[Peasanto|Peasanto's]] torch</td>
<td>The player is immediately launched upward, and slides on the ground for a brief moment upon landing. Touching any enemy or [[Stupid Rat]] in this state defeats them.</td>
<td>The player can only move left or right.</td>
<td>[[Bloodsauce Dungeon]]</td>
</tr>

<tr>
<th>[[File:PT-spr_playerN_firemouthidle.gif]]

Firemouth
</th>
<td>[[Kentucky Kenny|Kentucky Kenny's]] spicy chicken wings</td>
<td>Running into any [[Rock Block#TNT Block-0|TNT Blocks]] will destroy them. Touching an enemy or a [[Stupid Rat]] will defeat them. If the player is damaged, the transformation will end.</td>
<td>Grab is replaced with an Air Dash. Body Slam is replaced with descending faster. The player also falls significantly slower than when playing as [[Peppino]].</td>
<td>[[Oregano Desert]]</td>
</tr>

<tr>
<th>[[File:PT-Spr playerN ghostidle.gif]]

Ghost
</th>
<td>Touching a [[Mushroom Ghost]]</td>
<td>The player becomes incorporeal and may pass through [[Cheese Grater|Cheese Graters]]. The player is invincible. Collecting a Ghost Pepper will allow the player to dash.</td>
<td>The player may float and fly around the air freely in any direction; however, they lose the ability to Mach Run and grab.</td>
<td>[[Wasteyard]]</td>
</tr>

<tr>
<th>[[File:PT-Spr playerN mortidle.gif]]

[[Mort]]
</th>
<td>Grabbing [[Mort]] when he appears near a Well</td>
<td>The player may interact with [[Mort Hook|Mort Hooks]] to cross large gaps. Getting damaged ends the transformation.</td>
<td>The player may double jump and their grab is replaced with an attack where Mort is thrown. Mort will immediately lock onto the nearest enemy or Mort Hook when thrown. Attacking a Mort Hook will launch the player up and forward.</td>
<td>[[Fun Farm]]</td>
</tr>

<tr>
<th>[[File:PT-Spr playerN weeniemount.gif]]

Weenie Mount
</th>
<td>Grabbing a Weenie Mount</td>
<td>The player can build up speed quickly and move much faster. Any enemy approached will react as if being approached at Mach 3. Jumping exits the transformation.</td>
<td>The player may move left or right, but cannot grab. If they jump, the transformation ends.</td>
<td>[[Fastfood Saloon]]</td>
</tr>

<tr>
<th>[[File:PT-spr_playerN_barrelidle_0.gif]]

Barrel
</th>
<td>Falling into a barrel</td>
<td>Rolling allows the player to pass through small spaces and defeat [[Stupid Rat|Stupid Rats]] and any enemy. Being damaged will end the transformation.</td>
<td>Grabbing is disabled. Jumping produces a shorter height and the Mach Run is replaced with rolling. Rolling upward onto a slope will cause the player to roll up the wall until hitting a ceiling.</td>
<td rowspan="2">[[Crust Cove]]</td>
</tr>

<tr>
<th>[[File:Spr playerN scaredjump.gif]]

Bitten
</th>
<td>Touching a [[Dangerous Water]]</td>
<td>The player is immediately launched upward. Touching any enemy or [[Stupid Rat]] in this state defeats them.</td>
<td>The player can only move left or right.</td>
</tr>

<tr>
<th>[[File:PT-Spr playerN rocket.gif]]

Rocket
</th>
<td>Grabbing a Rocket</td>
<td>The player becomes invincible and automatically moves forward. Colliding with enemies and [[Stupid Rat|Stupid Rats]] will defeat them, and [[Breakable Block#Metal Block|Metal Blocks]] can be destroyed. The player can also bounce off of walls.</td>
<td>Grabbing is disabled. They may move up or down to adjust their position, and pressing in the corresponding direction will increase their speed. The player will change their direction by colliding with a wall.</td>
<td>[[Deep-Dish 9]]</td>
</tr>

<tr>
<th>[[File:PT-Spr playerN cheeseball.gif]]

Cheeseball
</th>
<td>Touching a [[Giant Slime|Giant Slime's]] cheeseball projectile</td>
<td>The player gets stuck inside a cheeseball and moves forward until hitting a wall, ending the transformation. Colliding with a [[Super Side Spring]] will change the player's direction. Any enemy or [[Stupid Rat]] will be defeated upon collision.</td>
<td>None</td>
<td rowspan="2">[[Oh Shit!]]</td>
</tr>

<tr>
<th>[[File:PT-Spr playerN cheesedidle.gif]]

Sticky Cheese
</th>
<td>Exiting the Cheeseball transformation</td>
<td>The player is invincible and their movement becomes slow and heavy. Enemies and [[Stupid Rat|Stupid Rats]] will be defeated upon jumping into them. The player will stick to walls upon jumping into them.</td>
<td>Grabbing is exchanged for sticking onto and freely moving on walls. The player can move left or right and jump.</td>
</tr>

<tr>
<th>[[File:PT-Spr playerN boxxedidle.gif]]

Mini
</th>
<td>Getting stamped by a [[Box Stamper]]</td>
<td>The player is squished, becoming a smaller version of themself. This allows them to go through small gaps at a faster speed. Spinning into [[Stupid Rat|Stupid Rats]] and enemies will defeat them and launch the player up into the air slightly. Being damaged will end the transformation.</td>
<td>Grabbing is replaced with spinning, which launches the player forward. The player also has access to unlimited flight with the jetpack.</td>
<td>[[Peppibot Factory]]</td>
</tr>

<tr>
<th>[[File:PT-Spr playerN noisebombspinjump.gif]]

Pepper Pizza
</th>
<td>Eating a [[Pepper Pizza]] / Active at the entrance of [[Refrigerator-Refrigerador-Freezerator]]</td>
<td>The player's skin becomes red and they become invincible, destroying any enemy upon contact. Spinning will also emit flames around the player which will home in on any enemy automatically. Spinning/flying into a [[Stupid Rat]] will defeat them as well. The transformation only ends upon exiting the level or interacting with a [[Free Milk Stand]].<br />Other transformations can stack and will not end this transformation.</td>
<td>The player retains their normal controls from the level.</td>
<td>[[Refrigerator-Refrigerador-Freezerator]]</td>
</tr>

<tr>
<th>[[File:PT-Spr playerN minigunidle.gif]]

Minigun
</th>
<td>Grabbing a crate with the minigun</td>
<td>The player gains a minigun. Shooting it will allow the player to slowly move left and right, unless shooting in midair. [[Stupid Rat|Stupid Rats]] cannot be defeated, but other enemies can. Shooting at [[Target Block|Target Blocks]] will destroy them as well. The transformation ends upon passing a [[Metal Detector]].<br />Other transformations can stack and will not end this transformation.</td>
<td>Grabbing is replaced with shooting the minigun. Body Slamming will first shoot the minigun below the player, letting them float as long as they hold the down button before rapidly descending. This defeats any enemy below upon contact.</td>
<td rowspan="2">[[Don't Make A Sound]]</td>
</tr>

<tr>
<th>[[File:PT-Spr playerN animatronic.gif]]

Dead
</th>
<td>Getting caught by a [[Toppin Monsters|Toppin Monster]]</td>
<td>The Noise is presumably killed, leaving a corpse behind at the beginning of the room. If the player had a combo, it is instantly lost. Afterward, the real player jumps down from above.</td>
<td>The player cannot do anything for a few seconds, before The Noise jumps back into the level in the same position as the dead body.</td>
</tr>

<tr>
<th>[[File:PT-Spr playerN clown.gif]]

Clown
</th>
<td>Touching a Circus Tent in the Pizzaland secret area</td>
<td>The Noise rides a comically tiny tricycle with a white clown getup and a red nose.</td>
<td>The player instantly drives back and forth and drive up walls. The transformation automatically disappears after a few seconds.</td>
<td>Vacation Resort (Pizzaland secret area)</td>
</tr>
</table>


== In the comics ==
== In the comics ==
Line 91: Line 280:
== Trivia ==
== Trivia ==
{{TriviaNote}}
{{TriviaNote}}
* Activating the debug mode and pressing F8 will teleport the player to a room, where they can play as The Noise with his pogo stick moveset.
* The Noise will be playable in a future update.
* Noise's design and character, originally including his hatred of pizza (which has been scrapped), are references to [[w:The_Noid|the Noid]], the anti-mascot of real-life food chain [[w:Domino's|Domino's Pizza]]. The Noid spends most of his time trying to destroy pizzas with his signature Pizza Crusher and other wacky gadgets, only failing thanks to the higher quality that Domino's Pizza proposes.
** [[List of miscellaneous characters#The Doise and Peddito|The Doise]] was planned to replace The Noise in the 3rd boss fight if the player is playing as The Noise, although it is unknown if this is still the case.
** As of the Pumpkin Hunt update, one can use the command "switch_char" in debug to play as "Pogo Noise."
** A trailer released on December 22nd revealing The Noise to use his skateboard moveset with a few other moves added for him.
* Noise's design and character, including his hatred of pizza, are references to [[w:The_Noid|the Noid]], the anti-mascot of real-life food chain [[w:Domino's|Domino's Pizza]]. The Noid spends most of his time trying to destroy pizzas with his signature Pizza Crusher and other wacky gadgets, only failing thanks to Domino's Pizza.
** McPig has jokingly stated in an interview that a Domino's Pizza-inspired boss would either have to be a Noid-knockoff or a character based off of Hatsune Miku, due to her minor association with Domino's Pizza. Specifically, her inclusion in the discontinued Japanese food delivery mobile app "Domino's App feat. Hatsune Miku."<ref>https://gamingreinvented.com/interview/an-interview-with-the-developer-of-wario-land-successor-pizza-tower/</ref>
** McPig has jokingly stated in an interview that a Domino's Pizza-inspired boss would either have to be a Noid-knockoff or a character based off of Hatsune Miku, due to her minor association with Domino's Pizza. Specifically, her inclusion in the discontinued Japanese food delivery mobile app "Domino's App feat. Hatsune Miku."<ref>https://gamingreinvented.com/interview/an-interview-with-the-developer-of-wario-land-successor-pizza-tower/</ref>
* The Noise's design was slightly different in earlier versions of the game, with his hat more closely resembling a pizza, and a pizza emblem on his chest. The design was simplified to make him easier to animate.
* The Noise's design was slightly different in earlier versions of the game, with his hat more closely resembling a pizza, and a pizza emblem on his chest. The design was simplified to make him easier to animate.
* McPig stated that The Noise's voice is designed to sound similar to Jazz Jackrabbit, from the series of the same name.
* On a stream, McPig mentioned that The Noise is of Mexican descent.
* The Noise is the only boss in Pizza Tower (excluding [[Pizzaface]]) that cannot regain a health point if a finishing blow is not dealt after depleting all their health.
* In earlier demos, before the player could move around when holding an enemy, Noise's gimmick was that he couldn't reach Mach 3. This was most prominent in the GOLF demo, so when playing as him, all Metal Blocks break instantly, minus the ones in [[Refrigerator-Refrigerador-Freezerator|Freezer]].
* Based on the full [[:File:Pizza Tower Soundtrack Album Cover.png|Pizza Tower Soundtrack Album Cover]], it's likely that The Noise has hair underneath his hat.
* Based on the full [[:File:Pizza Tower Soundtrack Album Cover.png|Pizza Tower Soundtrack Album Cover]], it's likely that The Noise has hair underneath his hat.
**More evidence towards this is that when taking off his hat in an idle animation, it shows his hair. Furthermore, an unused sprite for when The Noise would have bumped into a wall with the Knight transformation shows him with hair.
* The name of the Noise's boss fight soundtrack is officially recognized as "Pumpin' Hot Stuff." However, in the sound test room, it is labeled "Pimpin' Hot Stuff," which may be a typo. However, it could also reference the Noise boss fight from the Peppino's Xmas Break demo, which bears the same name.
*It has been said that the Noise's full name is Theodore Noise, which is shortened to The Noise.
* Noise's full name was originally Theodore J. Noisester, but got changed to just "Theodore Noise".
* Noise's moustache is actually a part of his costume.<ref>https://twitter.com/PizzaTowergame/status/1773080263561507277</ref>
**Noise's full name was originally Theodore J. Noisester, but got changed to just "Theodore Noise".
**In previous graphics and sprites such as the Rank Screens, his moustache came out under his nose. This was changed in revised versions of these assets alongside his nose having a slightly different shape and his eyelids being the same color as his skin instead of the same color as his suit.


== Gallery ==
== Gallery ==
Line 112: Line 295:
=== Regular animations ===
=== Regular animations ===
<gallery>
<gallery>
Reject Gremlinity Return to humanity.gif|'''spr_playerN_idlemask/spr_noise_intro1/spr_noise_intro2/spr_noise_intro3'''<br>The Noise putting on a Peppino mask, then taking it off and laughing.
PT-Spr playerN idlemask.gif|The Noise putting on a Peppino mask, then taking it off and laughing.
Spr playerN idle.gif|'''spr_playerN_idle'''<br>The Noise's idle animation.
PT-Spr playerN idle.gif|The Noise's idle animation.
SPEEN.gif|'''spr_playerN_spin'''<br>The Noise spinning between attacks.
PT-Spr playerN spin.gif|The Noise spinning between attacks.
Noisemoves pogo.gif|'''spr_playerN_pogostart/spr_playerN_pogofall/spr_playerN_pogobounce'''<br>The Noise using a pogo stick.
PT-Spr playerN pogostart.gif|The Noise using a pogo stick.
File:NoiseDoubleJump.gif|'''spr_playerN_doublejump'''<br>The Noise using his jetpack to reach his hot air balloon. This appears too fast to be noticed by players.
PT-Spr playerN doublejump.gif|The Noise using his jetpack to reach his hot air balloon. This appears too fast to be noticed by players.
Hotairballoon.gif|'''spr_noisehotair'''<br>The Noise flying in his hot air balloon.
PT-Spr noisehotair.gif|The Noise flying in his hot air balloon.
Spr noisehotairdrop 0.gif|'''spr_noisehotairdrop'''<br>The Noise dropping a bomb.
PT-Spr noisehotairdrop.gif|The Noise dropping a bomb.
Spr playerN noisebomb.gif|'''spr_playerN_noisebomb'''<br>Noise Bomb.
PT-Spr playerN noisebomb.gif|Noise Bomb.
Spr playerN noisebombland.gif|'''spr_playerN_noisebombland'''<br>Noise Bomb landing onto the ground.
PT-Spr playerN noisebombland.gif|Noise Bomb landing onto the ground.
PT-Spr playerN noisebombhitwall.gif|Noise Bomb hitting a wall.
Spr noisehotairempty 0.gif|'''spr_noisehotairempty'''<br>The hot air balloon after The Noise jumps off of it.
PT-Spr noisehotairempty.gif|The hot air balloon after The Noise jumps off of it.
Better.gif|'''spr_playerN_bodyslamstart'''<br>The Noise preparing to slam downwards.
PT-Spr playerN bodyslamstart.gif|The Noise preparing to slam downwards.
Bodyslam.gif|'''spr_playerN_bodyslam'''<br>The Noise falling while doing a ground pound.
NoisebodyslamLand (1).gif|'''spr_playerN_bodyslamland'''<br>The Noise landing after a ground pound.
PT-Spr playerN bodyslam.gif|The Noise falling while doing a ground pound.
The Noise belly slam getup.gif|'''spr_playerN_facehurtup'''The Noise getting up after a ground pound.
PT-Spr playerN bodyslamland.gif|The Noise landing after a ground pound.
PT-spr_playerN_jump.gif|The Noise Jumping to perform a Jetpack attack, The Full animation is seen during his section in the [[Pizzahead]] Boss.
The Noise belly slam idle.gif|'''spr_playerN_facehurt'''<br>The Noise after doing a ground pound.
The Noise jump.gif|'''spr_playerN_jump'''<br>The Noise Jumping to perform a Jetpack attack.
PT-Spr playerN jetpackstart.gif|The Noise preparing to use a Jetpack.
Rocketdash.gif|'''spr_playerN_jetpackstart'''<br>The Noise preparing to use a Jetpack.
PT-Spr playerN jetpackboost.gif|The Noise flying with a Jetpack.
Rocket Dashin'.gif|'''spr_playerN_jetpackboost'''<br>The Noise flying with a Jetpack.
PT-Spr playerN jetpackslide.gif|The Noise sliding off the ground with a Jetpack.
Spr playerN jetpackslide 0.gif|'''spr_playerN_jetpackslide'''<br>The Noise sliding off the ground with a Jetpack.
PT-Spr playerN noisebombspinjump.gif|The Noise bouncing off the ground and walls with a Jetpack.
Spr playerN noisebombspinjump 0.gif|'''spr_playerN_noisebombspinjump'''<br>The Noise bouncing off ground and walls with a Jetpack.
PT-Spr playerN mach1.gif|The Noise building up speed with a Skateboard.
NoiseSkateStart.gif|'''spr_playerN_mach1'''<br>The Noise building up speed with a Skateboard.
PT-Spr playerN mach.gif|The Noise dashing with a Skateboard.
FC08DB43-715D-4112-A6BC-8E98E50E582B.gif|'''spr_playerN_mach'''<br>The Noise dashing with a Skateboard.
PT-Spr playerN machslideboost.gif|The Noise drifting with a Skateboard.
7F13EA77-B01D-4F8C-A215-D0001A2777EF.gif|'''spr_playerN_machslideboost'''<br>The Noise drifting with a Skateboard.
PT-Spr_playerN_secondjump.gif|The Noise jumping with a Skateboard.
PT-Spr playerN machslide.gif|The Noise getting off the Skateboard.
The Noise mach2 jump.gif|'''spr_playerN_secondjump1'''<br>The Noise preparing to jump with a skateboard.
PT-Spr_noise_vulnerable.gif|The Noise flipping off [[Peppino]].
The Noise mach2 fall.gif|'''spr_playerN_secondjump2'''<br>The Noise jumping with a Skateboard.
PT-Spr noise vulnerable2.gif|The Noise shaking his butt.
NoiseSkidMach3.gif|'''spr_playerN_machslidestart/spr_playerN_machslide/spr_playerN_machslideend'''<br>The Noise getting off the Skateboard.
Spr noise vulnerable1 0.gif|'''spr_noise_vulnerable1'''<br>The Noise preparing to flip off [[Peppino]].
PT-Spr noise vulnerablesmile.gif|The Noise having a big smile.
PT-Spr playerN deathend.gif|The Noise in the air after getting hit.
Ptnoisevulnerable1loop.gif|'''spr_noise_vulnerable1loop'''<br>The Noise flipping off [[Peppino]].
Spr noise vulnerable2 0.gif|'''spr_noise_vulnerable2'''<br>The Noise shaking his butt.
PT-Spr playerN hurt.gif|The Noise's hurt animation.
Spr noise vulnerablesmile 0.gif|'''spr_noise_vulnerablesmile'''<br>The Noise having a big smile.
PT-Spr player fightball.gif|The Noise in a fightball with [[Peppino]].
PT-Spr playerN bump.gif|The Noise exiting a fightball or being taken away by [[Noisette]].
NoiseDies.gif|'''spr_playerN_deathend'''<br>The Noise in the air after getting hit.
PT-Spr noise phasetrans1.gif|The Noise during his Phase 2 transition.
Spr playerN hurt.gif|'''spr_playerN_hurt/spr_noise_stun'''<br>The Noise's hurt animation.
PT-Spr playerN noisebombkick.gif|The Noise kicking a skateboard.
Fightball.gif|'''spr_player_fightball/spr_playerN_fightball'''<br>The Noise in a fightball with [[Peppino]].
Spr playerN bump 0.gif|'''spr_playerN_bump'''<br>The Noise being taken away by [[Noisette]] or Bumping
PT-Spr playerN walljumpstart.gif|The Noise doing a wall jump.
Spr noise phasetrans1 0.gif|'''spr_noise_phasetrans1'''<br>The Noise during his Phase 2 transition.
PT-Spr playerN walljumpend.gif|The Noise falling after a wall jump.
PT-Spr playerN bombend.gif|The Noise recovering after an explosion.
Noisebombkick.gif|'''spr_playerN_noisebombkick'''<br>The Noise kicking a skateboard.
PT-Spr noise copyexplode.gif|The Noise's copy exploding.
The Noise walljump.gif|'''spr_playerN_walljumpstart'''<br>The Noise doing a wall jump.
PT-Spr noise crusherjump.gif|Noise Crusher's jumping animation.
The Noise wallfall.gif|'''spr_playerN_walljumpend'''<br>The Noise falling after a wall jump.
PT-Spr noise crusherfall.gif|Noise Crusher's falling animation.
YOUR HEAD ASPLODE.gif|'''spr_playerN_bombend'''<br>The Noise recovering after an explosion.
Spr noise copyexplode 0.gif|'''spr_noise_copyexplode'''<br>The Noise's copy exploding.
PT-Spr noise crusherland.gif|Noise Crusher's landing animation.
PT-Spr playerN minigunstart.gif|The Noise obtaining a Gatling gun from the sky.
Spr noise crusherjump 0.gif|'''spr_noise_crusherjump'''<br>Noise Crusher's jumping animation.
PT-Spr playerN minigunidle.gif|The Noise about to shoot [[Peppino]].
Spr noise crusherfall 0.gif|'''spr_noise_crusherfall'''<br>Noise Crusher's falling animation.
PT-Spr playerN bossintro.gif|The Noise screaming after getting grabbed by Noisette.
Spr noise crusherland 0.gif|'''spr_noise_crusherland'''<br>Noise Crusher's landing animation.
PT-spr_playerN_fall.gif|The Noise falling, Seen in Pizzahead's third phase during the start of The Noise's Section.
Spr playerN minigunstart.gif|'''spr_playerN_minigunstart'''<br>The Noise obtaining a Gatling gun from the sky.
PT-spr playerN panicidle.gif|The Noise's idle animation during Pizzahead's third phase cutscene and [[The Crumbling Tower of Pizza]].
Spr playerN minigunidle.gif|'''spr_playerN_minigunidle'''<br>The Noise about to shoot [[Peppino]].
Spr playerN bossintro.gif|'''spr_playerN_bossintro'''<br>The Noise screaming after getting grabbed by Noisette.
PT-Spr playerN move.gif|The Noise's walking animation. Seen during The Crumbling Tower of Pizza.
Noise panic.gif|'''spr_playerN_panicidle/spr_noise_exitidle'''<br>The Noise's idle animation during [[Pizzahead|Pizzahead's]] third phase cutscene and [[The Crumbling Tower of Pizza]].
Noisewalk.gif|'''spr_playerN_move/spr_noise_exitmove'''<br>The Noise's walking animation. Seen during The Crumbling Tower of Pizza.
</gallery>
</gallery>


=== Arena ===
=== Arena ===
<gallery>
<gallery>
Spr gate noise 0.png|'''spr_gate_noise'''<br>The Noise arena gate.
PT-Spr gate noise.png|The Noise arena gate.
Spr gate noiseBG 0.png|'''spr_gate_noiseBG'''<br>The Noise arena gate background.
PT-Spr gate noiseBG.png|The Noise arena gate background.
</gallery>
Bg noisebossBG1 0.png|'''bg_noisebossBG1'''<br>Arena's ground sprite.

Bg noisebossBG4 0.png|'''bg_noisebossBG4'''<br>Phase 1 background. Purple wall with painted clouds, windows, and a sand dune.
=== Arena Background ===
Bg noisebossBG3 0.png|'''bg_noisebossBG3'''<br>Background decoration #1. Giant Noise balloon.
<gallery widths="240" heights="135">
Bg noisebossBG2 0.png|'''bg_noisebossBG2'''<br>Background decoration #2. Sand with Noise TV building and a camera.
Bg noisebossBG1 2 0.png|'''bg_noisebossBG1_2'''<br>Background decoration #3. Arena fence.
PT-Bg noisebossBG1.png|Arena's ground sprite.
PT-Bg noisebossBG4.png|Phase 1 background. Purple wall with painted clouds, windows, and a sand dune.
Spr noiseballooncrash 0.gif|'''spr_noiseballooncrash'''<br>Noise Balloon heading towards the arena during phase 2.
PT-Bg noisebossBG3.png|Background decoration #1. Giant Noise balloon.
Bg noiseballooncrash 0.gif|'''bg_noiseballooncrash'''<br>Phase 2 background.
PT-Bg noisebossBG2.png|Background decoration #2. Sand with Noise TV building and a camera.
Noise Camera Guy Who Is Too Happy With His Job.gif|'''spr_micnoise2'''<br>The Noise's cameraman Noisey for Noise TV.
PT-Bg noisebossBG1 2.png|Background decoration #3. Arena fence.
Hiding His Trauma Behind A Smile.gif|'''spr_micnoise'''<br>The Noise's microphone Noisey for Noise TV.
PT-Spr noiseballooncrash.gif|Noise Balloon heading towards the arena during phase 2.
PT-Bg noiseballooncrash.gif|Phase 2 background.
PT-Spr micnoise2.gif|The Noise's cameraman Noisey for Noise TV.
PT-Spr micnoise.gif|The Noise's microphone Noisey for Noise TV.
</gallery>
</gallery>


=== In-game miscellaneous ===
=== In-game miscellaneous ===
<gallery>
<gallery>
Spr vsnoise 0.png|'''spr_vsnoise'''<br>The Noise's VS screen portrait.
PT-Spr vsnoise.png|The Noise's VS screen portrait.
Spr vstitle noise 0.png|'''spr_vstitle_noise'''<br>The Noise's name on the VS screen.
PT-Spr vstitle noise.png|The Noise's name on the VS screen.
Spr bossfight noiseHP 0.gif|'''spr_bossfight_noiseHP'''<br>The Noise's HP icon.
PT-Spr bossfight noiseHP.gif|The Noise's HP icon.
Spr list5 14.png|'''spr_list5'''<br>The Noise's boss fight icon on the [[Pizza Granny]] sign.
PT-Spr list5 14.png|The Noise's boss fight icon on the [[Pizza Granny]] sign.
Spr noisevengeful2 0.gif|'''spr_noisevengeful2'''<br>The Noise smoking in [[Slum]].
PT-Spr noisevengeful2.gif|The Noise smoking in [[Slum]].
Spr noisevengeful1 0.gif|'''spr_noisevengeful1'''<br>The Noise looking towards Peppino once approached in Slum.
PT-Spr noisevengeful1.gif|The Noise looking towards Peppino once approached in Slum.
Spr playerN hookshot2.gif|'''spr_playerN_hookshot2'''<br>The Noise bouncing around on a washing machine like a rodeo bull in the Wash n Clean secret room in [[Staff Only]].
PT-Spr playerN hookshot2.gif|The Noise bouncing around on a washing machine like a rodeo bull in the Wash n Clean secret room in [[Staff Only]].
Spr intro noise 0.gif|'''spr_intro_noise'''<br>The Noise in the game's intro.
PT-Spr intro noise.gif|The Noise in the game's intro.
Spr ending cards 2.png|'''spr_ending_cards'''<br>The Noise celebrating his fame with movies, action figures, comics, and other merchandise. Appears in the game's ending.
PT-spr towerending bosses-CROPPED.png|The Noise in the game's ending.
Spr ending cards 6.png|'''spr_ending_cards'''<br>The Noise reporting on various ghost characters. Appears in the game's ending.
PT-Spr ending cards 2.png|The Noise celebrating his fame with movies, action figures, comics, and other merchandise. Appears in the game's ending.
Spr ending cards 10.png|'''spr_ending_cards'''<br>The Noise dressed as The Noid at a costume party. Appears in the ending.
PT-Spr ending cards 6.png|The Noise reporting on various ghost characters. Appears in the game's ending.
Spr ending cards 11.png|'''spr_ending_cards'''<br>The Noise (and the other bosses) chasing Peppino. Appears in the ending.
PT-Spr ending cards 10.png|The Noise dressed as The Noid at a costume party. Appears in the ending.
Spr ending cards 12.png|'''spr_ending_cards'''<br>The Noise thinking about Peppino's offer. Appears in the ending.
PT-Spr ending cards 11.png|The Noise (and the other bosses) chasing Peppino. Appears in the ending.
Spr menutv3 selected 0.gif|'''spr_menutv3_selected'''<br>The Noise on the 3rd save file in the menu.
PT-Spr ending cards 12.png|The Noise thinking about Peppino's offer. Appears in the ending.
Spr menutv3 confirm 0.gif|'''spr_menutv3_confirm'''<br>The Noise on the 3rd save file after being selected in the menu depicting him laughing like a goofy psychopath.
PT-Spr menutv3 selected.gif|The Noise on Peppino's 3rd save file in the menu.
PT-Spr menutv3 confirm.gif|The Noise on Peppino's 3rd save file after being selected in the menu depicting him laughing like a goofy psychopath.
Endnoise.png|'''spr_towerending_bosses'''<br>The Noise looking at the tower while smiling carelessly in the game's ending.
Pauseiconnoise.png|'''spr_pauseicons'''<br>The Noise singing in the icon when hovering over the audio option.
PT-Spr towerending bosses noise.png|The Noise looking at the tower while smiling carelessly in the game's ending.
PT-Spr pauseicons noise.png|The Noise singing in the icon when hovering over the audio option.
PT-spr_costumednoise-CROPPED.gif|'''spr_costumednoise'''<br>The Noise wearing a rabbit costume seen in the [[Pumpkin Hunt]] event. Possibly inspired by The Noid.
PT-spr_noisedevil_0.gif|'''spr_noisedevil'''<br>The Noise in a devil costume on the pause menu.
PT-spr costumednoise-CROPPED.gif|The Noise wearing a rabbit costume seen in the [[Pumpkin Hunt]] event. Possibly inspired by The Noid.
PT-spr noisedevil 0.gif|The Noise in a devil costume on the pause menu.
PT-spr noiseunlocked bg.png|The Noise when being unlocked after beating the game as Peppino for the first time.
PT-Spr noiseunlocked text.gif|The text for the Noise Unlocked screen.
</gallery>
</gallery>


Line 204: Line 392:
PT-noisecard.png|The Noise's Steam Trading Card.
PT-noisecard.png|The Noise's Steam Trading Card.
PT-bossbg.png|The Noise on Steam User Background.
PT-bossbg.png|The Noise on Steam User Background.
PT-HalloweenPatchnotesBanner.png|The Noise in a banner for the [[Pumpkin Hunt]] patchnotes.
</gallery>
</gallery>


== Audio ==
== Subpages ==
See also these pages:
{| class="wikitable"
{{flexbox|type=subpage|
!Audio
{{subpage
!Description
|image = PT-WikiGuidelines-Audio.png
!Additional notes
|page = {{FULLPAGENAME}}/Audio}}
|-
{{subpage
|[[File:Noise1.wav|frameless]]
|image = PT-WikiGuidelines-Audio.png
|rowspan="6"|Several of The Noise's voice clips.
|page = {{FULLPAGENAME}}/Playable_Audio}}
|-
{{subpage
|[[File:Noise2.wav|frameless]]
|image = PT-WikiGuidelines Galleries.png
|-
|page = {{FULLPAGENAME}}/Gallery}}
|[[File:Noise3.wav|frameless]]
{{subpage
|-
|image = PT-WikiGuidelines Prerelease.png
|[[File:Noise4.wav|frameless]]
|page = {{FULLPAGENAME}}/Pre-release}}
|-
}}
|[[File:Noise5.wav|frameless]]
|-
|[[File:Noise6.wav|frameless]]
|-
|[[File:Noisescream.wav|frameless]]
|Noise's Scream.
|Higher pitch of Man Yells, Various, Long and Pained Yells stock sound.
|-
|[[File:SfxNspin.wav|frameless]]
|Noise's spin move.
| rowspan="3" |
|-
|[[File:SfxNpogo.wav|frameless]]
|Noise pogo sound.
|-
|[[File:Noiseballoon.wav|frameless]]
|Noise hot air balloon sound.
|-
|[[File:Noisebombbounce.wav|frameless]]
|Noise bomb bouncing sound.
|-
|[[File:Noisejetpackstart.wav |frameless]]
|Noise jetpack intro.
|-
|[[File:Noisejetpack.wav]]
|Noise jetpack.
|-
|[[File:Noisejetpackspin.wav]]
|Noise jetpack spin.
|-
|[[File:Noiseskateboardstart.wav]]
|Noise skateboard start.
| rowspan="3" |
|-
|[[File:Noiseskateloop.wav]]
|Noise skateboard.
|-
|[[File:Noiseskatealone.wav]]
|Skateboard kick.
|-
|[[File:Noisecrusher.wav]]
|Noise crusher attack.
|-
|[[File:Noisefightballfull.wav]]
|Fightball.
|}
{{PTcharacters}}
{{PTcharacters}}
{{PTenemies}}
{{PTenemies}}

Latest revision as of 22:19, 18 June 2024

"

Hey-a! Howsabout a nice ride on this washing machine here? Admission is freeeee! "
— The Noise (via Toppinbot)

The Noise is the third boss in Pizza Tower, and a playable character in his own campaign.

Description

The Noise is a short, mischievous man who wears a yellow jumpsuit, a chef hat-shaped mask, an orange cape, and white gloves. He has a prominent, long nose that sticks out with a short, curly moustache that sticks out from his cheeks. Without his mask, he has short, black hair.

He is energetic, cocky, and giddy, only occasionally seen with a more neutral, bored expression when smoking a cigarette. He's able to pull out random, wacky objects out of thin air for various attacks or comedic effect. If he is very angry, his teeth and fingers become sharp and his pupils become red.

The Noise is indifferent to pizza. In past builds and during development, however, he hated the Pizza Tower, pizza, and Peppino (for making pizza).[1] He prefers candy instead, as he collects it in the Hardoween demo[2]. In the release version of the game, however, he collects Pizza Points.

He seems to have a successful career in entertainment. In the end credits for Peppino's campaign, there is an image depicting him with a monocle with various media based on him in the background, including an upcoming movie. It's also revealed at the end of The Noise's campaign that the entire thing was a movie adaptation of the game.

Boss room

To access the boss room, the player needs to pay Mr. Stick $200 (20 Toppins).

The boss arena is a yellow inflated boxing ring. In the background lies a yellow 'N-TV' building on a vast sandy landscape, a giant camera, and a giant, inflated Noise Balloon floating around. Two creatures resembling flying Noiseys follow The Noise whilst holding recording equipment. In his boss intro, The Noise taunts Peppino by scaring him with a mask resembling the latter, takes it off before laughing at him, and starts the fight.

Right before the second phase, the giant Noise balloon crashes into the arena, remaining there for the rest of the fight.

Boss Fight

Unlike other bosses, his attack pattern is decided by random and is picked out of a set of attacks.

Spin

The Noise will rapidly spin to transition to the next attack. This can damage the player.

Skateboard

The Noise will take out a skateboard and start riding towards the player. They will turn around if the player passes them, ending the attack briefly after the third turn. They can also jump to catch the player attempting to jump over them.

Pogostick

Noise also will pull out his pogostick, jumping towards the player four times and ending the attack immediately after landing from the fourth jump. If the attack has been used before, they may drop a bomb at the beginning of one of their jumps.

Balloon

The Noise will jump offscreen return in his hot air balloon. They will follow the player horizontally, dropping two bombs before attempting a ground pond attack. On the first use of this attack, they will only drop one bomb.

Jetpack

The Noise will jump up and pull out a jetpack. They will spin once before flying towards the player. Once they hit a wall, they will bounce around the arena before eventually stopping. On the first use of the attack, they will only bounce once.

Phase 2

During phase 2, his attacks become slightly more difficult and the arena occasionally spawns a Noisey.

His skateboard attack ends with him kicking it towards the player briefly after the the third turn. Touching the skateboard will make the player ride it to the other side of the screen, preventing them from attacking The Noise before the next attack.

After landing the fourth time on his pogostick, The Noise will jump up and pull out his Noise Crusher air, creating shockwaves upon landing that the player must jump over.

After ground pounding from his hot air balloon attack, he will continuously taunt until the player approaches. Upon being approached, he will reveal himself to be a fake before exploding, with the real Noise entering the screen with a second ground pound above the player.

The jetpack attack will end with the jetpack exploding which the player must avoid before approaching The Noise.

Upon landing the final blow in phase 2, the player and Noise will enter a fight ball before Noise pulls out his minigun. However, he is unable to use it, as Noisette comes on stage and drags him away.

During phase 3 of the fight with Pizzaface, all of the previous bosses are brought back for a boss rush. Noise acts the same as he does in his initial fight; however, his phase 2 does not spawn any Noiseys.

Playable character

The Noise can Mach Dash like Peppino, but instead of climbing walls, he will preform a wall kick with his skateboard. He will be boosted upward for a few kicks before eventually falling down with speed increasing per wall kick. He can also super jump at any time with his jet-pack. The Noise is able to do a tornado/drill attack instead of diving, which can destroy Breakable Blocks and enemies. However, he is not invincible while spinning. Several of his transformations function slightly differently than they do for Peppino; further details can be found in the Transformations section.

In the beginning of Refrigerator-Refrigerador-Freezerator, The Noise guzzles brown fluid and is able to use a jetpack at anytime during the level. It acts nearly identical to Peppino's Pepper Pizza transformation, allowing the player to double jump and break Frozen Blocks, with the only difference being that it lacks invincibility.

Chef Tasks

This boss is tied with the following Chef Task:

Denoise
Defeat The Noise without getting hurt.

Transformations

Name Method to Acquire Effects Controls Debuting Level

Ball

Getting kicked by a Pepperoni Goblin, Goblinbot, or Pepperoni Goblin Bat or thrown by a Big Cheese The Noise goes tubular and proceeds to roll in the direction he was thrown or kicked into until he hits a wall or is damaged. Any enemy or small destructible blocks run into will be defeated or destroyed, respectively. Pressing in the corresponding direction the player is rolling in will increase their speed. The player can still jump. Pizzascape

Knight

Grabbing a sword from a Sword Stone Any enemy will be defeated upon contact, rendering the player invincible. In a Charging state, Stupid Rats and Metal Blocks can be defeated and destroyed, respectively. Moving becomes much heavier and slower, and the player loses the ability to grab in exchange for a double jump. Body Slam is replaced with a Downward Thrust. Touching any slope sends the player down the slope into a Charging state. The player now bounces off of walls in the Charging state, immediately switching their direction.

Fireass

Touching Boiling Sauce or a Peasanto's torch The player is immediately launched upward, and slides on the ground for a brief moment upon landing. Touching any enemy or Stupid Rat in this state defeats them. The player can only move left or right. Bloodsauce Dungeon

Firemouth

Kentucky Kenny's spicy chicken wings Running into any TNT Blocks will destroy them. Touching an enemy or a Stupid Rat will defeat them. If the player is damaged, the transformation will end. Grab is replaced with an Air Dash. Body Slam is replaced with descending faster. The player also falls significantly slower than when playing as Peppino. Oregano Desert

Ghost

Touching a Mushroom Ghost The player becomes incorporeal and may pass through Cheese Graters. The player is invincible. Collecting a Ghost Pepper will allow the player to dash. The player may float and fly around the air freely in any direction; however, they lose the ability to Mach Run and grab. Wasteyard

Mort

Grabbing Mort when he appears near a Well The player may interact with Mort Hooks to cross large gaps. Getting damaged ends the transformation. The player may double jump and their grab is replaced with an attack where Mort is thrown. Mort will immediately lock onto the nearest enemy or Mort Hook when thrown. Attacking a Mort Hook will launch the player up and forward. Fun Farm

Weenie Mount

Grabbing a Weenie Mount The player can build up speed quickly and move much faster. Any enemy approached will react as if being approached at Mach 3. Jumping exits the transformation. The player may move left or right, but cannot grab. If they jump, the transformation ends. Fastfood Saloon

Barrel

Falling into a barrel Rolling allows the player to pass through small spaces and defeat Stupid Rats and any enemy. Being damaged will end the transformation. Grabbing is disabled. Jumping produces a shorter height and the Mach Run is replaced with rolling. Rolling upward onto a slope will cause the player to roll up the wall until hitting a ceiling. Crust Cove

Bitten

Touching a Dangerous Water The player is immediately launched upward. Touching any enemy or Stupid Rat in this state defeats them. The player can only move left or right.

Rocket

Grabbing a Rocket The player becomes invincible and automatically moves forward. Colliding with enemies and Stupid Rats will defeat them, and Metal Blocks can be destroyed. The player can also bounce off of walls. Grabbing is disabled. They may move up or down to adjust their position, and pressing in the corresponding direction will increase their speed. The player will change their direction by colliding with a wall. Deep-Dish 9

Cheeseball

Touching a Giant Slime's cheeseball projectile The player gets stuck inside a cheeseball and moves forward until hitting a wall, ending the transformation. Colliding with a Super Side Spring will change the player's direction. Any enemy or Stupid Rat will be defeated upon collision. None Oh Shit!

Sticky Cheese

Exiting the Cheeseball transformation The player is invincible and their movement becomes slow and heavy. Enemies and Stupid Rats will be defeated upon jumping into them. The player will stick to walls upon jumping into them. Grabbing is exchanged for sticking onto and freely moving on walls. The player can move left or right and jump.

Mini

Getting stamped by a Box Stamper The player is squished, becoming a smaller version of themself. This allows them to go through small gaps at a faster speed. Spinning into Stupid Rats and enemies will defeat them and launch the player up into the air slightly. Being damaged will end the transformation. Grabbing is replaced with spinning, which launches the player forward. The player also has access to unlimited flight with the jetpack. Peppibot Factory

Pepper Pizza

Eating a Pepper Pizza / Active at the entrance of Refrigerator-Refrigerador-Freezerator The player's skin becomes red and they become invincible, destroying any enemy upon contact. Spinning will also emit flames around the player which will home in on any enemy automatically. Spinning/flying into a Stupid Rat will defeat them as well. The transformation only ends upon exiting the level or interacting with a Free Milk Stand.
Other transformations can stack and will not end this transformation.
The player retains their normal controls from the level. Refrigerator-Refrigerador-Freezerator

Minigun

Grabbing a crate with the minigun The player gains a minigun. Shooting it will allow the player to slowly move left and right, unless shooting in midair. Stupid Rats cannot be defeated, but other enemies can. Shooting at Target Blocks will destroy them as well. The transformation ends upon passing a Metal Detector.
Other transformations can stack and will not end this transformation.
Grabbing is replaced with shooting the minigun. Body Slamming will first shoot the minigun below the player, letting them float as long as they hold the down button before rapidly descending. This defeats any enemy below upon contact. Don't Make A Sound

Dead

Getting caught by a Toppin Monster The Noise is presumably killed, leaving a corpse behind at the beginning of the room. If the player had a combo, it is instantly lost. Afterward, the real player jumps down from above. The player cannot do anything for a few seconds, before The Noise jumps back into the level in the same position as the dead body.

Clown

Touching a Circus Tent in the Pizzaland secret area The Noise rides a comically tiny tricycle with a white clown getup and a red nose. The player instantly drives back and forth and drive up walls. The transformation automatically disappears after a few seconds. Vacation Resort (Pizzaland secret area)

In the comics

The Noise appears in both the Peppino and Noise Comics and The Bad, The Ugly, and The Even Uglier comics.

In Peppino and Noise Comics, he is often seen tormenting and bothering Peppino. His girlfriend, Noisette, is also seen in one of these comics, frightening him.

In The Bad, The Ugly, and The Even Uglier, he is seen at a location called the Noise TV Outpost, where he films himself advertising a party that is supposedly going on there and guards a Pillar John that stands there. This set of comics shows the more serious, less goofier side of The Noise, with him often getting tired of doing his job and pretending to be wacky and crazy.

In these comics, he also has a Pizzard assistant known as Dougie Jones, who tries his best to help him, but often fails to, as seen when he makes The Noise some tequila and he dislikes it due to it being pizza flavored. During the storyline of the comics, The Noise hears that Pepperman had been attacked by someone who "moves really fast" in a town that he had been trying to take over, which leads him to go off and help him, thinking that the "guy who moves really fast" was Peppino, taking Dougie with him. As the set of comics hasn't been finished yet, it is unknown what he does once he reaches the town.

Trivia

This section is dedicated to trivia and miscellaneous information about The Noise.
Remember to read the wiki's trivia guidelines before adding trivia or making changes.
  • Activating the debug mode and pressing F8 will teleport the player to a room, where they can play as The Noise with his pogo stick moveset.
  • Noise's design and character, originally including his hatred of pizza (which has been scrapped), are references to the Noid, the anti-mascot of real-life food chain Domino's Pizza. The Noid spends most of his time trying to destroy pizzas with his signature Pizza Crusher and other wacky gadgets, only failing thanks to the higher quality that Domino's Pizza proposes.
    • McPig has jokingly stated in an interview that a Domino's Pizza-inspired boss would either have to be a Noid-knockoff or a character based off of Hatsune Miku, due to her minor association with Domino's Pizza. Specifically, her inclusion in the discontinued Japanese food delivery mobile app "Domino's App feat. Hatsune Miku."[3]
  • The Noise's design was slightly different in earlier versions of the game, with his hat more closely resembling a pizza, and a pizza emblem on his chest. The design was simplified to make him easier to animate.
  • Based on the full Pizza Tower Soundtrack Album Cover, it's likely that The Noise has hair underneath his hat.
    • More evidence towards this is that when taking off his hat in an idle animation, it shows his hair. Furthermore, an unused sprite for when The Noise would have bumped into a wall with the Knight transformation shows him with hair.
  • Noise's full name was originally Theodore J. Noisester, but got changed to just "Theodore Noise".
  • Noise's moustache is actually a part of his costume.[4]
    • In previous graphics and sprites such as the Rank Screens, his moustache came out under his nose. This was changed in revised versions of these assets alongside his nose having a slightly different shape and his eyelids being the same color as his skin instead of the same color as his suit.

Gallery

For The Noise's playable character animations, see the gallery here: The Noise/Gallery.

Regular animations

Arena

Arena Background

In-game miscellaneous

Miscellaneous

Subpages

See also these pages: